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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Nov 29, 2013
    10
    Guess what? This is not a video game in the traditional sense.
    But why does that have to be a bad thing?
    There are so many 0 reviews because it's "not even a game". Personally, I judge "games" on they experience they provide. And Gone Home provided one of the best experiences I've ever had with a "game". The story is so well written and engrossing,t he art and music are just
    Guess what? This is not a video game in the traditional sense.
    But why does that have to be a bad thing?
    There are so many 0 reviews because it's "not even a game".
    Personally, I judge "games" on they experience they provide.
    And Gone Home provided one of the best experiences I've ever had with a "game".
    The story is so well written and engrossing,t he art and music are just beautiful, and the interactive story in and of itself is just...phenomenal.
    If you don't like this game because the story doesn't appeal to you, fine.
    If you don't like it because interactive stories aren't your thing, fine.
    But if you don't like it because it's not game, go back to call of duty. We don't want you here.
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  2. Nov 28, 2013
    4
    First of all, this is not a game. Just a beautiful love story about blah-blah-blah... There are some things that make a game playable. Not a single one in that story, i prefer to call it "a story". If you're looking for something to spend a few hours without any challenges for your brain, this is a perfect choice. They told us there are many mysteries and things to investigate and explore.First of all, this is not a game. Just a beautiful love story about blah-blah-blah... There are some things that make a game playable. Not a single one in that story, i prefer to call it "a story". If you're looking for something to spend a few hours without any challenges for your brain, this is a perfect choice. They told us there are many mysteries and things to investigate and explore. Well, the only one secret still remains unsolved, why did i buy that? Expand
  3. Nov 28, 2013
    9
    One could argue whether Gone home is a game or not, due to there being almost no meaningful interaction, but that is beside the point. It is a exploration into a rather "mundane" subject matter: love. If you like other interactive stories like Dear Esther, read no further and try the game. If you aren't sure, please continue.

    The story: You just got home from a year long trip through
    One could argue whether Gone home is a game or not, due to there being almost no meaningful interaction, but that is beside the point. It is a exploration into a rather "mundane" subject matter: love. If you like other interactive stories like Dear Esther, read no further and try the game. If you aren't sure, please continue.

    The story: You just got home from a year long trip through Europe. From the start you understand that your sister has left the house on very short notice and for some reason your parents aren't home either. It is up to you to find out why. As you explore the house you get to look into the personal lives your family in the hopes of understanding what happened.

    What I think: It is an on rails experience, but the story is told with so much nuance that it kept me going forward. All the while I was thinking: God I hope Sam (the sister) hasn't done anything really really stupid almost right until the end. There are a couple really easy puzzles that require to look for extra clues. The beauty of the game comes out of the attention to detail the house has received. It actually feels like a house (messy) people live in and the clues that are littered everywhere. If you take your time you can really piece together what kind of people your parents and sister are and start to empathize with them. I also feel the game shouldn't have lasted much longer than it did, because it might start getting boring if it did.

    Although nothing revolutionary, I recommend gone home to everyone with some patience and a sense of wonder.
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  4. Nov 27, 2013
    5
    I am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world andI am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world and essentially without any of the mystery or intrigue. I just didn't find the story to be that remarkable and the ending of the game just left me asking "So...?" The game seems like it's trying to imply that you will eventually find something really interesting or shocking or something but it just doesn't happen. But again, it is difficult to criticize it when it seems to clearly have achieved what it set out to do. But really, it's not that remarkable at all. I'd say save your money. Expand
  5. Nov 27, 2013
    0
    Gone Home has to be one of the most overrated indie games this year. It does nothing new or innovative. It's an interactive story, but the story is just another generic teenage lover story with a predictable ending.
  6. Nov 27, 2013
    4
    Slow-paced, exploration-heavy adventure games are among my absolute favorite, so I was positively thrilled during the first half or so of Gone Home. It sports decent graphics, terrific atmosphere, great voice acting, and a sleek, totally immersive interface that lets you examine almost every object. Add a deserted old house that you're free to explore at your leisure, a creepy subplotSlow-paced, exploration-heavy adventure games are among my absolute favorite, so I was positively thrilled during the first half or so of Gone Home. It sports decent graphics, terrific atmosphere, great voice acting, and a sleek, totally immersive interface that lets you examine almost every object. Add a deserted old house that you're free to explore at your leisure, a creepy subplot involving the previous owner, and we're all set for great adventure!

    If only. After an hour or so, I noticed that not much had happened in the way of actual gameplay. Reading notes and documents had been so entertaining, I didn't mind much. But then I started getting the sinking feeling that the game had no intention of delivering on its promises. It wasn't developing into a fully fledged adventure (the inclusion of a limited inventory with completely useless "items" notwithstanding) as I had hoped. Instead, it was morphing into something else.

    In a nutshell, the game is an ambush. It is arguably not a game at all. It is, shockingly, a political piece, as carefully and deliberately conceived as it is blatant and ultimately inept. I cannot offer more details without spoiling things, so let's just say that the game's "story" starts veering into "young adult" fantasy territory and it just doesn't let up, right up to the laughable and cringe-worthy finale. Look for no twist, redemption or arc here this is as stereotypical as it gets. In spite of the short length and the overused "lost journal" device, the game even finds the time to take a couple of potshots against a few organizations and institutions; I'll let you guess what its predictable targets are. It's simply hard to believe. Frustratingly, the aspects that COULD have worked beautifully are quickly tossed aside so as not to distract from the main payload.

    This is the game's death knell: I'm all for sacrificing gameplay in favor of a compelling story. But Gone Home has neither. You keep waiting for the game to start, and by the time you realize where this is going you've long grown tired of checking every item and opening every panel in search of the next scrap of paper.

    As for the story, the designers' agenda permeates the proceedings so thoroughly that you'll likely to be pinned as something or other if you find any fault with it. I may applaud the designers for trying, and for having their heart in the right place, but this is clearly not the way to go. The proof is in the pudding: replace the (non) novelty aspect of the story (i.e., its main gimmick, the one that keeps hitting you over the head) by a more "classical" take, and I have little doubt that you'd be seeing very different ratings from most critics. The last image after the credits is actually enlightening; it tells you that the designers really believe all the trite pap their characters are forced to spout, write and do, with nary a hint of humor or self awareness.

    Bottom line: Gone Home feels like a prototype of an adventure/horror game, temporarily populated with a token teenage story and little more. It is, in fact, a very nice prototype. I enjoyed its best bits, but the overall package is a huge disappointment, and in many ways an outright cheat.
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  7. Nov 27, 2013
    1
    First off, I just wanted to say I tried this game because I love non-conventional games with a great story. I knew that Emily Carrol's wife worked a lot of this game. I love Emily Carrol's stories, and have read a bit of what her wife wrote and really enjoyed it. I thought I would really enjoy this, especially since it's got some high praising reviews. And there were some really goodFirst off, I just wanted to say I tried this game because I love non-conventional games with a great story. I knew that Emily Carrol's wife worked a lot of this game. I love Emily Carrol's stories, and have read a bit of what her wife wrote and really enjoyed it. I thought I would really enjoy this, especially since it's got some high praising reviews. And there were some really good qualities to this game, such as the graphics, and the voice acting.

    Here are a few things I wish I had known. First, the main storyline is LGBT based, geared towards seeking understanding from those who are straight. I am guessing this is why it got so many positive reviews (if you hate LGBT propaganda, people assume you're a narrow-minded, homophobic bigot). But it was so focused on the lesbian aspect of it, that it detracted with what might've been an incredible story. I mean, if you were to replace the lesbian couple with a straight one, the story would've been a dull, overly dramatic teenage love story (think Twilight). As for the story itself, there is wonderful voice acting with a lot of emotion (Twilight itself was very well written, in my opinion. But the story, and practically everything else about it sucked). The story was just too predictable. I was hoping for quite a bit more. I mean, it started off pretty fantastic. The lights flicker in the home, there are secret passages and corridors and there are few hints to a haunting, which make it very eerie in the beginning. You hear a lot about the rest of the family, such as a deceased uncle who used to own the place. But none of that is explained, or seems to be anything but an incomplete side story to the lesbian action.

    The story is so predictable, I didn't expect it. And gosh, can I say it again, it is TOO teenage-lesbian-love focused!!!!! I mean, the one thing that did turn me for a loop was wandering into a bathroom and finding splotches of blood on the bathtub. Is this ever explained? Nooo... I'm trying not to include any spoilers, but there is no record of anyone bleeding in a tub!!! There are also eerie moments, where there are creeks here and there, and the attic looks downright horrifying with the red lights signaling that the dark room is in use. Throughout the whole story, you're expecting some tragedy and deeper plot. I mean, you're searching your new home for a trace as to where your parents and sister have gone. Turns out, your parents have left for a perfectly reasonable and well needed "break" to help sort things out.

    ***WARNING, SPOILERS***
    Here is what you discover about your sister. She's 16-17, moves into a new neighborhood with a new school. She is dealing with teenage emotion, and feels like everybody hates her, and her parents don't understand what she's going through (again, Twilight, anyone?). She falls in love with (not a vampire) a lesbian, they have sex, lie to their parents, write love letters, lead some teenage anarchy rebellion protest at school that gets them suspended, she tells her parents (they just don't understand!), tragically their lives go separate ways (she gets accepted into a college writing program, and her lover joins the army), after a few days apart they realize they just can't live without each other and decide to run away. It was an awful story. If it was a straight boy and a girl, it would be awful. But apparently because it's got LGBT in it, that makes it good? I don't think so. I want any LGBT out there to know that while I don't understand all that you go through, I think many of you are wonderful people and I wish more people could see past that. However, I think there are better ways to reach understanding and acceptance. I didn't want a game focused on it. I don't think it leads to greater understanding to focus on it in a teenage, mushy, sexually hyper story. I mean, everyone knows what it's like to fall in love for the first time as a teenager. You're obsessive, your hormones are raging, and unless your careful you do stupid things. I didn't feel that way at the time, but I am so grateful I had parents who knocked some sense into me, and would "tread upon my rights as a human being" to keep me from being an idiot. I also have to attribute some of this to the saving grace of God. As an older brother I would hands down be furious if my teenage sister lied to our parents, had sexual relations with anyone at all, threw out her future and then ran away! We've all felt like our parents were restricting us, telling us what to do, who didn't understand the power of love, who were upset and in shock because they didn't understand (gay or not)... it makes for a bad story, albeit one we can relate to.

    1 star for Emily Carrol's wife. You both do great work. I loved the graphics! I love the emotion. But still the story and game play was sub par. I know you can do better.
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  8. Nov 26, 2013
    0
    Two hours max for $20. No gameplay. Think Myst without the puzzles, or Dear Esther that's a little more open-ended. That's what you're getting here...
  9. Nov 26, 2013
    0
    Metacritic, please remove this from the video games section because it's not a game. It's hard to describe this.... whatever the hell it is. All I know is that it promotes statutory rape and can be "beaten" in 2 minutes. Don't "play" it under any circumstances. Don't even pirate it.
  10. Nov 24, 2013
    1
    Filled with nonsensical ideological plugs, it's basically just a cardboard cutout screaming about grrrrrl power and the unpleasantness of coming out as gay to your parents. Would have been more interesting with less repetitive and flat gameplay. It's a poor general narrative, and largely unsurprising. More of a Feminist Theory 101 course than an actual game. Almost as terrible as DearFilled with nonsensical ideological plugs, it's basically just a cardboard cutout screaming about grrrrrl power and the unpleasantness of coming out as gay to your parents. Would have been more interesting with less repetitive and flat gameplay. It's a poor general narrative, and largely unsurprising. More of a Feminist Theory 101 course than an actual game. Almost as terrible as Dear Esther.

    Tl;dr, next time; make a movie.
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  11. Nov 23, 2013
    9
    It's reasonable to say this is not a game. It's a short story in game form. I loved it. The environment set the mood well, the music was right up my alley, and the story was emotionally involving.

    Those giving this low scores seem to just be unable to tolerate a short story presented in the shape of a game. Ok, fine. So if you feel like anything that involves walking around in a
    It's reasonable to say this is not a game. It's a short story in game form. I loved it. The environment set the mood well, the music was right up my alley, and the story was emotionally involving.

    Those giving this low scores seem to just be unable to tolerate a short story presented in the shape of a game. Ok, fine. So if you feel like anything that involves walking around in a first-person perspective while manipulating your environment *must* have danger or shooting or at least some put-tab-A-in-slot-B puzzles, then Gone Home is not for you. If you require that your short stories be presented in linearly ordered paragraphs of printed text on paper, then Gone Home is not for you.

    If, on the other hand, you think it might be kind of cool to experience a short story presented as a first-person adventure game, then Gone Home is for you. (I'll call it a game now, because we have no other word for exactly what it is.) You'll do some reading and some listening, and put together what happened over the past year. It took me 3-4 hours to finish the game. (I can only imagine that the people who got through it in an hour were just blowing through it as fast as they could, trying to "beat" the game. Hell, they were probably hoping for a boss fight.)

    I don't regret spending money on this at all.
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  12. Nov 17, 2013
    7
    When I played this I was scared. I know there, well I don't think there is any ghosts but I was scared. Like really really scared. The games gameplay is scary/creepy and the graphics look cartoony. I only got to the boy or girls bedroom I was confused on who sleeps there but does it matter?

    Overall:
    -Seems scary
    -Bit too dark
    -Cartoony graphics
    Score: 78/100
  13. QOO
    Nov 16, 2013
    0
    I'm sorry, but Walking Simulator 2014 (Gone Home) should not be sold. What you get for 20 bucks is a 2 hour game at the most, with a boring story.. The gameplay is non-existent, so if you wanted a game, you'll be disappointed. There really is no appeal to this game, and no one should be buying this. There are adventure games out there that give more story and interactivity. Play them.
  14. Nov 13, 2013
    7
    Explore a great personal story on your own. Peacefully evoke the atmosphere of the second half of 90s. Full of nostalgia. Little bit of tension in each of your proceed in game. Interesting experiment, pity it's so short. 70/100
  15. Nov 12, 2013
    9
    Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels,Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels, you're scared, curious, and thus starting the game experience itself.

    It flows greatly despite it's 2 hour gameplay, and although it's not very wide or abroad, or uniquely fun to play, it is made so artistically that really stands out a potential that many companies fail to see in games, it is wonderfully made in it's own way and should be recognized as a step forward for game creators to look up to,not by making a story a must have in every game, but to show how well you can tell a story or involve a player.
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  16. Nov 11, 2013
    8
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then meeting her true love. Kinda meh sounding on paper. But what really brings Gone Home to life is the way the story is told. As you wander your home, you find different things that cue a short audio clip where Sam tells you about her endeavors in a new town and a new school. The way she talks to you as her sister makes the game very intimate. Not to mention some stellar voice acting. Unfortunately the ending was a bit of a let down and was very predictable.
    As for the gameplay, the only complaints I have were the unbelievably slow walking speed got very tedious very quickly and the fact that there were a lot of drawers in the house with nothing important in them. I felt like I was promised a game jam packed with stuff to play with, while the only interactable objects seemed to be cassette tapes and papers to read (unless you count throwing dishes across the room).
    The graphics were not great but not unbearable. About what I expected from an indie game.
    All in all. Gone Home was pretty good. Maybe worth the $20 price tag, but i would probably wait for a sale.
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  17. Nov 10, 2013
    6
    I really enjoyed this game for what it was. An "escape from the room" type game on a bigger scale with a decent story to follow. Not much replayability sadly which is what I was hoping/thinking it would have. I thought in places, at least, there was some potential for further explanation for certain parts of the story. Not bad though overall.
  18. Nov 10, 2013
    6
    Pretend yourself in a situation where you are left to be alone at your friend's house and they gave permission to "Do whatever you want, anything at all" and you thought of exploring the house. While you are at it, will you get disturbances like in horror movies? Find a secret passageway that leads you to new chain of adventures and secrets? Discover the mysteries of the family of yourPretend yourself in a situation where you are left to be alone at your friend's house and they gave permission to "Do whatever you want, anything at all" and you thought of exploring the house. While you are at it, will you get disturbances like in horror movies? Find a secret passageway that leads you to new chain of adventures and secrets? Discover the mysteries of the family of your friends that can be life changing to yourself?

    None whatsoever. and that is exactly what Gone Home is. a realistic own home exploration game that only focus on telling you family stories on top of putting nostalgic items from the 90 's for display.

    For myself, the main story are not as interesting. In fact, it gets predictable the further you go so there's not much surprises. Game-wise, it's very casual which could easily bore you. If you care about the game play, and storyline means nothing much to you, I won't suggest this game.

    I like the game as it is, but I'm not sure I enjoy it enough.
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  19. Nov 10, 2013
    10
    I'm rather surprised by the number of people who claim that this isn't a game. By the simplest definition, this indeed can be called a video game. And to say that this shouldn't have been a game is equally as invalid. As many have mentioned, to try to develop the same experience in another medium is nearly impossible. Neither a book nor a movie could provide the same level of interactionI'm rather surprised by the number of people who claim that this isn't a game. By the simplest definition, this indeed can be called a video game. And to say that this shouldn't have been a game is equally as invalid. As many have mentioned, to try to develop the same experience in another medium is nearly impossible. Neither a book nor a movie could provide the same level of interaction and freedom that a game can, and to get as much from this experience as possible, such interaction and freedom is a necessity. Likewise, to call this a visual novel is to disregard the fact that the added interactivity of a 3d environment is an essential part of the experience. Also, looking through these user reviews, I understand why main stream gaming relies more heavily on melodrama and relentless sensory stimulation rather than subtle details, and meticulously crafted realistic emotional narratives. Not to say that there aren't some more standard games that I've enjoyed greatly, it's just that no other game has managed to be as poignant or emotionally engaging for me, and I never even had any experience in being an adolescent lesbian, nor have I ever went through a sexual awakening. But every player for himself/herself, I suppose. With all that said, the following is my review (warning: it's got some spoilers):

    I began Gone Home expecting some sort of horror game, similar to amnesia perhaps, and for the most part, that's how I played the game. I cautiously crept from room to room, expecting at any moment for something supernatural to happen, or for some kind of intruder or ghost to show up and terrorize me. Being one familiar with the point and click genre, and noticing the amount of significance that was put into the small details of the house, I also made sure to scrutinize everything with care and constantly interpret what I found. That proved to be useful. Initially, I thought the written notes and voice journals were only added for flavor, but regardless, I found the friendly and pleasant tone of the voice journals to be a welcome (almost comforting) reprieve from the ominous aura of the house. As I progressed and pieced together more details about characters, I found myself getting more and more attached to them. The dad was turning out to be a rather quirky, but good-natured, author with deeply rooted emotional issues, going through a rough patch in his career. The mom seemed like something of a power woman who, unsatisfied with her husband's distractedness, is turning to others for support. And I couldn't help but admire Sam's intelligence, creativity, and genuineness of characterization, which was impressively fleshed out with the great voice performances. Just the way that Sam was developed, with all the little details about her personality learned from the environment, notes, and the voice journals, it was almost as if Sam was a real person, someone who I can care about.

    It took me a while to realize that the characterization was the main part of the game, partly due to the lingering fear from that one popping light bulb, but I wasn't disappointed. On the contrary, the change was refreshing, and I was impressed the game had me going for so long. That fear, combined with the intimacy of the characterization, the impressive detail put into the house, the sound design, and the music (which I initially thought to be strange for a horror game, but ultimately found to be most fitting) served to create an immersive and rich atmosphere that I have never experienced to such an extent before in a game.

    I finished the game deeply touched by almost every aspect of the experience. I admit, the narrative at times brought me close to tears. It was able to bring out some emotions that I haven't felt for a very long time. I was glad that everything turned out alright for the characters, the dad was able to get a break and overcome his past, he and the mom are in progress of fixing their marriage, and Sam finally found fulfillment and is able to be with the love of her life. The ability to learn everything at my own rate and piece together certain details myself made the experience more rewarding and, in my opinion, gave everything more emotional weight. Overall, I'd say Gone Home is an impressive feat of game development, and is an experience that is distinctly human. I only wish that I can forget everything about this game so I can play through it afresh and experience everything over again.

    An absolute 10/10
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  20. Nov 9, 2013
    4
    I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play.I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play. It is NOT engrossing to go around and read notes for two hours. Expand
  21. Nov 9, 2013
    2
    Gone home is way overpriced and over-hyped.
    I finished the full game in 2 hours. Decided to take it in as an experience. After all when you came in you knew that you will be wandering around a house, collecting mementos and learning about your family. No surprise here, right?
    However what you didn't know is that most of its focus will be about your sister. You get to sort of find out
    Gone home is way overpriced and over-hyped.
    I finished the full game in 2 hours. Decided to take it in as an experience. After all when you came in you knew that you will be wandering around a house, collecting mementos and learning about your family. No surprise here, right?
    However what you didn't know is that most of its focus will be about your sister. You get to sort of find out what happened to your parents, but I swear, like 80% of all notes I found was about your sister. The thing is it's not even something secret that you find out. The very first thing that you find is essentially her admitting that she is gay. Guess what's in the other notes? "I am gay. I am gay. I love a girl, etc". Is it really a topic that needs this much awareness?
    If you're making an exploration game deal in a variety of subjects, present a variety of lives with different problems, not all black and white either, because that's how life goes.

    Also if you're a European you might not find this game as enjoyable, because it is mostly dealing in American problems.
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  22. Nov 8, 2013
    9
    People seem to forget that in the ancient times of video games industry, games were just like books. They were telling a story and delivering something emotional to the players. Gone Home is a beautiful example of a video game book where the main role is the story itself and not any kind of action. If there's a question about games being art, Gone Home is a beautiful proof that even gamingPeople seem to forget that in the ancient times of video games industry, games were just like books. They were telling a story and delivering something emotional to the players. Gone Home is a beautiful example of a video game book where the main role is the story itself and not any kind of action. If there's a question about games being art, Gone Home is a beautiful proof that even gaming industry can deliver realistic and emotional stories. This game reminds me the old times when I was playing to see and live through characters' story. Expand
  23. Nov 6, 2013
    7
    Gone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As youGone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As you explore the house, checking out objects and reading letters, you start to catch up on what happened in the year the protagonist missed, leading up to the secret behind the empty house.

    Maybe I'm overselling it. I certainly enjoyed exploring the house and piecing together the puzzle, but this is definitely an artsy sort of game, and it's definitely not for everyone. The game is slow, and you do little besides explore and read. But, the story is itriguing and the house is pretty realistic, so if you do enjoy exploring and reading, you may really enjoy this game.

    The controls are done well. There's generally no music, though you can listen to a few casettes you find along the way. The sound is pretty creepy between the thunderstorm and the house's noises. The entire experience is really short; I finished it in 2.5 hours.

    For such a short game, I don't think I could recommned it at all for $20, but this would be a great game to pick up on a Steam sale. I enjoyed it, and fans of exploration-based games will enjoy it, but Gone Home won't be worth it to you if you are impatient or have a short attention span.
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  24. Nov 5, 2013
    5
    I want to start out by saying I enjoy the gameplay elements of this game and want to see it used in a horror game. But the story is poor and mediocre. The only reason the story is praised is because of the gay elements but it nothing more then a cliched, teenage angst story made to look like could have horror elements.
  25. Nov 4, 2013
    9
    I really liked this because it is so different from the usual shoot-em-ups which seem to be prevalent. I wonder if game-makers think there is no audience for anything else?

    The game has an absorbing storyline and the information found during the game creates characters with depth, which is also not apparent in most games. I took a little over five hours to complete this, taking my
    I really liked this because it is so different from the usual shoot-em-ups which seem to be prevalent. I wonder if game-makers think there is no audience for anything else?

    The game has an absorbing storyline and the information found during the game creates characters with depth, which is also not apparent in most games.

    I took a little over five hours to complete this, taking my time. That does seem short for the price, which is the reason I gave it a score of 9 instead of 10. I would love to see more games like this. I'd also like more games with puzzles and mysteries to solve.
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  26. Koo
    Nov 3, 2013
    10
    Like Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gamingLike Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gaming experience you can complete at your own pace (I completed the game in 2 hours) try Gone Home. If you are a curious type of person who enjoys a good story and likes to discover new things, try Gone Home. Gone Home isn't your typical adventure game. Like Dear Esther it is a journey and an experience. And also like Dear Esther, I enjoyed playing it immensely and will remember it. Expand
  27. Nov 2, 2013
    7
    The game "Gone Home" was fairly interesting. I managed to beat it within 2-3 hours, so I do warn you, its short. Anyway, this game wont be for everyone. It's an interactive story, similar to games like "Dear Esther".
  28. Nov 1, 2013
    6
    Let’s begin by confirming what others have been saying that there is no way this game is a 87. Paying $20 for a few hours of gameplay inherenently made me feel cheated. There is really no replay value.
    When you first get dropped off and realize that something is not quite right. You get the sense that you’re in for a treat and the game will be every bit as good as the critic scores
    Let’s begin by confirming what others have been saying that there is no way this game is a 87. Paying $20 for a few hours of gameplay inherenently made me feel cheated. There is really no replay value.
    When you first get dropped off and realize that something is not quite right. You get the sense that you’re in for a treat and the game will be every bit as good as the critic scores suggest. Unfortunately, the “twist” comes somewhat early, which really kills the mystery to the game. That feeling of unknowing mystery from the beginning quickly dissipates. There are a few times where you think that the game could reintroduce a sense of mystery, but those themes lead to nothing and feel like immensely missed opportunities. Luckily, The atmosphere at has a twinge of creepiness that just goes along with being in a mansion by yourself. It never really amounts to anything. Additionally, the gameplay isn’t too varied. Pretty much all clues are in the form of scattered documents. I found it too often that pages 1, 2, 3, 4 of one document are at completely different corners of the house. It really does feel like a contrived bread crumb for you to follow. The game is a great concept that I hope will be expounded (to a much greater extent) into the future. While there are a few surprises, this game could have been so much more and it is the first feeling I got when I had completed the game.
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  29. Nov 1, 2013
    7
    The game is well done from the voice acting to the graphics. It is very original and is able to keep you hooked until the very end. However, is it a very short game. I had 1.6 hours of game play. Personally I feel this is over priced for a game that is this short. I would give this game a better score if it was longer or cheaper.
    I cannot say I was mislead when purchasing this game,
    The game is well done from the voice acting to the graphics. It is very original and is able to keep you hooked until the very end. However, is it a very short game. I had 1.6 hours of game play. Personally I feel this is over priced for a game that is this short. I would give this game a better score if it was longer or cheaper.
    I cannot say I was mislead when purchasing this game, because they did not really give any direction. However, it was not what I expected. Without giving away spoilers, they cannot do a better job describing this game.
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  30. Oct 31, 2013
    0
    If you like to spend time clicking stuff, reading letters and listening to a stupid teenager audio tapes, this is your game. The critics cheated me, I never was so regretful buying a game.
Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.