Metascore
84

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. Sep 21, 2012
    70
    Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.
User Score
8.3

Generally favorable reviews- based on 1531 Ratings

User score distribution:
  1. Dec 9, 2012
    4
    I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it.

    Yes, it's a
    I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it.

    Yes, it's a rogue like- and yes, rogue likes- are heavily dependent on randomness but FTL takes it to the extreme. I lost and lost and lost (and losing sees a restart from scratch - only the hardcore need apply); it's not even that there isn't a component of skill. One does need to be skilled: managing your crew, sub-systems and power takes a lot of effort whilst also pinpointing attacks on the enemy.

    But chance and the increasing difficulty curve as you venture further across the universe outweigh the skill component solidly.

    Rather save money, get a dice, roll it till a six; then declare yourself a winner. It'll be far less aggravating all 'round.
    Full Review »
  2. Sep 18, 2012
    2
    This is an indie game, made by two fellas like you and me, and because of that, I'll try to be as constructive as possible in this review. MyThis is an indie game, made by two fellas like you and me, and because of that, I'll try to be as constructive as possible in this review. My rating is 2, and it's OBVIOUS that this game would deserve more. So, why do I give it only two? Well, there are a couple of reasons. A bit more actually. As someone else pointed out, this game is interesting and provides a strong "sci-fi experience". This is for the bright side. I've backed this game on Kickstarter, and I've had the chance to play it before its release. According to steam, more than 18 hours. To be honest, I must have spent the first 15 hours almost in a row, right after downloading it. The rest corresponds to a few tries I gave it from this moment until now; to see if the flaws were corrected yet. In fact, once a wave of enthusiasm has passed, the game becomes really boring : its main problem is re-playability. The experience which feels great at start becomes repetitive really rapidly. Each play-through is really not different. And the game is quite difficult, you find yourself dying all the time (this is relative to the genre, I think), which doesn't help at all about that. Indeed, the difficulty lacks a normal mode : the easy mode is damn easy, and the so called "normal" mode is kinda hard. The second complaint I have is : things are WAY too random. The fact that you flee before an entire fleet means that you don't have the leisure to explore your surroundings. As a consequence, you either are lucky enough to find some weapons, a new crew member or some good stuff; or you have bad luck and your only outcome is usually to start a new game. I could throw dice instead, I would have pretty much the same feeling. And because of the "balance" of the game, you often don't have the choice but to upgrade your shields ASAP, and pray to find good weapons soon enough. So the "freedom" upon upgrade choices isn't really there, at least if you want to survive. Your skills are very rarely involved, it's only gambling. To such extent, that after a hundred of games or so, the only new things you have are a bunch of unlocked ships which don't modify game experience that much. Same goes for the music : it's really entertaining at first, pleasing and so. And after some time, you find yourself muting it, and listening to Internet radio or so. So, even if this game is made from good ideas and obviously a lot of work, it lacks a lot of polish to reach the intended replayability. I was hoping something really different and way more satisfying. I really hope I will have to rewrite this review because the developers corrected these mistakes. Until then, that's not worth buying, really. Full Review »
  3. Sep 19, 2012
    10
    I write this review 45 hours later... Wait, what? 45 hours?!?

    This game sucked me in extremely fast. I didn't buy it until a friend started
    I write this review 45 hours later... Wait, what? 45 hours?!?

    This game sucked me in extremely fast. I didn't buy it until a friend started playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough.

    To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy.

    However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps.

    No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.
    Full Review »