- Publisher: Defiant Development
- Release Date: TBA - Early Access
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
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Mar 3, 2015A fantastic concept that is hindered by unbalanced randomization and monotonous combat.
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Feb 18, 2015A fun, unconventional RPG with interesting new ideas that aren’t entirely overshadowed by its repetitive nature and stale combat.
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Apr 23, 2015An interesting blend of card and action games, which is definitely worth attention. To be a top game it needs to get rid of a slow start, improve the card visuals and remove a few small problems during fights.
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Apr 20, 2015A good mix of various elements worth more than the simple sum of its parts.
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Mar 4, 2015Hand of Fate is a really unique game, with a Dungeons & Dragons feel to its excellent cardplay. Its only a shame is that technical shortcomings and lackluster combat kinda break the experience.
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Mar 3, 2015Hand of Fate is a fresh take on the rogue-lite genre that starts off flush with unique ideas, but by the final few hands it's out of trump cards.
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Feb 23, 2015Hand of Fate mixes deck-building with hack ‘n slash dungeon crawling in a way that’s fluid enough for casual fans to enjoy, but lacks the complexity for veterans of either genre to really sink their teeth into.
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Feb 20, 2015An experience that generally feels unique and fun.
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Game World Navigator MagazineMar 26, 2015Defiant Development tried to kill three birds with one stone, but managed only to wound one – namely, deck-building concept of Hand of Fate is a quite interesting experiment. But instead of polishing it, developers spent their time chasing after the other two avians – combat and trap-filled mazes. [April 2015, p.71]
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Mar 19, 2015Hand of Fate is ridiculously easy until the few final stages, and even then it’s not a challenge of your wits or skill, but a simple test of luck.
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Feb 18, 2015Hand of Fate has been made to appeal to many players quickly, and that it does. The only concern that sticks between your teeth is one that this desire to make people feel like their being forced to work hard without actually pulling any work out of them will hamper Hand of Fate‘s scale for replayability.
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CD-ActionApr 30, 2015I kept wondering whether the developer first came up with a brawler and then added the whole card game dressing to avoid expanding the arcade component or was it the other way around. Whatever the case may be the game is unique, I’ll give it that, but it doesn’t mean it’s good. [05/2015, p.66]
Awards & Rankings
User score distribution:
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Positive: 157 out of 222
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Mixed: 46 out of 222
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Negative: 19 out of 222
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Sep 1, 2014
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Feb 18, 2015
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Feb 18, 2015