Metascore
73

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 26
  2. Negative: 1 out of 26
  1. Mar 3, 2016
    90
    Gears of War Ultimate Edition is still a frantic shooter, short, yet fun. The PC version includes additional content for multiplayer, and an amazing 4K resolution, with improved textures and new lightning, with unlocked framerate, but the game doesn´t perform well with certain PC configurations.
  2. Sep 11, 2016
    85
    Great remaster of a real action classic. The timeless gameplay mechanics still work in 2016.
  3. Sep 9, 2016
    85
    This is what remaster should look like. Mechanically it feels slightly outdated, but nonetheless Lancer and Chainsaw Bayonet keep your adrenaline pumping – even without splitscreen co-op.
  4. Mar 1, 2016
    85
    A great re-release for PC of one of the best games of the last generation.
  5. Mar 1, 2016
    85
    Gears of War Ultimate Edition improves one of the most important Xbox 360 games. Great visuals and strong multiplayer experience, now with 4K resolution and 60 FPS.
  6. Mar 1, 2016
    85
    Gears of War Ultimate edition seemingly does well enough on PC and everything that was on the Xbox One version is offered here.
  7. Mar 15, 2016
    80
    There's content, and the multiplayer still works. The graphics have been enhanced in a good way. A great chance to relive Marcus's story.
  8. Mar 1, 2016
    80
    Gears of War: Ultimate Edition for PC is a solid remake, with an intense single player campaign and an outstanding competitive multiplayer, but it's also a bit disappointing in terms of performances.
  9. Mar 1, 2016
    80
    If you’re in for competitive multiplayer, a nostalgia trip, or haven’t played before it’s more than deserving a place in your library, as it’s a well-executed remaster.
  10. Mar 1, 2016
    80
    Ultimate Edition doesn’t represent a drastic change from the Xbox 360 original.
  11. Mar 1, 2016
    80
    I never enjoyed Gears of War the first time around, and although this iteration looks and plays beautifully, it hasn't made a convert out of me. For the Gears of War fans out there, this is probably a great pick-up and should get you drooling over Gears 4.
  12. Mar 6, 2016
    79
    GoW: Ultimate Edition, as a remastered game, is one of the best we have ever seen. As a PC game, it is not the end of the world, but both the limitations of Windows Store and the obvious optimization issues are taking it away from the "must-buy" list.
  13. Apr 4, 2016
    75
    Back in 2007, I gave 75% to the original Gears of War, and this Ultimate Edition merits the same score, because if you take out the nostalgia factor and updated graphics, no virtues and shortcomings have changed a bit.
  14. Mar 25, 2016
    75
    The Xbox One release satisfied the nostalgia hungry gamers while perfectly introducing a large number of newcomers to the series in a perfect package. The Windows 10 release feels out of place in comparison, and with no real intended audience.
  15. Mar 15, 2016
    75
    They took the time to assess what worked before and how to make an already successful game relevant again, nine years later. My only real gripe is this was developed for Windows 10 and lacks Steam Support.
  16. 70
    Gears of War: Ultimate Edition is just as enjoyable on PC as it was on Xbox One, though performance and customization issues get in the way of the improved graphical fidelity.
  17. Mar 4, 2016
    70
    Gears of War: Ultimate Edition is a solid videogame that runs on a not-so-solid game platform.
  18. Mar 11, 2016
    69
    When it’s hitting the highs you expect from a PC Port, Gears of War Ultimate Edition is simply the best way to experience Delta Squad’s first mission. But its unavoidable lows keep it from being an easy recommendation.
  19. Mar 10, 2016
    69
    Gears of War is fun as ever, but the technical flaws and limitations of Ultimate Edition are disappointing.
  20. Mar 4, 2016
    68
    If you are already an Xbox One owner, it would be nigh impossible to make the argument for buying the game on PC instead of on the console. Make no mistake: this is a buggier and less convenient way to consume something that was designed exclusively with the console in mind.
  21. Mar 4, 2016
    65
    Gears of War: UE is still a great game, but the PC version is far from what it should be. It fails when it comes to optimization, and Windows Store doesn't really help either.
  22. PC PowerPlay
    May 9, 2016
    60
    A disappointing collection of technical issues mar an otherwise beautiful cover-based shooter that still kicks arse. [Issue#250, p.62]
  23. Gears of War returns with its never-ending action. It's technical problems make the game unbearable and unplayable. It's broken and disappointing.
  24. Mar 1, 2016
    60
    There’s still a plethora of content here to enjoy if you somehow are able to look past this crippling technical issue, but unfortunately it seems the transition to the open platform has failed to live up to certain expectations.
  25. Mar 3, 2016
    50
    It’s not that Gears of War Ultimate Edition for Windows 10 is a bad game; it’s just that everything good about it is what’s good about Gears of War for any other platform. It adds nothing that can tangibly enhance the experience, and with a litany of technical issues and ignorance of its own virtues, Windows 10 gaming has not put its best foot forward here.
  26. CD-Action
    May 30, 2016
    30
    Gears of War: Ultimate Edition is a great game, but only on Xbox One. The PC edition is troublesome beyond belief. I had to face failing Windows Store download, abysmal performance (so much for the Full HD, not to mention 4K...) and lots of different technical issues ranging from missing textures to game quitting unexpectedly. [05/2016, p.45]
User Score
4.7

Generally unfavorable reviews- based on 180 Ratings

User score distribution:
  1. Positive: 69 out of 180
  2. Negative: 86 out of 180
  1. Mar 1, 2016
    0
    Windows Store exclusive. Complete with all Windows Store associated BS Universal Platform issues. Avoid like the plague.
    60 fps lock.
    No SLI
    Windows Store exclusive. Complete with all Windows Store associated BS Universal Platform issues. Avoid like the plague.
    60 fps lock.
    No SLI support.
    Broken AMD support.
    No G-sync or Freesync support.
    No native fullscreen support.
    Broken V-Sync.
    Broken AO.
    No mod support.
    No split screen support.

    GG Microsoft indeed.
    Full Review »
  2. Mar 1, 2016
    0
    The graphics aren't even that great, the game is visually horrible, looks like a game from 2008, this game's performance is absolute dogpoop,The graphics aren't even that great, the game is visually horrible, looks like a game from 2008, this game's performance is absolute dogpoop, as i said before this game doesn't deserve any money at all, its horrible piece of crap, this game is a joke Full Review »
  3. Mar 7, 2016
    3
    OVERVIEW = 3
    A remake of the first major 3rd-person cover-based shooter.
    [PRESENTATION = 2 (Graphics = 3) Gears of War always looked
    OVERVIEW = 3
    A remake of the first major 3rd-person cover-based shooter.

    [PRESENTATION = 2
    (Graphics = 3) Gears of War always looked good, especially on PC with 1080p resolution. Ultimate Edition is identical; you’d have to have a side-by-side comparison to notice the differences.
    (Visual aesthetics = 2) You’re a gray-armored character in a gray environment fighting light-gray enemies. The occasional glowing yellow lava sticks out because of the surrounding gloom. Call it “enemy camouflage,” but it lacks variety. The visual clutter hasn’t improved. Epic’s better shooter, the Unreal Tournament series, managed to be bright and colorful, so what’s up here?
    (Sound Effects = 8)
    (Voice Acting = 8)
    (Physics = 8) Ragdolls, blood spurts, and body parts exploding into gibs when blasted or sawed in half.
    (Plot = 1) As with many games, plot is just an excuse to move between setpieces. But I always loathed that in every level your character would put his finger to his ear and slow-walk while the game force-fed you unskippable exposition. Cutscenes were actually less aggravating. Never make dialogue or cutscenes unskippable; if they’re good, we’ll watch them, if we’re replaying the game for the third time, let us play instead.

    [CONTROLS/MECHANICS = 7]
    Aiming and running is smooth. The cover-based combat still holds up, I mean, it would have to, right, given that it took over shooters the same Batman:Arkham scheme took over all subsequent melee combat games?
    The “active reload” minigame that offers an opportunity to boost firepower at the risk of longer reload time adds a lot.
    I like that it switches to “tank” control (left/right turn instead of strafe) while you hold down “B” for the chainsaw, because it would have been too hard to also move the right joystick with the right hand. I dislike the unreliability of the chainsaw bayonet, which led to dying when it failed to operate on command.
    I never liked the Halo-style limit of only carrying 4 guns. In Halo it arguably works because there’s some strategy involved in switching mid-battle. There’s no strategy in GoW: 3 of weapons are permanent (the Lancer since it’s better than the submachine gun, the revolver since it’s the best pistol, and the grenades). The remaining slot is reserved for the only gun with available ammo, presented lying out in the open when it’s time to switch. Why bother pretending that we have a choice? The Hammer-of-Dawn superweapon takes up the pistol slot, but you only use it 4 times, and each time it’s used once, then replaced. Why not let us switch between all 8 weapons so we’d have options?
    Other than the submachine gun, weapons all work well: sniper, shotgun, explosive crossbow.

    DESIGN = 2
    (Level Design = 7) I dislike that several levels have you split into left paths or right paths, because you shouldn’t be forced to have to replay a game to see everything.
    (Difficulty Curve = 3) The purpose of recharging health is to allow players to self-calibrate difficulty. Better players charge ahead, worse players take more rest breaks behind cover. But to keep up the difficulty, GoW starts throwing enemies that one-shot-kill in the final third, and it’s frustrating to spend 10-20 minutes clearing an area only to be killed in 1 second. The aggravation discouraged me from experimenting with tactics.
    (Modes = Singleplayer, Multiplayer) As with the original pc release, the pc version of GoW:UE lacks the splitscreen cooperative game mode its console has. I have fond memories of beating the Xbox360 version twice with my friend.
    I really really really hate when developers do this to ports. Splitscreen has already been coded, PCs have more power than consoles, so why kneecap the port by actively removing something? I don’t buy the explanation that pc is harder to standardize, because the game engine is already working on pc. And I don’t buy that it discourages piracy, because making a product intentionally less appealing discourages legitimate buyers more.
    And I certainly don’t buy that pc gamers don’t play locally, because I do, all the time. 4 wireless Logitech controllers, an HDMI cable, and my school’s bigscreen tv in the student center and, bam, we’re playing splitscreen Unreal Tournament 3. And frankly, it’s easier to set up on my laptop that it’s been on any console since the Nintendo 64.
    (Length = 8 hours, 10% padding)

    CONCLUSION
    This is a rerelease that offers nothing but an un-noticeable graphic upgrade, at a cost of more than 4 times the price and adoption of the Windows 10 store monopoly. It might have been worth it had they added back local co-op. While I hold personal animosity towards the GoW franchise for diverting Epic Games away from developing Unreal Tournament games, the original Gears of War 1 still holds up and would have been a 9/10 at the time of release. But as a full-priced game 9 years later, Ultimate Edition must be judged against modern shooters. So I recommend buying the 2006 PC games-for-windows-live release instead.
    Full Review »