User Score
5.7

Mixed or average reviews- based on 122 Ratings

User score distribution:
  1. Positive: 53 out of 122
  2. Negative: 41 out of 122

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  1. Dec 18, 2017
    10
    This is a game that plays on one of the worst emotions for playing video games. It plays on your frustration. In this game you are a man in a cauldron with a sledgehammer. Your only objective is to climb a mountain. There will be many reviews that give this game a horrible score, but that is because they gave up. I suppose there are two things someone should know when coming into thisThis is a game that plays on one of the worst emotions for playing video games. It plays on your frustration. In this game you are a man in a cauldron with a sledgehammer. Your only objective is to climb a mountain. There will be many reviews that give this game a horrible score, but that is because they gave up. I suppose there are two things someone should know when coming into this game. One is that the creator purposefully put a input lag on the hammer to make the game harder, and two is that this game's only objective is to cause you pain. There are several places throughout the mountain that will lead you back to the beginning. Taking these two things into consideration, I still believe that you should try this game. Be warned this game is a challenge, and to overcome it is to feel bliss. Expand
  2. Feb 28, 2019
    10
    This game is a masterpiece for the intended audience. It is definitely terrible for everybody else, but for the almost stubborn people that won't give up this game is perfect.

    The controls are strange to get used to, but once you do they are razor tight. Most of the reviews complaining about the game's controls must not have played long enough, which is a shame.
  3. Mar 30, 2019
    10
    while hard as hell
    it is simply beutiful
    it is rewarding
    it is a great game and a meaningful beatiful game
    try it out
  4. Apr 9, 2020
    10
    I played 20 minutes. I never fell back, but the game gave me such a bad anxiety, that I had to stop.
    10/10
  5. Jul 16, 2023
    10
    to others this might, but to me this is a fun and moderately challenging game. love it, if you download mods and maps it makes the game funnier, challenging and less repetitive. love it.
  6. Sep 6, 2023
    10
    This game changed my life, for one, the grapchics. Also, very deep and engaging gameplay.
  7. Jun 3, 2021
    9
    About 30 seconds of gameplay on YouTube was all I needed to know that this was a game for me. So much sweet suffering.
  8. Jul 28, 2022
    9
    This games premise is starting over and pushing forward. If you don’t have the skill to get through one part, try again and see if your strategy works the next time. Along with that, the narrator helps you through the journey by giving advice, telling stories, quotes, and music. Everyone saying that the game is purely based on luck are wrong. I have a strategy for most things that get meThis games premise is starting over and pushing forward. If you don’t have the skill to get through one part, try again and see if your strategy works the next time. Along with that, the narrator helps you through the journey by giving advice, telling stories, quotes, and music. Everyone saying that the game is purely based on luck are wrong. I have a strategy for most things that get me through it. If I did it any other way, I would lose. It took me time to get the skill. And if you look at speed runners, they have strategies for it to. And for people saying the controls are bad, its literally played with one control, mouse movement so it’s bound to be a little clunky. A truly great experience. Only one point taken away because of that time I accidentally rode “the snake.” Expand
  9. Jan 7, 2018
    8
    So I'm writing this review because I see a lot of people praising the game as hard. And I think it's not really. It's not really that hard, and when it is, it is all for the bad reasons, just like half of the roguelites polluting the indie scene (and often the most popular ones at that...).

    The game tries to mock the modern consumer society for needing fresh meat, even if it's garbage,
    So I'm writing this review because I see a lot of people praising the game as hard. And I think it's not really. It's not really that hard, and when it is, it is all for the bad reasons, just like half of the roguelites polluting the indie scene (and often the most popular ones at that...).

    The game tries to mock the modern consumer society for needing fresh meat, even if it's garbage, 24 times a day if not more. In that respect the game is so right. From what I can understand, the game (developer) assumes it is better than most other games, that it is hard and rewarding. It sports a generic asset aesthetic, on purpose, to further the narrative of the game.

    However, the game being hard is hardly true. It's just about repeating over and over until you get it ALL right. Just as if any time you didn't get an A+ in school you had to start over your assignment/test. So any small mistake is punished severely since there is no checkpoint and just a couple mistakes could get you back at the very beginning of the game. I haven't found this to be particularly rewarding.

    Sadly the controls are also kind of terrible. People say they're skill-based because in this trash-loving generation of internet, some people just love to look elite and yell it on the roofs. Whenever I completed a truly hard game, I never felt the need to yell it on the internet. I'll talk about it to my friends maybe, but mostly I'll be filled with joy. If a game community act like prick and start saying "git gud" there's a big chance the game is hard for all the wrong reasons like this or Enter the Gungeon to mention only this one.

    While the base idea to move around with this hammer is great, too often a movement you did with your mouse will register too late (because something was blocking when you made it), sometimes sending you flying the opposite way you should.

    Yes the controls can be mastered. Does this mean it's skill-based ? Hardly so in my opinion. It's mostly muscle memory and map knowledge. While I admire muscle memory especially in speedrunners, it's something most people can acquire with enough training, and is not in my opinion a good game design recipe. If this was made specifically for speedrunners though, good job, as it has all the elements of a speedrunnable game.

    Now, I said before the game thinks it's better. Well, I'll tell you frankly, I don't know for sure. The game's tone may actually be mocking both the garbage loving crown but also the elitist self-loving crowd.

    I am sadly in agreement with this view of the world. On one side people will buy the same Call of Duty every year, not properly informing themselves on what other good games there could be, and god knows there are better games and even better FPS, even without a masochistic difficulty. On the other side there's a bunch of people praising games with random and completely dumbly unfair difficulties just to tell the world how good they are because they beat it. Even though most of the time it was probably just a good lucky run or learning by heart the game by playing 100 times or much more. Seems like humanity is hellbent on being extreme and can't find a middle ground in ANYTHING.

    Edit : I changed my rating, because I think the double mockery of modern society, one in narration and the other in gameplay, is brilliant
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  10. Jan 23, 2018
    8
    Getting Over It with Bennett Foddy is an emotional journey that is a little too hard. I loved when Bennett Foddy talked to me about getting over harder things in life and actually appreciated his commentary a lot. I felt a bit defeated around the cave part and despite trying for half an hour, I could not do it possibly because I'm playing on a mac. Overall, I loved the experience butGetting Over It with Bennett Foddy is an emotional journey that is a little too hard. I loved when Bennett Foddy talked to me about getting over harder things in life and actually appreciated his commentary a lot. I felt a bit defeated around the cave part and despite trying for half an hour, I could not do it possibly because I'm playing on a mac. Overall, I loved the experience but unfortunately it got a bit too hard. I wish there were ways to bypass places after a given amount of time or it was just a bit easier. Overall, I would give it a 8.4. Expand
  11. May 12, 2019
    8
    The game offers a great message when you put in the time to listen to the "story" of this game. This is one of those games that is very satisfying to finish. For those who get angry easily at video games this probably isn't the game for you.

    The only thing that's keeping this game from being a 10 is the lack of replay-ability. It's a one and done game so you feel ripped off to an extent
    The game offers a great message when you put in the time to listen to the "story" of this game. This is one of those games that is very satisfying to finish. For those who get angry easily at video games this probably isn't the game for you.

    The only thing that's keeping this game from being a 10 is the lack of replay-ability. It's a one and done game so you feel ripped off to an extent because you'll never play it again until you forget about it and just so happen to stumble across it.
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  12. Mar 7, 2023
    8
    Este juego aún no lo eh jugado o completado, así que pondré una reseña y nota diferentes cuando lo haga.
  13. Dec 12, 2017
    7
    Getting Over It with Bennet Foddy is a good game. There's not much to speculate about it, it's a simple yet hard game to master, making you adapt to each situation. Even though it's a good game, it has it's flaws. The difficulty on the game is already enough to have you smashing your keyboard several times, but along with that you have a game that is pretty heavy even though it's simple,Getting Over It with Bennet Foddy is a good game. There's not much to speculate about it, it's a simple yet hard game to master, making you adapt to each situation. Even though it's a good game, it has it's flaws. The difficulty on the game is already enough to have you smashing your keyboard several times, but along with that you have a game that is pretty heavy even though it's simple, the "jumpscare" it has also got me quite angry because you're supposed to understand that what makes you go down are YOUR mistakes, but having that, mouse acceleration and some bad hitboxes at times is incredibly frustrating.
    Also about the achievements, climbing the mountain once and twice are great, but fifty times? Foddy, that's a little over the top and annoying for a completionist.
    Overall it's a good (and incredibly hard) game with some flaws and a good OST.
    PS: That secret ending is quite awesome Bennet, thanks.
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  14. Jun 26, 2023
    7
    Considering how simplistic games have become, especially in recent times, and how much they take us for idiots and try to keep us on our toes and keep us moving forward, it's like we don't even play games anymore. We've even seen some games receive interactive movie-style criticism in this regard. Especially older people or those who are familiar with old games know that in the past, itConsidering how simplistic games have become, especially in recent times, and how much they take us for idiots and try to keep us on our toes and keep us moving forward, it's like we don't even play games anymore. We've even seen some games receive interactive movie-style criticism in this regard. Especially older people or those who are familiar with old games know that in the past, it was very difficult to progress and finish games, and that's why it was an achievement. The difficulty of the games, whether they were of high quality or not, made these games a challenge. It is when the game goes to extremes in terms of difficulty or loses its difficulty quality that the game can start to feel more like a challenge to overcome than a fun challenge. At this point, people stop having fun and therefore stop playing. But again, if we compare it to the old games, people were finishing games despite the ridiculous and poor quality difficulty levels. I think it would be torture to finish the NES games of the time without today's modern save systems. Of course, there was also the tactic here that the games of that period were not long and therefore the gameplay time was extended by putting an artificial difficulty in the game. Later on, this kind of difficulty gave way to cryptic games in popularity. Cryptic games try to keep the player in the game by keeping the sense of exploration high without tasting an artificial difficulty. Although this type of game, which challenges the mind instead of reflexes, is not a genre on its own, it has been able to sign successful games by combining with other game genres.

    Today's world is far away from long and difficult things. The human attention span has shortened a lot and we can all follow this on social media. The fast food culture that once came to food has now been transferred to games. People want everything to happen in an instant. They don't want to think about games, they don't want to keep the story of a 40-hour game in their minds until the end of the game. This leads to today's difficulty revolution. Especially console exclusive games, which try to attract the audience that is distant from games and whose minds are in this direction, hold the hands of the players very much. This is evident in one of the most important games of 2022, "GOW: Ragnarok", one of the most important games of 2022. The fact that it tries to help you without letting you look at the puzzle you face even for a second was a point of criticism for many people who played the game. Considering that the most watched parts of the gameplay videos on Youtube today are the puzzle parts of the game, it is normal for the producers to think that they acted wisely when they put this feature. One wonders how many years it would take these people to finish Grim Fandango without help.

    We can say that Getting Over It, which is completely difficult and frustrating, is a difficult game of modern times. It treats you like the games of those times that were difficult and threw away all your progress when you lost. Even though you go crazy with anger when you fall to the beginning of the game from the place where you have already exited after hours of effort, this is exactly what the game aims for. It puts a challenge in front of you, and it wants you to do it. So there's actually nothing spectacular. It's just that times have changed so much, we're so far away from challenges in games, that when a challenge is put in front of us, we give up quickly. As frustrating as it is to lose progress, it's just as satisfying to make it. In fact, "Getting Over It" isn't that hard if you know that, play it calmly, recognize that it's a challenge, and accept its difficulty. But I think it's a good message about the ease of modern games. Apart from FromSoftware productions, do you remember ever having a hard time in a modern game, not being able to pass a level, dying?

    The game, which wants its map and gameplay to be as ridiculous as possible, has achieved this very well, and even though the conversations frustrate you, they actually help you all the time. You can easily understand this when you play it again after you finish, or when you stay calm. The hammer sounds are very nice, the game is very satisfying. And it doesn't actually take that long. It is a production that I liked very much, I definitely recommend it to everyone.
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  15. Jun 21, 2022
    7
    This game would be a 10/10 if you got to kill Bennet Foddy at the end of it.
  16. May 17, 2023
    6
    ====================IIIIIIIIII GAME SCORE : 58 IIIIIIIIII====================
  17. Jan 12, 2021
    6
    a fun platformer game that is cheap and is very challenging its also got funny commentry while playing
  18. Sep 29, 2022
    6
    OK《6/10》⭐

    《STORY》
  19. Jun 29, 2022
    6
    qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
  20. Sep 7, 2023
    6
    Game that will make you scream, think about which of your equipment is the cheapest so you can break it, rage quit and repeat until you beat the game and realize that it wasn't that difficult. I beat the game 50 times and I'm not proud of it.
  21. Feb 3, 2018
    5
    Getting Over It With Bennet Foddy is a game that completely lives up to its name. During the game, you need to overcome defeat many times, and Bennet Foddy always say something after you fall back to the beginning, which is supposedly to try and make your mood better, but actually making it even worse. In the game, your are a man in a pot without legs. The only way to get to the top ofGetting Over It With Bennet Foddy is a game that completely lives up to its name. During the game, you need to overcome defeat many times, and Bennet Foddy always say something after you fall back to the beginning, which is supposedly to try and make your mood better, but actually making it even worse. In the game, your are a man in a pot without legs. The only way to get to the top of the mountain is to shake your hammer but it is easy to make mistakes that will make you go back to the beginning. I don't understand the meaning of the game except that it is there to torment you. In conclusion, if you mind is as calm as the Buddah, you will probably enjoy this stupid game and learn to "never give up". If you do not have the heart of the Buddah, then you are just paying for pain. Expand
  22. Jun 19, 2023
    5
    In Getting Over It with Bennett Foddy, while there's a satisfaction in clawing your way through tough obstacles and getting better at beating them the next time around, it's hard to appreciate your progress when it all feels temporary.
  23. Mar 19, 2021
    5
    The only thing that makes this game difficult is its mechanics and map. Even the map is easy. Since the mechanics are like **** it is normal to drop a rage quit by falling 20 times in the same place.
  24. Jun 1, 2021
    5
    Very simple concept, climb to the top of a mountain. when you first start the game the controls are really weird and it does take some several hours to get somewhat used to how the game works. It took me over 8 hours to complete my first run through the game and the frustration and anger I felt at 3 certain parts of the game.
    At the same time once I completed it for the first time there
    Very simple concept, climb to the top of a mountain. when you first start the game the controls are really weird and it does take some several hours to get somewhat used to how the game works. It took me over 8 hours to complete my first run through the game and the frustration and anger I felt at 3 certain parts of the game.
    At the same time once I completed it for the first time there was a feeling of accomplishment. Once I completed it the first time the next time was so much easier. There is a hidden easter egg to tribute the game sexy hiking which inspired this game.

    if you are going to play this game be prepared to be frustrated.
    The only real replay value also is if you want to challenge your previous record and a gold pot if you have the patience for 50 complete runs
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  25. May 12, 2023
    5
    GRRRRRRRRRRRRRrrrrrRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRrrrrrRRRRRRRRRRRRRRRRR
  26. Dec 10, 2017
    4
    Getting Over It With Bennet Foddy is a game about climbing a mountain with deliberately extremely awkward controls. In the game, your avatar is a man in a big black cast-iron cooking pot with a sledgehammer. The only control you have is moving your mouse around to swing said sledgehammer. The head of the sledgehammer is used to push off of things, as well as to swing around things; itGetting Over It With Bennet Foddy is a game about climbing a mountain with deliberately extremely awkward controls. In the game, your avatar is a man in a big black cast-iron cooking pot with a sledgehammer. The only control you have is moving your mouse around to swing said sledgehammer. The head of the sledgehammer is used to push off of things, as well as to swing around things; it isn’t actually used to smash anything. You cannot walk or jump; all movement in the game is controlled on slinging yourself around with that sledgehammer.

    Naturally, this means that your goal is to climb a gigantic mountain of random objects, specifically designed to be extremely difficult to climb with this control method. Worse, there are no checkpoints; while your progress will be saved if you quit, the reality is that this is as much a curse as it is a blessing, because at many points in the game, it is possible for you to, with a single mistake, hurl yourself off the side of the mountain of garbage all the way back to the beginning – and even where you don’t do this, it is still often possible to hurl yourself back a significant distance.

    This is a game which uses difficulty for the purpose of comedy. The game is not only hard, it is deliberately and unrelentingly hard. Bennet Foddy – the man who made the game – said that it is a game designed for a specific kind of person. Namely, to hurt them. And this is really the case – this whole game is an exercise in masochism.

    The game is deliberately ugly – it looks terrible, just full of pre-bought assets, something that the game itself comments on. Because, you see, the real attraction here is Bennet Foddy himself, talking about the design of the game, games in general, the game that inspired this game (an old B-game called Sexy Climbing, which is itself another deliberately difficult game), ect. He has a pretty good voice, and says various encouraging quotes (or possibly maddening, if you are the frustratable sort) whenever you fall down.

    Naturally, you will be hearing a lot of these, as well as some old licensed music related to falling down or getting back up again (though, sadly, no Chumbawumba).

    I don’t think this is a game a lot of people would enjoy. Honestly, this game feels like it plays on our impulse to try and overcome some obstacle, no matter how ridiculous, for the sake of doing it. If you are very prone to such, you might spend many, many hours trying to master this game.

    If you aren’t, you are probably going to quickly lose interest, as that is really all there is here, and the game is, again, deliberately and unrelentingly difficult.

    The worst of it is, there’s very little sense of payoff; while you get more quotes, the further you get in, the more sparse they become, and the harder the game gets, making them grow even sparser. All you end up getting are the “encouraging” quotes.

    I ended up losing interest a few hours into the game; the sheer amount of repetition in climbing back up sections I’d already climbed began to bore me. I suspect that if you are an angrier person, this game might enrage you, but in the end, it is hard to get too invested in it.

    As a joke game, this is kind of amusing, but it is the sort of thing I don’t think most people will really appreciate paying for; as part of a Humble Bundle, I messed around with it for a bit, and thus I got it on Steam as well, but I can’t help but feel like I would have spent my time better doing just about anything else. Hard games can be fun - I enjoyed Super Meat Boy and The End is Nigh, as well as games like Super Hexagon - but the deliberate obtuseness of this game makes it hard to really love or even like. I didn't hate it, but it just left me feeling like I should have done something more productive with my time, or at least more fun.
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  27. Mar 14, 2019
    4
    This game broke me, and I will probably never be fixed. At least the game succeeded at it's goal.
  28. Dec 29, 2019
    4
    in a game based on the gameplay, the imput must be excellent. spoiler, it sucks. almost any collision with the hammer means an incredibly long jump. i still really like the concept of the game and someone who annoys you whenever you loose, but it's thecnically very bad.
  29. Jul 9, 2020
    3
    This game is not hard. It's just poorly designed. It's literally the opposite of fun and good gameplay. The only good things about it are the jokes. There is literally no reason to play the game. If you want to climb a mountain, just play Celeste. It's much more fun
  30. Dec 11, 2017
    2
    I went into this title expecting a video game about climbing a mountain with a sledgehammer, and using that sledgehammer in many different ways to get over the obstacles. After a couple of hours and completing the game i found myself frustrated, thinking to myself for what reason did i just put myself through all that, that's when i realised - this isn't a video game, but a visual novel.I went into this title expecting a video game about climbing a mountain with a sledgehammer, and using that sledgehammer in many different ways to get over the obstacles. After a couple of hours and completing the game i found myself frustrated, thinking to myself for what reason did i just put myself through all that, that's when i realised - this isn't a video game, but a visual novel.

    I say this because scaling the "mountain" in the novel is comparable to simply clicking through lines of text in others. Some may say that an avenue of skill is required to be able to use the hammer, and to that i don't disagree - if you are able to manoeuvre the hammer properly you will progress faster than others, however the game has almost retarded controls in the fact that doing the same action with the mouse twice in the same area will almost never produce the same results, coupled with the less than sensible physics makes a "game" in which most of your progress won't be of autonomous movement but simply doing the same circle motion until you get to the next obstacle. Much like a visual novel one is able to progress faster simply by clicking text faster, and similarly may be limited in progress by unskippable text.

    The story of this novel annoys me - man in pot climbing mountain with sledgehammer aside the main (and only) character Bennett Foddy cuts from musing about making his "game", how the internet is evolving both how games and media is created and the nature of these evolving mediums, as well as reciting some fantastic poetry about the above. What annoys me is that Bennett's "intellectual" (for lack of a better word) speaking is the minority of all the speech in the game - Most of the monologue (dialogue if you like to swear at the game like i did) comes from Bennett lamenting over your (eventual) loss of progress, which is quite disappointing because i kept slaving through the novel hoping to hear more of his thoughts rather than to experience the "gameplay". In the end the story left me bored as it devolved into "am i willing to do more circle motions to hear more Bennett".

    Overall this "game" is a mess, and that leads me to the final question; Would i spend money on this game? no.
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Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. CD-Action
    Feb 8, 2018
    85
    The climbing mechanics are satisfying, the frustration you’ll have to endure on your road to mastery is sweet, and Foddy’s commentary is intelligent, but mouse controls are physically tiring and need getting used to. [01/2018, p.65]