In a market saturated with indie games that are actually really good, mediocrity is not worth paying for. Unfortunately, that is all this game can really offer you--even though it wanted so badly to echo Fallout or Baldur's Gate. Simply saying that the game is like the classics doesn't make it a classic, especially if there is no "soul" to the gameplay/abilities or even theIn a market saturated with indie games that are actually really good, mediocrity is not worth paying for. Unfortunately, that is all this game can really offer you--even though it wanted so badly to echo Fallout or Baldur's Gate. Simply saying that the game is like the classics doesn't make it a classic, especially if there is no "soul" to the gameplay/abilities or even the story/characters. I simply had to make myself get through it, and in the end I have more complaints than I have compliments for the game.
(+) I happen to like turn based RPGs and this one fills the niche without trying weird genre-crossing stuff. I would like more (good) new games in this style.
(-) The attempt to make the world feel "big" mostly happened by having huge maps with very little in them. As a corollary, walking from place to place is a chore, even with the "fast travel" option.
(-) Except for mages, each class will probably only have access to a single combat ability, which means that combat is mostly using your weapon to bash/pierce/shoot the enemy repeatedly while using potions.
(-) The difficulty scaling is screwed up. I played it on "hardcore" (with no plans to replay) after abandoning a "normal" game with the useless ranger class because there is essentially no difference between the difficulty settings.
The bottom line: I got it randomly through a GOG.com promotion, but I wouldn't have paid for it otherwise, and neither should you.… Expand