I wasn't really going to come back here: FFXIV is a game with a lot of potential, but an infinite amount of issues that truly makes it hard for me to enjoy, however the reason I came back is only one: the story.
But I'll talk about that later.
Anyway, what to say about this expansion: It's the same exact game you played in the last years with almost the same exact way of playing, whichI wasn't really going to come back here: FFXIV is a game with a lot of potential, but an infinite amount of issues that truly makes it hard for me to enjoy, however the reason I came back is only one: the story.
But I'll talk about that later.
Anyway, what to say about this expansion: It's the same exact game you played in the last years with almost the same exact way of playing, which is grinding tomes every week to cap get loot then wait 4-5 months for next dungeon, upgrade it to raid level, rage about eureka 2.0 and so on for the next 2 years. It's practically been the same since 2.0 with utmost precision, with really few modifications here and there, like how leves are only for crafting now, fates give a currency and few other things.
The major changes I did notice is in the classes, as in they removed what made them unique and homogenized them into basically one role but with fancy weapons: the 4 tanks are practically the same, and so are the melee and etc, gone all of their unique traits that made them unique and instead they're all exactly the same, with maybe one or less move in their arsenal. In a way, I applaud this idea because this means now that all classes can be used, especially when they kept saying they weren't able (or were incapable or too lazy?) to balance them out so this means now that all classes viable. But this is an online mmorpg and raiding is relegated to the usual 8 man content: eventually, a meta will come out and only 8 classes will be the winners, while the rest...well that's your problem!
Another nice addition is the Trust System, which is another name for the Squadron but without the pain to actually levelling your team-up: it's a nice addition if only you could use it in older dungeons, instead it's going to be relegated to 5.0 dungeons and nothing else. Too bad but I guess "data limitations" and such.
But game issues aside, my main issue and the one that first turned me away from continuing, is the horrid community that everyone keeps praising but I only see hypocrisy and spite.
Don't get me wrong on this: I don't think ALL of the community is bad, of course I'm sure 1 out o 10 is good, however, we're talking of a community that is so blinded by this game that they will actively defend anything they do, even if it's a broken mess. I played this game since 2.0 but I was never able to say anything negative without receiving extremely harsh backlash, being called mentally disabled, a tasteless one and even death threatened because of my simple dislike of the raids (I did coil btw). I will never understand what people see of good in this community: it's the same the others. I came into this game years ago with the promise of a better community, but instead, I got so frustrated and stressed out that I actively stopped trying to be making friends and move on with my day, never saying my real opinions in fear of being backlashed.
Which brings me to the point I missed: the story, the major selling of point of this expansion.
I didn't follow the story until now besides some snippets but everyone kept praising it for how good it is, and how it's like the second coming of Christ or something.
I took the challenge and spent the next 2 weeks watching long, long, LONG cutscenes and tried to see what's going on after finishing it yesterday - and waiting nearly half an hour for the queue as well, I could only say one thing: "This story is just average".
Let me say this: I did like the setting, I liked how it's not the same world and how it has its own culture and difference. and I liked some of its secondary characters too. I also did like a couple of lines and overall, I did feel it had something in it.
But honestly, I just felt it was average: its plot is your generic "go there, do chores, kill bad guy of the land, repeat" for each zone until the end where you get to beat the OBVIOUS bad guy of the game, so obvious that the game tries desperately to sway your attention from him, and failing.
The cast is BORING, they only have one emotion throughout the entire game (Gotta love Minfilia's constant whining...NOT!) and the enemies you first meet are so one dimensional that I was glad they were gone because they were just not fun.
And I just will not understand how the game still thinks to trick me into believing that my character will die: this is a mmorpg, of course, I'm not gonna die you idiots! How am I gonna do endgame?! For the main cast it's a different story since some did disappear.
Maybe they'll get rid of the whiny blondie so there's hope!
Bottom line, I don't hate it but I don't like it either: I just played tons of better jrpgs in my long gaming life and I was expecting something at least on par to some of my favorites, but if this is the best they could do then I think I'll just go back to the JRPGs I know and love.
See for yourself and draw your own conclusion. For me, it's just average.… Expand