Metascore
77

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 45
  2. Negative: 1 out of 45
  1. That "I did my best but failed..." accompanies Grey Goo in almost every aspect. The game is really good but constantly stumbles on small, but noticeable imperfections. Excellent re-creation of the C&C game mechanics without the inherent C&C drive. Lovely base management with solely battle tactics of "grasp all units with a frame and send them to attack". High complexity, which is based on the cheating AI. Balance of a game from 1995 in a year of 2015. [Issue #195, p.82]
  2. Jan 23, 2015
    73
    It's a solid and entertaining classic RTS event though it's hard to identify yourself with some grey slime.
  3. Jan 23, 2015
    72
    While Grey Goo is a solid and enjoyable RTS at its core, it simply lacks depth, fresh ideas and most importantly unit variety to have an impact on the genre.
  4. Mar 29, 2015
    70
    The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.
  5. Feb 2, 2015
    70
    Petroglyph has sought to make a simple, direct game... and maybe they have exceeded that. Being a good game does not add anything to make it a serious alternative to the big ones.
  6. 70
    Grey Goo isn’t a revolution by any means, but it’s a return to classic RTS gameplay that demands strategy and tactics over the mindless onslaught of mouse clicks.
  7. Jan 26, 2015
    70
    One of the best real-time strategies for some time, although it’s a shame that despite a few new ideas it’s not really interested in pushing the genre forward.
  8. Mar 19, 2015
    65
    Once again, Petroglyph produced an RTS that is not good enough to warrant its “From the creators of Command & Conquer” tagline.
  9. Jun 22, 2015
    60
    Grey Goo is a strategy game with an old good gameplay. We spend a good moment with Gry Goo, despite often failing AI and a feeling of tiredness that can happen quickly.
  10. Feb 21, 2015
    60
    Gameplay is serviceable, and somewhat fun, though it is hampered by unresponsive controls and annoying pathfinding which leads to your troops wandering in the most convoluted way.
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  1. Dec 9, 2015
    Grey Goo is definitely a throwback, albeit one with some compelling innovations. Those who remember the heyday of the RTS genre should get a kick out of it, while the unprepared may be scared away.
User Score
7.4

Mixed or average reviews- based on 214 Ratings

User score distribution:
  1. Negative: 31 out of 214
  1. Jan 25, 2015
    10
    This is the best RTS in a very long time hands down. Asymmetrical factions, beautiful cut scenes, very well balanced and polished gameplay. AThis is the best RTS in a very long time hands down. Asymmetrical factions, beautiful cut scenes, very well balanced and polished gameplay. A must own! Full Review »
  2. Jan 24, 2015
    6
    Grey Goo looks good and plays like a classic RTS. The gameplay itself is not too frantic - with fairly slow units - there is time to formulateGrey Goo looks good and plays like a classic RTS. The gameplay itself is not too frantic - with fairly slow units - there is time to formulate tactics and exploit the enemies weaknesses rather than to try to find the most efficient order of clicks.

    The research and upgrade system is fairly limited though - as is the resource management - which seems to be a mix between resource concept of Total Annihilation/Supreme Commander and the more classic RTS with finite resources - forcing the player to expand or stagnate/loose in time.

    Sadly though i feel like - while very solid and well done - it does not deliver more than some of the much older RTS games. - both in looks and feel.

    The three factions are different - but mostly in terms of base expansion. The Goo seems to be similar to the factions in Perimeter, the Beta are similar to the LC in Earth 2150 - building hubs and expansions, while the humans are similar to the EC in Earth 2150 - expanding their central hub.

    The units themselves felt very similar with the usual selection of direct damage, artillery, anti-air and air units.

    Especially the units felt very limited - with "only" 11 or 12 units and an epic unit - each unit might have a more defined role than some games with a huge number of units - but i think they went a bit too far there.

    Personally - i prefer Supreme Commander for its scale and tactics on long range engagements and unit selection or C&C Generals for its diverse units and smaller scale tactics.

    With that said - it is sad that those old games kind of outshine Grey Goo - which is a very solid title - but not more to me than average.
    Full Review »
  3. Jan 25, 2015
    9
    I grew up too playing Red Alert and Command & Conquer. Really loved Westwood and their games in the past. Some of the mechanics of the gameI grew up too playing Red Alert and Command & Conquer. Really loved Westwood and their games in the past. Some of the mechanics of the game are simple maybe not a revolution. But the other part of them are very original. Its a very good mix between old RTS mechanics and originality. You guys have to understand that if some mechanics are not a revolution (by that i mean they look like a lots like old RTS games) its simply by design. The idea was to bring back some nostalgia in the C&C RTS games genre. They really hit the point here. The campaign is really interesting so far and i really love the story concept so far. The videos are awesome and the music soundtrack really have some Westwood RTS appeal to it. This game deserve a 9 for me. Full Review »