Metascore
77

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 19
  2. Negative: 0 out of 19
  1. Mar 25, 2021
    This cosmic point-and-click looks and feels like no other game out there. [Eurogamer Recommended]
  2. The constant, unexpected transitions between visual schemes, the wild leaps in subject matter, and the sudden appearance of majestic stags, would all have slam-dunked me into the bin of my own subconscious like I’d stuck every Boards Of Canada album on simultaneously. Never let it be said I don’t appreciate the highbrow.
  3. Mar 25, 2021
    There’s handful of dazzling set pieces in the final third of Genesis Noir, none less so than the crescendo itself. I don’t think it's a spoiler to describe this as a dance across the cosmos, or that color does eventually explode into the game. Like the earlier duet, it offers another opportunity to wild out, to simply throw the cursor across the screen and see what emerges. It gets close to the loose-limbed and improvisatory nature of jazz—an opportunity to revel in the game’s singular and beautiful kind of cacophony. While an undeniable audio-visual marvel, the moment also transcends spectacle, hinting towards something profound about the act of creation, be that cosmic or indeed personal.
User Score
6.1

Mixed or average reviews- based on 28 Ratings

User score distribution:
  1. Positive: 10 out of 28
  2. Negative: 8 out of 28
  1. May 27, 2021
    0
    Nice to look at but very bad to play is not a winning formula. Whoever did the art in Genesis Noir ought to be pretty peeved at whoever didNice to look at but very bad to play is not a winning formula. Whoever did the art in Genesis Noir ought to be pretty peeved at whoever did the game design. Full Review »
  2. Apr 11, 2021
    4
    Pretty verging on beautiful, but cold, hollow, and ultimately dull experience. No single gameplay element can be said to work well. ThePretty verging on beautiful, but cold, hollow, and ultimately dull experience. No single gameplay element can be said to work well. The characters and plot are both incredibly thin (nobody does almost anything, almost nothing happens) and are told in wild abstractions such that it's hard to even say with certainty that anybody really interacted with anybody else in the entire game. Also, the game's sense of space and movement is absolutely **** Again, the visuals are nice, but not nearly nice enough to compensate for the extremely unrewarding, scattered gameplay. If this were a 15-minute (max) animated short, it might have worked to a degree. As it is, it's just a confused string of minigames. Full Review »
  3. Jul 26, 2021
    7
    Not the best gameplay ever and a little buggy but it offers a nice experience, worth a try.