Metascore
tbd

No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. 74
    Instead, I'll say that it means well and may appeal to a breed of old-school gamers. All others, stay away or take my warning that enjoyment will vary.
User Score
6.6

Mixed or average reviews- based on 25 Ratings

User score distribution:
  1. Positive: 11 out of 25
  2. Negative: 4 out of 25
  1. Aug 25, 2011
    9
    it's surprising to me this game apparently has not gotten more attention in the indie community. there really isn't much to say about it - ifit's surprising to me this game apparently has not gotten more attention in the indie community. there really isn't much to say about it - if you are a fan of old school turn-based RPGs, this is probably a game for you. it has a great storyline, nice side quests, decent variation of monsters and items - all of which made me play the game for almost 100 hours... now there's money well spent!
    the only thing i did not like at all and which might be a big turn-off for others too is the fact that one can't run and the walk speed is very slow. this is supposed to be finally changed in part III of the game though.
    Full Review »
  2. May 27, 2021
    1
    2010 and the buffoons at Basilisk Games still haven't figured out the basics of a good interface. They reuse their retarded movement scheme2010 and the buffoons at Basilisk Games still haven't figured out the basics of a good interface. They reuse their retarded movement scheme and wasted feedback. Actually, they managed to make their bad engine worse by adding hunger and thirst. They added micro-management instead of removing some. They spent years unstreamlining. A phenomenal level of stupid. Meanwhile, their graphic engine still sucks. Full Review »
  3. Sep 26, 2015
    5
    In a market saturated with indie games that are actually really good, mediocrity is not worth paying for. Unfortunately, that is all this gameIn a market saturated with indie games that are actually really good, mediocrity is not worth paying for. Unfortunately, that is all this game can really offer you--even though it wanted so badly to echo Fallout or Baldur's Gate. Simply saying that the game is like the classics doesn't make it a classic, especially if there is no "soul" to the gameplay/abilities or even the story/characters. I simply had to make myself get through it, and in the end I have more complaints than I have compliments for the game.

    (+) I happen to like turn based RPGs and this one fills the niche without trying weird genre-crossing stuff. I would like more (good) new games in this style.
    (-) The attempt to make the world feel "big" mostly happened by having huge maps with very little in them. As a corollary, walking from place to place is a chore, even with the "fast travel" option.
    (-) Except for mages, each class will probably only have access to a single combat ability, which means that combat is mostly using your weapon to bash/pierce/shoot the enemy repeatedly while using potions.
    (-) The difficulty scaling is screwed up. I played it on "hardcore" (with no plans to replay) after abandoning a "normal" game with the useless ranger class because there is essentially no difference between the difficulty settings.

    The bottom line: I got it randomly through a GOG.com promotion, but I wouldn't have paid for it otherwise, and neither should you.
    Full Review »