- Publisher: Microsoft Game Studios
- Release Date: Sep 30, 2003
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Play MagazineWatching the game run at 1600X1200 left me speechless. Textures are incredibly rich; the lighting is to die for... On the flipside, however, in order to really enjoy Halo, you need a hardcore gaming rig to see any kind of smooth framerate. [Nov 2003, p.95]
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A decent storyline, lots of NPC interaction, and graphics that you have to see to believe. Anyway, if you are even remotely a fan of FPS games, this is an absolute must have, and one hell of a ride.
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I've enjoyed playing Halo on the PC far more than I ever did on the Xbox, and the inclusion of Internet multiplayer with new levels and modes is a huge addition...When everything's clicking, it's the closest I've seen a shooter come to providing perfect combat
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The Xbox is all about high resolution graphics. The PC version outdoes the original with better graphics with hardly any loading time. The models are fairly good but the enormous amount of activity that occurs on-screen makes the graphics that much better.
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On a powerful rig, however, the PC version of Halo outdoes the Xbox’s visuals, though the differences are subtle. Simply put, it looks stunning at 1600x1200 with full effects on.
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There are still countless hours of fun to be had with Halo. If you couldn't stomach the control pad and the lack of online support (or Xbox itself) really turned you away from the Xbox version, then this Halo is sure to please.
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Surprisingly taxing even on very fast PCs with tons of RAM and the latest video cards. Halo for the PC also loses the original version's much-vaunted cooperative play mode. But in spite of all that, and in spite of the very high standards for first-person shooters on the PC, Halo is still an incredible action game. It's a true classic.
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Edge MagazineTo have been worth the wait for PC gamers it would have needed to considerably improve on the Xbox original. Put simply, it doesn't. [Dec 2003, p.109]
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When it’s good, it’s exceptional, but when it’s bad it’s just OK. Witness the multiplayer, which, while it isn’t as social as Halo’s first incarnation, is brilliantly handled.
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I've played the game 7 times over alone on the Microsoft console and I still find the experience on the PC to be every bit as captivating as I remembered it to be.
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I'm going to cheat, and simply provide a score for the multiplayer element of the game...and bearing in mind that this game probably won't run shockingly well without major tweaking, because it's one of the most demanding games in terms of system specs that we've ever seen.
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The most impressive difference between the Xbox and PC versions is that you can play online with up to 15 other players and, with the increased resolution, sniping is much more accurate and fun.
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It doesn’t set any new standards, but it’s great fun in both the single- and multiplayer sides of the house.
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The big questions are if the game can hold up against the cheaters and what cool mods will be created once Gearbox released the development kit.
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Just a fantastic console game that is late to the PC party. [Dec 2003, p.178]
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With an incredible, engrossing campaign, Halo could stand on its own; fortunately, the addition of Internet multiplayer sweetened with two new vehicles, two new weapons, and six new maps makes the PC version even more worthwhile. Unfortunately, performance issues plague the game, preventing easy play through the game’s campaign due to poor framerates.
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A great, great game. The story's compelling, the music is outstanding, and the control is excellent.
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The staggering system requirements are a point of concern, though, and I feel I can't give the title a universal stamp of approval without a word of caution. But if you've got the hardware, it's an electrifying experience you can't pass up.
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Halo PC is a fairly functional port of an excellent game. The lack of co-op and the sluggish frame rate are the big disappointments, but the solo campaign is a must-play for any respectable FPS fan.
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Even with all its minor and more significant shortcomings HALO is still one of the most enjoyable FPS games I've ever played. The single-player is immersive, well-told and at times simply brilliant. With a powerful enough rig, all PC shooter fans will definitely want to own this game.
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PC GamerIt's the outdoor areas - roughly 25 percent of the game's 20-plus hours of playtime - that host the kind of epic confrontations that you'll tell your buddies about. [Holiday 2003, p.98]
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Halo is the first game I can ever recall wishing was shorter than it was. The final level is one of the great nail-biters in FPS-dom, but you’ve got to slog through some levels that are nothing short of unbelievable in their repetition to get to it.
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Halo for the PC is everything that PC gamers want in a first person shooter, but a bit of a failure to those Xbox gamers waiting for the multiplayer.
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When evaluated against the standards of the current PC shooter catalog, Halo seems to fall short in just a few key areas: repetitive levels, steep performance requirements and a lingering console balance.
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Even though it lacks the cooperative multiplayer feature, Halo: Combat Evolved retains the sharp graphics, heated action, and vehicle-based exploration that made the original such an awesome game.
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Crippling frame rate problems tarnish an otherwise engaging single-player experience. Ultimately, the addictive online multiplayer is the main attraction; without it, there’s not much to see here.
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The brightest point about all this, is that if Microsoft wants to spend the money, all of these problems can be patched away. A better chat interface is easy – even color-coding messages would help tremendously. Co-op is a long-term project but not impossible.
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Cheat Code CentralSimply put, Halo doesn't seem to know what it needs to run smoothly. The original ran at a scant 480 X 640 resolution to suit your TV. Even with a monster video card in your PC, 512MB of RAM and a 2400+GHz going for it, higher resolutions will give you stutter, slowdown and sometimes blow you right out of the game.
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Any downsides or real negatives? None, apart from the need for a powerful PC to possibly experience the game in even more quality. If goaded to pick up any concerns it would have been for slightly more variety in the layout of the levels, with a touch more ingenuity.
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But being a console port of two year old dated game, the graphics aren't as pretty as they can be nowadays. Some of the textures look bleak, and the models would really be better off with a higher polygon count.
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Does have one noticeable omission. In the Xbox title, gamers can choose to play the campaign mode alongside another player. This isn't an online option on the Windows version, which is disappointing because it would be fun to run through the story mode cooperatively with a friend.
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The only compelling reason for Halo fans to buy this version is for multiplayer, which is so much better than playing split-screen on your television. Otherwise, it's the same old space opera. [Dec 2003, p.80]
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Computer Games MagazineIt delivers an excellent single-player game with some caveats, and a blah multiplayer experience that lacks the best feature from the Xbox version. [Dec 2003, p.92]
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The only compelling reason for Halo fans to buy this version is for multiplayer, which is so much better than playing split-screen on your television. Otherwise, it's the same old space opera.
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In terms of a port, this is pretty poor. A two year old game and what advancements do we get? A high PC requirement and a few new weapons. Hardly worth it if you’ve already played the Xbox original.
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The multiplayer and mechanics of combat are finely tuned, but aren't enough to lift Halo past its dated single-player, lack of graphical upgrades, and only competent performance. [Dec 2003, p.124]
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The control with mouse and keyboard is far superior to the clunky Xbox controller, and Gearbox is already rolling out patches to deal with the framerate issues. As an experience, Halo is something to behold - on the right system, you can pull this game out and slap around your Xbox-owning friends with higher resolutions and better controls. As a game, however, it starts strong and fizzles like a wet firework towards the end.
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It’s all so much like the Xbox version, in fact, that you might wonder why the hell you spent money on it a second time.
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Co-op mode didn't make the cut. This was one feature that kept the repetitive level design from showing its ugly face - between those great, open terrain stages are lots of boring back-and-forth mazes.
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To put it simply, the game is horribly slow. The framerate is so devastating, that at a point during the second level, playing the game becomes literally impossible...One of the biggest disappointments in my gaming career.
Awards & Rankings
User score distribution:
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Positive: 442 out of 638
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Mixed: 120 out of 638
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Negative: 76 out of 638
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Nov 13, 2010
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Jan 26, 2017
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Aug 29, 2010