User Score
8.0

Generally favorable reviews- based on 201 Ratings

User score distribution:
  1. Negative: 21 out of 201

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  1. Mar 10, 2018
    6
    A great game allows players to creatively solve problems. Resident Evil: Director's Cut and Dark Souls: Prepare to Die Edition are examples of great game design.

    In Resident Evil: Director's Cut, players decide the order in which they solve puzzles. This helps determine the routes they take through the mansion, what zombies can be avoided, and how resources should be managed. It's a
    A great game allows players to creatively solve problems. Resident Evil: Director's Cut and Dark Souls: Prepare to Die Edition are examples of great game design.

    In Resident Evil: Director's Cut, players decide the order in which they solve puzzles. This helps determine the routes they take through the mansion, what zombies can be avoided, and how resources should be managed. It's a game that doesn't try to teach players anything -- instead, it asks players to rely on their instincts and let out the inner survivalist that's in everyone.

    The original Dark Souls has combat that is paced slower than other action games, and players are allowed to turtle up and study an enemy before going on the offensive. If the player is losing a battle, they can retreat to heal and regain control.

    Both of these games have one thing in common: They reward players for trusting their instincts -- for doing what they do naturally as human beings. Players are encouraged to take a personalized approach to problem solving, and these games are liberating as a result, while still providing a challenge.

    A good game teaches players to problem solve. Resident Evil Zero is one example of this. Solving puzzles with Billy and Rebecca can be fun, but the game is linear compared to Director's Cut, and therefore players have less freedom over how they progress through the game.

    A mediocre game teaches players to follow directions. In these games, players are taught what to do and when to do it, and they must learn to ignore their instincts in order to win. Furi falls into this category.

    Typically, games like this devolve into trial and error, with deceptive telegraphs designed to throw off the player's sense of rhythm -- or, as another reviewer put it, confuse the player's reflexes, which is an excellent point that deserves repeating.

    That said, there's still merit to this type of game design. Learning to ignore our instincts and being confronted with our weaknesses as warriors can open our minds. But no matter how we rationalize it, these games don't allow for much self-expression, and the lack of freedom leaves me feeling unsatisfied and listless.

    Furi might be worth it on sale, but I have trouble recommending it because of the amount of trial and error involved. I look for games that can teach me something useful, and Furi taught me very little beyond dodging preemptively and delaying my parries.
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  2. Jan 1, 2019
    6
    Great controls, graphics, music! interesting story. Great game right? No, because you only play combat parts, and the bosses are scripted. You can't do what you wanna, just what the game wants. Boring. Die, learn, repeat.
  3. Feb 21, 2022
    7
    Boss rush game with good mechanics of parry. It is a short game but very enjoyable, the story is barely there but has some decent twist at the very end. Recommended if you like challanges.
Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Pelit (Finland)
    Oct 12, 2016
    85
    Stylish boss rush that resembles bullet hell games at times. Despite providing a tough challenge, Furi is never cheap or unfair. Tight and very responsive controls are worth a special mention. [Sept 2016]
  2. Game World Navigator Magazine
    Sep 21, 2016
    65
    Although each fight has multiple stages, they’re pretty much the same for each enemy: ranged combat, melee clash, bullet hell – and even their order mostly remains the same. For a game that revolves exclusively around boss fights, that’s quite a shortcoming. [Issue#212, p.55]
  3. PC PowerPlay
    Aug 18, 2016
    60
    The difficulty makes Furi pretty inaccessible, but if you like to be punished, this is the game for you. [Issue#253, p.64]