- Publisher: Surprise Attack , Fellow Traveller
- Release Date: Mar 26, 2021
- Also On: Switch, Xbox One
User Score
Mixed or average reviews- based on 28 Ratings
User score distribution:
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Positive: 10 out of 28
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Mixed: 10 out of 28
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Negative: 8 out of 28
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- Most helpful
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Apr 11, 2021
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May 27, 2021Nice to look at but very bad to play is not a winning formula. Whoever did the art in Genesis Noir ought to be pretty peeved at whoever did the game design.
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Apr 12, 2021A great way to trigger an epileptic seizure. Not a terrible game, but I am not so impressed as other reviewers here. One point for originality, which is also questionable, cause "There is no game" did it sooner and way better...
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Jul 23, 2021
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Apr 7, 2021This is an original very creative game, great visuals and music..to me its more like an interactive art piece than a game play-through.
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Mar 27, 2021Inovador, trilha sonora com muito jazz.
Arte muito linda.
Joguei pelo gamepass. -
Apr 18, 2021The game looks good, but the gameplay is very repetitive and can be very boring at times. Still, a moderately good game.
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Mar 29, 2021Avventura grafica molto originale che concentra tutta la sua forza sull'emozionare il giocatore ma che ha un gameplay scarno. Infatti tutto ruota intorno ad un tasto.
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Jul 26, 2021Not the best gameplay ever and a little buggy but it offers a nice experience, worth a try.
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CD-ActionNov 19, 2021Even though you can briefly describe Genesis Noir as an adventure game with occasional puzzles, in fact it’s a completely unique, extraordinary experience unlike anything I’ve played. [06/2021, p.58]
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May 10, 2021Genesis Noir’s gorgeous graphics may be mostly in black and white, but its cosmic journey through Earth’s past is anything but, though at times it’s a little too convoluted to be as ingenious as it could have been.
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Apr 22, 2021Genesis Noir stands out as an unique experience in the current landscape. There’s no argument there. However, for all of its gorgeous art, daring concepts and oblique storytelling, the gameplay and interaction required to succeed in this medium ends up failing to connect and doesn’t engage with the player in ways that feel significant.