Metascore
62

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 1 out of 5
  1. Nov 25, 2014
    70
    Come for the one of the scariest environments you’ll sweat in, but try not to leave for the punishing level of difficulty.
  2. Nov 17, 2014
    70
    Five Nights at Freddy's 2 managed to win me over on the strength of its personality, but hopefully we'll get a long vacation before our next shift.
  3. Jan 9, 2015
    60
    Basically the same game as the first one, but modifications made the experience rather harmful. Sometimes you will be scared, but overall the game does not offer anything exceptional. You better play the first part again.
  4. Feb 1, 2015
    55
    Five Nights at Freddy's 2 is a game for Youtubers. Buy it if you love to scream louder than your little cousin.
  5. Dec 23, 2014
    40
    The game’s downfall is the forsaking of its predecessor’s main elements of dread in favor of resorting to cheap jump-scares with the over-saturation of old animatronics and the music box preventing you from being able to change your actions more.
User Score
7.5

Generally favorable reviews- based on 380 Ratings

User score distribution:
  1. Negative: 49 out of 380
  1. Nov 11, 2014
    10
    gotta say, it alright, it not subtle nor nuanced, it lukewarm and tasteless. but, it alright. it remind me of me bear, which i personally likegotta say, it alright, it not subtle nor nuanced, it lukewarm and tasteless. but, it alright. it remind me of me bear, which i personally like much better. Full Review »
  2. Mar 7, 2015
    1
    wow an other game like woopty focking do! it was pretty lame and boring i hated it especially its jumpscares god it was so awful scott shouldwow an other game like woopty focking do! it was pretty lame and boring i hated it especially its jumpscares god it was so awful scott should still give up making these games Full Review »
  3. Dec 14, 2014
    3
    This review contains spoilers, click full review link to view. This rush job could have been better done. From what I've seen in the game there's less focus on the mechanics that caused you to be tense (power management, cameras, and doors), and more focus on what would make the popular Youtube personalities scream like little girls and net Scott some quick cash from their fans.

    It may seem like the generic internet rant about this game, but the jump-scares are even more plentiful now, there's at least 11 different animatronics that can kill you, which means there's more than double the chance you're going to get jumped per day.

    Problem is that it's been done VERY lazy.

    The story (thus the spoiler tag) states that the newer animatronic models have face-recognition software and are friendly to people, yet when you get to the game-play, every single one of the animatronics are fooled by your "Freddy Mask" that makes you look like an animatronic. Seems like Scott had the idea that new animatronics weren't threatening unless you wear the mask, and the old ones will kill you without it, adding in a good mix of variety and testing your ability to tell things from a distance, but bailed on it to push the game out faster.

    Also the door mechanic is gone, replaced by the aforementioned mask, reducing your need to watch the power supply, which seems to only matter when using the flashlight to check halls and vents. Also, cameras are MUCH less important now, to the point where only checking one particular camera to do one particular thing in one particular room is important. This being left out has robbed the game of a lot of worry and tension the former game had. Pretty good chance you'll make it through the nights without ever running out of power. This makes for a pretty boring experience unless you're playing this game just to be jump-scared at.

    On top of that, it seems like the animatronics are less tactful in favor of more numbers. I say this because it doesn't seem like ANY of the animatronics have an AI that adapts to your strategies, unlike Freddy in the first game. The only thing that changes from night to night is frequency, and your "grace period" before they kill you. Not exactly a good way to make a game more difficult.

    I just can't fathom why this game NEEDED to be out only a couple months from the first one. This really should have stayed in development longer to make a game that matches up to it's predecessor. It makes you think what kind of motives Scott was operating under to make such a decision. I'd wager a guess, but that's not what reviews are for.
    Full Review »