User Score
6.9

Mixed or average reviews- based on 130 Ratings

User score distribution:
  1. Positive: 55 out of 130
  2. Negative: 12 out of 130

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  1. Nov 19, 2021
    10
    One of the best games to the series and an All-time Classic. Also, the last Decent Fallout Game!
  2. Oct 17, 2020
    8
    This review contains spoilers, click expand to view. The Pitt is the third DLC I played after Operation Anchorage and Broken Steel and what I really liked the moment I started it is the fact how different that part of Fallout 3 world looked. You find yourself in a world full of red and orange colors - the colors of burning tires and sunlight that barely manages to make its way through thick clouds of smog produced by towering smog pipes of the nearest factory. It is a great change of scenery compared to the dull grey and green palette of the Capital Wasteland which looks and feels exactly like a typucal post-apocalyptic world while The Pitt is more about a city being destroyed not with an atomic blast but with riots the atomic blast caused.

    Do you know what I liked the most and what this DLC brought to the table no other DLC did? It gave you the chance to prove at least for yourself that you can do something even without your power armor and Gauss riffle. Look, by the time I got to The Pitt I have already walked the grounds of Capital Wasteland for about 60 hours - it is obvious that by that time I was almost an unstoppable armed to the teeth force with a supermutant equipped with a Gatling laser by my side. Before entering The Pitt I was asked to leave my friend behind to not attract unnecessary attention and a little bit later into the game I had to give up all my assets so eventually I found myself among the very slaves I came to free (thanks God it all was a part of the plan). It was a fun experience simultaneously being a hero in Capital Wasteland, be the person who finished the Enclave, who is the one who almost singlehandedly cleared the whole Capital Wasteland of supermutants, ferral ghouls and raiders and at the same time to be there imprisoned, doing hard labour and not be able to stand up for myself - it was kind of sobering in its own way. At times I couldn't believe I agreed to do all of it. "What if I never make it back?" - I thought to myself. Of course eventually everything worked out as planned and people of The Pitt got their chance to start new lives. Also I proved for myself that my ascend to a walking powerhouse wasn't a fluke and that my true power is inside me.

    Eventually I got out of The Pitt with some real feeling of satisfaction not many quests were able to provide me.
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Awards & Rankings

Metascore
78

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 15
  2. Negative: 0 out of 15
  1. The Pitt is a much more fleshed-out expansion than Operation: Anchorage could ever hope to be. Still, its four-or-so-hour campaign does not have as many choices as the original game, making it feel limited in some aspects. However, even after considering these issues, your trip to post-apocalyptic Pittsburgh is worth the ten dollars (or 800 Microsoft Points).
  2. PC Zone UK
    70
    Good fun, if a little short for the money. [June 2009, p.68]
  3. PC Gamer
    82
    A fresh infusion of high-quality role-playing quests and new gear to Fallout 3, but The Pitt isn't an entirely glitch-free experience. [June 2009, p.80]