- Publisher: DreamCatcher Interactive
- Release Date: Mar 20, 2007
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Squinch your eyes shut during the movies and click blindly through the dialog segments as quickly as possible, learn to micromanage combat at a high rate of speed, and there is a game mixed in there that is both unique and enjoyable.
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PC GamerThough the storyline takes a while to ramp up, it's very engaging and provides a really enjoyable ending. [June2007, p.58]
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Genesis Rising presents many great ideas, but not enough attention was placed on unit management.
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PC Gamer UKSo many good ideas, but there're the cheese in a mousetrap of punishing difficulty. Proceed, but with great caution. [June 2007, p.82]
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What it lacks in finer details and multiplayer functionality, it makes up for in backstory and dynamic, fluid, fast-paced gameplay. It’s not a classic, and it’s no Homeworld, but genre buffs could also do a lot worse.
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While adaptable living ships warping across the universe sounds like an awesome game, there were too many issues with interface, campaign pacing, and presentation to come out a winner.
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Genesis Rising makes a small leap forward in terms of an interesting tech system based on genetics, but then takes two huge leaps back in terms of playability and user experience.
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There are more than a few problems with the game. But there are some really nice ideas suspended down there beneath the crusty surface.
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Praise is due to the developers who have come up with a novel idea; however it would appear that they forgot to add a sense of rhythm.
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Although Genesis Rising has some interesting ideas, poor design decisions bury this title quickly. There’s promise here, but that soon turns to disappointment.
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Poor interface and bad pacing. The story isn't terribly great either.
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Genesis Rising is pretty, innovative, and a complete mess.
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Genesis Rising may be fun for some but I think most people will find a little boring, especially harvesting ships. It seems like eons can pass you by while you're fuelling up.
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The game has some pretty cool ideas throughout, implementing a new layer to strategy gameplay in the way of upgrades and gene-stealing. Unfortunately, pacing issues, technical problems, and a generally spotty interface kill what the game sets out to accomplish.
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The concept of the game, the living ships that can morph as the situation changes, if implemented correctly, could have been VERY cool for an RTS game. It’s just too darn bad that the rest of the game fell flat on its face and left the graphics and concept high and dry.
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Hardcore GamerIn a genre where games need to be well-oiled machines to be enjoyable, this one sadly doesn't make the grade. [June 2007, p.56]
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Genesis Rising in no way reaches the potential it has bubbling beneath the surface, released all too soon and unnecessarily plastered with imperceptive, charmless patina.
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Icky space bugs make Genesis Rising interesting. Even ickier tech bugs and design problems make Genesis Rising annoying.
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Genesis Rising is by no means a total loss and there's certainly some fun to be had, but its lofty potential is squandered due to some poor decisions and a rigid design that will only appeal to a select number of players.
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Some gamers might relish this challenge, but the lack of any in-mission saving combined with unforgiving objectives and an imperfect interface will prove overly frustrating for many.
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AceGamezWhat I cannot forgive is that the combat is horribly balanced - it is the worst of both worlds, a game that demands overwhelming levels amounts of micromanagement yet provides entirely too few tools and opportunities to make it happen.
Awards & Rankings
User score distribution:
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Positive: 15 out of 30
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Mixed: 2 out of 30
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Negative: 13 out of 30
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MisaDec 30, 2009Highly frustrating experience... Why do I give it a zero? Because of the good graphics.
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MichaelA.Sep 16, 2007Well, it sucks. The gameplay is slow and tedious, it lacks any real depth, and the multiplayer is a complete joke.
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[Anonymous]Aug 12, 2007