- Publisher: Red 5 Studios
- Release Date: Jul 29, 2014
- Critic score
- Publication
- By date
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Jan 5, 2015Firefall probably is the most innovative MMO of the last period, whose indisputable merits are, however, counterbalanced by significant technical gaps as well as a general flatness of end-game contents. Worth much, but it could've been even better.
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CD-ActionOct 24, 2014The story of Firefall’s development (9 years!) is much more interesting than the game itself. [Nov 2014, p.54]
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Games Master UKSep 19, 2014The potential is there in the gunplay, but it's covered with shonky visuals and lifeless, grinding action. [Nov 2014, p.73]
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Hyper MagazineSep 14, 2014Firefall is a very well-constructed MMO framework that lacks a heart, soul or reason to return. [Issue#253, p.76]
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Sep 10, 2014Firefall is a massively-mixed bag.
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Sep 4, 2014At last Firefall came out from its everlasting beta period, as a solid MMO/TPS meant to be played with a small group of friend. It's not a revolution, but has its interesting peculiarities.
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Sep 3, 2014Firefall showed some real promise as I started on my epic journey. The shooting was fine, and the missions were fun at first, but then after doing almost the same thing over and over again, I just couldn't find any reason to continue. Like I said, I am willing to go back and see if the game improves in the future but I wont be returning to Firefall anytime soon.
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Aug 30, 2014Firefall is middling. If you have free time to spare, the fact that it won’t cost you anything to try is a huge win. If it manages to sink its teeth into you over the first few hours, you might just be hooked. Personally, I’ll pass.
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PC PowerPlayAug 27, 2014Fun, but grindy and lacking reasons to return. [Sept 2014, p.50]
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Aug 27, 2014In the end, the experience Firefall offers is one that’s almost there. It’s almost a fully engaging, entertaining shooter. It almost tells a fairly good story. Its systems almost feel worth the time, or money, you would put into seeing them through to their end. It’s almost there, but in the end, Firefall falls short.
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Aug 26, 2014It's hard to invest in lore that's so inextricably tied to the grind of missions or side-quests, hard to suspend your awareness of that grind when you're awash in constant pitches for boosters and special unlocks.
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Aug 21, 2014Firefall quickly wears out its welcome; beaten to the punch by games like Tribes Ascend and the aforementioned Planetside 2. There’s still space for a PvE focused take on open world combat, and in time, this could well fill it. For now though, it’s a few well engineered systems in search of a game that fully deserves them.
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Aug 18, 2014Firefall has potential, but it’s not quite there just yet. A little bit more restructuring and beefing up in some areas will help Firefall evolve, if Red 5 Studios can give more time and money to the project. Hopefully it keeps developing the title, as it does have potential.
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Aug 14, 2014Firefall has its problems. There’s no denying that, but after spending a little time with it, I found myself having a pretty decent time. Sure, it does feel wonky at times, but I couldn’t help but keep playing.
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Aug 12, 2014It's not a world that I want to stick around to save.
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Aug 12, 2014Firefall has potential to be a great videogame, but not in this moment.
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Aug 11, 2014In Firefall the clear line is missing. The game was changed so frequently during its long development time, and re-designed, that it's just mixed way up from many individual ideas in the end, but not really in harmony as a complete work.
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Aug 11, 2014It's a game I found myself enjoying in ever shorter bursts as the prospect of farming more XP and Crystite from yet another nest of alien bugs, or finding another lost family member for a crudely modelled NPC, became less and less enticing.
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Aug 8, 2014Firefall has a couple of good ideas. It’s a good FPS with fun moments, but the missions are repetitive and boring, the PVP isn’t very good, and the game lacks content.
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Aug 7, 2014All Firefall’s opening does is shove your face right up against grubby textures, shoddy animations, and invisible walls. Your first two hours with it will see you retreading ground completing repetitive fetch quests for characterless NPCs in a world that does nothing to excite the eye...You have to wade through that swill of a beginning to understand Firefall’s potential.
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Aug 6, 2014Makes you work a lot for very little. The repetitive churn of missions and activities further spoil an only occasionally entertaining shooter.
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Aug 14, 2013Red 5 are gamers who were sick with the same ol’ shooter and the same ol’ MMO. So they went out and started making a game they’d want to play. Somewhere along the way, they got a little lost, but they’re back on track and with a thriving but small community they’re onto something very special. It’s a little rough around the edges right now, but I’d heartily recommend Firefall to anyone who’s sick of the same old MMO fodder. Just be prepared to roll with the work-in-progress nature of the game, and you might be pleasantly surprised at the fun on offer.
Awards & Rankings
User score distribution:
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Positive: 144 out of 247
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Mixed: 31 out of 247
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Negative: 72 out of 247
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Jul 29, 2014
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Jul 30, 2014
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Jul 29, 2014