User Score
4.9

Generally unfavorable reviews- based on 382 Ratings

User score distribution:
  1. Positive: 99 out of 382

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  1. Aug 17, 2011
    4
    Controls for this game are AWFUL!!!! The Breath is inaccurate and sluggish and hard to get where you want, meaning that for disasters you are SCREWED because it is so difficult to act fast enough!! Graphics are poor and cannot be customised apart from the resolution! Story is rubbish. I had a strange bug where it kept minimizing my game to desktop every few clicks.

    HOWEVER, it is a
    Controls for this game are AWFUL!!!! The Breath is inaccurate and sluggish and hard to get where you want, meaning that for disasters you are SCREWED because it is so difficult to act fast enough!! Graphics are poor and cannot be customised apart from the resolution! Story is rubbish. I had a strange bug where it kept minimizing my game to desktop every few clicks.

    HOWEVER, it is a fantastic idea and does have a very distinct style, it is just not utilized fully, instead being a very average puzzle game. Very disappointed.
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  2. mml
    Aug 20, 2011
    4
    The games concept is very good, but the mouse and keyboard controls are so awkward this game is nearly unplayable without an xbox controller, The graphics are locked at 30fps with no anti-aliasing which could have easily been added, Ubisoft has made there be no advantage to this game if you are playing on the pc, the xbox version is better (only because it uses the best setting possibleThe games concept is very good, but the mouse and keyboard controls are so awkward this game is nearly unplayable without an xbox controller, The graphics are locked at 30fps with no anti-aliasing which could have easily been added, Ubisoft has made there be no advantage to this game if you are playing on the pc, the xbox version is better (only because it uses the best setting possible for an xbox). The drm and game launcher whilst not truly draconian like some does reduce the enjoyment of the game as you have to wait so long for the game to start up. If the major bugs were patched then I would advise buying but till then I would not waste my money (it was a stupid idea to pre-order). Expand
  3. Aug 18, 2011
    4
    This game is beautiful, the physics are the best I've ever seen and the environments are pretty, but that only gets it so far, the AI is stupid, and the men seem to be incapable of moving out of the way of water and lava coming right for them, and are confused my tiny differences in height, where I have to dump earth all over just to convince them to climb it, the game doesn't let youThis game is beautiful, the physics are the best I've ever seen and the environments are pretty, but that only gets it so far, the AI is stupid, and the men seem to be incapable of moving out of the way of water and lava coming right for them, and are confused my tiny differences in height, where I have to dump earth all over just to convince them to climb it, the game doesn't let you build a village where there is 'too much water', which is fine until you find yourself not being able to find where the water is in this tiny area, because you're not allowed to have a single drop in the place you want a village. The Ubisoft launcher really annoyed me, making me have to create an account for some thing I've never heard of nor will ever use again. Getting to the next level seemed more frustrating and tiresome than fun. I pre-ordered this on Steam and was really looking forward to it, but was ultimately disappointed. It's an okay game. Expand
  4. Aug 19, 2011
    4
    ### PROS ###
    * Light revival of god-game genre
    * Nice altering of landscape with basic elements * Physics of fluids and materials * Big potential of idea (but Ubisoft is not able to gain from idea like Valve) * For 15 Euro only * No need for high-end hardware and GPU * You must think/strategize when you alter landscape (action will give you reaction later) * You can make game harder when
    ### PROS ###
    * Light revival of god-game genre
    * Nice altering of landscape with basic elements
    * Physics of fluids and materials
    * Big potential of idea (but Ubisoft is not able to gain from idea like Valve)
    * For 15 Euro only
    * No need for high-end hardware and GPU
    * You must think/strategize when you alter landscape (action will give you reaction later)
    * You can make game harder when you keep or reposition totems to dangerous places (especially in later levels)
    * Nice effects of volcanoes, water, lava, etc...
    * Simple take/release of basic elements (lava, water, sand)
    * Water tree (efficient with consequences when you place it wrongly)
    * Multiple game profiles
    * Cut scenes are real-time created, not pre-shot (except loading cut scene)
    * Well created sounds and stylish ancient look of the game
    * When people go to faraway totem/obelisk the game choose in 80% percent the correct path that you want
    * People can swim to the nearest land
    * People can die in lava (instantly) or water (after short time) with nice effect like in Populous
    * You can flush people by water, or kill them by lava when they stuck somewhere
    * Story narrated in ancient language (there should be option for English equivalent, because subtitles are sometimes quite fast)
    * Well balanced growing difficulty from very easy level to medium-hard
    * Bonus of 30 challenges unlocked in story levels
    ### CONS ###
    * Low-budget game, so don't expect miracles
    * Console port to PC (mouse/keyboard retardation and limitation, graphics limitations, etc.)
    * DRM (fortunately you don't have to be connected to internet when playing, but S/N is permanently sticked to your UPlay account that you must create)
    * DirectX 9 graphics only (glitches when objects and soft particles blend, low resolution textures, etc.)
    * No advanced graphics options (but it's not needed since the game would not start after automatic hardware check I guess... it means that it requires minimal hardware for smooth play)
    * Only 12 story levels and 1 open final level
    * Very simple story (people were talking about finding ancients like one page of A4 script, nothing more... story didn't touch me anyhow)
    * No random map with randomly placed disasters (consoles don't have enough buttons for totems)
    * No SDK for modding and creating new levels by community (well, it's a low budget game)
    * Mouse cursor is permanently sticked to ground landscape (annoying, but you can live with that)
    * Max. of 4 magic totems per map because console gamepad doesn't have more buttons, right? (check every map what magics are assigned to keys 1-4, it's not same!)
    * Keyboard hints cannot be disabled (Ubisoft, I'm retarded, I still don't know what to press on that object)
    * You can't control your tribe people
    * You can't control path where the people should go to totem (no waypoints)
    * When one tribe member stuck somewhere and is not able to get to new totem, you are doomed unless you kill him somehow (you can't choose different tribe member and the game will not do that)
    * Kites move affected by wind but tall palm trees not, why??
    * When you pray to little obelisk or "ending" obelisk, you must always press Spacebar for confirmation, why?? I guess because of cut scenes. For totems and big obelisks it's not needed (there are no cut scenes)
    * Repetitive and slow cut scenes that gets boring soon, so you stop listen to simple story (low resolution textures are very visible in cut scenes)
    * No hotkey to cancel cut scenes like in Populous 2
    * Sometimes it's difficult to take sand when a bit of water is onto it, because water is almost invisible (it may be frustrating)
    * It's only you and scripted nature, so you may feel alone (not much suprises, no enemy)... implementation of multiplayer idea could be difficult since it's you and nature only
    * Exploding and fire trees (for exploding and fire trees I would prefer instant magics, but consoles don't have more buttons, so don't expect it from Ubisoft)
    * Exploding trees don't work when you put them to lava, you must put lava onto it
    * Trees sometimes don't grow on ground
    * When you challenge fire it's quite difficult to get rid of it (fire is very fast and needs a lot of water)
    * Badly implemented map edges which may ruin gameplay in some cases, affect basic elements and give you permanent feeling that everything is in small square (even that you see that the map continues to fog)
    * Tsunami doesn't look so good (it's like a flat wall)
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  5. Nov 18, 2011
    4
    Wow. What a shame. From Dust had such potential. In fact, I had given it a review score of 7, with the promise I would change it to a 9 if the issues I had with it were ironed out (as I assume it just had a rough start, like many PC games do, and that the issues would be fixed soon). I was very angry to not only see that they weren't, but that we had also been lied to. Apparently, the gameWow. What a shame. From Dust had such potential. In fact, I had given it a review score of 7, with the promise I would change it to a 9 if the issues I had with it were ironed out (as I assume it just had a rough start, like many PC games do, and that the issues would be fixed soon). I was very angry to not only see that they weren't, but that we had also been lied to. Apparently, the game was supposed to be DRM free. Hah. Although the DRM was recently removed, it still took a few months to do so. The game is still mostly broken, too. Again, it truly is a shame. I wish I could give this a 9, but I can't bring myself to do it, not with all these wobbly controls and various other errors. Expand
  6. Aug 19, 2011
    4
    From Dust for PC is a beautiful sign of the gaming industry apocalypse. Only on the verge of a market collapse could a concept so promising be mangled so horribly. Now, I'm not here reviewing the Xbox version, I wish I were, but this is all about the PC port. The camera is very sensitive, as is the mouse. The mouse controls your movement as well as the camera's movement. Seeing a problemFrom Dust for PC is a beautiful sign of the gaming industry apocalypse. Only on the verge of a market collapse could a concept so promising be mangled so horribly. Now, I'm not here reviewing the Xbox version, I wish I were, but this is all about the PC port. The camera is very sensitive, as is the mouse. The mouse controls your movement as well as the camera's movement. Seeing a problem yet? The refresh rate is fixed, making you wonder why it's in the options menu at all. When a disaster such as a volcanic eruption occurs, the screen cuts awkwardly back and forth between the game and a terribly angled shot of the disaster, or in some cases a flat field of color (that's when the camera view is smashed up into the disaster, I assume.) Even movement of the mouse is choppy, which is a massive disadvantage in a game calling for precise placement of elements and abilities. As I see, some reviewers are calling these "isolated incidents." Consider the positive-negative review ratio, both from users and reputable gaming sites, and I'm sure you'll disagree. All in all, this clever, original game would be a keeper if they finished porting it and began work on DLC, but for the time being it's just another crushing mountain of defied expectations. Expand
  7. Aug 21, 2011
    4
    If you want to play a game of torture yourself, buy this!. From the installing and activating the DRM to then finally playing the game. Ported so badly to pc with difficult keyboard layouts to slow reaction time of cursor to very bad camera angles, this game could have been so good if the basics were right.
  8. Aug 23, 2011
    4
    Well, this game had the right idea but in the end failed to give me anything more then a time killer. I really tried to get into it, boosted my stereo up and turned off the lights. Within 2 hours I found myself playing flash games on the internet. Its concept of world building with limited powers made for a cool puzzle at first. After awhile you find your powers lacking and feel like youWell, this game had the right idea but in the end failed to give me anything more then a time killer. I really tried to get into it, boosted my stereo up and turned off the lights. Within 2 hours I found myself playing flash games on the internet. Its concept of world building with limited powers made for a cool puzzle at first. After awhile you find your powers lacking and feel like you are just wasting your time accomplishing nothing more then making a giant bulky mass of sand to save your dudes from some lava. Expand
  9. Sep 2, 2011
    4
    Same as others, great potential, terrible result. Even as a puzzle game/strategy game alone, this game fails. All levels for the first 90% of the game could be solved by a lobotomized monkey, but then the game throws you a curveball level that has more a twitch minigame than a puzzle. Honestly, I would recommend trying before buying.
  10. Sep 3, 2011
    4
    The landscape graphics and physics are amazing, rivers will evolve on it's own, carve canyons and develop river deltas, lava will create mountains. But, the problem is that the game play is nothing more than a poor showcase of the landscape engine. After you finish the campaign and tried some challenge missions (in a day or so) there is no replay value whatsoever. What I'm truly lacking isThe landscape graphics and physics are amazing, rivers will evolve on it's own, carve canyons and develop river deltas, lava will create mountains. But, the problem is that the game play is nothing more than a poor showcase of the landscape engine. After you finish the campaign and tried some challenge missions (in a day or so) there is no replay value whatsoever. What I'm truly lacking is a custom game you would expect in a god game like this. But there are none since the actual game elements are not developed enough to allow for this. This game engine could be the base of an amazing god game, however, this game is not it. Expand
  11. Sep 4, 2011
    4
    I can only agree, with things, that were already said before.

    The idea behind the game is brilliant and it somehow feels like a "Popuplous - The Beginning" Clone, with all those natives and the terraforming aspect. But there is a huge difference here. Populous had tons of more game concept depth, altough its from 1998... I could have enjoyed the game alot more, if its controls weren't so
    I can only agree, with things, that were already said before.

    The idea behind the game is brilliant and it somehow feels like a "Popuplous - The Beginning" Clone, with all those natives and the terraforming aspect. But there is a huge difference here. Populous had tons of more game concept depth, altough its from 1998... I could have enjoyed the game alot more, if its controls weren't so messed up. And the need for loggin in online is really annoying for ppl like me, that are still interessted in their privacy. If I buy a singleplayer game, I really see NO REASON, why I am forced to stay logged in all the time.
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  12. Sep 5, 2011
    4
    Broken AI, lazy porting to pc, incredibly hard, frustrating, and not at all rewarding gameplay... From Dust was a major disappointment. The graphics are amazing, and the style it was made in was also. But this ended up just like Spore: Hype was built up, developers got lazy, and the game crashed and burned. This is a kind of game with extreme potential, but I don't think even the sandboxBroken AI, lazy porting to pc, incredibly hard, frustrating, and not at all rewarding gameplay... From Dust was a major disappointment. The graphics are amazing, and the style it was made in was also. But this ended up just like Spore: Hype was built up, developers got lazy, and the game crashed and burned. This is a kind of game with extreme potential, but I don't think even the sandbox mode they're promising it enough to make it better. Expand
  13. Nov 16, 2011
    4
    This game would be a lot more fun if it was functional. I am able to run much more resource intensive games on my computer yet this one seems to be the only one that causes crashes, even after I fully updated my drivers and such.
  14. Dec 26, 2011
    4
    There is an important life lesson that I recieved from this game: that I will never buy from ubisoft again, no matter how promising the game looks. Their pc ports are utterly worthless (that includes prince of persia). This game had so much potential and ubisoft had to ruin it. What a shame. Here's some reasons why this game failed: it requires you to make an account just to play thisThere is an important life lesson that I recieved from this game: that I will never buy from ubisoft again, no matter how promising the game looks. Their pc ports are utterly worthless (that includes prince of persia). This game had so much potential and ubisoft had to ruin it. What a shame. Here's some reasons why this game failed: it requires you to make an account just to play this game. There are no changeable graphics settings except the resolution (and it seems there is a 30fps cap, and the graphics look absolutely terrible even though my computer is capable). Worst controls I have experienced in a video game and you cannot fix it no matter how much you fiddle with the sensitivity and etc. Camera control is sudden, jerky, awkward, and requires much effort. Ubisoft is borderline criminal. I gave this a 4 because I loved the concept of this game, nothing more. Expand
  15. Feb 28, 2012
    4
    I sensed a lot of novelty from this game. I haven't played many games from this genre, so it seemed quite unique at first. But before long, it started to feel much less 'game' and much more 'sandbox.' I started rolling my eyes when it felt like I was seeing the same cinematic between each level. Then I reached a point where the game said 'build a wall,' so I built a wall....but the gameI sensed a lot of novelty from this game. I haven't played many games from this genre, so it seemed quite unique at first. But before long, it started to feel much less 'game' and much more 'sandbox.' I started rolling my eyes when it felt like I was seeing the same cinematic between each level. Then I reached a point where the game said 'build a wall,' so I built a wall....but the game just said 'c'mon, build a wall.' I thought 'I just did.' Long story short, that's as far as I went with From Dust. I wouldn't recommend it, and I kinda wish I hadn't spend money on it. Expand
  16. Jan 9, 2012
    4
    Good idea, poorly executed. I was hoping for a lot more from this game. causes more frustration than enjoyment most of the time. Pros: the amusing sounds the "locals" make and the water animation.
  17. Feb 2, 2013
    4
    From Dust does a lot of things right. Manipulating the environment is easy and fun and the game can at times be extremely relaxing. There are some cool "power-ups" in the game and there is quite a lot of maps. The game is also really pleasant to look at. The game do however have some problems. The developers have somehow managed to screw up the mouse control and as result controlling theFrom Dust does a lot of things right. Manipulating the environment is easy and fun and the game can at times be extremely relaxing. There are some cool "power-ups" in the game and there is quite a lot of maps. The game is also really pleasant to look at. The game do however have some problems. The developers have somehow managed to screw up the mouse control and as result controlling the game feels really weird. There is also a fps-cap on 30 fps which is a bit annoying. Gameplay-wise the biggest problem are your loyal minions. The AI is terrible and the pathfinding doesnt really work as well as it should. Which gets really annoying when time and manpower is crucial. Combine this with ridiculous fast-spreading fire, timed tides and annoying unforgivable maps and you are in for a nasty treat if rage. None of these faults are really gamebreaking but they do take the game from an above-average game to a below-average game. I would still recommend the game if you are into the genre and can get it for a cheap price since the game is by no means terrible. Just know that it is a little bit rough around the edges. Expand
  18. Aug 28, 2011
    3
    Very disappointed by the game. Seemed a great idea but between the awful Uplay imposed on us by Ubisoft, combined with a very bad interface and hazardous controls, it's hardly worth a try as long as the price has not been divided by 4. A good idea and a bad realization.
  19. Aug 20, 2011
    3
    The game has a lot of potential but is ultimately ruined by horrible awful DRM from lying Ubisoft, poor porting and awful graphics options(30fps cap on a PC game, what?). It does not have a massive amount of replay value once you finish the story missions(out of which maybe five are really interesting) and challenges, since playing around with fluids gets old fairly fast due to the lack ofThe game has a lot of potential but is ultimately ruined by horrible awful DRM from lying Ubisoft, poor porting and awful graphics options(30fps cap on a PC game, what?). It does not have a massive amount of replay value once you finish the story missions(out of which maybe five are really interesting) and challenges, since playing around with fluids gets old fairly fast due to the lack of mechanics other than the terrain stuff to keep you entertained. Additionally the controls are awful, especially the TINY scrolling box(meaning the camera moves with the cursor almost all the time) and the poor pathfinding AI that gets stuck on the tiniest edge will drive you up the wall.

    Overall the game was moderately entertaining but ultimately very shallow and the DRM absolutely ruined my overall experience of it. I have to go through TWO launchers to play it, geez.
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  20. Jan 27, 2012
    3
    This review contains spoilers, click expand to view. An interesting game, unfortunately it is designed for a console not a pc, the mouse feels drunk and once you get to the tide is high level, your game comes to an end because its not possible to finish that level on the PC. I watched some youtube videos of xbox users doing it and it looks like a far easier level than what we get on the PC. I wonder if Ubisoft has tested this on the PC at all, it certainly does not look like it. Take tip, stay clear, it is a nice small game but its just not worth when you can only get half way through this short game anyway. Expand
  21. Aug 17, 2011
    3
    Once again a promising idea is destroyed by what I assume is publisher meddling. Ubisoft have pulled a 'Spore' with From Dust. Trailers and Interviews hinted at a powerfully beautiful return to the God game. Instead what we have is a tepid puzzle game that suffers from horrible camera, controls and lack of any reason to continue whatsoever. Altering the landscape turns out to be aOnce again a promising idea is destroyed by what I assume is publisher meddling. Ubisoft have pulled a 'Spore' with From Dust. Trailers and Interviews hinted at a powerfully beautiful return to the God game. Instead what we have is a tepid puzzle game that suffers from horrible camera, controls and lack of any reason to continue whatsoever. Altering the landscape turns out to be a haphazard affair, with the game ignoring some attempts, shifting the camera and getting in your way at every turn. The concept was solid, but what happened? Only a publisher like Ubisoft could mess something up so horribly. Jump cuts to pre-rendered cutscenes and forced camera pans jar you about, while the music cuts suddenly during transition.

    Frustration sets in when the controls fail, Villagers are willfully stupid, and an invisible puddle of water somewhere impedes the construction of another village. Could we not move the village to a safer spot? No. This is where the game has railroaded you. The only winning option is not to play.
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  22. Aug 17, 2011
    3
    A good idea and attempt at the God game genre, but thanks to the work of Ubisoft, this game is not one I'd recommend to anybody. The game, thanks to the DRM, requires you to have the Ubisoft launcher. In order to launch the game, you need to make an account and tie your serial key to your account. For those buying the game through Steam or some other digital distributor, you'll need toA good idea and attempt at the God game genre, but thanks to the work of Ubisoft, this game is not one I'd recommend to anybody. The game, thanks to the DRM, requires you to have the Ubisoft launcher. In order to launch the game, you need to make an account and tie your serial key to your account. For those buying the game through Steam or some other digital distributor, you'll need to make a new account on Ubisoft's end to even play the game. For many, this Ubisoft launcher is unstable and causes more problems than it should, which if encountered, won't let you run the game at all.

    Once you load the game, you'll be greeted by a game with limited graphics options, with the only choice being to change resolutions. And once you start a new game and get into gameplay, the obvious lack of Anti Aliasing and the frame limited forcing the game to run at 30fps is noticeable, and hinders on the game graphically. Actual gameplay gets to be more disappointing, with mouse scrolling causing the cursor to spaz out, moving the camera all over the place and with mediocre camera controls overall. Luckily, the former of those two is able to be fixed, with the developers including an option to turn off mouse scrolling.

    Overall, this is a great idea spawned from the great mind of Eric Chahi, but hindered by Ubisoft's troublesome DRM and the obvious lack of care put into this PC port.
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  23. Aug 17, 2011
    3
    This could be a very good game if Ubisoft releases a patch to correct some major issues, but as of this moment it's nearly unplayable. The controls seem to be a very, very lazy case of just slapping a control scheme obviously designed for an XBOX 360 gamepad onto a mouse--to the point that they are almost game breaking. There are no options to change any graphic settings other thanThis could be a very good game if Ubisoft releases a patch to correct some major issues, but as of this moment it's nearly unplayable. The controls seem to be a very, very lazy case of just slapping a control scheme obviously designed for an XBOX 360 gamepad onto a mouse--to the point that they are almost game breaking. There are no options to change any graphic settings other than screen resolution. And on top of this, the "activate once" DRM that Ubisoft promised seems to be (from what I can tell) an "activate every time you play" scheme, so you cannot play the game without an internet connection. This wouldn't be such a problem, but Ubisoft specifically advertised the game as being "activate once" so I am not sure why they changed things.

    Which is a shame as there's a very good game hidden in here, if only the interface could bring it out. So if you are at all interested in this game I think you should wait to buy it for a few months. If Ubisoft releases a patch fixing these issues, give it a go, as from what I have played of the game so far if all of these issues are fixed I'd easily rate it a 7 or an 8 (especially considering the low price tag). However, if they don't, then it's definitely not worth your money.
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  24. Aug 18, 2011
    3
    I was really excited for this game but now I feel utterly disappointed, the game frustrated me with inducing: Bad controls, stupid AI and god like powers that were hardly god like.
    I don't recommend this game to anyone except those with extreme patience.
  25. Aug 21, 2011
    3
    Apart from all the porting and DRM issues it suffers horribly from Spore Syndrome. Great idea, Eh game. It's pretty much the Simcity terrain editor, with some awesome physics thrown in, and dumbed down Lemmings gameplay added at the last minute. There's just not enough depth, and thus gets boring pretty quickly.
  26. Aug 22, 2011
    3
    Great idea but terrible execution. This port reeks of consolitis with the horrible controls, limited options and locked (LOCKED!!!) at 30 fps.
    Also, there is no offline mode (offline mode was promised pre-release) as ubisoft requires you to launch the game via their own launcher, even if bought on Steam.
  27. Oct 18, 2011
    3
    Rather unimpressive. A concept that could have been SO much more, but unfortunately they made the whole game feel like one long tutorial. It wasn't really challenging, just about doing it right. And theres SO damn little to do. Seriously. My interest reached it's peak about 10 minutes into the game, then it declined, when I realized that what I saw right now, was pretty much what I'd beRather unimpressive. A concept that could have been SO much more, but unfortunately they made the whole game feel like one long tutorial. It wasn't really challenging, just about doing it right. And theres SO damn little to do. Seriously. My interest reached it's peak about 10 minutes into the game, then it declined, when I realized that what I saw right now, was pretty much what I'd be seeing 10 hours into the game.. Not worth your monies, shortlived "entertainment" Expand
  28. Jul 15, 2012
    3
    Do not buy, I purchased this game during the steam sale for 3.70 and even at that it was a huge let down. The best way I can explain would be something along the lines of world of goo but instead of having a new level the next level is the same map you just have a different goo ball to solve the same map with. There is no depth to this game, like others have said there is no replayDo not buy, I purchased this game during the steam sale for 3.70 and even at that it was a huge let down. The best way I can explain would be something along the lines of world of goo but instead of having a new level the next level is the same map you just have a different goo ball to solve the same map with. There is no depth to this game, like others have said there is no replay value. I wouldn't even call this an RTS or even strategy related there is very very little game play to work with and well since there isn't a story that and the graphics are pretty much it. Oh I guess there is a story but some idiot decided to do it in gibberish and translate to English subtitles to save time which is really pathetic.
    The graphics that people say are so good much never have played hl2-crysis or any other major game title in the last 5 years. The physics engine isn't that spectacular and there is absolutely nothing new in my opinion. ALSO, you have to worry about Ubisoft's anti pirating software which is a paint in the butt in it self, I really wish companies would stop trying to copy valve by hindering every user in any action they take.
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  29. DX9
    Jan 26, 2012
    3
    For a self-confessed "God-game", Ubisoft's 'From Dust' is almost anything but. The premise is promising: using your God-like powers, alter and terraform the landscape of an ever-changing island to solve logistical problems for a nomadic, faceless tribe. However, the final product proves not only tedious to play, but hypercritical of the genre it claims to be: a railroad-like story whichFor a self-confessed "God-game", Ubisoft's 'From Dust' is almost anything but. The premise is promising: using your God-like powers, alter and terraform the landscape of an ever-changing island to solve logistical problems for a nomadic, faceless tribe. However, the final product proves not only tedious to play, but hypercritical of the genre it claims to be: a railroad-like story which forces you to use your powers at certain times and intervals; a notoriously, somewhat-infamously stupid AI who, although yearn to live in an island paradise, for some reason cannot seem to grasp walking through a puddle of water to another island; and a constant shift in gameplay balance which, therefore, refuses you to control the game effectively. Moreover, Ubisoft's tyrannical, dictatorial DRM proves overtly annoying, forcing you to sign up to Uplay (what the?) to play - a Steam-like digital device, without the extra features, and with more of the propaganda Ubisoft enjoys emitting. That is, in conclusion, if you can actually get the game to run at all. Expand
  30. Dec 18, 2012
    3
    I bought this game during the steam sale for 75% off at $3.75... After playing the game, I realize I paid too much. The game has stunning graphics, but as another reviewer mentioned, this 'From Dust' is simply a showcase for the landscape engine. No replay value, Frustrating Pathfinder AI, No real point to the game... Save your money. Ubisoft has been dissapointing as of late.
Metascore
76

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. LEVEL (Czech Republic)
    Oct 30, 2011
    50
    To truly enjoy playing God you have to beat a few obstacles – technical issues, arguable DRM and user-unfriendly controls. Console-to-PC conversion took its price this time. [Oct 2011]
  2. Pelit (Finland)
    Oct 19, 2011
    84
    From Dust feels like a demo of Populous 4. Tutorial parts (with too much hand helding) ran too long, but couple of levels display the possibilities what From Dust could have been. Still worth the price, though. [Sept 2011]
  3. Sep 15, 2011
    75
    From Dusk is a very interesting title to play, but could have been a great game if the controls and difficulty were more polished.