Once again a let down offered by Square Enix.
For new or returning players, good luck to you for doing the hundreds of useless and uninteresting fetch quests in between "real" main missions.
Other than that, Heavensward is A Realm Reborn all the same, a beautiful and empty game, destroyed by the laziness of the dev team.
Story : it is a bit more well-written than in ARR but we areOnce again a let down offered by Square Enix.
For new or returning players, good luck to you for doing the hundreds of useless and uninteresting fetch quests in between "real" main missions.
Other than that, Heavensward is A Realm Reborn all the same, a beautiful and empty game, destroyed by the laziness of the dev team.
Story : it is a bit more well-written than in ARR but we are once again swimming in clichés and predictable cliffhangers, with forgettable characters and, for the most part, forgettable story. It has nothing to do with the story of a real FF, it is just a story that wants to be like a FF story, and fails, miserably.
Quests : even more fetch quests, terribly done and lazy work but you should do them for some free HQ pieces of equipment and unlocking aether currents for flying. Prepare to cross the map back and forth several times for two lines of dialogue.
FATEs : most of the people hated them in 2.0 but hey, they're back and they're the same, but give less exp proportionally.
Monsters : ironically, the new monsters look terrible except for those directly stolen from other FF (mainly FFXI). Yoshida said that they were going to be hard, well hard only means "HP bags" and hit a bit harder, no new mechanics, all the mobs are the same with different skins, you won't die if you think and play well.
Dungeons : corridors, nothing new to expect from these, trash > boss > trash > boss > trash > final boss. Again, no new mechanics, no paths to be chosen, nothing.
Zones : the new zones are indeed quite big, somehow good-looking but bland and useless since there is no open world content except FATEs, hunts, sightseeing log... Even more useless since you can fly.
Primals : nothing new, same mechanics as ARR. Oh, and Ravana, the "primal created exclusively for FFXIV" looks awfully close to Narakas in FFXI, again lazy work.
System : no new retainers and no increase in inventory space, Yoshida said the servers couldn't handle it. But you can buy even more retainers now if you wish.
The animations and effects look and sound terrible, flashes everywhere, but it's a nice way to hide the lacking animations, most of the people just disable effects.
Jobs : the new jobs have no identity and essence, just like all the others jobs, they're pretty much all the same with different skills.
Exploration : you don't explore the way you like, you are forced to explore to be able to fly after unlocking all the aether currents in a zone. Play like the devs want you to.
All in all, Heavensward is aimed at easy-to-please people, who like to follow an easy story with no subtlety and easy content that looks like it is incredibly hard. If you like chocobos, moogles and whatever FF references put here and there with no thinking and without making any sense, this is your game. If you love and respect FF, you will quickly see that this game is a joke that takes its players for stupid people.
If not, come and pay your sub, buy stuff in the cash shop, buy monthly retainers, buy a lazy extension every year (the next one won't be that "huge" !) and make Yoshida happy, he hasn't been sleeping and eating for so long.… Expand