User Score
8.3

Generally favorable reviews- based on 1531 Ratings

User score distribution:

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  1. Dec 24, 2012
    9
    FTL is one of the most challenging and satisfying games I've had the pleasure of playing. In the game you are given a choice of starting ship (only one to start, and more unlockable). You command this ship and the crew within on a mission to the Federation's home base to deliver a message of the impending Rebel assault. Along the way you encounter enemy ships and distressed colonies alikeFTL is one of the most challenging and satisfying games I've had the pleasure of playing. In the game you are given a choice of starting ship (only one to start, and more unlockable). You command this ship and the crew within on a mission to the Federation's home base to deliver a message of the impending Rebel assault. Along the way you encounter enemy ships and distressed colonies alike having to choose how to resolve each conflict. You are given one life, when you die it's game over. But the game is all the better for it.

    There is no doubt a percentage of luck in the game that determines the random encounters and their rewards. These will decide what weapons you are able to acquire after battles and from shops along the way. However, it is not solely dependent on luck as others may lead you to believe. There are certain weapon configurations that will make the game easier and more difficult alike, but beyond that the game simply has a large learning curve that many will not master quickly. There is a tactical solution to just about every possible situation, and though luck does prove a factor it is not the sole reason why you would be defeated. Beyond simply weapons and items to buy, you are given full control over the power and upgrade configuration of your shields, weapon system, drone system, engines, O2, Med Bay, Doors (more important than you think), sensors, etc. These play a huge part in whether you will survive or not with your current loadout. FTL isn't merely a dice roll, the game is simply unforgiving. Making a wrong choice early on about what to buy or choosing to finish a fight rather than run will impact the late game. Matching your upgrades to your weapons will determine whether you survive or perish.

    The game is not perfect, and could stand to have a few more encounters however each time you die it's a learning experience about what you may have done wrong. Each new game is a different experience, and in the 25 hours played I have never had two journeys end the same way. Nor have I ever died for a reason that was not my fault.

    Currently this game is the closest you will come to piloting your own starship through the galaxy on a mission to save the Federation from destruction. It is a brilliant game, challenging game, and one that will affect your gaming life forever.
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  2. Dec 23, 2012
    10
    A very simple game with very simple graphics, yet very addictive! The strategy is extremely well balanced and the progress in succeeding in the game is constant. So, the pleasure is always renewed, the replay value is big and the potentials are vast. This is a magic game that is at the opposite of any gaming hypes but is tremendously well done. Bravo! Bravo! Bravo! One of the best gamesA very simple game with very simple graphics, yet very addictive! The strategy is extremely well balanced and the progress in succeeding in the game is constant. So, the pleasure is always renewed, the replay value is big and the potentials are vast. This is a magic game that is at the opposite of any gaming hypes but is tremendously well done. Bravo! Bravo! Bravo! One of the best games I've ever played in my 30 year gaming experience. Expand
  3. Dec 22, 2012
    8
    In a year full of original, old-school games, this is the most original, old-school game I
  4. Dec 21, 2012
    8
    Another indie title well worth your money if you want to burn some time and have nothing else to do. Challenging at times, and an all-around enjoyable game.
  5. Dec 20, 2012
    9
    One of my favorite indies so far. This game is such a blast and was well programmed and thought out. No bugs, a fluid experience and a fun challenge every time. You either love or hate rogue likes so know that before purchasing. Only way to improve would be to add more content but for the sale price on steam it is an incredible value. Ive put in 38 hours so far and still have yet toOne of my favorite indies so far. This game is such a blast and was well programmed and thought out. No bugs, a fluid experience and a fun challenge every time. You either love or hate rogue likes so know that before purchasing. Only way to improve would be to add more content but for the sale price on steam it is an incredible value. Ive put in 38 hours so far and still have yet to fully beat the game on normal. Trying to collect all the cruisers is a blast as well. Well done. Expand
  6. Dec 18, 2012
    9
    When I heard that the Kickstarter for this game had finished and that I had to wait 5 months for it to be on Steam, I was annoyed to say the least. But when it hit Steam, it was well worth the wait. FTL is a great addition to the strategy category as a whole as it's fast game play, fights and trading allow for full games to be played within an hour (it being a rouge-like). After the firstWhen I heard that the Kickstarter for this game had finished and that I had to wait 5 months for it to be on Steam, I was annoyed to say the least. But when it hit Steam, it was well worth the wait. FTL is a great addition to the strategy category as a whole as it's fast game play, fights and trading allow for full games to be played within an hour (it being a rouge-like). After the first play through, it may feel slightly boring the next time round. But pushing through and trying different weapons, ships etc, makes the game fun and good to play for brief periods of time. This game is not for long strategic play (although I would advise pausing a lot) but for quick tactical decisions. It is also very easy for anyone to pick up. While it is very combat heavy, it handles other non-combat options such as trading very well. The excellent soundtrack also adds depth and excitement tho the overall experience.

    For its £6.99 price tag on Steam it is well worth your money for the general combat, soundtrack and variation. Although the game is very random, the amount of player control allows for an exciting and addictive experience.
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  7. Dec 16, 2012
    9
    FTL is a very strategic spaceship simulator, where you must survive a harrowing trek across the galaxy with an army chasing you down. You have to decide how to configure your ship with what's available, and make tough mid-battle decisions that could mean life or death. And in this game, death is permanent.

    This is one of those indie games that gets everything right. The gameplay is lots
    FTL is a very strategic spaceship simulator, where you must survive a harrowing trek across the galaxy with an army chasing you down. You have to decide how to configure your ship with what's available, and make tough mid-battle decisions that could mean life or death. And in this game, death is permanent.

    This is one of those indie games that gets everything right. The gameplay is lots of fun. It's not hard to learn the basics, but winning is incredibly hard, even on Easy. Luck plays a big part, but skill can offset bad luck. There are lots of ship configurations, and with each, a new way to play. The music is very good, and fitting. The pixel art is beautiful. Controls are fairly easy to use.

    I found myself playing this game over and over until finally getting my first win on easy on the 20th try. This game is definitely worth getting, and for strategy fans, it's a must-buy. The soundtrack is also worth the money.
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  8. Dec 15, 2012
    10
    I usually need to have beautiful graphics to have an interest in a game. I passed by FTL many times as I heard about it. After hearing Giantbomb's podcast and them saying that without a doubt, FTL would be in their top 5 for game of the year, I decided to give it 15 minutes of my time. 5 hours later I am loving this game. This is one of those games that I do not understand why they don'tI usually need to have beautiful graphics to have an interest in a game. I passed by FTL many times as I heard about it. After hearing Giantbomb's podcast and them saying that without a doubt, FTL would be in their top 5 for game of the year, I decided to give it 15 minutes of my time. 5 hours later I am loving this game. This is one of those games that I do not understand why they don't have a demo. Making that leap of faith to spend money surely has kept more than a few sales from happening. I highly recommend trying this one out. Expand
  9. Dec 13, 2012
    8
    Oregon Trail in space. Movement takes place over a turn based star system map while combat is real-time with cooldowns for weapons and power management to juggle. My biggest complaint is how ridiculously hard "Normal" difficulty is. Many times you will be doing better than expected and then one errant missile knocks out a key system and your ship loses half health (or worse) in one battle.Oregon Trail in space. Movement takes place over a turn based star system map while combat is real-time with cooldowns for weapons and power management to juggle. My biggest complaint is how ridiculously hard "Normal" difficulty is. Many times you will be doing better than expected and then one errant missile knocks out a key system and your ship loses half health (or worse) in one battle. Navigation is also frustrating with the rebel fleet pursuing you, narrowing down your exploring to a zig-zag through each sector. If you manage to the last boss you should be able to beat it no problem. Overall this is a good-looking space sim with solid tactical gameplay and if you can overlook the random luck-based difficulty then it's worth picking up. Expand
  10. Dec 12, 2012
    10
    This is a difficult game. When I started, it took me five tries to get to the end on easy. Two hundred hours later, on normal I can finish nearly every time. The fighting looks simple, but if you stick with it you'll find amazing tactical depth.
  11. Dec 11, 2012
    10
    This game is so rouge like, I can't get enough of it. I would love to see a sequel. To address the critics, whom are mainly users and not professional reviewers, if you can't take the heat get out of the kitchen.
  12. Dec 10, 2012
    0
    I know it is a roguelike, but even on those terms it is completely and impossibly stupid. This is not Dark Souls or Ninja Gaiden, where the difficulty comes from the intense challenge to learn how to play the game right. Here the difficulty comes from the programmers laughing at you while they slap unfair situations in your face. Almost every situation is decided by pure luck, especiallyI know it is a roguelike, but even on those terms it is completely and impossibly stupid. This is not Dark Souls or Ninja Gaiden, where the difficulty comes from the intense challenge to learn how to play the game right. Here the difficulty comes from the programmers laughing at you while they slap unfair situations in your face. Almost every situation is decided by pure luck, especially when you have learned to multi-task. Avoid this game at all costs, it is frustrating and pointless since the good premise and slick production conceals a game that is not fun, entertaining, rewarding or actually challenging (having good luck is not a challenge) in any way. Expand
  13. Dec 9, 2012
    9
    I can't believe I'm giving this game a 9/10, but is way more fun and addictive than it has any right to be.

    Occasionally I browse the indie games on Steam, and this one was on sale so I took a glance. Metacritic score of 84 (at the time I purchased)? Really?? I found that intriguing. I would have never purchased this game just from looking at the screenshots. It looked like a
    I can't believe I'm giving this game a 9/10, but is way more fun and addictive than it has any right to be.

    Occasionally I browse the indie games on Steam, and this one was on sale so I took a glance. Metacritic score of 84 (at the time I purchased)? Really?? I found that intriguing. I would have never purchased this game just from looking at the screenshots. It looked like a point-and-click-as-fast-as-you-can RTS. This is only half-true.

    First of all, let me say I don't know if this game is brilliant or just sadistic. Maybe both. It dangles just enough of a carrot every time you play that you think "If I just woulda..." Just woulda found some fuel in time. Just woulda escaped from that last battle with a couple crew. Just woulda decided to repair my hull instead of buying that drone. Etc.

    Reviewers keep calling this game "Roguelike", but I think that is pretty incorrect. It is Roguelike in the sense that it is randomly-generated so every game is different and has a lot of replayability, and you can't save your progress. It's a short-but-brutal all-or-nothing journey.

    But the look, feel, theme, and more all remind me of one of the first addictive computer games I ever owned: Starflight 2 - Trade Routes of the Cloud Nebula. These guys were inspired by the Starflight series, for sure. So maybe the nostalgia is making me happy, too, but this game is good in its own right. Some people have complained it is merely a statgrinder, and while yes, this is technically true, you could say that about all sorts of games (anything with points or scores or money or upgrades, really. So, by that measure, most FPS, RPGs, and even friggin Mario Brothers would count as a "statgrinder")

    What it is, really, is an exercise in damage-control. It's all about emergency preparedness and weighing calculated risks for rewards, and deciding how to best invest those rewards because -- just like in real life -- there are never enough resources at your disposal. So you have to pick and choose carefully, and if you choose a one-sided approach (heavy firepower, or defense, or only one type of weapon, or skimping on fuel or ammo to buy those things), you WILL get blindsided. The game demands you consider possible emergencies and how you are going to deal with them -- the space combat part is an obvious one, but what if the enemy boards your ship? What if your wonderful weapons get damaged? What if a fire breaks out? Will you have a backup plan, or will you be doomed?

    Often, you are doomed. Some people complain about that. It's true that you can be wonderfully rewarded or brutally punished based on the whim of chaos. But then again, that's just like real life. The question i not "Will I face some impossibly-destructive scenario?" -- because, oh yes, you will. It's not a matter of if, but when (it's rarely in the first sector, but they start showing up by Sector 3. In the 24 hours I've been playing the game, I've only made it to Sector 5, a little more than halfway through)

    The genius lies in the fact that, even though these punishing scenarios exist, none of them really feel IMPOSSIBLE. The game dangles enough of a carrot every time that you are motivated to jump back in and try again. It is ridiculous effective at making you want to play again. It's like Pringles -- you can't just take one bite.

    Sure, sometimes you simply can't breach an enemy's defenses. Or they may have a brutal weaponry. But the beauty is you can prepare for that by: (a) bolstering your defense; (b) getting stronger weapons; (c) having a plan for how to hunker down, take some damage, and fire up the engines to escape quickly. The game keeps it interesting by also unlocking other ships you can use, each with very different strategies involved to use their strengths and overcome their weaknesses. I love it.

    More than one way for success, and WAY more than one way to fail. In fact, I think this game is a great training in real-life decision making, where disaster can strike at any moment, there's never enough resources, and you have to figure out how to make it work anyway.
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  14. Dec 9, 2012
    4
    I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it.

    Yes, it's a rogue like- and yes, rogue likes- are heavily dependent on randomness but FTL takes it to the extreme. I lost and lost and lost (and losing sees a restart from scratch - only the hardcore need apply); it's not even that there isn't a component of
    I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it.

    Yes, it's a rogue like- and yes, rogue likes- are heavily dependent on randomness but FTL takes it to the extreme. I lost and lost and lost (and losing sees a restart from scratch - only the hardcore need apply); it's not even that there isn't a component of skill. One does need to be skilled: managing your crew, sub-systems and power takes a lot of effort whilst also pinpointing attacks on the enemy.

    But chance and the increasing difficulty curve as you venture further across the universe outweigh the skill component solidly.

    Rather save money, get a dice, roll it till a six; then declare yourself a winner. It'll be far less aggravating all 'round.
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  15. Dec 8, 2012
    2
    People have far too romantic a view of games depending on the source, or having been an early supporter of the game pre-release are unwilling to look at it with a truly critical eye. As a marketing exercise it's been fantastically successful, but as a game it fails miserably. It is no better than a slot machine. Yes, there is some strategy and tactics involved that improve your odds, butPeople have far too romantic a view of games depending on the source, or having been an early supporter of the game pre-release are unwilling to look at it with a truly critical eye. As a marketing exercise it's been fantastically successful, but as a game it fails miserably. It is no better than a slot machine. Yes, there is some strategy and tactics involved that improve your odds, but they're so outweighed by random circumstance as to be virtually pointless, it's like buying two lottery tickets instead of one. It needs to be fixed and that won't happen as long as people are willing to put a smiley face on any old rubbish. Expand
  16. Dec 6, 2012
    9
    An impressive Indie game which is very surprising: With random sectors generated with each playing, combined with an array of weapons, equipment, encounters and crew which leads along a short storyline which can be completed in several different ways; this truly is a game travelling at Faster Than Light.
  17. Dec 3, 2012
    9
    I hopped on to disagree with the reviews who say this game takes a lot of luck to win. You can almost certainly win most (85+% of the time I'd say) as long as you play smart: specifically (1) you need to play to your ship's strengths (2) timing and the order of your actions is ** everything **. If you set your weapons on auto all the time, you're going to have a bad time. Simple toyI hopped on to disagree with the reviews who say this game takes a lot of luck to win. You can almost certainly win most (85+% of the time I'd say) as long as you play smart: specifically (1) you need to play to your ship's strengths (2) timing and the order of your actions is ** everything **. If you set your weapons on auto all the time, you're going to have a bad time. Simple toy example: your enemy ship has two shields, you have a single laser burst that takes 10 seconds to charge, and dual burst that takes 17 seconds. Rather than just letting both immediately discharge, you need to wait for both to be charged and discharge both weapons at the same time - so you can exploit the small amount of time both shields might be down (but not nec. destroyed). There's actually a lot of nuance to playing well, and the whole system is actually very well balanced.

    I would argue that getting the right drops is more of bonus, rather than a necessity. You should be able to maneuver most of the ships at least past sector 3 without a single upgrade. On that note, you should be collecting as much scrap as you can in these earlier levels.

    That's not to say this game doesn't involve any luck at all. Every now and then, a mildly risky maneuver can totally be the end of you and your crew.

    I give the game a 9 for its well-balanced play and many nuances. I'd give it a 10, but the game gets pretty repetitive after a while.
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  18. Nov 30, 2012
    9
    FTL is a great, original roguelike. Addictive gameplay, great design, and all around top notch experience. At a $10 price tag this game is a FANTASTIC value. The replayability is immense and according to Steam I've put 38 hours into this game in just two weeks (I believe it). This game rocks. The combat is fun and surprising deep. This is actually the first roguelike game I've played andFTL is a great, original roguelike. Addictive gameplay, great design, and all around top notch experience. At a $10 price tag this game is a FANTASTIC value. The replayability is immense and according to Steam I've put 38 hours into this game in just two weeks (I believe it). This game rocks. The combat is fun and surprising deep. This is actually the first roguelike game I've played and it's introduced the genre to me in the best way possible. If you like space ships, challenging gameplay, and hardcore but fun gameplay experience this is game you owe it to yourself to play. Expand
  19. Nov 30, 2012
    10
    I read a lot of after-action story so I pre-ordered it. If you are a roguelike fan, this is the 10 out of 10 game for you. For others, you will find this game is about randomness and luck, yet shallow and repetitiveness. This is my first roguelike game and this game helped me firmly believe roguelike is not my cup of tea. If you are deciding whether you will enjoy roguelike, give this aI read a lot of after-action story so I pre-ordered it. If you are a roguelike fan, this is the 10 out of 10 game for you. For others, you will find this game is about randomness and luck, yet shallow and repetitiveness. This is my first roguelike game and this game helped me firmly believe roguelike is not my cup of tea. If you are deciding whether you will enjoy roguelike, give this a try; it is cheaply price anyway. I gave it 10 out of 10 because this is a good experience that I will avoid roguelike games from now on. Expand
  20. Nov 12, 2012
    8
    Lots of fun, and very original. A game I've always wanted without knowing it. Hopefully other's will be inspired by this creation. The game is very basic and has a lack of depth, but for a two man project, exceptional. Love the style.
  21. Nov 4, 2012
    7
    FTL is a great space rougelike timesink.
    Amazing soundtrack, and nifty 2d grafics.
    Being a rougelike game, whit alot of random elements, it is a bit short. And after several playtroughs, i wish they would have added, a few more ships, weapons, augmentations, shiplayouts and equipment. A infinate gamemode would allso bring some longevity to the title. But all on all, this is a great
    FTL is a great space rougelike timesink.
    Amazing soundtrack, and nifty 2d grafics.
    Being a rougelike game, whit alot of random elements, it is a bit short. And after several playtroughs, i wish they would have added, a few more ships, weapons, augmentations, shiplayouts and equipment.
    A infinate gamemode would allso bring some longevity to the title.
    But all on all, this is a great casual game and is well worth the money.
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  22. Oct 27, 2012
    3
    Game is really fun when it works, but random crashes to desktop destroy this game as it is now. There is no ability to save, so when you crash to the desktop (random), then you've lost your game and need to restart. This has happened to me now two games in a row and I'm giving up. The ability to save games, or at least auto-save after every jump so you can resume after a crash would atGame is really fun when it works, but random crashes to desktop destroy this game as it is now. There is no ability to save, so when you crash to the desktop (random), then you've lost your game and need to restart. This has happened to me now two games in a row and I'm giving up. The ability to save games, or at least auto-save after every jump so you can resume after a crash would at least make this game playable while they work out the bugs. Expand
  23. Oct 22, 2012
    3
    This game has so much potential it could be a ton of fun, but most games are ruined by simple bad luck. In order to win you MUST get the right weapon upgrades or you are doomed, but getting them is a matter of pure luck.

    This could be resolved by re-balancing the sectors and allowing people to explore more, or making weapon drops more common. Until this is fixed I would avoid the game
    This game has so much potential it could be a ton of fun, but most games are ruined by simple bad luck. In order to win you MUST get the right weapon upgrades or you are doomed, but getting them is a matter of pure luck.

    This could be resolved by re-balancing the sectors and allowing people to explore more, or making weapon drops more common. Until this is fixed I would avoid the game unless you want to lose or win based on pure luck.
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  24. Oct 20, 2012
    10
    If you thought Minecraft was the only successful indie-game, then you haven't seen FTL: Faster Than Light. It's a great concept, and I was interested about it when I first saw gameplay of it. Many people would say the graphics in this game are not the best, but I think that the graphics in this game are brilliant. The music in this game is also catchy in my opinion, and it doesn't stressIf you thought Minecraft was the only successful indie-game, then you haven't seen FTL: Faster Than Light. It's a great concept, and I was interested about it when I first saw gameplay of it. Many people would say the graphics in this game are not the best, but I think that the graphics in this game are brilliant. The music in this game is also catchy in my opinion, and it doesn't stress you out. Some scenarios in this game are well thought-out about, and that the unexpected is usually around the corner. You may be boarded by pirates, approaching at a sun, or suffer ion storms on nebula systems. Also, if you die, you may rethink about what you have done to accidentally lead yourself to danger, and you may need to think on picking a different ship in case things go wrong on another one, if you have unlocked one. This is a game which says perfection to me. Expand
  25. Oct 20, 2012
    8
    I really liked this game, for a few days. Some people oversell the difficulty, in my opinion, it was too easy. On my very first game, I played on easy setting to learn the mechanics, and made it to the final sector, only to lose instantly when the base was destroyed due to a misunderstanding of the mechanics of the final boss. Every subsequent play-through was on normal difficulty (theI really liked this game, for a few days. Some people oversell the difficulty, in my opinion, it was too easy. On my very first game, I played on easy setting to learn the mechanics, and made it to the final sector, only to lose instantly when the base was destroyed due to a misunderstanding of the mechanics of the final boss. Every subsequent play-through was on normal difficulty (the hardest) and either I beat the final boss, or I completed the achievement I was going for and quit out rather than continuing on. In the 43 games I played of this, my ship has never been destroyed. It is a fun game, I wouldn't have played it 43 times otherwise, but it is short and, once you understand the mechanics, very simple to the point of posing almost no challenge at all to anyone. Fun for what it is, but once I'd seen everything it had to offer, I put it down and haven't had any desire to pick it up since. Expand
  26. Oct 19, 2012
    9
    I admit that at first glance, I didn't really have much interest for the game. But, I noticed alot of people were praising its unique gameplay. I started to sort of want it after that. I got it as a gift and so I started playing. First of all, the graphics are beautiful and represent this kind of game quite nicely. After I learned how to use strategy to progress through the game, it was aI admit that at first glance, I didn't really have much interest for the game. But, I noticed alot of people were praising its unique gameplay. I started to sort of want it after that. I got it as a gift and so I started playing. First of all, the graphics are beautiful and represent this kind of game quite nicely. After I learned how to use strategy to progress through the game, it was a real swell time after that. The game includes various intriguing situations such as enemy hostiles, helping civilians, trade, exploring, and all sorts of things you would expect if we lived in a Sci-Fi world where we travel the galaxy. If you are a big fan of simulators, and space exploration, then FTL is sure to delight. In the end, I give it a 9/10. Expand
  27. Oct 17, 2012
    8
    17OCT2012 - It's an alright game. I wasn't expecting much from this simple looking game but I really enjoyed it. Haven't beaten it yet but I'm still working on it. First impressions for me was that the game looks crappy and a cheap throwback to games from the 1990's. Still though, gameplay is fun and addictive. If the price remains low I would recommend this game.
  28. Oct 16, 2012
    9
    I created an account here just to review this game. A great mix of real-time tactical action against a background of turn based strategy. While I feel the game does rely a bit too much on chance, it does make the game a bit more interesting in that no matter how dire the situation, if you can make it just one more jump, you might just find what you need to survive. On the other side ofI created an account here just to review this game. A great mix of real-time tactical action against a background of turn based strategy. While I feel the game does rely a bit too much on chance, it does make the game a bit more interesting in that no matter how dire the situation, if you can make it just one more jump, you might just find what you need to survive. On the other side of that coin, you can't become complacent if you're doing well because danger could be lurking anywhere. Expand
  29. Oct 15, 2012
    10
    Perfect game for what it is--a very short, simple, highly replayable,sci-fi roguelike. For the price, it's an amazing game, and I'll probably keep it installed for years. It's harder than most modern games, and a given run can be ruined by the occasional bad roll at the wrong time. But the whole game takes about 2 hours, and the really bad luck doesn't happen often.
  30. Oct 15, 2012
    9
    Graphics: 9 (So high because of the cool retro factor) Controls: 10 (really fantastic) Replayability: 9 Music/Sounds: 9 Value: 10

    This game is really for smart people. There have been way WAY to many games made in the last 5 years that put you on rails and you really cant lose. On Easy, you die ALOT. Then you get the hang of it, and the boss level causes you to die ALOT. I unlocked
    Graphics: 9 (So high because of the cool retro factor) Controls: 10 (really fantastic) Replayability: 9 Music/Sounds: 9 Value: 10

    This game is really for smart people. There have been way WAY to many games made in the last 5 years that put you on rails and you really cant lose. On Easy, you die ALOT. Then you get the hang of it, and the boss level causes you to die ALOT. I unlocked 4-5 ships before I went back and beat the game on easy with the first ship i unlocked. Let me tell you, THAT was satisfying. For $10 I've played for $32, and I'm going to play it some more. I'd say I got my moneys worth. Like I said, If you are smart (IQ > 100) you WILL enjoy this. If Modern Warfare 3 on xBox is your thing, you probably want to pass.
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Metascore
84

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. May 27, 2013
    87
    Fulfill a sci-fi fantasy by becoming the Captain of your own starship! Don't expect great graphics, but do except to lose many hours to FTL and expect to lose your ship ... a lot.
  2. PC Master (Greece)
    Feb 6, 2013
    85
    Kickstarter has accomplished its mission in this one, giving the opportunity to an original, non-mainstream title to go public and meet its well-deserved success. Especially for sci-fi fans, it’s a no-brainer; buy this game at once and live the life of a courageous pilot that only has one mission: survival. [November 2012]
  3. Nov 24, 2012
    77
    Quotation forthcoming.