User Score
6.2

Mixed or average reviews- based on 241 Ratings

User score distribution:
  1. Negative: 65 out of 241

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  1. Nov 4, 2011
    10
    Dark, depressing, challenging and rewarding. This DLC really stands for what RPG is for. Building a great atmosphere through thrilling environment, mind boggling characters and a motivated villain. This is not your easy casualized fun you've grown used to in today's games. This is a thrill ride through the creative minds of Obsidian Entertainment that somehow managed to deliver a whole RPGDark, depressing, challenging and rewarding. This DLC really stands for what RPG is for. Building a great atmosphere through thrilling environment, mind boggling characters and a motivated villain. This is not your easy casualized fun you've grown used to in today's games. This is a thrill ride through the creative minds of Obsidian Entertainment that somehow managed to deliver a whole RPG gaming experience in a single DLC. Dead Money will have your heart beating faster, will turn you into a careful master of micro managing and above all, will teach you when's the time to just let go. Expand
  2. Jun 15, 2011
    10
    10. For one reason. It is very, very, highly, highly unique. The story is very unique, the take on the story, the game play. All of it. But just because it's very unique doesn't necessarily mean it's "that" fun. On the fun scale out of ten, I give it more of a 6. But I give this game a 10 simply because it had many unique aspects. The radios linked to your collar that can blow you up. The10. For one reason. It is very, very, highly, highly unique. The story is very unique, the take on the story, the game play. All of it. But just because it's very unique doesn't necessarily mean it's "that" fun. On the fun scale out of ten, I give it more of a 6. But I give this game a 10 simply because it had many unique aspects. The radios linked to your collar that can blow you up. The hologram people. The interesting cool weapons. The environment. The poisonous gas in the air. The story. Etc. I played this mostly to explore, and even more than that for the story. The story is interesting and draws one in, but the game play to go through the story is semi painful at times. Ex. The collar on your neck (The entire DLC) is linked to radios that if you get near them cause your collar to beep, you have to back away or "blow the radio up" (if you can) before you do. It makes it hard to go anywhere, so it was annoying, but at the same time it was very unique. All the weapons were amazing, and they were fun to use, especially to bring back to the Mojave, but the people in the DLC were about 1 people, Ghost People, and that was all, boring right? The reason this gets a 10 is for its interesting well designed take on this story, and it's perks and weapons, rather, not game play. Expand
  3. Nov 19, 2021
    10
    One of the best games to the series and an All-time Classic. Also, the last Decent Fallout Game!
  4. Mar 2, 2022
    10
    I get why some people don't like it.
    But for me its one of the best things i've ever played.
    The sheer emptiness i've felt after finishing it was great.
  5. Mar 6, 2011
    9
    I thoroughly enjoyed Dead Money. The unique thing about Dead Money is that it isn't a endgame bonus like other DLC content is for other games, but is more like a really long additional quest thrown in the middle of the game your already playing. The game recommends you not playing until level 20, but I started at 19 and I really don't see a problem besides having lower overall healthI thoroughly enjoyed Dead Money. The unique thing about Dead Money is that it isn't a endgame bonus like other DLC content is for other games, but is more like a really long additional quest thrown in the middle of the game your already playing. The game recommends you not playing until level 20, but I started at 19 and I really don't see a problem besides having lower overall health starting anywhere in the late teens. Okay to make this short, the problem with this is yes there is a bit of trail and error and saving will be at all time high for this overall experience. You have to make your way through the trap infested villa area which is outside of the casino the Sierra Madre to assemble your group of 3 shady partners to get inside the likewise unsafe casino. There is really only two types of bad guys, the Ghost People and the Holograms (there are radroaches but they are just normal). You could suggest that the 3rd bad guy is the Sierra Madre itself much like Rapture was in Bioshock. This DLC will start you out with almost nothing but a holorifle (an energy weapon that starts out pretty weak but after much improvement becomes a decently strong weapon) makes you take a fresh approach to the game. I've beat the regular Fallout New Vegas prior to this DLC and never once felt unprepared and vulnerable. This DLC will give you that feeling, a bit of fear of dying. A lot of creepy moments and new and interesting weapons, new weapon/food recipes and lot of loosely connected substories to the main game make this worth the 10 bucks. There are some similarities to this DLC and bioshock. Vending machines, the story of the creator Sinclair (i.e. Ryan) and the ghost people are vaguely similar to Big Daddys. Even if you don't like the DLC it is worth it if this is your first play through the regular game just for the weapon you get at the end of the game and the possibility of treasure making you rich. Expand
  6. Mar 10, 2011
    9
    I heard a lot of comments on this DLC which made me skeptical. When I played I felt like I was in a world like BioShock. You are dumped on the steps of the Sierra Modre which is a Casino hotel and I guess a residential community? Didn't make a whole lot of sense to me nether. Any how there is a great amount of loot as well as a new casino to gamble (which pays out in Pre-War Money) toI heard a lot of comments on this DLC which made me skeptical. When I played I felt like I was in a world like BioShock. You are dumped on the steps of the Sierra Modre which is a Casino hotel and I guess a residential community? Didn't make a whole lot of sense to me nether. Any how there is a great amount of loot as well as a new casino to gamble (which pays out in Pre-War Money) to break the bank. If you are looking for more Fallout look no further. Expand
  7. Apr 9, 2011
    9
    Great DLC. I had no issues with the difficulty curve, played it through the first time on hardcore, no problems. If you're used to storming around without any caution I imagine you'd die a lot. I'm more of a stealth player and explorer. I doubt I'm that extraordinary a player (!) so to those complaining about difficulty I'd have to say, L2P. I'm not a huge fan of puzzles and am impatientGreat DLC. I had no issues with the difficulty curve, played it through the first time on hardcore, no problems. If you're used to storming around without any caution I imagine you'd die a lot. I'm more of a stealth player and explorer. I doubt I'm that extraordinary a player (!) so to those complaining about difficulty I'd have to say, L2P. I'm not a huge fan of puzzles and am impatient that way, but had no issues with them in Dead Money. It's challenging, tense, atmospheric, with a great story and the most interesting NPC's I've met in Bethesda's Fallout so far. Definite thumbs up. Expand
  8. May 18, 2011
    9
    Dead Money is different from the general open-ended style of New Vegas. It's more linear and cramped (understandable considering the setting), and there isn't much exploration. It also encourages much more cautious play - there are traps and toxic clouds everywhere - meaning you can't just run around and one-shot everything like you do in the original game. Most of the enemies in this DLCDead Money is different from the general open-ended style of New Vegas. It's more linear and cramped (understandable considering the setting), and there isn't much exploration. It also encourages much more cautious play - there are traps and toxic clouds everywhere - meaning you can't just run around and one-shot everything like you do in the original game. Most of the enemies in this DLC only die from dismemberment, obviously making them much more difficult to kill. I found myself often needing to shoot off their heads as they lie on the floor from 'dying' the first time. There are also holographic enemies that cannot be killed and must be avoided by sneaking by their narrow field of vision (think Metal Gear Solid). It feels very much like a zombie survival-horror type game, and is a nice change of pace from New Vegas. The characters and very interesting - more so than most of the ones in New Vegas. Voice acting is of very high quality. The story is also captivating (and depressing), and alone is worth the $10 to experience. Dead Money's gameplay is a good change of pace, though it may get tedious for some players. It is definitely worth a purchase if you're a Fallout fan and want more story. Expand
  9. May 22, 2011
    9
    Survival horror meets Fallout. A fantastic ensemble cast, a perfect film-noir heist setup and a myriad tiny goodies make this one of the best pieces of Fallout DLC ever made. Don't be put off by "professional reviews" or idiotic comments about "The collar being annoying". Dead Money had me scampering for junk food, looking constantly over my shoulder for Ghosts and triumphing at everySurvival horror meets Fallout. A fantastic ensemble cast, a perfect film-noir heist setup and a myriad tiny goodies make this one of the best pieces of Fallout DLC ever made. Don't be put off by "professional reviews" or idiotic comments about "The collar being annoying". Dead Money had me scampering for junk food, looking constantly over my shoulder for Ghosts and triumphing at every hidden stash I found. A whole-hearted 9. Expand
  10. Jan 8, 2012
    9
    In my opinion, it was the best DLC. Fresh environment, very exciting, and you weren't on a wild goose chase for fancy gear the whole time. It kept me on my toes for its duration. On top of the quality of the expansion, it's possible to become rich upon completion if you have the correct perks or are very patient. The downside is not being able to return to the location.
  11. Aug 6, 2011
    9
    This review contains spoilers, click expand to view. What shocked me about Dead Money was how thoroughly Buddhist it was. The theme throughout is how stupid and self-destructive it is to become obsessed -- with gold, or revenge, or control, or anything. Every one of the characters suffers from a crippling obsession, and you can liberate all but one of them.

    The nightkin God is suffering from a split personality and an obsession with controlling his carnal self, Dog (making Dog a cutter was a stroke of genius -- psychologically perfect). Christine is obsessed with revenge for a long-ago broken heart, an obsession that leads her into traps again and again. Dean Domino is obsessed with humiliating some one two hundred years dead for reasons that were petty then and are utterly meaningless now. And Father Elijah, of course, is obsessed with the power that control of the Sierra Madre will give him to "wipe the slate clean," kill everyone else and rule over an empty world. I didn't mind the map design. This is the world of Desire, after all, and the ruin, the traps, and the poison red mist all seem appropriate. And I'm a bit puzzled by the remarks that everything looked alike -- the whole area was thematically similar, as should have been no surprise, but never absolutely identical. It was unpleasant and claustrophobic because it had to be.

    The speakers might have been placed better. There are a few points where the easiest way to get essential information is to engage in a series of "exploratory deaths," and that's always a bad thing in a video game. However, some of the most infernally frustrating parts are the result of not noticing some detail; you have to be very observant. If you keep your eyes peeled, you'll even be able to find the emitters for many of the holograms, and when they are destroyed the hologram disappears.

    And at the very end, you come to the vault and its golden stash -- packed in 35 lb. ingots. Without exploiting glitches, you are going to get away with at most three or four of these, since if you're overloaded you won't make it out. One humorous and ironic sidelight is the obsession many players have show for trying to take every bar of gold, no matter how they have to bend the rules to do it. In a game centered on obsession, at the end there's that proof that the player him/herself is obsessed as well.

    The endings vary, of course, but the only philosophically satisfying one is that in which all three of your companions reach at least a temporary peace with their own demons. Dog/God is the only one who attains something close to enlightenment, in which the two halves of his personality realize that they are the same after all and the wall between them, the struggle, is nothing but an illusion. That's one of the more moving passages I've seen in a video game. Christine doesn't quite get that far, but she stays in the Sierra Madre as its caretaker, free of her obsession if not entirely understanding it. Dean Domino remains the same thief and cheat that he always was, but even he "felt sad for a moment, and had no idea why." And Father Elijah gets his gold -- locked inside the vault to die slowly in the company of that which he thought was most necessary to him. Some will always refuse to be saved.

    The ending slideshow is very moving, with all the characters joining in the message, "It's not getting there that's the problem. It's letting go." But that isn't quite the last word Dead Money has for the player. There is one last sad farewell from the recorded voice of Vera Keyes, the woman for whom the Sierra Madre was built, putting into words what the player undoubtedly suspects, that the journey was his/her own obsession and it was taken in pursuit of goals that were already within the player's reach before he or she set off for the Sierra Madre. It's not a pleasant DLC to play (thank goodness you get back into the open air with Honest Hearts, and receive a massive dose of groaner humor with Old World Blues), but it's a very good one
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  12. Dec 1, 2013
    9
    First of all, this is one of the best DLCS that I ever played, there is something BIOSHOCK STYLE on this particular one. NOW, To all that are and ranting about this DLC being too hard and being too difficult, the only thing I know is that YOUR FAULT that we're getting games dumber easier nowadays.

    You guys should go back to your ANIMES where everything is colorful and pervert. I think
    First of all, this is one of the best DLCS that I ever played, there is something BIOSHOCK STYLE on this particular one. NOW, To all that are and ranting about this DLC being too hard and being too difficult, the only thing I know is that YOUR FAULT that we're getting games dumber easier nowadays.

    You guys should go back to your ANIMES where everything is colorful and pervert. I think the atmosphere and sense of danger and expectation we can find on DEAD MONEY IS something that I've just found on BIOSHOCK 1. This DLC is really something. Despite of being a little bit LINEAR is very dark and immersive.
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  13. Mar 16, 2016
    9
    I loved it.

    Foremost in my mind is the characters, who were fantastic, well written and wonderfully acted. Dead Money felt very fresh, and it felt like it offered a lot of contrast to the main part of New Vegas. I was impressed with the inventive touches that pervade Dead Money, such as the use of audio logs to trigger Dog/God, and Christine's muteness and consequent conversation
    I loved it.

    Foremost in my mind is the characters, who were fantastic, well written and wonderfully acted.

    Dead Money felt very fresh, and it felt like it offered a lot of contrast to the main part of New Vegas.

    I was impressed with the inventive touches that pervade Dead Money, such as the use of audio logs to trigger Dog/God, and Christine's muteness and consequent conversation was really well done, and I felt myself warming to her despite the communicative limitations. My hat is off to whoever wrote that.

    I liked being stripped of my belongings and being forced to make do with what was around. It added a tense survival quality, and a feeling that the stuff around me was important, and that scrounging was necessary. That feeling tends to disappear quickly in the main game.

    The atmosphere was well realised, very creepy at times. I was reminded of playing Resident Evil on several occasions, which surprised me. It's Fallout.

    The sound and music is all brilliant. It all works really well, and Vera's song is hauntingly beautiful.

    The gameplay feels a bit too masochistic at times. Quite punishing. I forgave it. The quality of the story, characters, and setting had me pushing through.

    Ultimately, I found the themes of this story hit close to home and I found myself touched emotionally, which is something that games rarely do for me. Dead Money haunts me, in every sense of the word.
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  14. Dec 10, 2017
    9
    Just wrote a review for the PS3 version, and I gotta say that on PC it's pretty much the same experience. Though I'm removing 1 point off the score due to the fact that the PC version honestly tempts you to use console commands, for god mode and etc, to get through some of the more challenging parts of this DLC (which I am guilty of...). So you can't really get the 100% out of it, at leastJust wrote a review for the PS3 version, and I gotta say that on PC it's pretty much the same experience. Though I'm removing 1 point off the score due to the fact that the PC version honestly tempts you to use console commands, for god mode and etc, to get through some of the more challenging parts of this DLC (which I am guilty of...). So you can't really get the 100% out of it, at least I didn't. Expand
  15. Apr 3, 2011
    8
    I really liked it, great involving story and characters. It's true navigating the first half is very difficult though due to a rather rubbish map and houses all looking the same. But the other features easily outweigh this. You get some great gear to leave with, and bizarrely it's own currency you can continue to use in Fallout New Vegas in the entrance to the DLC (You can't go back to theI really liked it, great involving story and characters. It's true navigating the first half is very difficult though due to a rather rubbish map and houses all looking the same. But the other features easily outweigh this. You get some great gear to leave with, and bizarrely it's own currency you can continue to use in Fallout New Vegas in the entrance to the DLC (You can't go back to the Sierra Madre though which I think is a bit silly). Overall it was great roll on the next three! Expand
  16. May 30, 2014
    8
    Incredible story and setting, with some really fun characters and a great concept driving it. The ending is particularly special in the way it wraps itself up. Very nicely done.
  17. Jul 22, 2011
    8
    I'm at ends with this DLC, on one hand the story is excellent and the characters are great but the environment totally bummed me out, things get better as you progress however, and luckily you're not surrounded by identical houses and poison gas clouds the entire way through.
  18. Oct 19, 2011
    8
    Dead Money made me change the way I play, in a good way. By giving me tough enemies and only basic weapons to start I found myself playing a tense game of cat and mouse with the Ghost People, which kept me on my toes. The companions are well written and interesting, although the main plot is quite contrived. There's a bit too much back-and-forth before you enter the second phase of theDead Money made me change the way I play, in a good way. By giving me tough enemies and only basic weapons to start I found myself playing a tense game of cat and mouse with the Ghost People, which kept me on my toes. The companions are well written and interesting, although the main plot is quite contrived. There's a bit too much back-and-forth before you enter the second phase of the DLC, but all in all it's a worthwhile purchase. Expand
  19. Jan 21, 2013
    8
    This DLC made me rage harder than any game has in a long time. Not due to glitches or bugs, but from just BEING HARD! It is tedious and challenging and at times rage inducing. But that just makes finishing it so much more rewarding.
  20. Aug 16, 2013
    8
    Dead Money is actually not a bad DLC. The atmosphere is especially well done. It is close to a survival horror in terms of feeling, that there is only one way out and that way is filled with traps and other dangers.

    However, the problem of this DLC is that without a walkthrough, going through this DLC is very frustrating especially in the last maze. Dead Money is something that I would
    Dead Money is actually not a bad DLC. The atmosphere is especially well done. It is close to a survival horror in terms of feeling, that there is only one way out and that way is filled with traps and other dangers.

    However, the problem of this DLC is that without a walkthrough, going through this DLC is very frustrating especially in the last maze. Dead Money is something that I would recommend doing with a walkthrough on the first play through; I don't usually recommend that.

    I wonder if designing a new skill (search awareness) that highlights traps and speakers is a good idea; because while it becomes less frustrating, it also reduces the sense of victory after completing the last maze.
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  21. Aug 8, 2012
    8
    I can understand the criticism, however, i don't share it.

    Dead Money starts off fairly typical, but the environment affecting your health the whole time (in hardcore mode!), the limited resources, the difficult enemies, they all add up to a haunting experience. Some very nice voice acting (as usual!) and a lot of opportunities to unlock different sorts of conversations with the
    I can understand the criticism, however, i don't share it.

    Dead Money starts off fairly typical, but the environment affecting your health the whole time (in hardcore mode!), the limited resources, the difficult enemies, they all add up to a haunting experience.

    Some very nice voice acting (as usual!) and a lot of opportunities to unlock different sorts of conversations with the main characters helps a lot to immerse you in the dark atmosphere of Sierra Madre.

    I agree, sometimes it's difficult, and you can't exactly say it's long, but i've got a full 8 hours fun out of it, with a lot of frustration too (which imho is needed, with small doses...)

    What's more, you can get it for cheap now, and what with Steam Summer Sale, and normal sales, you can really make a bargain out of it!!
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  22. May 23, 2011
    7
    Quite frustrating but entertaining as well.
    Got to admit, i was expecting something a little bit better.
    Still, i think it's well worth the $10 buck.
    I must have played it for over 7 hours.
  23. Dec 26, 2011
    7
    This review contains spoilers, click expand to view. Good...lord, first DLC...and i think bethesda tried to let everyone die for a while, SPOILERS!!! yay
    first off, you start with no gear, no stimpacks and no GUNS, you have a jumpsuit and a holorifle, (pump action energy weapon Woo!!) with about 20 rounds, then you have to run around, dodging poisonous clouds, creatures you have to cripple just to kill, and with that explosive collar around your neck...not listen to any music or you explode, starts out fun, its a new dlc hell yeah, quickly though. you lose everything, then when you have to save people...oops, you need speech and bartering skills, and honestly...who leveled that stuff, so if your not grinding out trying to boost your speech, you may never get out of there, all in all, annoying, but fun, oh...and greed is only human, but if you dont hurry up...BOOM
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  24. Nov 1, 2012
    7
    I played it on hardcore, on hard and, at least at the beginning, it was not a cake walk by any means. You're naked bar some grease monkey suit and a collar and you just have to compulsively scavenge fountains for some casino tokens to buy food and whatnot. Granted later on that feeling of having to be on your toes and go against "ghosts" and hostile environment that literally eats youI played it on hardcore, on hard and, at least at the beginning, it was not a cake walk by any means. You're naked bar some grease monkey suit and a collar and you just have to compulsively scavenge fountains for some casino tokens to buy food and whatnot. Granted later on that feeling of having to be on your toes and go against "ghosts" and hostile environment that literally eats you alive with next to bare hands, wanes quite dramatically, mainly because of the too much med packs and stuff you pick up along the way. But still it can be quite challenging. Also some unique features compared to vanilla and other dlcs make things more interesting: find holotransmitter to kill immortal holograms, dissmember ghosts or they rise again, find and destroy speakers before your head pops off and the like. Npcs are also miles more memorable then, say "honest hearts" had and couple of them are old acquaitances from "old world blues" and BoS questline and have some interesting revelations about them. Overall: Good: Interesting mechanics, npcs and gear, difficulty (at first), decent story and lore about your companions. Bad: Difficulty (halfway through it just turns from hard to easy), lack of enemies (you got ghosts, holos and that's it), dissapointing main baddie (he threatens you, then he's almost apologizing, then he's explaining everything like a teacher, then he threatens again, makes no sense), lame last fight (psst... Bethesda... gre-nades. Ok? Sitting behind the boxes and finishing fight in full health, when he has turrets on his side is not my idea of "great" fight. It's lame is what that was.) Expand
  25. Aug 3, 2014
    7
    The first New Vegas DLC I played and it started pretty good. Original idea, new characters and overall the entire story and writing are a really of high quality. As for the fun factor, that's not as awesome and even gets into the frustrating territory in some places, but it's still a good try for a Fallout survival horror, worth playing and memorable unique experience. 7/10
  26. Apr 24, 2017
    7
    Is not a bad DLC. The gameplay is rather boring maybe but the setting is good. (reminded me of the first Bioshock somehow). The story is nice too but this one, along side with lonesome road, is more "linear" than both base game and the other two dlcs. still good imo.
  27. Feb 27, 2011
    6
    This review contains spoilers, click expand to view. While Dead Money features both a well written storyline and interesting set of characters, it is dragged down by a few serious design flaws. The problem isn't that the gameplay is slower paced, it's that the means of making it so end up being extremely tedious as the game goes on. The first problem is in the design of the Villa, which has almost no variance in architecture and makes up over half of the DLC. Areas look so similar that it doesn't even feel like you're exploring, instead it's like running around a hedge maze. The second problem is with the speakers mechanic, where you have to either run past the speakers or destroy them to avoid death. The problem with this is that you have no idea whether or not the speakers in a particular section are meant to be destroyed or ran past. This inevitably means that in most speaker sections, you have to run around looking for the speaker to see whether or not it is destroyable. But because the time you have before death is very short, it's almost guaranteed that you will die by that time if you don't know exactly where the speaker is, resulting in an endless string of quicksave-quickloads for all the speaker sections, which are present throughout the entire DLC.

    Overall it's a shame that these problems exist because as mentioned, the storyline is actually pretty good. But the gameplay leading up to those parts just feels like a chore.
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  28. Mar 3, 2012
    6
    Hit and miss. It does some interesting things badly. It removes what makes the original game so liberating and mixes in some new styles that don't work - however are refreshing. It's frustrating, yet kind of cool. Again, it's worth getting all the dlc for this game. This is ultimately a weak link - however it's worth playing.
  29. Dec 5, 2014
    6
    At first I was thrilled for this DLC it just seemed so tense and suspenseful, I thought wow this is great fun. That feeling of fun did not last for long as it became tedious and frustrating. I rather unique concept though.

    I usually enjoy lengthy gameplay, but felt this dragged on way too long and I felt glad when I finished it. I would not have bought this DLC, but I got the ultimate
    At first I was thrilled for this DLC it just seemed so tense and suspenseful, I thought wow this is great fun. That feeling of fun did not last for long as it became tedious and frustrating. I rather unique concept though.

    I usually enjoy lengthy gameplay, but felt this dragged on way too long and I felt glad when I finished it.
    I would not have bought this DLC, but I got the ultimate edition of FNV which included all DLC for only $5 extra. That said Iam still likely to play it on other characters just because of the cool loot you get.
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  30. Jan 27, 2017
    6
    Dead Money is how a realistic Fallout game would've felt like, since scarcity of supplies and environmental hazards actually come into play. It's a great addition to the base game because of its tragic story, a unique and perilous setting, as well as new weapons and armor that's somewhat stronger than those found in the wasteland. If you're playing on hardcore difficulty and found that theDead Money is how a realistic Fallout game would've felt like, since scarcity of supplies and environmental hazards actually come into play. It's a great addition to the base game because of its tragic story, a unique and perilous setting, as well as new weapons and armor that's somewhat stronger than those found in the wasteland. If you're playing on hardcore difficulty and found that the Mojave isn't that hard, you'll definitely be challenged by the Sierra Madre Casino, because you are stripped of your inventory when entering the place, the poisonous air takes a bit of your health away every second, and the enemies won't die unless you tear off their limbs from their body. There's also the matter of managing your food, water, and sleep, so you really have to manage your resources well. Overall, a good and challenging DLC, offering everything for those who play for the story, gameplay, or both.

    And there you have it.
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Metascore
70

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
  1. Jun 26, 2011
    70
    For ten dollars, I had enough content to enjoy myself and certainly liked it more than some of the other Fallout related DLC I have completed in the past.
  2. Mar 31, 2011
    83
    Really, though, it's the characters, not to mention their well done dialog, and story resolution that make the DLC something any fan of the main game should experience.
  3. PC Games (Russia)
    Mar 21, 2011
    80
    Chris Avellone and his team at Obsidian are great storytellers. They managed to create a thrilling and captivating experience that will make you remember why you once loved Planescape: Torment. [Apr 2011, p.95]