The good:
1. Story is objectively better than that which came before it. Yes, stories can be objectively better when dealing with basic formThe good:
1. Story is objectively better than that which came before it. Yes, stories can be objectively better when dealing with basic form and common sense. If a story provides giant gaping loopholes that the characters could have exploited to avoid catastrophic situations, you will notice them and it will suck. You will be happy to find no giant "poison vial implication" loophole here like you did at the end of the "Before the Fall" patch.
2. The new classes are interesting to see, if only for their story quests. Each provides a slightly different take on the traditional three roles, but for those hoping for something to break free of the trinity formula, you will be disappointed.
3. The new areas are a welcome breath of fresh air. Despite my initial impressions from preview videos, each zone is refreshingly different from the last with the sole exception of Coerthas Western Highlands being fairly similar to Coerthas Central Highlands.
The Bad:
1. The inventory system: To understand the current problems with the FFXIV:ARR inventory system, you have to understand three things: First, we are free to play every class in the game on a single character; Second, FFXIV:ARR has a vanity system that lets you use older item skins over your current equipment if you so choose; and third, the same inventory space that will be used for half a dozen or more vanity sets will be used to hold any crafting materials you may be using or gathering. It's a glorious mess of epic proportions linked to a terribly managed server back end. The limits of a player's inventory prevent the exploration of all the game's many options on a single character without adding to the monthly sub by renting out more "retainers"- NPCs that act as the player's bank and auction house. Which brings us to number 2.
2. Unlike games like World of Warcraft, where players have multiple factions with different story quests, FFXIV:ARR shares a single story shared by all players regardless of their origins. While the story does start out differently, it all converges together around the level 20 mark. This is old news, but is related to the continuing inventory issues. Cross-class skills require other classes to be leveled up, so two characters may end up leveling one of the same class regardless.
3. The patch story wall: FFXIV:ARR runs on a linear story, so to get to the Heavensward content you'll have to visit all the story quests from the content patches. Whether you personally find this a detraction or not depends on how much you care for the story. The writing pre-Heavensward constantly shifts from adequate to terrible. The constant shifting between good and bad means that it inevitably drops the ball at some crucial moments, leaving the player tearing his hair out wondering why the characters would act a particular way when some obvious thing should have made them act differently. Before you get to where the story is genuinely good, you have to move through where development was clearly rushed.
I would rate FFXIV:Heavensward in the 8-9 category, but with technical issues holding back players from engaging the game in particular ways (namely the inventory) and the requirement of new characters to go through nearly two years of patched in story of fluctuating quality, I have to rate is as a strong 6. The improvements beyond the 50 story wall bump it up to a tentative 7. Should they fix the inventory issue, the game would be an 8/10.… Expand