User Score
5.1

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 15 out of 53
  2. Negative: 25 out of 53

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  1. Mar 7, 2012
    3
    It's actually a very clever concept for a PC game--just poor execution. They've tried to create a game where the mouse acts like a Wiimote and you use it to directly control a flail attached to a flying machine. It kind of works, but a mouse is really too clumsy to be whipping around in continuous circular motions--it just feels unnatural.
  2. Aug 24, 2011
    2
    Given that the game was included in the humble indie bundle, I expected a half decent game. however i was sorely disappointed. it may be an original idea, and is different from pretty much anything else out there, but it does not mean that it actually pulls it off well. the controls are the main point that really turned me off, Its nice that you use the mouse to move around, but given thatGiven that the game was included in the humble indie bundle, I expected a half decent game. however i was sorely disappointed. it may be an original idea, and is different from pretty much anything else out there, but it does not mean that it actually pulls it off well. the controls are the main point that really turned me off, Its nice that you use the mouse to move around, but given that I failed the very first level (non-tutorial level) at the very least 10 times, it says something. thankfully I have a mouse where i can change the DPI, so i set my DPI to 500 for the calibration, then played the game at 3200DPI. at that point, I could actually play and move around. it seems like the game was made for people that use their ENTIRE desk as the mousepad, so if you want to play and be able to actually be able to WIN easily, clear off your entire desk, and start with your mouse in the middle, at the maximum DPI you can possibly set it as, then you can actually PLAY the game. the controls are not the only problem, the visuals are also a problem. There are levels where its somewhat hard to tell where the walls are, and if you smack into a wall, you take damage and get stunned, not only that, but sometimes theres just so much going on in the screen that you can barely make out where your character is, ive lost track of where my flying machine was after getting hit and dragged into a mess more than a couple times.

    The game is buggy, the controls are just horribly done wrong, and the difficulty makes ATLUS games cry in shame. Its an interesting idea that is executed very poorly. I guess they never got anyone to really test the game and give feedback. If I had the option of separately buying this game from the HIB3, I would not even consider paying for it.
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  3. Jul 22, 2012
    3
    I tried to like this game, I really did. I liked the story; it was fairly engaging (if a bit confused) and the game world was somewhat intriguing. However, the gameplay was just overly frustrating and tedious. The mouse controls never seem to work like they should and just feel clumsy. The AI doesn't help as they frequently seem too perfect, making the game feel completely unfair. Its aI tried to like this game, I really did. I liked the story; it was fairly engaging (if a bit confused) and the game world was somewhat intriguing. However, the gameplay was just overly frustrating and tedious. The mouse controls never seem to work like they should and just feel clumsy. The AI doesn't help as they frequently seem too perfect, making the game feel completely unfair. Its a shame because the concept was impressive. Expand
  4. Dec 1, 2011
    2
    The main idea behind the game is decent.. but not everything works as it should be. Hammerfight is a part of Humble Bundle #3 and is surely the worst game in this pack. The goal is to control some kind of a flying machine and deal damage to your foes by swinging its .. hammer, as the title suggests. There's nothing compeling in this game, it's difficult but not rewarding, the controlsThe main idea behind the game is decent.. but not everything works as it should be. Hammerfight is a part of Humble Bundle #3 and is surely the worst game in this pack. The goal is to control some kind of a flying machine and deal damage to your foes by swinging its .. hammer, as the title suggests. There's nothing compeling in this game, it's difficult but not rewarding, the controls respond lousy and most important - Hammerfight is just plain boring and poorly made. Two points for trying. Expand
  5. May 24, 2012
    3
    Hammerfight's setting seems to be a variation of cyberpunk with a hint of light fantasy. The music is fitting, and somewhat interesting, but quite repetitive. The graphical presentation is reminiscent of PC games from the 1990s, even though the ship animations could be considered fluid. What is most unique (and incredibly problematic) about the game is the attack mechanic. This involvesHammerfight's setting seems to be a variation of cyberpunk with a hint of light fantasy. The music is fitting, and somewhat interesting, but quite repetitive. The graphical presentation is reminiscent of PC games from the 1990s, even though the ship animations could be considered fluid. What is most unique (and incredibly problematic) about the game is the attack mechanic. This involves using the mouse to create inertia and physics based weighted action, which is more complicated than it sounds. There isn't much of a tutorial, nor any kind of instruction for the player besides minimal between mission briefings, and much of the game play is discovered by plenty of trial and error. Meaning that you will have to repeat the majority of the levels a multitude of times until victory is achieved. Upgrades to your ship are obtained as you earn money and purchase items from the shop. The plot appears to be involved, but ends up being a disorganized and fuddled mess, leaving the player with not much care as to what is actually happening. Hammerfight also seems to be prone to crashing at random times, for no apparent reason whatsoever; with an emphasis on when you quit to the desktop. Even though the idea for the game is unique, the implementation for its most important mechanic is a complete and utter failure. Hammerfight has the absolute worst controls and mechanics since Gish. Controlling your ship is the most imprecise experience I can think of, and manages to be generally worse than Gish in all comparable ways. There are various gauges and panels that mysteriously appear and disappear on the screen during battles, and there is never anything explained as to what they mean, what they do, or what they are supposed to be. The mechanic of circling your mouse around continuously and inconsequentially gets boring and tiring extremely fast, as your arm, wrist, and hand will feel like quitting minutes into the game, besides feeling like an idiot for performing such a task. Then, when you realize that your attempts at attacking your enemies are mostly frivolous and ineffective, you will have even less reasons to continue. Hammerfight is yet another good example of a good premise going to waste due to achingly poor and limited design and execution. It has some of the worst controls and mechanics I have ever experienced. Expand
  6. Sep 9, 2011
    3
    This game is extremely frustrating, the tutorial is great and all, but the missions, AI, and controls are so difficult to deal with, that even with all of it's innovation, it is quite a waste of money.
  7. Jan 24, 2013
    2
    Yeah, sorry, this doesn't cut it. I tried the game with an open mind and it's not compelling whatsoever. I played for 20 minutes and couldn't wati to get out of the gam.e
  8. Aug 17, 2013
    0
    It is something different, but poor execution, poor visuals, and very frustrating at times. Its full of cheap tricks and shots that will enrage you. That is on top of the poor controls.
  9. Dec 13, 2012
    1
    This game is genuinely awful. The controls are practically waggle garbage with how you have to maneuver your mouse to attack. Very unfun over-active simulated physics (rage inducing "physics" like in Cortex Command) and poor, mouse-only controls round out this terrible flash game. I got this in the Humble Indie Bundle #3 and I am appalled that this poor excuse for a game costs $10This game is genuinely awful. The controls are practically waggle garbage with how you have to maneuver your mouse to attack. Very unfun over-active simulated physics (rage inducing "physics" like in Cortex Command) and poor, mouse-only controls round out this terrible flash game. I got this in the Humble Indie Bundle #3 and I am appalled that this poor excuse for a game costs $10 normally. Do not bother with this tripe even if it's free because there are "better" bad games out there to play for a joke. Expand
  10. Nov 9, 2015
    0
    A game about flailing your mouse around until a rock at the end of a chain hits something. Wonky physics air combat thing. It sucks. All of it sucks. You suck. I suck. This review sucks. Life sucks. I hate everything that ever was a thing or ever will be.
  11. Jan 12, 2018
    4
    Lost my email access from my former account, so I'm reposting this review from Sep 15, 2017:

    It's refreshing to see a team create a new core mechanic for a game, and this one (physics-based gameplay involving swinging a weight on a chain around a central point in order to smash that weight into enemies) is engaging enough. Unfortunately the mechanic is never given a chance to shine as
    Lost my email access from my former account, so I'm reposting this review from Sep 15, 2017:

    It's refreshing to see a team create a new core mechanic for a game, and this one (physics-based gameplay involving swinging a weight on a chain around a central point in order to smash that weight into enemies) is engaging enough. Unfortunately the mechanic is never given a chance to shine as the rest of the game is bogged down with annoyances.

    The limited space on the screen (there is no menu option to increase resolution) is often taken up with unnecessary distractions that obscure your view. These range from small frustrations such as flames and smoke to large sections being blocked by your health meter or characters faces talking to you. With a competently coded camera focus these could possibly be overlooked, but enemies often fly off the screen, only to come screaming back into view in the middle of attacking you. This often gives you no time to avoid attacks, which is especially egregious when they use faster weapons like guns and missiles.

    All of these flaws make the game an exercise in frustration more than fun. It hearkens back to the days of "Nintendo hard", where games were characterized by cheap deaths. It's unfortunate, because the if the game could have just gotten out of its own way and let its mechanic shine it could have been a lot of fun.
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  12. Apr 3, 2023
    4
    acheté pour très peu cher je suis quand même déçu, que ce soit pour les controles ou simplement le gameplay c'est très moyen