Metascore
79

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 18
  2. Negative: 0 out of 18
  1. Game World Navigator Magazine
    Jul 5, 2017
    71
    Once you get the upgrades rolling and start getting farther with each new attempt, boredom gradually sets it as you realize: story-centric spacesims are better. They have a clear endgoal and missions that give a sense of accomplishment. Sure, Everspace does have a (barebones) story, sometimes you even get a sidemission, but its main motivation – get to the last sector just because – does not motivate enough. [Issue#221, p.88]
  2. CD-Action
    Jul 20, 2017
    70
    This might be the prettiest space shooter I’ve ever seen, but it suffers from little variety of enemies. [08/2017, p.60]
  3. Sep 21, 2017
    61
    Everspace looks charming, but after 2-3 hours even these beautiful space vistas and intense dogfights will tire you out. Problem is, the whole game is just it: you kill AI enemies and collect their loot.
  4. Jun 30, 2017
    60
    Beauty only is not enough. Everspace delivers a beautiful universe to explore, along with a well written story, but almost everything else in the game is empty and repetitive.
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  1. If you want noise, combat, speed and the occasional hurried decision, developers Rockfish have you covered.

Awards & Rankings

User Score
7.7

Generally favorable reviews- based on 83 Ratings

User score distribution:
  1. Positive: 55 out of 83
  2. Negative: 12 out of 83
  1. Jun 3, 2017
    7
    I liked EVERSPACE, it has good graphics despite, not so fast on my PC.
    I liked the exploration at any stage, flight coud be tho sometimes
    I liked EVERSPACE, it has good graphics despite, not so fast on my PC.
    I liked the exploration at any stage, flight coud be tho sometimes and combat mechanics didn't feel perfect or smooth but fun afterall , the devices and weapons are just great... but there are couple of things in it which I really don't like.

    1. The permanent upgrades you get after each death.

    I would MUCH prefer a system which would allow me to upgrade my ship as I go along, during a single run so that I have to improve to face the final boss over time, rather than one which makes the game progressively easier every time I play it, so that, in the end I more or less make it by default.

    Yes, I could up the difficulty, but that's not the same, because it's not about making the game harder, it's about the sense of accomplishment which the current system removes. I'd like to start off being bad at the game at one difficulty level and then master it, feel I have improved and then, possibly, up the difficulty level and try to master that.

    Rather than being a reward, I feel that every upgrade I apply robs me of more and more of that sense of achievement I might have had when finally winning the game.

    2. The inventory [and now I discover weapon selection shortcuts] pause the game.

    I can't count the number of times this has saved my life, I get to consider the situation, manufacture and use consumables, all in my own time, no pressure, no stress, easy! But I still don't like it. It breaks immersion, lessens the impact of the action and generally slows things down.

    I'd much prefer a set of effective keyboard shortcuts which allowed me to use ships systems, devices, weapons etc more effectively in real time than anything that paused the game. I could always retreat to a safe space to manufacture components if required.

    afterall is a good game and worth the shot at least a try before to buy it.
    Full Review »
  2. May 27, 2017
    10
    A beautiful -long awaited- space sim, with rogue elements. Die, keep the cash, upgrade ship and fly again. Loot brings upgrades for weaponsA beautiful -long awaited- space sim, with rogue elements. Die, keep the cash, upgrade ship and fly again. Loot brings upgrades for weapons and equipment along with ship repairs -while on missions. Superb graphics and combat even on my old PC. Lots and lots of weapons and enemies to have fun with. Full Review »
  3. May 31, 2017
    8
    a Simple Indie game die>restart>die utill u get to the end.
    well made, well balanced, well looking and fun. Controls are well made. The ships
    a Simple Indie game die>restart>die utill u get to the end.
    well made, well balanced, well looking and fun. Controls are well made. The ships does what you want it to do.
    give it a shot, it's worth and challenging, but as is, it wont get you long time before passing to something else.
    Full Review »