• Publisher: CCP
  • Release Date: Jun 21, 2010
User Score
3.3

Generally unfavorable reviews- based on 29 Ratings

User score distribution:
  1. Positive: 5 out of 29
  2. Negative: 19 out of 29

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 25, 2011
    6
    This expansion, though the first installment in a multi-part release, is never the less awkward and underwhelming. It simultaneously disrupts game play as it was before the expansion and disrupts the previously established fluff. Though microtransactions are now nothing new in the gaming industry CCP has seemed to finally folded to investor pressure and added this feature to their game, itThis expansion, though the first installment in a multi-part release, is never the less awkward and underwhelming. It simultaneously disrupts game play as it was before the expansion and disrupts the previously established fluff. Though microtransactions are now nothing new in the gaming industry CCP has seemed to finally folded to investor pressure and added this feature to their game, it has been poorly received to say the least. The game is still playable if you are running a computer with modern components, chiefly a modern GPU. Those who ran the game on systems with legacy components are finding they can not play the game and are un-subscribing. Do take the time to check the new system requirements for post patch game play. Though CCP may publish minimal requirements, I can tell you they are not good enough. I was fortunate enough to far exceed the minimum and therefore was sparred the low end PC culling. If you are interested in EVE-O, come to it for the game play that has been previously established. If you come to it for Incarna, you will be disappointed. Expand
  2. Jun 22, 2011
    7
    Miffed, not pissed. I actually have a descent system, but I'm sure all the people with super NASA computers that come with their own satellite will have a problem with this review, but for those of us that are on a strict budget and don't have the financial means like some that have those set ups that can run Crysis 1 with tiny effort. This is mainly about the character creation andMiffed, not pissed. I actually have a descent system, but I'm sure all the people with super NASA computers that come with their own satellite will have a problem with this review, but for those of us that are on a strict budget and don't have the financial means like some that have those set ups that can run Crysis 1 with tiny effort. This is mainly about the character creation and captains quarters interior, space still seems to run okay. The game ran better before the release of Incarna, but now it strains to desperately keep up. I know what you are going to say, get a better machine, want to help out with that? But I actually do have a very nice machine, or at least it used to be. My processor is a 3.0 with 2 gig ram (maxed) and Nvidia GeForce 7800 GTX 512. An now after the release it struggles with all the interior addons, at lowest possible settings for interior graphics it runs somewhat at a tolerable level, but it's at such a low quality you might as well not even play it. Thankfully they have an option to turn off exteriors, but you stare at a blank wall, you don't have the option to go back to the way it used to look, the way that it had for so long (until now). The other improvements are actually quite nice, improved tutorials, the new agent finder, planetary interaction to build structures and well... exploit planets now, the turret makeover, and the jump bridges for each system. I know how hard that they have been working to improve this game, they have been working on it so hard and diligently. It's such an unbelievably massive game, but they might have overdone it with the human avatars with the requirements that need to run it just to show the beauty for what it should be displayed at or don't even bother. I'm confused why in this day and age why they can't make it so they improve their engines rather than making something that -oh say- used to require 1 gig of RAM, "but with our many improvements!" now requires 8 gig of RAM... is that really an improvement? You know your engines will impress more if they can operate on lower requirements than costing the consumer to purchase their own personal space program. (oh and for all those 'computer guys' out there that have those supersystems and the spare systems just lying around collecting dust after they toss them aside for the next best newest thing. I gladly will accept donations or we can work out a price if need be, or point me in a direction that they know of someone else) remember when games used to require Hard drive space in the MB scale? Now i just saw a game that required a minimum of 20 GB! I mean... come on... Seriously??? Just wait until games start to require TBs. Getting more with less is an improvement, requiring more to work it these "improvements", is a cop out. Expand