User Score
8.3

Generally favorable reviews- based on 1531 Ratings

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  1. Aug 12, 2013
    9
    This is a sweet game. It is a bit too dependent on luck, but with time you develop response strategies to different situations. The key is to maximize on good situations and retreat when things get bad if necessary. I guess that's a part of this game's appeal mainstream games today simply aren't trying to kill you anymore. They always try to hold your hand. Now where's the fun in that?
  2. Mar 23, 2014
    9
    For those among us who enjoy pain and suffering, sci fi themed tactical games with a bit of RP elements thrown in, FTL is an ideal game. A constant barrage of bad luck and impossible situations means you`re likely to spend a lot of time restarting the game, cursing loudly to the annoyance of family members or even crying.
    This skillfully constructed tool for selling more nerve medication
    For those among us who enjoy pain and suffering, sci fi themed tactical games with a bit of RP elements thrown in, FTL is an ideal game. A constant barrage of bad luck and impossible situations means you`re likely to spend a lot of time restarting the game, cursing loudly to the annoyance of family members or even crying.
    This skillfully constructed tool for selling more nerve medication will include things like hitting your weapons 1 second after you enter stealth mode to reload your weapon in safety, forcing you to spend stealth putting out fires instead of reloading, which means you`ll be reloading later when the enemy is firing on you. Or killing off your crew with random events and not generating any way to shanghai more crew, leading to death by abandoned ship. Or it may refuse to provide you with a suitable weapon upgrade for level after level, until you can`t break the shields of any enemy and die. Once in a while it will even make dead ends for you, forcing you right back into the pursuing fleet which is what provides the time pressure in the game, preventing free exploration.
    And I could list about 20 similar conspiracies hatched by the makers of FTL without effort; all with the express purpose of driving me insane. Having said this you might think the game is no fun. But it is! Unlocking ships, finding rare events and quests and the interminable difficulty of getting your ship to the last zone in an appropriate condition to fight the last battle is irresistible to all roguelike fans and should not be missed. Although much of the game is random, practice does make things easier to a certain extent. Things like venting the ship into space to deal with boarders while putting all your crew in the medbay for example has apparently not occurred to many of the negative reviewers here. But this simple response makes it easy to deal with boarding parties, and fires from solar activity I might add, since the enemy cannot beam back to the other ship because there is a CD and are forced to fight in your medbay where they will die every time.
    Obviously the easily frustrated should perhaps look elsewhere. Unless you understand the genre concepts of randomness and perma death, and like them, you will not have much fun. For the rest of us though we can only hope that a sequel will appear at some point in the future. Until then, FTL will have to do:)
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  3. Mar 7, 2013
    9
    Well I easily sunk in over 30 hours so far, for a simple premise its so addictive. Whats more is its proof that game don't have to have major budgets and high end graphics to be compelling, intuitive and enjoyable. The price is more then reasonable for this throw-back to the 90s in terms of game play and style.
  4. Sep 17, 2012
    9
    i've been hyped for FTL ever since I contributed to their Kickstarter. Now that it's here, I'm not dissapointed at all :)

    Graphics - Old school, but very clean. there aren't any options though, including resolution, which makes it look quite bad on stretched fullscreen. More customisation would be nice. Sound - AMAZING sound design. great effects and a very nice soundtrack, never
    i've been hyped for FTL ever since I contributed to their Kickstarter. Now that it's here, I'm not dissapointed at all :)

    Graphics - Old school, but very clean. there aren't any options though, including resolution, which makes it look quite bad on stretched fullscreen. More customisation would be nice.

    Sound - AMAZING sound design. great effects and a very nice soundtrack, never feels repetitive.

    Gameplay - WIN. Even though there really isn't much of a variety of gameplay, It is always fun, very repeatable and VERY hard. it will take you a long time to win the game just once, then so much more to unlock all the content available

    Overall - I HIGHLY reccomend it.
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  5. Jun 23, 2013
    9
    Very difficult true but also very addictive! It does not forgive recklessness, you need to have some tactics. It also requires a great dose of sheer luck, being procedurally generated and all. Just remember to embrace the failure and make it fun. If you are having problems on normal, try easy don't be ashamed, easy in FTL is like hard in other games and normal is insane.
  6. May 20, 2013
    9
    Once bought this game i letterally spent nights on it.
    Have you ever experienced a roguelike? Me myself had in the past, but i couldn't get fun out of 'em, ever.
    This game made me experience the fun behind losing. Because believe me: you are going to lose so many times, and still you'll need to try again. And not in the way "i have to beat this crap!", but instead more something "this
    Once bought this game i letterally spent nights on it.
    Have you ever experienced a roguelike? Me myself had in the past, but i couldn't get fun out of 'em, ever.

    This game made me experience the fun behind losing. Because believe me: you are going to lose so many times, and still you'll need to try again. And not in the way "i have to beat this crap!", but instead more something "this one is going to be THE ONE!". And Evrytime in the end you think that you could have done better, so you try again. And you enjoy it, and stick to your tactics which will be proven good or bad only after many trials and errors.

    Oh, and the developer is ok with modding, and encourages it. So in the future, the basic game-play of the game (which is brilliant: the fights are really enjoyable and fresh) will experience a more opening to modalities many people felt the game was lacking (i'm quite sure in the future there will be tons of mods on the "privateer" style).

    Seriously, you want to buy this game. It's just tons of neverending fun. it's just like old arcades in which you kept on playing for the very sake of becoming better at them! Never felt this sensation since years!
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  7. Dec 30, 2013
    9
    Really refreshing and new.I look forward to the free expansion pack coming sometime in 2014. What can I say, it's cool and fun when you try different tactics. It was meant that it should have 8/10, but since the news about the free expansion pack, I give it 9/10

    I really like companies, that renew their products, especially when the game, gets older, then instead making a sequence
    Really refreshing and new.I look forward to the free expansion pack coming sometime in 2014. What can I say, it's cool and fun when you try different tactics. It was meant that it should have 8/10, but since the news about the free expansion pack, I give it 9/10

    I really like companies, that renew their products, especially when the game, gets older, then instead making a sequence

    GGWP Subset!
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  8. Jan 11, 2014
    9
    Humans are stupid. Giving a game a low score because you can't beat it is stupid. That's not the game, it's you. You can blame bad luck all you want, but using 90% of the ships available I can reach the Last Stand on normal almost every time. At start you will perish, no doubt about it. Spending a lot of time on easy is key; try unlocking all available ships (type A and B) on easy so thatHumans are stupid. Giving a game a low score because you can't beat it is stupid. That's not the game, it's you. You can blame bad luck all you want, but using 90% of the ships available I can reach the Last Stand on normal almost every time. At start you will perish, no doubt about it. Spending a lot of time on easy is key; try unlocking all available ships (type A and B) on easy so that you have a decent arsenal to choose from and you get some game experience. 55 hours in and I'm currently trying to unlock all achievements. It can get repetitive at times but given a few days you'll be coming back for more. Could do with more content, but with the upcoming Advanced Edition update (free of charge) I'll have to return to this review. For the ridiculous prices of the Steam sales, this is a no-brainer. Expand
  9. Mar 10, 2013
    9
    Disappointed that I can not give it a 10, as it lacks such an obvious feature as an open-world sandbox game mode. It could have benefited so much in terms of enjoyment and replay ability through having one.

    It does have a tendency towards blind luck reminiscent of text-adventures, but this only adds to the charm. Delightful soundtrack, indulgent retro art stile, solid UI and fun
    Disappointed that I can not give it a 10, as it lacks such an obvious feature as an open-world sandbox game mode. It could have benefited so much in terms of enjoyment and replay ability through having one.

    It does have a tendency towards blind luck reminiscent of text-adventures, but this only adds to the charm.

    Delightful soundtrack, indulgent retro art stile, solid UI and fun gameplay mechanics make it one of the most enjoyable gaming experiences out there for the price.
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  10. Jun 25, 2013
    9
    I'm so surprised as to how awesome this game is. It has huge replay value, a deep element of strategy throughout and it really made you feel in control of your own spaceship. The art style is simple and the UI, after some getting used to, feels as if everything is where it should be. People seem to complain about the randomness and that the game is too based on luck, but I disagree. MostI'm so surprised as to how awesome this game is. It has huge replay value, a deep element of strategy throughout and it really made you feel in control of your own spaceship. The art style is simple and the UI, after some getting used to, feels as if everything is where it should be. People seem to complain about the randomness and that the game is too based on luck, but I disagree. Most of the time, it is YOUR fault that you fail and though the randomness may end up screwing you over, I see it as learning to make do with what you are given and in fact, this is outweighed by how much good luck you get in the game (like just being given a weapon for no reason). Overall, this game is a ton of fun and though it is very challenging, should be at least tried by everyone. Expand
  11. Oct 2, 2012
    9
    FTL is often referred to as a roguelike, but it's more of a strategy/roguelike hybrid. You control a spaceship and its crew, attempting to outrun a rebel fleet and deliver vital information. On the way you'll face a series of random encounters you'll have to survive, while upgrading your ship and crew as best you can with your limited resources. At first, it all seems overwhelming, evenFTL is often referred to as a roguelike, but it's more of a strategy/roguelike hybrid. You control a spaceship and its crew, attempting to outrun a rebel fleet and deliver vital information. On the way you'll face a series of random encounters you'll have to survive, while upgrading your ship and crew as best you can with your limited resources. At first, it all seems overwhelming, even on easy difficultly. It took me 12 tries before finally getting my first win, but I felt like I learned something I could use going forward with each loss. Each game only takes an hour or two, so even with permadeath, the losses aren't that punishing. There are also a number of unlockable ships and achievements to go for. Although it's not quite as deep as some other similar games, it's still a lot of fun. Expand
  12. Jul 21, 2014
    9
    FTL is a Rogue-like Sci-Fi adventure places you in the Captains chair of a Star Ship managing both crew and ship systems while trying to survive the odds. FTL has substance & style with its 2D aesthetic style, various aliens races & ships and tactical depth makes FTL fun and addictive and a worthy purchase especially on the Steam sales, with the added bonus of benefiting from some decent mods.
  13. Jan 2, 2013
    9
    Some people consider the luck-element in this game to be bad, but personally i believe it's great, without it a great deal of the re playability wouldn't exist. and of course this game gets boring after a while, but honestly, after you've spent so much hours into it it doesn't matter.
  14. Jan 22, 2013
    9
    This is a truly excellent game with lovely artwork and an easy pick up & play style. However, it is EXTREMELY difficult. I've been playing it non-stop for weeks since I bought and still haven't beaten it on easy. The randomisation of loot/encounters is done very well so the game never feels unfair but it's still bloody difficult.
  15. Jul 24, 2013
    9
    FTL is a fun and addictive game that will suck hours away from your life but be warned this is not a game for everyone. This game caters to a certain niche of gamers. Those easily frustrated by hardcore difficult games with no clear cut solutions steer clear.
  16. Sep 18, 2012
    9
    Perfect combination of space warfare and roguelike. Easy to learn, hard to master, unforgiving and rage inducing. Awesome game mechanics, encounters and a lot of routes to take on.
  17. Dec 16, 2012
    9
    FTL is a very strategic spaceship simulator, where you must survive a harrowing trek across the galaxy with an army chasing you down. You have to decide how to configure your ship with what's available, and make tough mid-battle decisions that could mean life or death. And in this game, death is permanent.

    This is one of those indie games that gets everything right. The gameplay is lots
    FTL is a very strategic spaceship simulator, where you must survive a harrowing trek across the galaxy with an army chasing you down. You have to decide how to configure your ship with what's available, and make tough mid-battle decisions that could mean life or death. And in this game, death is permanent.

    This is one of those indie games that gets everything right. The gameplay is lots of fun. It's not hard to learn the basics, but winning is incredibly hard, even on Easy. Luck plays a big part, but skill can offset bad luck. There are lots of ship configurations, and with each, a new way to play. The music is very good, and fitting. The pixel art is beautiful. Controls are fairly easy to use.

    I found myself playing this game over and over until finally getting my first win on easy on the 20th try. This game is definitely worth getting, and for strategy fans, it's a must-buy. The soundtrack is also worth the money.
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  18. Feb 10, 2013
    9
    I've read some reviews warning you about this game to be "random", "unfair" and "stupid" (to name a few). Yes this game is random: Each situation is not from a fixed story line, making you powergame after two playthroughs. Sometimes a situation may be unfair, i.e. you run into an enemy with the perfect counter setup for you ship, ripping you literally apart IF you try to win by any meansI've read some reviews warning you about this game to be "random", "unfair" and "stupid" (to name a few). Yes this game is random: Each situation is not from a fixed story line, making you powergame after two playthroughs. Sometimes a situation may be unfair, i.e. you run into an enemy with the perfect counter setup for you ship, ripping you literally apart IF you try to win by any means necessary. And for the meaning of a game it serves no purpose....but to entertain and challenge you from time to time. It is like playing a card game, sometimes with a bad hand but encouraging you to try hard enough to win anyway. There is no Golden Path to the Holy Grail I beat the game in three totally different ways so far and each of them was fun. If you need to save and instantly load the game after getting hit even once (like in some round based shooter), this game is not for you! BUT: Each Sector you reach should be a checkpoint to retry from there.
    ---
    This game does not teach you how to beat it!? Learn vital upgrades, learn your weapons, learn how to use what you have!
    ---
    This game has no high replayability!?
    Does a "Call of Duty" with no choice at all have that!?
    Different Ships in this game offer you different play styles from the start you may try. A playthrough is about half to one hour, so ideal to get your mid of something.
    ---
    Is the game worth its money? If you see it for 2,49$/€, GET IT!
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  19. Sep 16, 2012
    9
    Your a StarShip Captain with direct control over everything.
    Which itself makes it an awesome indie RPG with addictive rogue-like elements. HUGE replayability - 1. There are 9 different ships, each with two different layouts for you to unlock), 2. Randomised events and results. Each choice you make, even though if it was the same choice in your last run , could end up differently for
    Your a StarShip Captain with direct control over everything.
    Which itself makes it an awesome indie RPG with addictive rogue-like elements. HUGE replayability - 1. There are 9 different ships, each with two different layouts for you to unlock), 2. Randomised events and results. Each choice you make, even though if it was the same choice in your last run , could end up differently for better or worst
    3. A wide selection of weapons for different ships/playthroughs

    And you can name your own ship and crew. What more can i say?
    This is all for $9AUD for well over 20+hours of gameplay - and probably more!
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  20. Oct 8, 2012
    9
    FTL is one of those games that shows up big budget games with simple engaging game play. It just goes to show you that a game does not need the latest gfx engine or super real rendered characters to be fun.
  21. Mar 16, 2013
    9
    At long last, a game that doesnt underestimate people. In a time when pretty much every single game takes you by the hand until its very end, its refreshing to play something like this. Yes, you die a lot, and yes, sometimes it does get frustrating, but thats it. The gameplay seems simple yet its fun and addictive, loved the music and really liked the customization of your ship.
  22. Aug 15, 2014
    9
    TL;DR: the "de facto" best Star Trek style spaceship commander simulator, in a "rogue-light", addictive and challenging gameplay, with undeniable charm, an impressive atmosphere, and absolutely stunning soundtrack. Multiple ships, ship systems, weapons, crew races, expanded upon with the FREE Advanced Edition, provide a variety of play styles and endless replayability.

    In FTL you
    TL;DR: the "de facto" best Star Trek style spaceship commander simulator, in a "rogue-light", addictive and challenging gameplay, with undeniable charm, an impressive atmosphere, and absolutely stunning soundtrack. Multiple ships, ship systems, weapons, crew races, expanded upon with the FREE Advanced Edition, provide a variety of play styles and endless replayability.

    In FTL you control a medium-sized spaceship and its crew carrying vital data to the Federation fleet. You are being pursued by the Rebel fleet and must stay ahead of it by doing FTL jumps between beacons of each sector and from sector to sector until you finally reach your main fleet. Problem is, it's an hostile universe out there, and you'll never know what you'll encounter on the next beacon...

    In the beginning you can pick between multiple ship types (that you unlock as you play), each with different crew compliments and systems that will make for different play styles. The meat of the game plays as a strategy real-time (pausable) "rogue-light", where you control your ship and crew from a top-down view, managing which crew member mans which system (engines, shields, weapons, helm, etc) for a better performance, when and how to fire weapons and also the allocation of power to each system. Crew members of different races have different bonus: one repair systems quicker, one provide extra power to the room they're in, one are excellent fighters, one are immune to fire, etc. You won't have power for everything, and also depending what systems/weapons you have and your crew type, you have to adapt and optimize your strategy and approach to your encounters.

    And you'll encounter a lot: other ships, some hostile, some friendly; there's even mini-quests and mini optional "story arcs" that you can go on. Not only that but also dangerous asteroid fields, nebulas that interfere with your shields and sensors, suns that burst out flares and set your ship on fire. The real-time battles, despite being pausable, are usually pretty tense. You'll mostly be trying to damage or disable enemy shields and damaging their systems, such as shields and weapons, until you destroy their ship. Or you can beam up a boarding party, kill everyone and take control of the ship, or you can bypass their shields by hurling missiles or beaming up bombs (limited supply of these), etc. Or you can just run for it if things are too hot. And the best thing is, the enemies can do the exact same things! Battles will damage your systems, breach your hull, ignite fires, and that's where you'll need your best managing skills to keep things under control on the heat of battle. Sometimes things just happen too fast, you were not prepared, and you're blown into oblivion and have to start from the beginning. It's an unforgiving universe... After each battle you win, you can get random upgrades but you'll mostly accumulate scrap, which can be used to upgrade your ship's system and go to stores to buy consumables (like jump fuel and missiles) or weapons and systems; or even recruit more crew members. You'll need scrap badly, but how far is it reasonable to risk potentially lethal encounters on its pursuit?

    Between that and much more, like controlling blast doors and managing oxygen supply in case of a fire or breach, or also venting rooms in your ship to put out fires or choke intruders to death, FTL manages to be the most complete and realistic spaceship simulator, Star Trek style, that I've ever know, despite its 2D, top-down, pixel art style. You can only "save&quit", if you lose, you have to start from the beginning. Some "runs" will go better than others, it always depends on your ability to adapt and optimize your play style, but it also depends a bit on being fortunate enough on finding a really good upgrade or weapon after a battle or on a store. That can be a bit frustrating, but you'll learn a lot from your mistakes. And after finishing the game, you'll realize that you couldn't have done it if you hadn't learned so much. So it rewards you for your failures and efforts.

    The soundtrack is just absolutely brilliant, one of the best in my memory, being part charming old-school style 8-bit tunes, part dreamy sci-fi space sounds, it provides a unique atmosphere that immerses completely. The overall style oozes charms and tender care, despite being a very challenging and unforgiving game.

    With the addition of Advanced Edition, completely free, bringing more races, more ships, more weapons and systems, and also more encounters, the game has an impressive amount of content that can get you on it for dozens of hours. If you like space sci-fi strategy games, particularly commanding ships Star Trek style, this is for you. If you get frustrated easily with a challenge, maybe approach it carefully, but you'll be missing out.
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  23. Dec 6, 2012
    9
    An impressive Indie game which is very surprising: With random sectors generated with each playing, combined with an array of weapons, equipment, encounters and crew which leads along a short storyline which can be completed in several different ways; this truly is a game travelling at Faster Than Light.
  24. Sep 26, 2012
    9
    FTL, while not being quite as complex as one would hope, manages to steal hours of your time, and is overall a lot of fun. The different ships and layouts make for great variation in play style, although they can be difficult to obtain. The randomly generated systems are similar, but vary enough to maintain interest. Of course there are the adverse random encounters that, on certainFTL, while not being quite as complex as one would hope, manages to steal hours of your time, and is overall a lot of fun. The different ships and layouts make for great variation in play style, although they can be difficult to obtain. The randomly generated systems are similar, but vary enough to maintain interest. Of course there are the adverse random encounters that, on certain play-throughs it seems, there is no chance of recovering from. But then, that's part of the charm; you never know if you're going to coast through, or you're really going to have to work for it. No one should be surprised if it seems stale after about 20 some hours of game-play though. Random encounters do become predictable, courses of action all too similar, and the boss is more or less a crap-shoot (which really sucks). This game averages out to about 50 cents per hour of game play, so all in all, I would recommend it Expand
  25. Dec 20, 2012
    9
    One of my favorite indies so far. This game is such a blast and was well programmed and thought out. No bugs, a fluid experience and a fun challenge every time. You either love or hate rogue likes so know that before purchasing. Only way to improve would be to add more content but for the sale price on steam it is an incredible value. Ive put in 38 hours so far and still have yet toOne of my favorite indies so far. This game is such a blast and was well programmed and thought out. No bugs, a fluid experience and a fun challenge every time. You either love or hate rogue likes so know that before purchasing. Only way to improve would be to add more content but for the sale price on steam it is an incredible value. Ive put in 38 hours so far and still have yet to fully beat the game on normal. Trying to collect all the cruisers is a blast as well. Well done. Expand
  26. Oct 19, 2012
    9
    I admit that at first glance, I didn't really have much interest for the game. But, I noticed alot of people were praising its unique gameplay. I started to sort of want it after that. I got it as a gift and so I started playing. First of all, the graphics are beautiful and represent this kind of game quite nicely. After I learned how to use strategy to progress through the game, it was aI admit that at first glance, I didn't really have much interest for the game. But, I noticed alot of people were praising its unique gameplay. I started to sort of want it after that. I got it as a gift and so I started playing. First of all, the graphics are beautiful and represent this kind of game quite nicely. After I learned how to use strategy to progress through the game, it was a real swell time after that. The game includes various intriguing situations such as enemy hostiles, helping civilians, trade, exploring, and all sorts of things you would expect if we lived in a Sci-Fi world where we travel the galaxy. If you are a big fan of simulators, and space exploration, then FTL is sure to delight. In the end, I give it a 9/10. Expand
  27. Apr 13, 2014
    9
    This review includes the Advanced Edition. This game is SUPPOSED to be hard. Yes, it is random but that is part of the fun, every play-through is different. Way too many people are addicted to the hold-your-hand mash one button to get through an interactive cut scene type of game these days. Sure I have died a lot in FTL, but if you actually stop to think about what you were doing you canThis review includes the Advanced Edition. This game is SUPPOSED to be hard. Yes, it is random but that is part of the fun, every play-through is different. Way too many people are addicted to the hold-your-hand mash one button to get through an interactive cut scene type of game these days. Sure I have died a lot in FTL, but if you actually stop to think about what you were doing you can figure out a way to deal with that type of situation when you run into it in the future. One of the negative reviews complains that "I ran into a ship with FOUR SHIELDS but I had run out of missiles so it was impossible to win THIS GAME IS BAD". It's not the game's fault for players not being creative or having a slight bit of foresight. I got the game for 10 dollars and have spent more time with it than I have with some 60 dollar titles. It will be in my library for a very long time and I would highly recommend it to anyone who likes sci-fi games. Also, it was just released for tablets so my time on the toilet is going to be increasing. With the regular edition I would have given the game a 7.5 or 8 because the number of events was rather low but with the new advanced edition I really feel like the game has enough variety to warrant a 9. Expand
  28. Sep 20, 2012
    9
    It could be a 10 but, although I understand, restarting from the hangar each time your ship explode can be sometimes frustrating. On the other hand, each time I restarted, I never used the same strategies twice; the scrap (money), equipment, crew is randomly generated each time. So you have to make with what you have. In overall, I love the game, graphic are simple and gameplay is great.It could be a 10 but, although I understand, restarting from the hangar each time your ship explode can be sometimes frustrating. On the other hand, each time I restarted, I never used the same strategies twice; the scrap (money), equipment, crew is randomly generated each time. So you have to make with what you have. In overall, I love the game, graphic are simple and gameplay is great. For the price, it's a deal. Expand
  29. Sep 17, 2012
    9
    I'm a huge fan of roguelikes, so naturally I enjoy this game. So far I've only put about 3 hours into the game and I've been loving every minute. This is definitely a tough game, as any roguelike should be, but it doesn't seem unfair, every failure has been my own fault and it feels good to learn from mistakes and do that little bit better next time. Not that it's a huge difference, butI'm a huge fan of roguelikes, so naturally I enjoy this game. So far I've only put about 3 hours into the game and I've been loving every minute. This is definitely a tough game, as any roguelike should be, but it doesn't seem unfair, every failure has been my own fault and it feels good to learn from mistakes and do that little bit better next time. Not that it's a huge difference, but I'm enjoying the space setting, it's nice to take a break from the high fantasy settings that you typically find. The controls are simple, but the combat is deceptively deep, as is the customization of your ship. Loot abounds as you progress, so there's always something to look forward to, my ship and/or crew rarely stays the same. There's the ability to unlock different starting crews, ships, and ship layouts, though I have yet to unlock any of these yet, I'm interested to see how it affects game play when you start with a different type of ship. I also must mention the soundtrack, it's awesome, I almost wish I had purchased the version that comes with the soundtrack. If you're a fan of roguelikes this is a must buy. If you're not a fan, this may be the game to get you there, as it does have both a normal and easy mode, perfect for a new player to roguelikes. Buy, then die! Expand
  30. Sep 17, 2012
    9
    Nice, decent game play. Rogue like means, every decision or encounter may be the last. No way back. That is what you get with FTL. FTL is a little space strategy game of space combat. Leading your ship and your crew through different space sectors. Manage ship and crew, optimize crew abilities like piloting, engineering, shield operations, fighting. Develop your ship with new weapons,Nice, decent game play. Rogue like means, every decision or encounter may be the last. No way back. That is what you get with FTL. FTL is a little space strategy game of space combat. Leading your ship and your crew through different space sectors. Manage ship and crew, optimize crew abilities like piloting, engineering, shield operations, fighting. Develop your ship with new weapons, drones, missile launcher, support gear and so on. Have friendly and hostile encounters, battle your way back to your home fleet to fight the enemy mother ship and protect your home base.

    If you like these sort of (indie) games 10 EUR/DOLLAR won´t be wasted.

    While graphics are appropriate, game play and handling is great.

    I wonder what be will see next. There is a very high potential.
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Metascore
84

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. May 27, 2013
    87
    Fulfill a sci-fi fantasy by becoming the Captain of your own starship! Don't expect great graphics, but do except to lose many hours to FTL and expect to lose your ship ... a lot.
  2. PC Master (Greece)
    Feb 6, 2013
    85
    Kickstarter has accomplished its mission in this one, giving the opportunity to an original, non-mainstream title to go public and meet its well-deserved success. Especially for sci-fi fans, it’s a no-brainer; buy this game at once and live the life of a courageous pilot that only has one mission: survival. [November 2012]
  3. Nov 24, 2012
    77
    Quotation forthcoming.