User Score
8.5

Generally favorable reviews- based on 542 Ratings

User score distribution:
  1. Negative: 37 out of 542

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  1. Dec 4, 2021
    1
    GRIS is pretty to look at, but the gameplay doesn't accomplish anything other than leading the player through its world.
  2. Oct 5, 2019
    2
    Why some indie video game developers seems to be "ashamed" about making a video game?

    Yes, the music and artistic style in this game is superb, but it could have been an animated short film and it would have been the same outcome. They focused on designing a "beautiful game" and they forgot to make a video game. The narcotic gameplay is nothing but a cliché of any
    Why some indie video game developers seems to be "ashamed" about making a video game?

    Yes, the music and artistic style in this game is superb, but it could have been an animated short film and it would have been the same outcome. They focused on designing a "beautiful game" and they forgot to make a video game. The narcotic gameplay is nothing but a cliché of any platformer/metroidvania game, but way simpler and flavourless. Undertale showed that a lower-budget indie game can be a game with a simple but interesting gameplay mechanics, a storytelling that could leave you with tears in your eyes, an excellent OST and a charming artistic style.

    This game failed to be a Journey' wannabe.
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  3. Mar 23, 2020
    3
    Yes,pretty good visuals,okay i'll give you the atmosphere too,and the sounds+music overall.
    But personally i don't like is as a game,definitely a piece of art but not a game that'll make you DO something.
    Don't be fooled by the score it is still a pretty good experience.
  4. Jul 26, 2020
    4
    Эта игра явно вдохновлена Journey, но в отличие от последней в ней нет элементов, поддерживающих интерес к игре, я не могу даже описать, чего конкретно в ней не хватает, но играть попросту скучно, я заставлял себя играть в это абсолютно каждую минуту. Наверное потому что геймплей здесь является как-будто каким-то бременем, мешающим насладиться красивой картинкой и музыкой, в то время как вЭта игра явно вдохновлена Journey, но в отличие от последней в ней нет элементов, поддерживающих интерес к игре, я не могу даже описать, чего конкретно в ней не хватает, но играть попросту скучно, я заставлял себя играть в это абсолютно каждую минуту. Наверное потому что геймплей здесь является как-будто каким-то бременем, мешающим насладиться красивой картинкой и музыкой, в то время как в Journey геймплей был приятным и не отягчающим элементом игры, без лишних челленджей и головоломок.

    Итого: 4 из 10. За красивые визуал и музыку.
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  5. Apr 15, 2020
    1
    Gris is a game that is trying really hard to be art.

    This is unfortunate, because it is neither very good as a game nor very good as a work of art. The problem is, a game needs to be engaging, but Gris is not very engaging. The simple 2D platforming that makes up the gameplay doesn’t do anything novel, and the game mechanics don’t feel like they have anything to do with Gris’s theme
    Gris is a game that is trying really hard to be art.

    This is unfortunate, because it is neither very good as a game nor very good as a work of art.

    The problem is, a game needs to be engaging, but Gris is not very engaging. The simple 2D platforming that makes up the gameplay doesn’t do anything novel, and the game mechanics don’t feel like they have anything to do with Gris’s theme of dealing with grief. Instead, the main character can jump, turn into a block to smash fragile ground, swim, double jump and glide, hop off of small clouds of birds to propel herself higher (only where they are available in the environment), or sing and make flowers bloom or turn on stuff.

    Yay.

    The singing is the closest thing to something that ties into the theme of grief, as you sing to yourself to soothe yourself, but… that’s about it.

    But the worst of it is that there’s nothing really here gameplay wise. Everything here has been done before, better, in other games, and the main character isn’t particularly agile nor exciting to control. The level design, too, while aesthetically pleasing, doesn’t feel like it does anything novel, nor is it particularly difficult, meaning it cannot challenge you on that axis either.

    Instead, it simply… is.

    And while acceptable, serviceable gameplay is alright if you have a really knock it out of the park story, this game’s story barely exists at all. And this is the problem:

    A work of art needs to say something, but Gris does not.

    Gris simply IS. And while it’s okay to have some pretty abstract thing, something that you’re going to sit in front of for several hours needs to do more than be aesthetically appealing, it needs to have some point. But Gris does not. Grief is a process.

    Yeah, I know. But… okay? What do you have to say about grief?

    Nothing. The story is extremely vague and abstract, and the main character is so vague as to not really be much of a character at all. Saying they’re even one-dimensional is generous, given there is no dialogue and we are given little to no context for most of the game.

    Thus, Gris fails on both fronts – it isn’t a fun game to play, and it isn’t a meaningful work of art that moves you. While it may be aesthetically pleasing, it’s hollow and empty, and doesn’t have anything to say.

    You might send about four hours or so beating this game, but I couldn’t recommend spending the time on it even if you got it for free; there’s just better things to do that will leave more of an impact on you.
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  6. Jan 13, 2019
    3
    The game is beautiful, but the gameplay is slow and very basic. The biggest problem is that nomad Studio, or most probably Devolver choosed to censor the game.
  7. Dec 23, 2018
    0
    Чем-то напомнила супер марио, только без монстров, монеток и труб... Что это вообще?
    Что вообще мешает людям прикручивать так называемый "визуальный дизайн" к обычным играм, зачем полностью кастрировать игровой процесс, что бы показать "дизайн"?
    У меня художественное образование, я архитектор и хоть убей не пойму, что так нравиться простым рабочим людям в этой поделке. На мой взгляд
    Чем-то напомнила супер марио, только без монстров, монеток и труб... Что это вообще?
    Что вообще мешает людям прикручивать так называемый "визуальный дизайн" к обычным играм, зачем полностью кастрировать игровой процесс, что бы показать "дизайн"?

    У меня художественное образование, я архитектор и хоть убей не пойму, что так нравиться простым рабочим людям в этой поделке. На мой взгляд IWD 2 гораздо гармоничней и на голову лучше, в плане визуального оформления, только там, помимо него, еще и шедевральная игра есть. Здесь нет не того, не другого. Лишний раз убеждаюсь, как легко людям впарить какую-нибудь х...ю и выдать за высокое искусство. :(
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  8. Nov 3, 2021
    0
    This game is visually unique; in my opinion, the rating is far too high. I felt like it was a chore to open steam and play this. I'm not sure where the enjoyment comes from - you walk around collect flying things then progress. Def not puzzles, or a platformer. Respect to the devs but yeah - pass
  9. Dec 15, 2018
    4
    The Journey для бедных: пустая, бедная музыка и монотонный визуальный стиль. Как платформер - весьма озадачивает: не один раз будете пытаться запрыгнуть туда, куда невозможно, и наоборот.
  10. Dec 8, 2021
    4
    There is no game to enjoy, on;y artwork, which IS spectactular and beautiful to say the least: Gris is a very pretty game. However past this, the gameplay is barebones. The art direction takes such a priority over gameplay that I would speculate that at least 60 percent of the experience is simply walking horizontally through hand drawn landscapes. The gameplay that is there is simple andThere is no game to enjoy, on;y artwork, which IS spectactular and beautiful to say the least: Gris is a very pretty game. However past this, the gameplay is barebones. The art direction takes such a priority over gameplay that I would speculate that at least 60 percent of the experience is simply walking horizontally through hand drawn landscapes. The gameplay that is there is simple and rudimentary, with frankly boring mobility.

    TLDR: There is no game to this game, its mostly pretty artwork and boring walking sequences.
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  11. May 17, 2023
    2
    I know why journalists loved this garbage - it's barely even a game. For my brief time playing, I held the control stick to the right and maybe hit the jump button a few dozen times. It's an art project that results from sniffing one's own farts for way too long. Just make an animated short next time and don't try to charge $15 for this awful pretend-game.
Metascore
84

Generally favorable reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 41
  2. Negative: 0 out of 41
  1. Mar 17, 2019
    85
    Gris evokes memories of Disney's Fantasia, a wordless animated movie which creates an exciting audiovisual experience by combining colors and music.
  2. Game World Navigator Magazine
    Feb 8, 2019
    83
    Soft aquarelle palette and meticulously composed soundtrack make GRIS a true work of art. [Issue#235, p.43]
  3. Feb 5, 2019
    100
    A true indie gem.