Metascore
77

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 45
  2. Negative: 1 out of 45
  1. Jan 31, 2015
    40
    Grey Goo is a dry and forgettable B-side RTS with no advantage over other RTSs save the fact that it was more recently released.
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  1. Dec 9, 2015
    Grey Goo is definitely a throwback, albeit one with some compelling innovations. Those who remember the heyday of the RTS genre should get a kick out of it, while the unprepared may be scared away.
User Score
7.4

Mixed or average reviews- based on 214 Ratings

User score distribution:
  1. Negative: 31 out of 214
  1. Jan 25, 2015
    10
    This is the best RTS in a very long time hands down. Asymmetrical factions, beautiful cut scenes, very well balanced and polished gameplay. AThis is the best RTS in a very long time hands down. Asymmetrical factions, beautiful cut scenes, very well balanced and polished gameplay. A must own! Full Review »
  2. Jan 24, 2015
    6
    Grey Goo looks good and plays like a classic RTS. The gameplay itself is not too frantic - with fairly slow units - there is time to formulateGrey Goo looks good and plays like a classic RTS. The gameplay itself is not too frantic - with fairly slow units - there is time to formulate tactics and exploit the enemies weaknesses rather than to try to find the most efficient order of clicks.

    The research and upgrade system is fairly limited though - as is the resource management - which seems to be a mix between resource concept of Total Annihilation/Supreme Commander and the more classic RTS with finite resources - forcing the player to expand or stagnate/loose in time.

    Sadly though i feel like - while very solid and well done - it does not deliver more than some of the much older RTS games. - both in looks and feel.

    The three factions are different - but mostly in terms of base expansion. The Goo seems to be similar to the factions in Perimeter, the Beta are similar to the LC in Earth 2150 - building hubs and expansions, while the humans are similar to the EC in Earth 2150 - expanding their central hub.

    The units themselves felt very similar with the usual selection of direct damage, artillery, anti-air and air units.

    Especially the units felt very limited - with "only" 11 or 12 units and an epic unit - each unit might have a more defined role than some games with a huge number of units - but i think they went a bit too far there.

    Personally - i prefer Supreme Commander for its scale and tactics on long range engagements and unit selection or C&C Generals for its diverse units and smaller scale tactics.

    With that said - it is sad that those old games kind of outshine Grey Goo - which is a very solid title - but not more to me than average.
    Full Review »
  3. Jan 25, 2015
    9
    I grew up too playing Red Alert and Command & Conquer. Really loved Westwood and their games in the past. Some of the mechanics of the gameI grew up too playing Red Alert and Command & Conquer. Really loved Westwood and their games in the past. Some of the mechanics of the game are simple maybe not a revolution. But the other part of them are very original. Its a very good mix between old RTS mechanics and originality. You guys have to understand that if some mechanics are not a revolution (by that i mean they look like a lots like old RTS games) its simply by design. The idea was to bring back some nostalgia in the C&C RTS games genre. They really hit the point here. The campaign is really interesting so far and i really love the story concept so far. The videos are awesome and the music soundtrack really have some Westwood RTS appeal to it. This game deserve a 9 for me. Full Review »