User Score
8.0

Generally favorable reviews- based on 201 Ratings

User score distribution:
  1. Negative: 21 out of 201

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  1. Aug 26, 2023
    9
    Review só pra lembrar a nota que eu dei pro jogo:
    Jogo mt bom, agora só escrever pra passar dos 75 caracteres.
  2. Aug 11, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  3. May 7, 2023
    10
    A perfect blend between great artstyle, gameplay and difficulty. The story is told in a very cryptic/minimalistic way and the characters are unique from each other. All the fights can be challenging depending on the type of player you are, which is a nice way to balance the game. Great game, go play it.
  4. Sep 4, 2022
    8
    8/10.......................................................................
  5. May 14, 2022
    8
    The Burst is objectively an 11 out of 10, but personally I'd give it a 12 out of 10.
  6. Feb 21, 2022
    7
    Boss rush game with good mechanics of parry. It is a short game but very enjoyable, the story is barely there but has some decent twist at the very end. Recommended if you like challanges.
  7. Nov 23, 2021
    9
    Furi doesn't have a lot of moving parts to it. You are given a limited set of moves to play with. A dodge, a parry, a slash and a gun. The game isn't going to ask you to learn new moves or combos, it only asks you to become a master of these tools. Make no mistake you will learn how to master the defensive and offensive move set to beat the game, or you will simply just not beat the gameFuri doesn't have a lot of moving parts to it. You are given a limited set of moves to play with. A dodge, a parry, a slash and a gun. The game isn't going to ask you to learn new moves or combos, it only asks you to become a master of these tools. Make no mistake you will learn how to master the defensive and offensive move set to beat the game, or you will simply just not beat the game and I love this kind of design philosophy.

    The game is a boss rush game where there are no cannon fodder to mindlessly slash your way through. It is just a handful of bosses that will test your reaction time and mastery of the game's mechanics. This means that it is a rather short game, but it also means that the game does not outstay its welcome. You won't find yourself doing the same thing over and over again. Once you've learned how to master the game, you've beaten it and the credits start rolling. There is no fluff and the game respects your time in that regard. Though I will say that the game could have let you skip the long walks between each boss. Watching it play out the first time is fine, as it is establishing who you are fighting next and builds anticipation. But on a second and third playthrough, you just want to get to the action and there is no way of skipping it.

    Presentation wise, the game is stylish with a soundtrack that works to elevate excitement levels during the fight. While i am not super fond of the genre of music they went for, I enjoyed it for what it is and i suspect that fans of the genre will love it.
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  8. Sep 11, 2021
    9
    Boss-based game. You need to defeat 10 and more bosses through different stages. The game is all about bosses and phases. There is no grinding or leveling. Every boss has different phases and some of them really hard. Difficulty of the bosses is not related to anything it is just random. For example, the first boss and the last boss were easy for me but the 3rd boss was really hard.Boss-based game. You need to defeat 10 and more bosses through different stages. The game is all about bosses and phases. There is no grinding or leveling. Every boss has different phases and some of them really hard. Difficulty of the bosses is not related to anything it is just random. For example, the first boss and the last boss were easy for me but the 3rd boss was really hard. Definitely worth my time. Expand
  9. May 3, 2021
    9
    Some of the funnest combat out there imo, which is good cause this entire game is just a string of boss fights with some really interesting dialogue and visuals between them. Soundtrack bangs as well.
  10. Mar 30, 2021
    9
    I love the combat, I love the characters, I love the phenomenal ending, I love the art style, I love the voice acting and ect. It IS pretty difficult and the learning curve is a bit wonky but at the end of the day it's still a masterpiece of a game.
  11. Mar 16, 2021
    10
    buy the game...............................................................
  12. Feb 5, 2021
    9
    This review contains spoilers, click expand to view. FURI - 9.2 / 10 - {highly recommend}
    The game is [Challenging, Fluid, Beautiful, Reflective, Engaging, Curious]

    => Pros:
    + Extraordinary battles with unique bosses;
    + Very good story although not extremely complex;
    + Very challenging;
    + Perfect combat mechanics (being easy to learn, and difficult to master);
    + Perfect soundtrack;
    + The protagonist is memorable;
    + The ending is incredible, with the possibility of multiple endings (3);
    + Great DLC;
    + The way the game arranged the order of the bosses to contrast with the story is incredible;
    + The plot in general makes you reflect on the protagonist himself, and on his choices;
    + The scenarios are beautiful (both the battle and the paths);

    => Cons:
    - In several cut scenes the quality of the characters leaves something to be desired;
    - Some mechanics like loaded shot and charged attack are not well used, which makes them useless in most battles;
    - In the course of the story, there is a feeling of lack of the protagonist's speech, which makes himself a little superficial compared to the other characters;

    => VERDICT:
    The Verdict is that FURI is a masterpiece, which shows that a game focused only on boss fights can be good, but in his case, it is much more than that. The gameplay is very good, and each moment in the story is unique, that is, even after to reset the game, you will remember each one you went through and their particularities. Each boss has its stages, and some of them will take their dominance of mechanics to the extreme, that is, you will suffer to defeat them initially, but the story is so well developed, that the ending is rewarding, and still gives more than one possibility to the player, because the plot in addition to interesting, it's reflective. FURI breaks the taboo that bosses need to follow a pattern of progression of difficulty, surprising in this regard. Problems end up unnoticed by the player, the fights are so good, and in addition, the game rescues Bullet Hell in a different way, which gives it personality. After all, the game has a soundtrack spectacular to make you want to listen outside. It is very worthwhile to invest in this game, and help this prisoner to find freedom.

    "The jailer is the key. Kill him and you will be free."
    Expand
  13. Sep 23, 2020
    10
    Phenomenal experience! no useless **** - clear cut of the gameplay and a nice mystery story going on on background between boss fights. However, I consider it 10/10 only if you quit game right with its final credits and don't play afterwards. I really think the game is at its best story-wise without after credit gameplay and DLC. Just pretend the game ends with final credits rolling, andPhenomenal experience! no useless **** - clear cut of the gameplay and a nice mystery story going on on background between boss fights. However, I consider it 10/10 only if you quit game right with its final credits and don't play afterwards. I really think the game is at its best story-wise without after credit gameplay and DLC. Just pretend the game ends with final credits rolling, and it's a masterpiece. Only if you haven't had enough of challenge - then by all means go finish it completely to open higher difficulty and more story-less dlc boss fights, but you'll kill all the beauty of the mystery story. Maybe that's why credits are rolling there, cause devs thought to finish it at this point, but couldn't decide for sure. Expand
  14. Aug 5, 2020
    8
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  15. Feb 12, 2020
    9
    I really didnt expect to like it this much. But it has really amazing bossfights and the story is very good as well. Soundtrack is **** amazing. Challenging as all games should be.
  16. Jan 16, 2020
    8
    Good game, nice visuals, music and definitively a challenge. The only thing I could criticize is those spaces between each boss fight were it gets kind of boring due to the lack of options of your character. You are only allowed to move. And for me, that's a huge downside, but the only one. Overall 8/10
  17. Oct 26, 2019
    10
    This game is hard, yes. It will not hold your hand and it won’t help you through it. But with a tantalizingly interesting story between fights and the unique strategy to each of the boss fights, Furi is an astoundingly great game. It is well worth the $20 price tag.
  18. Oct 19, 2019
    4
    Some weird delays and unresponsiveness. Annoying to play. I like the idea but don't like the implementation.

    I agree with the reviewer who said the devs failed to make you want to play/failed to make it enjoyable.

    Too bad. Fairly visually appealing.

    If you're looking for a hard and fast game to challenge you, then you might enjoy this.
  19. Jan 1, 2019
    6
    Great controls, graphics, music! interesting story. Great game right? No, because you only play combat parts, and the bosses are scripted. You can't do what you wanna, just what the game wants. Boring. Die, learn, repeat.
  20. Dec 3, 2018
    9
    This indie game makes a ton of things right and only a not noticeable amount of things wrong. Music and visuals are a clear strong point of the game, the gameplay is well thought out and the mechanics you need to master are rewarding. It will be hard then you start playing, but after a while, you get used to it. I totally recommend using a controller for playing since mouse and keyboardThis indie game makes a ton of things right and only a not noticeable amount of things wrong. Music and visuals are a clear strong point of the game, the gameplay is well thought out and the mechanics you need to master are rewarding. It will be hard then you start playing, but after a while, you get used to it. I totally recommend using a controller for playing since mouse and keyboard aren't controls designed for such type of game. Overall, the game should be played if you like what you see in trailers. I don't want to talk about the story here since it is very surprising and nicely written. Expand
  21. Sep 20, 2018
    8
    Bullet hell, Donnie Darko, Onimusha, Mega Man mix up. It's all boss fights with a bit of dialog from your rabbit buddy in between. The story is meh but makes up for it in gameplay. Its HARD, one of the hardest games I've played. Right up there with Cuphead in difficulty. Were talking one hit kills if your off by just a bit. But it's more about learning and anticipation which you will getBullet hell, Donnie Darko, Onimusha, Mega Man mix up. It's all boss fights with a bit of dialog from your rabbit buddy in between. The story is meh but makes up for it in gameplay. Its HARD, one of the hardest games I've played. Right up there with Cuphead in difficulty. Were talking one hit kills if your off by just a bit. But it's more about learning and anticipation which you will get plenty of opportunity to do since you will die a ton. It's frustrating but rewarding when you beat that boss that's killed you 50 times. When things get tough you take a day off and come back into it with more focus. The game is cel shaded and it really makes things look good. Despite the minimum system requirements I played this on beautiful setting at 1920x1200 on a core 2 duo e8500 and a gtx 760. Xbox controller is a must. You can also hit the a button to auto walk in between bosses, wish I had known that earlier! Voice acting and music was a good fit for the battles and atmosphere. Expand
  22. Sep 9, 2018
    0
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to be an action hack and slash game in the style of capcom, but the designers don't actually understand what makes the Capcom hash and slashes actually good. They added the part where you need skill to play, but forgot to include the part where you
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to be an action hack and slash game in the style of capcom, but the designers don't actually understand what makes the Capcom hash and slashes actually good. They added the part where you need skill to play, but forgot to include the part where you actually WANT to play.

    The controls are floaty as **** and don't feel good. Enemy animations are really stupidly unclear. For example, look at DMC3 Cerebus. Cerebus paws draw back for horizontal swipe, raise vertically before vertical smash. Cerebus dog head shakes and sits back before launching forward, and roars before ice comes down. This makes visual sense. For a player that hasn't seem something before, the animations here have so few keyframes that the only way to know what to do is if you've seen that attack before. In which case the animation and art is LITERALLY not doing its job.

    Another key problem with this game is the fundamental misunderstanding of design here with regards to flow. A lot of the time there's choice for how to deal with every attack. Eg. in DMC3 there's a safe approach, a less safe action, and super just-frame action using some bit of some move that lets you do more damage, for EVERY single move. Here what the designers did is like a scissors paper rock approach. Boss does thing, the ONLY thing you can do is this. Boss does this, here's my exact counter. Boss does this, the ONLY thing I can do is this. There's very very little choice. This is like an open world game where the open world is just one linear tunnel, like a narrative choice game with only 1 choice, like an RPG game with only 1 linear skill tree. The whole POINT of these games is so you have a whole kit of choices to deal with each attack.

    If the designer is reading this review, run this algorithm over your entire game:
    For i = every boss in this game:
    For j = every attack the boss can possibly do:
    For k = every button on the gamepad
    If you can't use button K to effectively deal with action j of boss i:
    Add a possibility for button K to effectively deal with action j of boss i to the game

    You will find that for every J there's pretty much just one corresponding K that's actually effective. This is your problem. This is why Dark Souls is making hundreds of millions and you are still indie. Please fix this and I hope you make hundreds of millions.
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  23. Jul 8, 2018
    10
    "To balance the scale I'll give this a 0. But overall it is a 6."- **** Idiot. In my opinion, Furi is a great game. So, to balance out the scale I'll give it a 10, even though it is an 8 or 9.
  24. Mar 10, 2018
    6
    A great game allows players to creatively solve problems. Resident Evil: Director's Cut and Dark Souls: Prepare to Die Edition are examples of great game design.

    In Resident Evil: Director's Cut, players decide the order in which they solve puzzles. This helps determine the routes they take through the mansion, what zombies can be avoided, and how resources should be managed. It's a
    A great game allows players to creatively solve problems. Resident Evil: Director's Cut and Dark Souls: Prepare to Die Edition are examples of great game design.

    In Resident Evil: Director's Cut, players decide the order in which they solve puzzles. This helps determine the routes they take through the mansion, what zombies can be avoided, and how resources should be managed. It's a game that doesn't try to teach players anything -- instead, it asks players to rely on their instincts and let out the inner survivalist that's in everyone.

    The original Dark Souls has combat that is paced slower than other action games, and players are allowed to turtle up and study an enemy before going on the offensive. If the player is losing a battle, they can retreat to heal and regain control.

    Both of these games have one thing in common: They reward players for trusting their instincts -- for doing what they do naturally as human beings. Players are encouraged to take a personalized approach to problem solving, and these games are liberating as a result, while still providing a challenge.

    A good game teaches players to problem solve. Resident Evil Zero is one example of this. Solving puzzles with Billy and Rebecca can be fun, but the game is linear compared to Director's Cut, and therefore players have less freedom over how they progress through the game.

    A mediocre game teaches players to follow directions. In these games, players are taught what to do and when to do it, and they must learn to ignore their instincts in order to win. Furi falls into this category.

    Typically, games like this devolve into trial and error, with deceptive telegraphs designed to throw off the player's sense of rhythm -- or, as another reviewer put it, confuse the player's reflexes, which is an excellent point that deserves repeating.

    That said, there's still merit to this type of game design. Learning to ignore our instincts and being confronted with our weaknesses as warriors can open our minds. But no matter how we rationalize it, these games don't allow for much self-expression, and the lack of freedom leaves me feeling unsatisfied and listless.

    Furi might be worth it on sale, but I have trouble recommending it because of the amount of trial and error involved. I look for games that can teach me something useful, and Furi taught me very little beyond dodging preemptively and delaying my parries.
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  25. Mar 7, 2018
    8
    Completion: Finished game on Furi.

    Pros: - Great combat system that, while relatively simple in terms of different possible actions, manages to test your skill with its mechanics to the max. - Exemplifies the "hard but fair" mindset with its challenging, yet ultimately conquerable bosses - even on your first run through - Incredible heart-pounding soundtrack that fits the frantic
    Completion: Finished game on Furi.

    Pros:
    - Great combat system that, while relatively simple in terms of different possible actions, manages to test your skill with its mechanics to the max.
    - Exemplifies the "hard but fair" mindset with its challenging, yet ultimately conquerable bosses - even on your first run through
    - Incredible heart-pounding soundtrack that fits the frantic pace of combat to a T.
    - Stylish visuals that will still look great years later.
    - Adrenaline-pumping fights that absorbed me 100% of the time.
    - Bosses are all varied in both visual and mechanical design

    Cons:
    - Story is mediocre at best. Obviously this is not the point, but it actually got in the way at points.
    - The walking parts were extremely boring. When you have to add an auto-walk feature to an action game, there's definitely a problem.
    - It occasionally takes far too long between phases of a boss. It always takes too long to restart a fight while losing. I simply don't understand why games still choose to punish the player by making them wait. Not fun and a waste of time.
    - Poor tutorial. Not a huge deal, but going into an unprompted menu to find that you can charge shots is a bit of a poor idea, especially since one's play can benefit so much from the additional moveset.
    - Much too short. While this wasn't a big deal for me since I got it for free in a Humble Bundle, the initial price of $30 is way too steep for a game that doesn't even reach 5 hours on the first play through.
    - Many more cutscenes/walking sections should be skippable, especially for repeated playthroughs.

    Final Word:
    Although Furi has a slew of minor issues that can make getting to the fun parts too much of a chore, the incredible combat, soundtrack, and visual flair of the game shine through brightly. With a bit more streamlining and a tighter script, Furi could've been even better.

    True Score:
    8.3
    Expand
  26. Dec 11, 2017
    9
    Furi is boss-rush mixed with some amount of bullet-hell action.
    Combat gameplay is almost perfect, although i enjoyed swordplay much more than shooting and dodging projectiles. Controls during exploration/story parts are clunky, but auto-walk really helps with that. Difficulty is high, but very fair. No randomness involved, all fails are caused by your own mistakes.
    Game is short (if you
    Furi is boss-rush mixed with some amount of bullet-hell action.
    Combat gameplay is almost perfect, although i enjoyed swordplay much more than shooting and dodging projectiles. Controls during exploration/story parts are clunky, but auto-walk really helps with that. Difficulty is high, but very fair. No randomness involved, all fails are caused by your own mistakes.
    Game is short (if you are not getting stuck at the same boss for hours), but replay value can be huge, since there is a big difference between difficulty levels (not only damage numbers but additional fight phases) and some bosses are so amazing that you might wanna beat them over and over.
    Overall Furi is fun and satisfying experience.
    Expand
  27. Nov 30, 2017
    9
    In terms of gameplay, it's absolutely fluid. The fights feel amazing to go through, and there really isn't much of a downside to the way the game controls either (Played with a PS4 controller). There is some sort of story to the game, although a lot of it is kind of up to you to decide what's going on, and I don't mean that it's hidden away in stuff, just kind of vague. The soundtrack isIn terms of gameplay, it's absolutely fluid. The fights feel amazing to go through, and there really isn't much of a downside to the way the game controls either (Played with a PS4 controller). There is some sort of story to the game, although a lot of it is kind of up to you to decide what's going on, and I don't mean that it's hidden away in stuff, just kind of vague. The soundtrack is absolutely stunning but there are some genuinely talented artists in there. The only reason I knocked off a point was because some bosses felt a little bit out of order in terms of difficulty honestly. The bosses moves were a bit repetitive too, but nothing too bad. Was still an absolute blast to go through and play. All in all, it's a game absolutely worth playing, and despite everyone saying there's a "difficulty curve" - there is but it's nowhere near as bad as you think. Just a bit more fast-paced than your usual game. Definitely deserves the score it has. Expand
  28. Sep 13, 2017
    9
    Bullet Hell Boss Rush with tight controls, fast-paced gameplay, a lovely level of difficulty, and a great aesthetic with a heart-pounding soundtrack to go with it. A surprising level of story to it behind it all, too.
  29. Aug 29, 2017
    10
    Google the word hidden gem, Furi should come up but instead you get some other **** that's just how hidden a gem Furi is. Almost a perfect game, the people who don't like it are just **** at video games.
  30. Aug 28, 2017
    10
    Just perfect, absolutely perfect. The people giving the game bad reviews for it being "too hard" are a bunch of millennial **** Furi's a real game unlike the AAA **** that comes out now.

    PS the PC games the best since there are no FPS issues and it can run at 4k but the other versions are still good.
Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Pelit (Finland)
    Oct 12, 2016
    85
    Stylish boss rush that resembles bullet hell games at times. Despite providing a tough challenge, Furi is never cheap or unfair. Tight and very responsive controls are worth a special mention. [Sept 2016]
  2. Game World Navigator Magazine
    Sep 21, 2016
    65
    Although each fight has multiple stages, they’re pretty much the same for each enemy: ranged combat, melee clash, bullet hell – and even their order mostly remains the same. For a game that revolves exclusively around boss fights, that’s quite a shortcoming. [Issue#212, p.55]
  3. PC PowerPlay
    Aug 18, 2016
    60
    The difficulty makes Furi pretty inaccessible, but if you like to be punished, this is the game for you. [Issue#253, p.64]