User Score
8.0

Generally favorable reviews- based on 201 Ratings

User score distribution:
  1. Negative: 21 out of 201

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  1. Sep 9, 2018
    0
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to be an action hack and slash game in the style of capcom, but the designers don't actually understand what makes the Capcom hash and slashes actually good. They added the part where you need skill to play, but forgot to include the part where you
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to be an action hack and slash game in the style of capcom, but the designers don't actually understand what makes the Capcom hash and slashes actually good. They added the part where you need skill to play, but forgot to include the part where you actually WANT to play.

    The controls are floaty as **** and don't feel good. Enemy animations are really stupidly unclear. For example, look at DMC3 Cerebus. Cerebus paws draw back for horizontal swipe, raise vertically before vertical smash. Cerebus dog head shakes and sits back before launching forward, and roars before ice comes down. This makes visual sense. For a player that hasn't seem something before, the animations here have so few keyframes that the only way to know what to do is if you've seen that attack before. In which case the animation and art is LITERALLY not doing its job.

    Another key problem with this game is the fundamental misunderstanding of design here with regards to flow. A lot of the time there's choice for how to deal with every attack. Eg. in DMC3 there's a safe approach, a less safe action, and super just-frame action using some bit of some move that lets you do more damage, for EVERY single move. Here what the designers did is like a scissors paper rock approach. Boss does thing, the ONLY thing you can do is this. Boss does this, here's my exact counter. Boss does this, the ONLY thing I can do is this. There's very very little choice. This is like an open world game where the open world is just one linear tunnel, like a narrative choice game with only 1 choice, like an RPG game with only 1 linear skill tree. The whole POINT of these games is so you have a whole kit of choices to deal with each attack.

    If the designer is reading this review, run this algorithm over your entire game:
    For i = every boss in this game:
    For j = every attack the boss can possibly do:
    For k = every button on the gamepad
    If you can't use button K to effectively deal with action j of boss i:
    Add a possibility for button K to effectively deal with action j of boss i to the game

    You will find that for every J there's pretty much just one corresponding K that's actually effective. This is your problem. This is why Dark Souls is making hundreds of millions and you are still indie. Please fix this and I hope you make hundreds of millions.
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  2. Jul 5, 2016
    0
    THIS GAME IS GARBAGE. If you want a very good game thats similar, get God of War, Transistor, Bastion, or even Dark Souls. But not this crap. Not even for free.
  3. Jul 5, 2016
    0
    Furi is a terrible hack and slash/ bullet hell shooter hybrid. The story is completely missing beyond a few cutscenes and an imaginary Rabbit Man talking to you, stolen straight out of the movie Donnie Darko. The graphics are pretty bad but could have been forgiven if the gameplay was decent.

    Theres nothing to do in this game beyond this arbitrary boss rush mode of a "story". Theres no
    Furi is a terrible hack and slash/ bullet hell shooter hybrid. The story is completely missing beyond a few cutscenes and an imaginary Rabbit Man talking to you, stolen straight out of the movie Donnie Darko. The graphics are pretty bad but could have been forgiven if the gameplay was decent.

    Theres nothing to do in this game beyond this arbitrary boss rush mode of a "story". Theres no enemies to fight. Theres no loot or skills to unlock or gear. You dont even need to manually walk from boss to boss, simply press the button to auto walk. This too could have been forgiven, if the boss fights were decent.

    Unlike Dark Souls bosses which are challenging naturally but can be beaten with skill, experience, gear, and smart builds, Furi bosses are artificially difficult with garbage tropes like auto invincibility, auto super armor, auto dodge, auto parry, auto homing shots, auto stunlocking, auto healing, and auto revival on death 6 times - each time getting stronger and more cheating. I did not make it to the final bosses but based on what Ive seen so far, I assume they unlock more cheats such as auto one hit kill and auto teleport.

    Overall this game was so EXCEPTIONALLY TERRIBLE I actually want a refund.
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  4. Oct 19, 2019
    4
    Some weird delays and unresponsiveness. Annoying to play. I like the idea but don't like the implementation.

    I agree with the reviewer who said the devs failed to make you want to play/failed to make it enjoyable.

    Too bad. Fairly visually appealing.

    If you're looking for a hard and fast game to challenge you, then you might enjoy this.
Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Pelit (Finland)
    Oct 12, 2016
    85
    Stylish boss rush that resembles bullet hell games at times. Despite providing a tough challenge, Furi is never cheap or unfair. Tight and very responsive controls are worth a special mention. [Sept 2016]
  2. Game World Navigator Magazine
    Sep 21, 2016
    65
    Although each fight has multiple stages, they’re pretty much the same for each enemy: ranged combat, melee clash, bullet hell – and even their order mostly remains the same. For a game that revolves exclusively around boss fights, that’s quite a shortcoming. [Issue#212, p.55]
  3. PC PowerPlay
    Aug 18, 2016
    60
    The difficulty makes Furi pretty inaccessible, but if you like to be punished, this is the game for you. [Issue#253, p.64]