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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. May 9, 2016
    0
    I actually played this a while ago on steam but quickly got a refund. I didn't write a review until now because playing this game wasted enough of my life. But after playing another shoe horned steaming pile of poo that rhymes with Halters fate: faugnqueirs I created this account to slam home a solid ZERO for another epic fail by Beam Dog. Lies and misdirection led sales of this game.I actually played this a while ago on steam but quickly got a refund. I didn't write a review until now because playing this game wasted enough of my life. But after playing another shoe horned steaming pile of poo that rhymes with Halters fate: faugnqueirs I created this account to slam home a solid ZERO for another epic fail by Beam Dog. Lies and misdirection led sales of this game. stay away. read user reviews. The critics are all bought. Expand
  2. d0x
    Apr 18, 2016
    1
    I have no issue with the walking simulator genre itself provided it tells a good story but this story is awfully generic. Based on professional reviews you would think it was written by Shakespeare. That is not the case.

    The "gameplay" itself is nothing more than walking, finding notes and keys and hearing things read to you. If you go super slow and look everywhere... Every possible
    I have no issue with the walking simulator genre itself provided it tells a good story but this story is awfully generic. Based on professional reviews you would think it was written by Shakespeare. That is not the case.

    The "gameplay" itself is nothing more than walking, finding notes and keys and hearing things read to you. If you go super slow and look everywhere... Every possible corner the game might take an hour to finish. There isn't $10 worth of quality story here let alone $20.

    The visuals aren't exactly ground breaking either nor is the audio so I'm not quite sure why the game released for $20.

    If the game was $5 I'd say go ahead and buy it but any higher and you are wasting your time and money. Luckily with steams refund policy you can return it after completion... If you can manage to suffer long enough to make it that far.

    There are ways to make "games" like this interesting. This developer did none of those things. Even that could be completely ignored if the story was compelling or even half way decent but you can find better stories on internet forums that are more artistically satisfying as well as free
    I bought this game on the day it came out based on what was certainly purposefully misleading information from what was at the time an independent gaming site that I had trusted more than any other.

    It was strongly insinuated that this was some type of horror title but it was never outright spoken in the name of "spoilers". The way they played and spoke and where they stopped was misleading to the point where I no longer trust a word this " journalist " writes and he's only gotten more deceptive since.

    .
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  3. Apr 10, 2016
    9
    Gone Home is landmark game. A big step in the realm of interactive storytelling. This game completely captivates you if you let it. There's no real gameplay other than picking things up and walking around the house. The basic premise is that a girl comes home to find her house empty. She must explore the house to find out where everyone went. The atmosphere in this game is absolutelyGone Home is landmark game. A big step in the realm of interactive storytelling. This game completely captivates you if you let it. There's no real gameplay other than picking things up and walking around the house. The basic premise is that a girl comes home to find her house empty. She must explore the house to find out where everyone went. The atmosphere in this game is absolutely amazing. In the game, your character, Katie, hasn't been to this new house yet because she was out on a trip while her family moved in. This game really uses that and it makes you really feel like you are walking in on a strange old house for the first time. You feel the house creak as you walk through the dark halls. The noises of faint footsteps create an amazingly eerie atmosphere that makes you want to turn on all the lights as if you were actually exploring a dark house. It has a surprisingly haunting atmosphere that I wasn't expecting from this game but I absolutely loved it. I caught myself dropping an item to look around a corner to see if there was someone there several times. The creaks and cracks of the old house make it feel so much more real and life like. I Also felt the story was surprisingly captivating and emotional considering that if this were written as teen fiction, I wouldn't have read it. The fact that the story was told in a house that felt so real made it even more emotional. I felt connected to the game and it really felt like I was learning about someone else's life through the belongings left in their abandoned home. The struggles of the teenage life may seem kind of boring and a bit cliche, but this game made them feel so real. There was something about the way the story was presented that made me feel a lot more emotionally attached to it. It had so many small details that made this game seem so real, from recorded VHS tapes of The X-Files, to movie tickets to see Pulp Fiction, to the homework assignments on desks, this game felt alive. The best thing about the story is that the more you explore, the more you learn and the more pieces of the puzzle fit together in the end. While the main story is about your younger sister, there are several other stories about the other family member that can be discovered. Some of which are kind of dark (which I like). Some of these stories are really up to your interpretation based on the clues you've found around the house.

    In the end Gone Home is a hauntingly beautiful game that really feels alive. This game wont be for everyone (as evident by the negative reviews) but for fans of great interactive story telling, this game is a must.
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  4. Mar 28, 2016
    10
    Very well done game even if its short, since it has so much detail. Hope to see more from the fullbright company in the future, great experience and a journey back to the 90s when i grew up
  5. Mar 15, 2016
    10
    ♥love this game♥ because of the story.Really enjoy the soundtrack who wouldn't! bratmobile,and the messages stand up fight back ! smash patriarchy! great game ! love it ,support it,can't wait for more ♥
    cons: it is a short duration game ,wish it was more!and a bity pricey since its a short game.
    but overall loved it cause of the story plot .

    P.S Smash Patriaarchy!! ;)
  6. Feb 28, 2016
    0
    This will be my second review, and I am only posting it because the undeserved Firewatch reviews reminded me of the time that all of the developers' friends in 'journalism' tried to trick users into thinking a 2 hour walking simulator comprised a great game. Gone Home sucks. **** off. Take a look at your user score and realize you didn't make a good game. Pretentious ****
  7. Feb 13, 2016
    9
    When people argue that videogames are not the future of storytelling, I would tell them to look here.

    While I concede that shallow yet entertaining video games such as the Call of Duty franchise, or any arena-type MMORPG, do not display the emotional trials of ourselves as human beings in any sort of groundbreakingly intelligent light, they also have their merits. In my opinion there
    When people argue that videogames are not the future of storytelling, I would tell them to look here.

    While I concede that shallow yet entertaining video games such as the Call of Duty franchise, or any arena-type MMORPG, do not display the emotional trials of ourselves as human beings in any sort of groundbreakingly intelligent light, they also have their merits. In my opinion there are two types of videogames in most situations: interactive storytelling and pure entertainment. While I enjoy playing games like Black Ops 2, Planetary Annihilation, Castle Crashers, and Gang Beasts, I play those knowing that I won't take anything away, besides the fun of playing with friends or solo. I don't not expect any crushingly deep emotional story or mind breaking moral dilemma. I expect fun, and those games easily meet those expectations. Then there are games like Gone Home. This game, as well as Life is Strange, the upcoming Firewatch, and the Telltale Games series are meant to be played as you would read a book. You are meant to wholeheartedly invest yourself into these characters and plotlines, to empathize and sympathize, to develop one sided relationships with the protagonists and antagonists; wishing the best for the former, and maybe death to the latter. I’m not saying you can't invest yourself into the stories of entertainment orientated games like Tomb Raider, the Last of Us, or Uncharted. Or even Black Ops. If you really relate to and care about Alex Mason, his family and his plight, I can't fault you for that. I’m just saying in my opinion that isn't truly what those games are meant for.

    So, moving forward with the theme that games like Gone Home are meant to affect the player as a good novel would, emotionally, we can observe how the story of this game can be judged as such. Despite the rather snoopish feeling of going through a teenage girl's things for a few hours; if you manage to put that strange, uneasy feeling behind you, and put yourself in the shoes of the returning Katie, who has come home to an empty house and needs to investigate this oddity, the game really does come into its own. I, personally, felt all the emotions I would if my sister were to disappear. And the plot points revealed further through Sam's wonderfully voice acted journals each tore at my heartstrings, and occasionally I felt myself rushing to unlock the next entry, to reveal more of the mystery, one that is not scary or action-packed, but is still engaging and intriguing. If it was a novel, I would buy it. As a videogame, I found that the interactivity of the world; drawers, lights, drawers was well done, quite immersive. I found myself turning off lights as I left rooms (especially after finding a scolding note from the parents about the bad habit of leaving them on) and closing doors to respect the virtual privacy of the virtual non-rendered family members. And as for the secrets and simple puzzles like lock combinations and hidden areas, I felt they were fitting, without being forced.

    All in all, I enjoyed this game to the very end. I played it all the way through and felt the same emotional craving for more as if my favorite book or movie had just ended, and I have to tear myself away from these beautiful characters to embrace reality again. If you like to connect to characters, to feel with them, and follow a story that you can choose to flesh out completely or leave as bare as you feel suits you; if you enjoy games that make you feel human, that make you think about and connect your life to these digital people you cannot possibly know. If you enjoy good storytelling, buy this game.

    But don't expect action.

    Edit: I think the price of this game is a bit much. I wasn't aware of the pricing until recently because I got this in a humble bundle. Wait for it to go on sale. It's like paying for the hardcover version of a book when you can wait for the softcover.
    Im not Spoole, a good game doesnt have to work out to be a dollar an hour, but an hour and a half doesn't equal $20 in my opinion, unless its the greatest story ever told, or replayable like a ************.
    It is a great story though. And a good game.
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  8. Feb 13, 2016
    0
    The only feelz this game gave me was an inpending feeling of doom that I just wasted $20 on such garbage. All this game is is basically walking from room to room, opening draws and cupboards, and listening to dialogue. Something VERY wrong with the gaming industry if stuff like this is getting perfect scores from game journalisys.
  9. Feb 13, 2016
    0
    This review contains spoilers, click expand to view. You're finally home and find out by interacting with pictures/books that your family is absolutely f*****, your father has a psycho for an uncle, your mother has pretty much an affair, your sister is a lesbian and ran away with her lover and that's all.

    Saved you $20.
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  10. Jan 29, 2016
    5
    This review contains spoilers, click expand to view. The game gone home it`s about a girl named Kaitlin Greenbriar and her empty house. Kaitlin returns from Europe and found out that no one it`s home. Samanta`s letter hang on the door, and Kaitlin will later find out where her sister and family is. Kaitlin have to find the keyhouse and escape the whole house to find out what just happened to her sister Samantha, her mom Janice and her father Terrence.

    Gone Home was a very interesting game at the beginning. Graphics in the game was a bit scary because all the colours was a bit dark. All the sounds in the game was a bit creepy, I can hear when Kaitlin walk, opened the doors and much more. Sound and the graphics combined together very well. That makes the game seems and sounds interesting and a bit scarier than I thought. Gone home was a bit sad because her sister Samantha has no friends except her best friend Loonie, and they ends up to be girlfriend/boyfriend. In the house, there was many secret rooms and secret doors, that was very interesting for me. Personally I mean the length of the game was not long enough and the ending was so badly. I just got opened Samantha's book and the game was just done already. In the kitchen I think I saw a calendar, the parents went one week on holiday to a wedding when Kaitlin finally came home. Samantha was just gone, and i don't know 100% where she is and what had happened to her. So that's the whole reason why the ending of the game was bad. Kaitlins parents should die and be a very scary, dangerous ghost or zombie. In that way, the game should be very god.

    I mean that we should play something adventure games like this gone home again, because I like it. Normal english lessons there we have to write much and read in the books it's not fun. It's much funnier and better when we can play games with a partner or alone. I learned how the game world was, I learned some new words in the game and I feel that I worked very well in this way.
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  11. Jan 29, 2016
    4
    The game is about a girl name Katie who been in Europe, and when she came home the house was empty. And she had no idea where her parents and sister could have been. She started to look after information on where they are. She found out that her parents had moved to new house and her sister Samantha was gone. And she found a lot of information about her sister that she don’t know before.The game is about a girl name Katie who been in Europe, and when she came home the house was empty. And she had no idea where her parents and sister could have been. She started to look after information on where they are. She found out that her parents had moved to new house and her sister Samantha was gone. And she found a lot of information about her sister that she don’t know before.
    The game is a typical mysterious game, and the house was fully with a lot of secrets. The house was huge, and we had to go everywhere to find out what we was looking for. The graphic was really good, and it was like we are there in real life. The narrator tell in chronological time, but you can find a lot of information that are in past time.
    I think the key message is when you are gone for a while, and when you came back everything could have been changed. You have to accept that not everything was as before, because everything can changes.
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  12. Jan 29, 2016
    4
    Gone Home
    Gone home was about a girl named Kaitlin Greenbriar that returns home in June, 1995 to a mansion in Arbor Hill, Oregon. When Kaitlin enters the house she realizes that nobody is home. Kaitlin investigates the house and try to find out where the family is. Her mum Janice, her dad Terry and her sister Samantha (Sam) Greenbriar. The player, Kaitlin, find objects which open other
    Gone Home
    Gone home was about a girl named Kaitlin Greenbriar that returns home in June, 1995 to a mansion in Arbor Hill, Oregon. When Kaitlin enters the house she realizes that nobody is home. Kaitlin investigates the house and try to find out where the family is. Her mum Janice, her dad Terry and her sister Samantha (Sam) Greenbriar. The player, Kaitlin, find objects which open other area in the house. She found a lot of letters in drawers and secret rooms. It was most letters about her sister Samantha, and her journal. You have to search for information and keys while you exploring. You have to find a key to the attic.
    Kaitlin didn’t find her family when she came home, and then I think this is the message. That it is not funny to don’t find her family. She didn’t understand what have happened whit them.
    The game was a bit fun, but it was difficult to find out what I search for, but it was easier when I find more and more information. You have to use the map and the information you have found a lot to find secret rooms.
    The photography was very good. The game was more realistic when the photography and pictures was good. It looks like you was in the game. It was also good music and sound effects, for an example thunderstorm. So that was a plus. It was also cassettes that was very fun to play.
    I didn’t like the game so much, because it was very much information to find. It took a lot of time to find all information’s and keys to open the attic. I was very excited for the end, but the end was very bad and boring. In the end I didn’t get a result on what have happened with the family, special Sam. I expected to find a dead body of Sam or something, but the only thing I found was a book. Just one little book. When I opened it, the game was over.
    Because of that I think I will give the game a 4/10.
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  13. Jan 29, 2016
    5
    The game is about a girl named Kati who has been in Europa, and when she comes back to USA, her parents and sister are not at home. She goes inside the house and she finds many clues about where everyone is. She learns that her parents have moved to a new house, and her sister has run away to start a new and better life.
    In this short story, the main character tries to find out where her
    The game is about a girl named Kati who has been in Europa, and when she comes back to USA, her parents and sister are not at home. She goes inside the house and she finds many clues about where everyone is. She learns that her parents have moved to a new house, and her sister has run away to start a new and better life.
    In this short story, the main character tries to find out where her family is. In addition, we see a lot of things and clues after Kati’s sister so she is almost the second main character. Her job is to give clues to her sister, in order to tell her where she is. She places a lot of different items and information in many secret rooms and all over the house. Some of those things we find are letters, pictures, music, articles, and many newspapers.
    The game has many journals from Sam that we can listen to in many different places in the house. All these things makes the game more exiting, because without them, the game would be a bit boring.
    The game can be played in chronological sequence, but it is not necessary because we find clues from many time periods. The game jump in time, actually. I think it is better to not to play the game in chronological sequence, because it makes the story more exiting.
    I think the key message is that when you leave your family, a lot of things can be different when you come home again. That means that you cannot accept that all things are the same, because all things changes.
    Personally, I think the game was a bit boring, because the only thing I did was going around in the house to find clues about where the family was. It would have been more exiting if we actually met her parents or sister. On a scale from 1-10, I give 5.
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  14. Jan 29, 2016
    4
    Katie returned home after a year in Europe. When she realize that the house is left empty. Neither her little sister, mother nor father is at home in the new house. As Katie wants you to find out what has happened and must lift and examine all kinds of things around the house. Perhaps there is a letter from the mother Greenbriar his job in a drawer, or half of a code to a cupboard underKatie returned home after a year in Europe. When she realize that the house is left empty. Neither her little sister, mother nor father is at home in the new house. As Katie wants you to find out what has happened and must lift and examine all kinds of things around the house. Perhaps there is a letter from the mother Greenbriar his job in a drawer, or half of a code to a cupboard under the pizza box.

    The entire plot of gone home takes place in the family Greenbriars home. They have recently moved in, and around the house are evidence of this. Halfway unpacked moving boxes and things that are positioned exactly where it should be located everywhere.

    The action was set to 1995. How things were at that time was old, I think then. Cassettes with recordings, Nintendo games and postcards with stamps are some of the things you will recognize. The house is like a time machine where you traveled back to the 90s. Not all the things I found had useful information.
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  15. Jan 29, 2016
    9
    This review contains spoilers, click expand to view. Gone home
    The game gone home starts with a girl named Katie. She arrives home after a year of traveling in Europe and finds the house empty of people. Her sister, mother and father have all disappeared. The whole game involves on looking for items in the house and reading information that you find. When I played the game I found diaries that Sam, Katie’s sister left for Katie. The diaries told me a little bit about what happened to everyone, it was sort of like a little story. I also found notes and a lot of other things in the house.
    When you play the game you can sort of play it in the wrong order, but also in the correct order. Everyone starts at the porch when Katie comes home, but when you are in the house and when you are looking for clues, it is not necessarily in the right order you find them. You can for example find Sam’s diaries like that. In the game there was some symbols that I could find. One of them was a drawing of a heart with Sam’s and Lonnie’s initials together. Later I found the same kind of heart on a drawing but it was broken in two. I thought that was really fun for the story.
    One thing I liked about this game was the sounds and the design. I thought the Items you could find in the story was really well made. For example the music player that played the band’s music, the art that showed Katie’s family and other detailed things. The music fitted very well for the story and Sam’s voice was really soothing and relaxing. I also really liked the secret passage ways, they looked really old and they uncovered interesting secrets about the rest of the story.
    I think the key message of this story is that being gay is not easy and it is especially hard if your own family won’t support you. It may be easier now in 2015 for gay people, but this game takes place in the 1994. At that time people were maybe less accepting. Even today a lot of people are against gay people and this story shows what the consequences of not accepting a gay family member can lead to.
    Personally I liked this game very much. It was not exactly the kind of game I had hoped for. I expected a spooky game with ghosts and monsters. Based on the intro with the dark abandoned house, I really thought it was a haunted house. Regardless of that I thought it was fun and I think I learned very much about how it can be for people who does not have it that easy with their parents and themselves. I loved the game and I would give it an 9.
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  16. Jan 29, 2016
    8
    This review contains spoilers, click expand to view. Gone Home Game Review

    The game is about a 20 year old young lady called Katie Greenbriar. She had been away for about year in Europe, but when she came home her family was not there. So she starts exploring the house to find out what had happened to them. When she was looking for clues she found a lot of notes from her younger sister Samantha or just Sam. On the notes there was all about what had happened to Sam. Katie looks threw the whole house just to find out what had happened to her sister Sam.

    The main message of the novel/game “Gone Home” is that it was not very easy to be lesbian or a least think that you are lesbian in 1995. Today in 2016 it is pretty easy and you will not have so many problems if you are gay/bisexual or lesbian. That is because we are a lot more open about how people feel for each other then people were in 1995. So it is mostly about the struggle of being lesbian because of all of the highly christian people and all of the homophobes. That luckily are a lot fewer of today.

    The narrative style is chronological because she starts out on the porch when the door is locked. Then you have to find maps and secret passageways to find out what really happened with Sam. There are some things you need to find if you want to complete the game such as a map. After you have found everything you can come to the attic and that is where you find out what happened with Samantha.

    There are many symbols such as the Holy Bible you find in the parents room. The Holy Bible is a symbol for that Terrence and Janice were religious. That is maybe why Sam was scared of being a lesbian because of christians are against lesbian and gays and so on. Another symbol is the games in Samantha's room for that it was a long time ago. Not just yesterday.

    The gameplay in my opinion was quite bad. It lagged a bit but it could just be the school laptop. They are not the best sadly. The main point is that the game worked. We could play without a problem and the game in general was quite good. There were a few easter eggs that I liked which were cool. That was a big plus.

    I would give this game four stars out of five. That is because there were many cool items and easter eggs. The story was very good. I felt that I was surprised nearly every time I found out something new. I was also always curious about what was going to happen. The only bad thing was the gameplay. The graphics were not the best and the actual gameplay was a bit shaky.
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  17. Jan 29, 2016
    10
    This review contains spoilers, click expand to view. Gone Home

    Gone Home

    Katie comes home after a year in Europe. Voltage turned quickly into amazement when she realizes that the house stands empty . No little sister, mother or father is at home in the new , semi- stranger their house. What have happened. Where they are? Where they went from the new house? Your mission is to help to find out this. You will find secret passages and documents that will help you to find out of this mystery.

    Gone Home is the biggest gameplay I have had. Gone Home was so realistic. In the house you will find cartridges, recording box etc. All this is clearly helping to make the game more realistic. This is the best game I ever have played.

    In the house you will find cartridges, recording box etc. All this is clearly helping to make the game more realistic.

    I give it a big six-star rating. You must play it.
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  18. Jan 28, 2016
    6
    Game review

    The game is about a girl called kaitlin, she’s 19 years old and she’s been in Europe for one year. When she’s gets Home, her family is gone. Where are they? Kaitlin finds notes from her sister, sam. Sam is actually the avatar. Sam has wrote a diary. It's about her life in the new house and her love story. Is sam streight? Is the house safe? This game can be extremely scary
    Game review

    The game is about a girl called kaitlin, she’s 19 years old and she’s been in Europe for one year. When she’s gets Home, her family is gone. Where are they? Kaitlin finds notes from her sister, sam. Sam is actually the avatar.
    Sam has wrote a diary. It's about her life in the new house and her love story. Is sam streight? Is the house safe?
    This game can be extremely scary if you think that you're in the game. that you're the one who's looking for you're family in a pretty old house. and not anoth with that. the weather outside is awful. It's raining, thunder and lightning. that just make everything much worse.
    The game has a main message. In this case i think the main message in this game is the love story with lonnie and sam. It's not against the law to be gay.
    The way this story is produced on is chronological.
    Actually i dont think its symbols in this game. Not some pretty important ones.
    In this game there is a gay couple. it's a mom, a dad, a sister and a good friend of sam, called lonnie. they are all different, as anyone else in this world. the only thing that many people seem to think its wierd, is that there is a gay couple in this story of a game.
    The main character, kaitlin have a good, but difficult task. Her task is to find out where her family is. While walking around in the house she's finding some notes. The notes is pretty good help in this situation. I like to think that this game is kinda romantic, with a scary background.

    So with all this information i just want to tell you my review of this game. I think this game was kinda boring, but also kinda exciting and cool. I had fun while playing this. I just think that there's better games in the world. I seem to think that the story was hard to get, but when i understood, the story was pretty interesting.
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  19. Jan 28, 2016
    5
    This review contains spoilers, click expand to view. The game is about a girl named Kaitlin Greenbriar. She is 19 years old, and has been traveling around in Europe for one year. Her family has been moving to a new house. But when she is coming home a night in 1994 no one is home. Her sister Sam has left behind a note… “Don’t come and look after me”. Sam is the principal, and Kaitlin is looking around in the house for answers. When you are going around in the house as Kaitlin Greenbriar you are getting information about her family and the house. The game is about to understand the story and try to figure out where Sam is. The surroundings are dark and gloomy.

    The main message is that it wasn't easy to be lesbian in 1994. Not everyone accept being gay.

    It is different sounds in the game. You can often hear that Sam is talking about things and giving information when Kaitlin for instance are taking up an object. It is thunder and rain in the background. It was a bit hard to steer Kaitlin especially when you not are a gamer. It was difficult to walk and steer the direction.

    I think that the game is a bit boring. You are just walking around in the house and are doing the same thing over and over again. It was funny in the beginning , but i think we played the game to long. It was a very good story in the game, but i wanted the game to be a jump scare game.

    My experience of the game was that it was a bit hard to concentrate when you did not sit in a dark room alone with headphones. I think that i would have another experience then. I have splitted meanings about the game. It was a very good story, but it was a bit boring to. It should be some task in the game. The good thing with the game was that it was chronological.
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  20. Jan 28, 2016
    7
    This review contains spoilers, click expand to view. Gone Home

    You’re the 19 years old girl named Katie Greenbriar that comes home to a “new” house after being in Europe for a year. The year is 1995 and you’re family have moved to your dead uncles villa. When u come home to your “new” house the clock is 1:15 AM and there is a storm outside. When I come inside the house you discover that all the lights are off and nobody is home. While you’re progressing around the house looking for clues about where your family is gone and you find more and more weird notes from you’re Sister Sam Greenbriar.

    I think the key message is that you should be yourself and don’t act different for other people. A lot of people hide their self just so other people think they are “cool”. I think it’s wrong because everyone is different and there is nothing that u can call weird or unusual.
    Sam is lesbian but haven’t told it because she thinks her family would get mad at here because they were Christians.

    The game itself is chronologic but the notes are from different times so you need to put them in the right order to fully understand the story line. I’m pretty sure the whole game happens in one night but the notes give you years of information and you learn a lot more about your family trough the notes and diary entrances.
    The game got a lot of different symbols about the different thoughts and ways of life. You can find a skull in the first room that is from the day of the dead which is a Spanish celebration day for the dead. You can find a Demon ritual under the stairs and you can find a bible.

    The game talks a lot about human relationships. In the Diary entries you learn a lot about the family, and Sam’s struggles with “fitting” in. In the diary’s Sam talks about how she doesn’t like the other girls and how she’s only been a friend with a boy that was living to close to her before the family moved.

    The main characters is Sam but you’re playing as Katie which is kind of strange as not many games does that kind of style. Some of the Other characters are Terrence Greenbriar, Janice Greenbriar and Lonnie.

    The game is romantic/sad. The feeling of the game is pretty sad and reminds me of a Horror game when u walk around in the dark house and u hear the Rain hit the house walls and the thunder strikes outside. The music is slow and helps the sad feel of the game flow.

    The gameplay is pretty good because of the story and diary entries. The game got no Action because of the simple reason of being a story telling game and not a shooting game. The game functions pretty well but I had a hard time finding the hitboxes of some of the smaller objects and doors. Some of the objects that could move seemed a bit buged since if u closed spammed open and close at a door and walking into it u could get inside the door or just walk through the door.

    I personally really liked the game and it was well made. What Fulbright managed to do with the game is incredible and I liked the soundtrack, diaries and story.

    I rate the game 7/10
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  21. Jan 28, 2016
    6
    The year is 1995, Katie Greenbriar is 19 years old and she’s home from Europe. She arrives at the house in Portland at 1.15 AM and the rain is pouring. On the door it is a letter from Sam. As she comes home she finds out that nobody is home. Katie walks around the messy house on search for her family she steps over some tracks and letters about her sister Sam. She finds out things nobodyThe year is 1995, Katie Greenbriar is 19 years old and she’s home from Europe. She arrives at the house in Portland at 1.15 AM and the rain is pouring. On the door it is a letter from Sam. As she comes home she finds out that nobody is home. Katie walks around the messy house on search for her family she steps over some tracks and letters about her sister Sam. She finds out things nobody did know about Sam and where she might be. As she study the house more and more she also finds tracks of her family.
    I think the games key message to this game is to be who you are. You should trust yourself and you should not care about what anyone thinks about your but have your own opinions. It’s a lot to learn about this fantastic story.
    I did not see that many symbols in this game, but I did see the Bible which means they are Christians. Later in this game we can see that the parents are hardcore Christians.
    I think it is a weird contact between the people in this game. At the start of the game you will get so much information of some of them. It’s just weird. When you’re getting closer to the end you will understand more..
    The gameplay is good. The setting is easy to understand, and the music is great, so are the sound effects as well. It is best to play with a headset because you will get a total different experience of the game. In my opinion I think the graphics were **** Some places the shadows would be rough and blocky. I could easily glitch trough doors and they were some illogical placements of some of Sam’s letters. But the story in this game is good.
    My judgment of the game is that it is a good game. The story was fantastic but the graphics was the main reason why I did not like it. At the start I absolutely thought that this was an awful bad game, but later when I began to understand more I could not stop playing it.
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  22. Jan 28, 2016
    7
    This review contains spoilers, click expand to view. Gone Home - Game Review
    The game Gone Home is a short story that tells us about to sisters and their parents. This game brings us back to 1995. The biggest sister Katie has been away for one year in Europe. When she was gone, her family had moved to their dead uncle’s house, which is called the psycho house.

    When she comes home from Europe, the house is dark and the family is gone. The wind is blowing and you can hear the rain pouring down. She is coming home to a note on the door. The house is messy and empty, its obvious that something strange has happened there.

    The game is a little scary with all the sounds, the thunder and the rain, and its not better with a dark house rather.

    Gone home gives you the story of the people who live there. The story is beautiful, and when you play, you are getting to know the Greenbriar family better. You are playing the character Kaitlin Greenbriar, the oldest sister. The house is big and you have to go around in the house to find out what has happened. There is a lot of rooms to discover, and to some of the doors, you must find the keys. There is much to discover.

    The game is a little difficult to understand sometimes, but it is a very interesting story. The story focuses on Sam, and on your way you will hear some journals that Sam has written to Katie. The story is build up from the notes and journals form Sam. Its about her life, and her love who is difficult. She is a lesbian and her parents aren’t so happy with that. But where is everyone? That are exactly what the players are going to find out when they play.
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  23. Jan 28, 2016
    7
    This review contains spoilers, click expand to view. Gone home – Game Review

    The game is from the 90`s, and they lived in an old house. The game handled about a girl named Kathy Greenbrier and mostly of her sister Samantha, Kathy moved away from her family and friends to study. When she came home her parents and sister was disappeared, and she couldn’t find them. She looked around in the house after any clues that could help her finding them. Or finding out where they were. Kathy found many letters and audio files that the sister (Sam) had left in the house. And that was very helpful for Kathy. In the end Kathy understood everything. Why they left and everything. But she cannot find them. Everything is about the sister Samantha, why she left and which file she has.
    The house in the game was very big and so pretty. But it was kind of old, from the 90`s or something. The house had many rooms, and almost every bedroom had a bathroom. Many of the rooms wasn’t in use, but full of boxes. It looked very real because of all the things everywhere. For example in the bathroom it was toilet paper on the floor.
    The game's key message is that it’s complicated to be lesbian, and the entire struggle behind it. Sam didn’t have it very easy; it was all though for her. But she was strong and made it okay and she also kind of admitted it for the sister and the rest of the family. She was scared about her feelings for Lonnie. And she didn’t know that gay is ok. But she may show us that the solution is not to run away and hide. That might be the message number two.
    Sam`s diary book was kind of a symbol to her sister. Symbol of her love, her love to Kathy. She had written in it almost every day, just to Kathy. She was confirming that she didn’t left because she wanted, but because she didn’t have a choice. Sam wanted to be home when Kathy arrived, but she couldn’t. She's explaining this in her diary book. She’s explaining that her love to Kathy is so big, bigger than she thought.
    The hardest or the toughest thing in the game most have been to open the closet (blue) in Samantha’s room, there we needed a code. In the beginning we couldn’t find the code, it was hidden. But finally we managed and fulgurated what the code was, and realized that it wasn’t so hard that we thought. It was a challenge!

    The music in the game was good, and placed at the rights times. It was helping the game to be more exciting, special and funny. Some places the music scared me, just because of the music.
    Telling was chronological or jumping forwards in time? It was kind of both. But most chronological, sometimes they jumped forwards in time. In addition it was ending with the end.
    The game was funny to play, but sometimes it was kind of boring. It was funny to go around in the house and find clues. What I liked with the game was that it was kind of realistic. Realistic stuff was everywhere in the house, and it felt realistic to play. Many of the doors were closed. So we had to find a key or another way into the room. Some places in the house it was secret “doors” on the walls, and it was kind of hard to get in. But it was fun to think an experimenter around in the house. Some of the letters was very much text, very much to read. So that was in a way boring. All in all I was enjoying playing it, my judgment of 1-10 are 7-10.
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  24. Jan 28, 2016
    9
    Game review – Gone Home

    Gone Home is a game where you as the player takes place in Kaitlin Greenbriar, the first-person view. It’s June 6th 1995 and Kaitlin just got home from a year in Europe. In the year that has past her family has moved to a new house, but her sister wasn’t really excited about it. When Kaitlin arrives to the new house, it is empty. A storm is coming closer, and
    Game review – Gone Home

    Gone Home is a game where you as the player takes place in Kaitlin Greenbriar, the first-person view.
    It’s June 6th 1995 and Kaitlin just got home from a year in Europe. In the year that has past her family has moved to a new house, but her sister wasn’t really excited about it. When Kaitlin arrives to the new house, it is empty. A storm is coming closer, and Kaitlin needs to find the house key which is hidden in the porch and comes in to a messy foyer. The house is gigantic, and there is a lot of doors and rooms to discover. The story is build up from the journals and notes from Sam, which Kaitlin finds around in the house.

    The game has a spooky touch caused by the lightning which is a little dark, you can hear the storm outside and there are somethings which is kind of strange and unexpected.

    I think this game was pretty fun, since it’s a short story made in to a game, you also get to hear the story. I think the story and the game graphics is pretty good too.
    In the beginning I thought it was kind of boring, but as soon as I really got in to it and understood what I was supposed to do, it became really fun and exciting
    The ability to move is good, but there is some adjustments in how you normally use a keyboard and touchpad if you don’t play often. But after a little while you get used to it and the game will appear even more fun and interesting, at least it did for me.
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  25. Jan 28, 2016
    6
    It’s a story about a girl named Katie. This girl lives in a haunted house, she don’t know where why her family is gone.
    It’s June 6th 1995 and Katie just got home from a year in Europe. In this year have the family has moved out to a new house, but her sister wasn’t very interested to move in to this house. When Katie arrives to the house, it was very empty. Nobody was there. Katie is
    It’s a story about a girl named Katie. This girl lives in a haunted house, she don’t know where why her family is gone.
    It’s June 6th 1995 and Katie just got home from a year in Europe. In this year have the family has moved out to a new house, but her sister wasn’t very interested to move in to this house. When Katie arrives to the house, it was very empty. Nobody was there. Katie is standing outside of the door with no keys, trying to figure out where the keys are. While you are playing this game you will maybe find out that there may be some lesbian girls in this story. You are going to find a lot of cassettes where Katie are talking about how it goes and other things in her life. Where she has been and what she has done in the last couple of days. There are many different rooms you may have to check out, where you will find other posted notes. You will find many
    The gameplay is kind of boring and the graphics could be better, but the graphics have nothing about the game to. But if you pay attention to the store it will be very interesting. At the start when you are outside the door you will find some posted notes, where you will get some help where you are going to.
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  26. Jan 28, 2016
    5
    This review contains spoilers, click expand to view. After attending in Europe for a year Katie comes home to the states. In this timeline her family has moved to a new house. When she comes home she finds an empty note on the front door and an empty house. When you as the person in control enter the house the mood is dark and with the storm outside it gets kind of scary, you almost get the feeling that something is going to jump at you from around any corner.
    The gameplay is kind of boring and the graphics could be better. But the story itself is interesting with many twists and unexpected turns. There are turns about the main character Sam and her uncle Oscar.
    The function of the main character Sam is to make you want to play the game more, because she records herself, talking about her day and general stuff going on in her life. These cassettes you are going to find throughout the house and these are the “connectors” for the story to make sense.
    The whole game is played in 1st person, the music is kind of scary and sad, there are no cut scenes or “quick time events” in the game.
    My personal experience with the game wasn’t the best. I didn’t like the game because I thought the gameplay was a bit slow. I would give the game a 5/10.
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  27. Jan 28, 2016
    7
    This review contains spoilers, click expand to view. The game is about this girl who just came home from a year in Europe. Her family recently moved to her dead uncle’s house. She arrives at the new house in the middle of the night. You could hear the rain pouring down. The door is locked. On the door there is a note, written by her sister Sam. Where is everyone?

    There’s two parallel stories in the game. One is about her dead uncle, the other one is about love. The one with her dead uncle I assume was in the game to make it seem scary. However the main story is about difficult love. It gives the game some romance.
    It’s quite a realistic way of telling a story I think. Everything is truly well founded.

    There are several things you need to find to manage to get forward in the game. You can’t finish it without finding a lot of different notes and codes. This makes the game chronological.

    In almost every room in the house you can find a holy bible. If you're really good, you would notice this. The game uses this book to show her family's Christian beliefs. Sam writes a lot in her diary about this girl named Lonnie. Later in the game she opens up and tells that she's gay. You can imagine how her parents responded to this. This made the game a bit dramatic.

    The graphics were surprisingly good. As I said earlier they told the story in a realistic way, the display was three-dimensional which made the game look realistic as well. Despite of this, there were many things annoying me throughout the game. One of them was the darkness. Everywhere you went it was dark. It felt like I spent more time turning on the lights then actually playing the game. I also had some trouble to stand up after going low. This may have been the computer though. The music was okey. I didn't notice it that much really.
    What I did like with the game was the diary. As you walked through the house a girl suddenly started talking. This was Sam telling her diary. It gives you major clues. I needed these very badly. The best part was the end. It was unexpected and nice.

    To be honest, I don't like gaming at all. This of course had a huge impact on my experience. I liked the scary part with this game. Sam and her love story was not that great, but ok I think. I give it a 7 out of 10.
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  28. Jan 28, 2016
    7
    Gone Home – game review
    In the game Gone Home you play a 19 years old girl, named Kaitlyn. Kaitlyn has been on a trip to Europe for 1 year. When she arrived back home at 1:15 am, the first thing that she sees is a note in the door. The note I from her sister Sam. The note says that Sam has left and she don’t want anybody to look after her.
    In the game you get to go into your dead crazy
    Gone Home – game review
    In the game Gone Home you play a 19 years old girl, named Kaitlyn. Kaitlyn has been on a trip to Europe for 1 year. When she arrived back home at 1:15 am, the first thing that she sees is a note in the door. The note I from her sister Sam. The note says that Sam has left and she don’t want anybody to look after her.
    In the game you get to go into your dead crazy uncle’s house and explore. It is many secrets in the house, and secret passages. In the game you find many journals that belongs to Sam. When you listen to them, you can hear about different stories that Sam Is telling, and you get to know her more.
    When you first start the game you might think it is a scary game, but after you have finished the game you realize that it is a nice story. The story has many small details but most of all it is about love.
    The graphics in the game was not bad, but it was not that good either. I think that the sounds was a bit creepy, but it was also fun. The game jumps a little in time, and it was hard to understand everything in the beginning. But after a while playing it, I began to understand more.
    I liked the game, it was funny to explore in the house, and find out Sam’s story. I will rate the game 7 out of 10.
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  29. Jan 28, 2016
    4
    This review contains spoilers, click expand to view. Gone home

    Game review:

    Gone home was a game about a girl called Kaitlyn Greenbriar. She had been to Europe for a year. While she had been gone, her family had moved to this new house. But when she came home, there was no one there. The rain was pouring down and the wind was blowing.

    I think the main message in this game was to tell a short story about Kaitlyn’s little sister Samantha Greenbriar, and to show how to tell a short story in a game setting.

    The story is told in a chronologic order. With letters from Samantha every few months while Kaitlyn had been gone.

    It was quite a few important relationships in this game. Of course one of the relationships in the game was the family, but it wasn’t really the most important relationship in the game. In my opinion Samantha’s relationship to Loney was by far the most important in the game. But it also looked like Samantha had a pretty special relationship to her bigger sister Kaitlyn because of all the letters she wrote for her.

    Even though Kaitlyn is the controllable character in this game, I think that Samantha was the main person in this story. The reason I think Samantha was the main person is because the story told in this game was mainly about Samantha, and the whole point of the game was to find out about the story.

    I think the tone and setting in this game was quite creepy. With the empty house, the weather, all of the dark rooms in the house, and that the game was set in night-time made the whole setting both creepy and pretty mysterious.

    The gameplay in this game was at least in my opinion a bit boring. Without any action really happening and you just going around in a dark house all by yourself wasn’t the most exciting I’ve ever played. And I don’t know if it was the game or if it was just the computer I was playing on, but the frames per second rate seemed really slow and because of that the game had a lot of lag. And by doing nothing else than looking for letters and reading them made the game really bad in my opinion. But even though I wasn’t a fan of this kind of game, I could really see why some people would like it.

    If I were to rate this game I unfortunately wouldn’t be able to give it more than a 4/10.
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  30. Jan 28, 2016
    7
    This review contains spoilers, click expand to view. Game review: Gone home
    In this game, you play a girl named Kaitlyn Greenbriar. After a year traveling around Europe you come home to your family's new house. The date is June 7, 1994 and the clock is 01:15 am. The rain is pouring down, it is lightning and thundering. But something is of. Your sister isn't home but she has left you notes and journals all around the house. Your next mission is to go around in the house and find out what has happened and where your sister. But you should know, the story does not end how you think it will end in the start. You will discover a moving story about not being accepted for who you are and about what some will do for true love.

    I think the games main message is that even your closest family may not know who you really are, and when they find out they may not understand. That even though you think you know your parents, they may be keeping a lot of secrets from you. And those secrets will come out one day. If you want to know them or not.
    If the story is chronologic or not depends on how you go forward. In the end you will get the whole story but at first it won’t really make sense unless you listen to all the journals in the correct order. So it kind jumps in time but that will even out.
    Gone home has an environment that really helps on the excitement of the game. The lightning, thunder and the rain makes a perfect environment for a game like this. When they also have added the creaking in the house and the sound of doors opening and closing it just makes it even creepier.
    In addition to the moving story about Kaitlyn’s sister Sam, they bring up important political meanings. Since Sam starts dating her friend Lonnie we hear about how Sam at first tries not to bring it up. But after a while she tells her parents. Sam thought that they would get angry at her but that they would have accepted it after a while. But she got really angry. Because her parents didn’t just get angry, they started saying that it was just a phase and that she and Lonnie was just good friends. Her parents wouldn’t let Sam and Lonnie hang out as much as they used to and they wouldn’t accept the fact that Sam was a lesbian.
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Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.