Now let's get my opinion , but there is also a video review below. I can never get enough of a good Shmup. There is just something that takes me back to playing classics when i first got into gaming like. Life Force, Gradius, Defender, and a couple under rated games in my opinion like Star Force and Aegis Wings. All these really made an impression on me during their times. Grood did theNow let's get my opinion , but there is also a video review below. I can never get enough of a good Shmup. There is just something that takes me back to playing classics when i first got into gaming like. Life Force, Gradius, Defender, and a couple under rated games in my opinion like Star Force and Aegis Wings. All these really made an impression on me during their times. Grood did the same thing on first site in my opinion. I loved how it looked. It can be bright and beautiful, and change to dark and dreadful in no time. It has dynamic weather that can make it sunny and bright or just turn into a dark downpour. So it never really feels like the same experience. That factor of color change also plays into the health monitoring system. When the screen is clearly visible and colorful it means your health is full, but as you take damage everything turns darker, and even get a crack in your screen as if your windshield was busted. I think all of these make it always feel fresh, and like a new experience.
Another way of making a non repetitive experience is how the level changes, It doesn't end and have a loading screen, You just advance to the next stage a constant run. That is really what the game is about in my opinion trying to put together your top run, or a leaderboard type run. It feels really good advancing into a new area, you know right then you've beat your previous score. Each time you see a new place it feels really rewarding. I kind of compared to to the Dark Souls of Shmups. Like in Dark Souls one of the most special things is getting past something you struggled on, and seeing a whole new area with new enemies and scenery. That is how Grood works as well. When you come across new Bosses and enemies you have to learn new attack patterns. You can spend a lot of hours failing and then accomplishing in Grood, and I love that about it. Not every one has 30 hours to play a game every time they sit in front of their television. Grood is one of those you can go a few rounds before bed , super, going out, just what ever you need to do, but want to get a little bit of gaming in before. I guess you could get really good and maybe play it for a super long time. I think more than likely though at first you are just doing really short runs especially when the games modes are Hard, Hard, and Hard lol. It really let's you know from the start what you are in for. It's worth the grind though and the learning. I've been playing it a few days , and it's so fun to see something new every time I play it.
You can't beat the price either. $4.99 you wouldn't expect to get the play time you will out of something at that value. I feel like I robbed these guys. I been playing it nonstop, it never feels repetitive and always feels fresh. The soundtrack is pretty killer as well. Has some really killer metal sounding tunes. It really fits into the 90s feel of the entire game. It also even has a 90's mode with more Retro looking visuals. I can't think of anything really to say negative. All this has been mainly positive, and I haven't even mentioned how spot on and smooth the controls are. It's just a fun little Shmup that all fans of the genre are sure to enjoy.… Expand