User Score
8.0

Generally favorable reviews- based on 556 Ratings

User score distribution:
  1. Negative: 62 out of 556

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  1. Jun 20, 2023
    9
    Amazing art, new approach to battle system, great lore, great implementation of single player (questing) and multiplier. This game has so much love and work in it, it is simply amazing, I am blown away.
    Sadly horrible and very not-game fitting DLCs.
  2. Jun 9, 2023
    8
    High quality 4x that does a lot different to mixed effect. The region system and citty development systems were excellent, to the point that Civ adopted the latter eventually. Factions are unique and have contained narratives that can get fairly involved, and they each play and expand differently. Diplomacy is a bit limited and turn-based battles quickly grow grating.
  3. Jan 30, 2023
    8
    Without mods 5/10, with mods 8/10. Corrects stuff I didnt like in civilization. I hate pseudo-historic games so fantasy setting was very welcome.
  4. Sep 25, 2021
    9
    Beautiful game with lots of replay value since each empire has very different characteristics. The game on harder difficulty starts off imbalanced because the AI is way overpowered, and by the end of the game, if you compound the right tech and buildings, you become way stronger than the AI no matter the difficulty setting. Still, this is one of the better 4X games I've ever played.
  5. May 25, 2021
    0
    Game is text-heavy, as you would expect. Yet game doesn't offer any means to increase text size until it becomes readable. That basic failure requires so low an intelligence that you would wonder why the game maker even tried to make a strategy game. Anyway, it cannot physically be played, so the intrinsic value of the software is simply zero.
  6. Jan 31, 2020
    8
    Gorgeous visuals, well designed resource management, mediocre combat. A good entry for new comers to 4X genre. The game calculates turns quick enough and can handle the process load of the late game.
  7. Feb 17, 2019
    10
    Одна из лучших 4X стратегий и меня бесконечно радует, что Amplitude продолжают выпускать дополнения для этой игры. Однако стоит упомянуть, что при игре по интернету часто приходится сталкиваться с проблемами синхронизации.
  8. Nov 19, 2018
    6
    Endless Legend is a fantastic game. It takes the elements that made the other Endless entries great and mixes it with a Civilization-type game, only done better. You create units, build cities, dominate regions, assimilate minor factions, and try to win the game via one of the game's many victory types. Every faction truly feels like it has its own playstyle, and you will find the "oneEndless Legend is a fantastic game. It takes the elements that made the other Endless entries great and mixes it with a Civilization-type game, only done better. You create units, build cities, dominate regions, assimilate minor factions, and try to win the game via one of the game's many victory types. Every faction truly feels like it has its own playstyle, and you will find the "one more turn" mentality definitely applies. Every game feels unique, and there is a wide breadth of settings available to fine tune a world to one's liking. Compared to similar games, like Sid Meier's Civilization, I have no qualms saying this game is the best in its genre. At this point, you may be asking yourself, "If it's so great, why a 6 and not a 10?" The answer is that the game has terrible technical issues which can render the game borderline unplayable. In fullscreen, the game completely disables tabbing between programs, which may make sense, but when you are running the game in fullscreen and it freezes, you have no option except to force a computer shutdown. You cannot force quit using keyboard shortcuts and the entire game becomes unresponsive, though the music still plays oddly enough. If you attempt to play the game in fullscreen, even at minimum settings, the game will crash within 15 minutes of starting. Playing the game in windowed mode at a lower resolution can help alleviate this issue somewhat by allowing you to force quit the game when it crashes or freezes, but you will still find it incredibly frustrating every time it happens. Maximum, I have made it 40 turns without a crash. Luckily, the game autosaves every turn, but this is still incredibly frustrating. Also, I would not recommend trying to play this game with friends. Multiplayer uses P2P connections, and in an hour and a half of trying to play the game, we had to restart our game five times, three times due to disconnections and two times due to crashes. When the game works, it works so well and I love every second. However, there's no telling when the next crash will come, so it's incredibly difficult to actually enjoy the game. My advice: wait until the developer has patched the issues or modders have fixed the issues to purchase the game. No amount of sifting through discussion posts looking for ways to stop the constant crashing has been able to alleviate the problems. Expand
  9. Jun 14, 2017
    10
    Para mi el mejor juego de estrategia por turnos ahora mismo, tiene cosillas mejorables como la IA pero lo compensa con el inmenso trabajo artistico detras del juego y sus novedosas y profundas mecanicas.
  10. Mar 15, 2017
    9
    The visual section is magnificent and I loved the music of the game, since it put me in atmosphere and never got to bother me.

    The gameplay is excellent, although I feel that there are no enough possibilities to make a come back, many times my victory or defeat was so clear that continuing playing lack of point, other videogames penalize to be trust in excess and I feel that this one miss that.
  11. Mar 10, 2017
    8
    Picked this up at a great deal last summer, figured it would be a nice throwback to the CIV V days. I certainly wasn't wrong, much of the same experience I had in CIV V is present here, but there's a lot more added to this one. It's sophisticated - there's a lot of strategies to use and planning to consider when developing your empire. Approaches vary significantly depending on the factionPicked this up at a great deal last summer, figured it would be a nice throwback to the CIV V days. I certainly wasn't wrong, much of the same experience I had in CIV V is present here, but there's a lot more added to this one. It's sophisticated - there's a lot of strategies to use and planning to consider when developing your empire. Approaches vary significantly depending on the faction you're playing, which adds plenty of replayability. Other good features: tons of different resources (many with booster effects that are so good they're worth going to war over), marketplace to sell or purchase heroes or resources (there's also mercenaries, but investing in those didn't ever seem to be beneficial), competitive battle AI, prioritizing in the tech tree development (in CIV V it was pretty much linear), storyline quests that can return significant benefits like powerful weapons for heroes or faction-wide benefits. And there's plenty more laudable features.

    There are some downsides though. First one was more troublesome when first starting the game - you have much less control in battles and in the beginning that can be an annoyance when you can't get things to go the way you wanted. Eventually you'll begin to understand the movements and see that the combat effectiveness trade-off for initiative (the characteristic that determines when an unit can make their move) is a neat strategy element.

    To point out a more serious issue I had, I'd prefer to describe how one my campaigns went down.
    I quit playing the game after a while and don't want to go back to it. Mainly because there's something going on with the campaign AI and it put me off the game for good. I played a campaign on the hardest difficulty (endless), 8 players, with only elimination victory enabled (conquer all enemy provinces). Now I remember **** about how hard the harder difficulties were when I first tried them last summer (called it "impossible and retarded"), but it looks like there is a significant luck factor involved that determines whether your campaign goes well or not. Basically I got lucky this time and without sacrificing too much, at the beginning of the game I laid down 6 or 7 cities before my expansion options were closed by enemy factions. Spent a good 100 turns just building, researching etc. And all this time I was surprised that nobody had come to f*ck me up like they used to when I first played this difficulty. My military was terribly weak until I got bored and started pumping resources into armies. Soon enough I was ready to go and capture my first city. Didn't meet too much resistance, managed to take them by surprise and immediately settle a truce with them. And here's one problem: A lot of the times powerful factions get "exhausted" very fast. That means that they're much more willing to submit to your demands in diplomacy for truce. Therefore you can pretty much play according to your own rules. I then learned that the city I conquered was much more developed than any of mine were and since conquering it didn't have any serious repercussions, I figured it was time to quit the pacifistic gameplay and just invest in war. Bla bla bla, eventually you'll have figured out the main weakness of the AI - they're easily taken by surprise and you can capitalize on it without bearing serious repercussions. After a while my elimination campaign turned into a grind and I quit. Therefore I'd recommend keeping the other victory conditions enabled and (except score - that can end your dozen-hour campaign unexpectedly) let the game function as a whole - then the faction specializations can shine. The AI may not be balanced enough to deal with limited victory conditions.
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  12. Mar 3, 2017
    6
    Entertaining for one playthrough in singleplayer. Don't see replayability value. Didn't do multiplayer though (:
    If I win with the drakken through basically military might on hard on my first playthrough, some balancing probably needs to be done.
  13. Mar 2, 2017
    9
    A well balanced game that does a good job ramping up the difficulty levels in a way that feels instructive and fun. The battle system is a bit odd and takes some getting used to. The factions have some decent diversity, more so than many other 4X games.
  14. Feb 6, 2017
    7
    The game that draws me in like a alcoholic with its amazing races that i feel surely this must be abusable, or else really wanna play this race but im getting owned when trying.

    The races are likely the best of any 4x game ive ever played by a large margin, hell they are better then in some fantasy books ive read. The world building is exceptional Now sadly how does that translate
    The game that draws me in like a alcoholic with its amazing races that i feel surely this must be abusable, or else really wanna play this race but im getting owned when trying.

    The races are likely the best of any 4x game ive ever played by a large margin, hell they are better then in some fantasy books ive read.
    The world building is exceptional

    Now sadly how does that translate into actual gameplay?
    This is were it kinda falls flat, the gameplay is not amazing it suffers not a single lack but many small irritations the biggest is likely the AI.

    Anyhow ive certainly gotten value out of this game but its a mixed experience but ive had a hard time finding games that i feel any desire to start to play at all.
    This game makes me want to play it, that is afterall the first "check" one needs if thats not fulfilled how great the game is does not matter.
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  15. Dec 27, 2016
    10
    As an attempt to balance out the people who rated this game a 0/10. I'm not going to deny that the game has the same style as Civilization but the game has so many unique features that would separated it from its older brother. From the Ability to edit your units, expand your cities in the direction you want, and assimilating minor factions to get their traits and unique units.
  16. Dec 6, 2016
    5
    This was one of the harder games to review. For the most part, the game looks fine, is well polished, and stable by the time I got a copy last year. But for whatever reason, I get extremely bored of this game by around turn 100 (mid-game) and I never have the urge to play more than 1 game before putting it away. I have finished a grand total of two normal sized games at normal speed and IThis was one of the harder games to review. For the most part, the game looks fine, is well polished, and stable by the time I got a copy last year. But for whatever reason, I get extremely bored of this game by around turn 100 (mid-game) and I never have the urge to play more than 1 game before putting it away. I have finished a grand total of two normal sized games at normal speed and I have owned this game for about 2 years now...

    I really cant put my finger on the problem. I love 4x games and I love seeing RPG elements in said games. I played Fallen Enchantress, GalCiv2, Civ4, etc for weeks on end happily but this one just bores me every time. Perhaps its the combat.

    For one thing, in my experience, there is little to no variety to combat making it boring. Sure there are plenty of units but they all 'feel' the same within their class type. The units are either ranged, melee, or mounted melee. Sometimes, a unit can heal which is useful but that is about the only special ability any unit has otherwise all the melee units are basically the same and even if they have variation in stats, the bonuses provided by items and heroes stomp all over the stats making all units of the same class pretty much the same around mid game.

    Then there is the lack of tactics. I played my last game on one of the harder difficulties and didnt see any differences in tactics. AI tactics can be summed like this; The AI just dives head long into a fight without caring about the safety of thier own units and without working together. I mean... even a complete idiot knows that the best tactic most of the time is to concentrate fire on one enemy (especially weak ones when in range). But the AI never does that. It almost seems random as to who they attack and many times they move around for no reason. The AI is very easy to defeat if you simply use the environment to create combat tunnels that limits their advance. By doing so your ranged units stay safe along with healers and the AI can only attack with 2-3 melee units at once, since the others are stuck behind the front line. In my last game, I took out somewhere between 15 and 20 enemy units with just 4 units (and my hero) and I didnt lose a singe one.

    Then you have the problem with the AI on your own side. Since the AI is so bad and does illogical things, I basically had to stop using it. I fought every battle with 'dont move' command because if you put them in any other mode they will do extremely dumb things. So every battle ended up being exactly the same. Stay put, set up a line in a narrow area, let the enemy come to you and whittle them down... there was no choice because if you tried anything else you will lose units and likely lose due to bad decisions.... now that I think about it, this is probably the biggest problem with the game. Combat was not good. Also, units dont always do what you tell them to do which is frustrating. Many times, my units stood there during a round (especially my heroes) and did nothing even though his target was right beside him/her and they never got attacked during the round... why they did that, I have no clue so after a while stopped trying to guide their action. I just kept them stationary and let the AI auto-attack. Obviously it didnt prevent me from winning (thanks to healers who actually did what they were told to do) but it added to frustration and made fights much longer than they needed to be.

    Another issue is heroes... although there are many, it didnt feel like there was enough variety. Pretty much all heroes of a certain faction were almost exactly the same with the exception to one part of their skill tree and a few starting perks. However, the one variable tree was the same across all heroes of the same class type (range, melee or mounted) so again, they were very similar. On top of that, the item selection was sparse and I really wish that the quests mattered after you reach mid game because at that point the rewards for quests and exploration were laughable and I never did finish any main quests because there was no point since I was already steamrolling the AI by then.

    Anyway, the game is really not horrible but I cant say it is great. The city building is actually ok and this game handles mid-game expansion fairly well (unlike Stellaris). One problem with cities (if there are any) is that they all end up being the same (or similar) once completely built minus a few unique structures. They might specialize early on by once everything is built they are all just the same and only your allocation of workers changes anything.

    Anyway, I would say give this one a shot if you see it on sale. I know other folks liked it more than me so you might be pleasantly surprised. Unfortunately I was not.
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  17. Sep 7, 2016
    5
    Isn't good or bad but average.
    Character design is splendid, good atmosphere....but all the rest feels like a game you have already played.
    Technology tree, difference between factions, turns, maps ...nothing seems original and gameplay is repetitive.
    In my opinion worst than other games of the same category for example worse than Civilization V.
  18. Aug 17, 2016
    2
    I am an old fan of MoM, Civ, AoW, HoMM, you name it, but this game feels completely flat to me. AI is terrible and I don't think I can commit myself to 6 hours of multiplayer, cause I don't think the AI is the only difference. It seems like there's no strategy or tactics in the game whatsoever. All you do is micro-optimize citizens, micro-optimize builds next to anomalies; the map has tooI am an old fan of MoM, Civ, AoW, HoMM, you name it, but this game feels completely flat to me. AI is terrible and I don't think I can commit myself to 6 hours of multiplayer, cause I don't think the AI is the only difference. It seems like there's no strategy or tactics in the game whatsoever. All you do is micro-optimize citizens, micro-optimize builds next to anomalies; the map has too many insignificant objectives (small neutral armies, small villages, small ruins) and units move slowly, so you either must have lots of tiny armies and try to find that boundary where you just defeat the 2-3 army neutrals, or you go around with 2-3 heroes and steamroll. Regardless conquering another stupid village feels boring. The tech tree (unlike in Civ) is too incremental and you could take or leave any tech past the 1st era except a few which are obviously the best ones (units, extractors, some empire-wide bonuses and buildings like glory to the empire that you just always research). I guess they were going for variety but instead it just feels scripted and inconsequential. Oh wow, the new glorious era! I have to research the 3rd type of extractor now, rinse, repeat. Meh. Expand
  19. Jun 12, 2016
    5
    Playing a match alone in an empty map would feel exactly as playing against the AI, as it is brain-dead and completely unable to understand the basic strategies the game requires.It's not a bad AI, it's far worse: it's insufficient.
    IF you are buying this game you are doing it for getting into some multi-player matches.
    There is definitely some fun to be had there: be ready for 3-6 hours
    Playing a match alone in an empty map would feel exactly as playing against the AI, as it is brain-dead and completely unable to understand the basic strategies the game requires.It's not a bad AI, it's far worse: it's insufficient.
    IF you are buying this game you are doing it for getting into some multi-player matches.
    There is definitely some fun to be had there: be ready for 3-6 hours games at minimum.
    The randomness of the quest,events and starting positions(which are not always fair despite the many map generation options) make the game more "fun" than balanced; factions are nice,original and very different from each other, to the point that they it's clear to everyone who reads them that they couldn't be well balanced against each other.You can create custom factions choosing from several traits.

    Making two armies fight will bring you and your opponent to a relatively quick and simple turn based combat where units are disposed in an "hex grid" and you can move each of them and attack. I wouldn't call it great, but it's above average for the genre.The game does a decent job at limiting the number of units you will have to control one by one lategame by grouping them into armies, having multiple armies join the same fight and having many units die in one single fight.You can equip each unit with different pieces of gear and there is some strategy in it!Hero units fight along normal units as well as providing bonuses to them.

    Wide empires ( many medium-small cities rather than few big ones) are strongly encouraged.
    You can lose cities way faster than you can move units the very same turn someone declared war to you: you need to constantly look at the enemy military score graph and scout ahead, which is costly.
    All players play during the same turn and "first clicking" is a big factor in this game. .
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  20. Mar 2, 2016
    10
    Initial offering of game was great but additional dlc has added tons more depth to it. Graphics are great and UI is intuitive. The soundtrack is also a major positive of this game.
  21. Feb 26, 2016
    2
    I was conned. This game is low budget and as expected, it performs low budget!! So many times I've fallen for ratings and reviews. Think of this game as the poor man's Heroes: Might and Magic and Civilization. Watch some gameplay on Youtube, you won't last 15 minutes because it's so generic and there's nothing awesome about it.

    Boringgg.... this game excels in nothing. It's not a fail
    I was conned. This game is low budget and as expected, it performs low budget!! So many times I've fallen for ratings and reviews. Think of this game as the poor man's Heroes: Might and Magic and Civilization. Watch some gameplay on Youtube, you won't last 15 minutes because it's so generic and there's nothing awesome about it.

    Boringgg.... this game excels in nothing. It's not a fail of a game as gets the basics right. But that's what this game is, Basic. You have your standard hex grid, your main base, you expand your territory by attack other settlements, trade etc.But everything is so mediocre. Poor graphics too. But for people giving 10/10? Must be on a budget because they can't afford trying out better games. So this is their version of Civ? (even though civ is an older game).. If this is the case I can't blame them. So maybe it's good for these guys but for the rest of us, Maybe not. Don't waste your money, don't waste your time.
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  22. Feb 12, 2016
    2
    Really boring game and really not much to do, you will spend 90% of time by moving citizens between food, industry, dust, science and influence and that is pretty much to do it in this game, battles are extremely poor made and technology tree is so typical and boring.
  23. Jan 14, 2016
    5
    It's a 4x game in fantasy setting which takes ideas from Civ5 (hex grid), Civ Call to Power (armies) and Alpha Centauri (unit designs). Despite many novel features, the game is spoilt by messy combat and graphically overloaded maps which get even worse later in the game.

    Pros: - nice-looking graphics, good music - good GUI design, with tons of helpful tips - can design units like in
    It's a 4x game in fantasy setting which takes ideas from Civ5 (hex grid), Civ Call to Power (armies) and Alpha Centauri (unit designs). Despite many novel features, the game is spoilt by messy combat and graphically overloaded maps which get even worse later in the game.

    Pros:
    - nice-looking graphics, good music
    - good GUI design, with tons of helpful tips
    - can design units like in Alpha Centauri, with even more configurable params (you equip them with items)
    - you can expand cities to occupy more than one tile
    - there is a winter season which lasts a few turns - all tiles produce less food and gold ("dust")

    So-so:
    - the whole fantasy thing. The techs, the units, the buildings have meaningless hard-to-read fantasy names, with almost no anchors in reality
    - you can only build one city per region
    - there are "minor factions" which are a mix of barbarians and "city states" from Civ 5, which you can either conquer or do their quests but it's more fun to just conquer them all
    - quests which tell you to build this or that and give bonuses - helpful for starting players, but feels like too much guiding by hand

    Cons:
    - a questionable combat system, where the units act in the order of their initiative. However, unlike in Disciples 2 or Divinity Original Sin, the orders to the units you have to give in the beginning of the turn, and enemies with higher initiative will act before your units get a chance to act. The combat would be much better if there were no initiative and just squad turns, like in most wargames. Or, if they wanted initiative, you should give orders when your unit's turn comes. Or, if they wanted simultaneous turns, they could have made something similar to combat in Shattered Union or Frozen Synapse. Combat is so awkward here that most players will just choose "auto" or "spectator". Also, the stats of units are very intricate (e.g. your unit does 98 damage and the enemy has 117 defense, and there is also randomness, terrain types and elevation bonuses - how is the resulting damage calculated is never clear and it's never explained anywhere in the game). Planning and predicting anything is too difficult to make any meaninful tactical combat. So, most players will just auto-resolve or spectate. That's like playing Rome Total War and auto-resolving everything - not much fun, given the not-so-interesting economic part of the game
    - in tactical combat there are no visual clues as to what your or enemy units can do. No highlighting for tiles where they can go, where they can attack, or how much damage an attack will do. That's simply inexusable for a game with tactical combat.
    - battles are made even harder, especially later in the game, when there is more stuff on the tiles, because you can't even see the units properly. Civ4 and Civ5 recognized this problem and both have the option to show big 2D icons of the unit type above the unit (Civ4 allows to show 1 soldier instead of a group for better visibility). Here the only thing you have is a thin vertical banner showing the remaining HP, next to a small crowd of tiny, all similar-looking soldiers. The type of unit is rarely clear from its model unless you left-click the units all the time hunting for tooltips.
    - special properties like "cavalry slayer" cannot be moused over and it's never clear what they do for the enemies until you build a similar unit yourself and check its properties outside battle.
    - during winter, the white arrows showing your units' orders can't be seen at all over the snow tiles. Also, frequently the tile highlights showing the starting placement areas are completely invisible in the mess of tiles colored differently to show the terrain type.
    - units generally have very slow animations which are annoying to wait for. Enemy armies will continue moving even when it's your turn which makes a very confusing impression. The camera also doesn't center on their movement
    - the world map is so filled with garbage that it's hard to even see the enemy or barbarian armies, or the special resources, or your cities, or anything, especially later in the game. There is a "zoomed out" view, but in it the game just looks too ugly and hides terrain yield info
    - when you select cities, the game view doesn't change, just the city control panels appear above. It's easy to forget if you are viewing a city or the world map. And in city view armies aren't shown on the map! Right-click closes city view but also gives movement orders to armies - this tends to be very confusing, resulting in wrong movement orders, or you not noticing any enemy armies for a few turns as you stay in city view
    - lack of gameplay options. Check Civ 5 and how many automation/presentation preferences it has, to fit both casual and geeky players.
    - economy is pretty baisic. Apart from expanding the city, there are no terrain improvements, and you just build all buildings in all cities in some optimal order.
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  24. Nov 26, 2015
    9
    This game is fantastic. I mean it really is. But you have to take it like it is, not like you would like it be. If you want to know what is amazing in this game, just read the tons of the other commentaries and watch some videos on youtube. Just know that this game is unique in his style. Don't expect a "Civilization in Fantasy Themed universe". Just don't do it. Don't expect a Warlock orThis game is fantastic. I mean it really is. But you have to take it like it is, not like you would like it be. If you want to know what is amazing in this game, just read the tons of the other commentaries and watch some videos on youtube. Just know that this game is unique in his style. Don't expect a "Civilization in Fantasy Themed universe". Just don't do it. Don't expect a Warlock or an Age of Wonders like of game. It's really a unique game.

    Generally I buy a game not by reading positive reviews but reading the few bad ones. If the bad ones make sense, I will not buy the game. So I kinda feel I have to step in to warn people not to read the bad marks which do not make sense. I mean none of them do...

    Most of the people complaining complain because of the Combat system. The combat is... Special. It looks like Combat Mission: you provide orders. Validate them. Then your units will try to comply with your orders.

    Units with the highest Initiative will execute orders first. So here comes the fuss: you play the Broken Lords (within the smallest Initiative), set all your orders. Enemy plays first since it has the highest initiative. This means: the enemy troops are not where they were at the beginning of the turn. Their troops attacked your mobile forces that cannot move anymore since they have been attacked. Their troops are now out of reach and none of your order is executed like you planned them to be because, as a result, your troops are now blocked, they don't execute the orders as required since they cannot do it anymore (out of reach, blocked...).

    Now you are frustrated because your troops have the lower initiative and every single turn none of your orders are executed like you wanted them to be. Your troop needed to attack an enemy that is now out of reach to it moved to get close to it while another enemy was just nearby. And you rage!! “HAAA stupid system! What is this game? If I was able to command the troop I would have attacked this target, not the first one!”

    But are you frustrated because the game is stupid? Because the game is badly optimised? No… That is the way the game functions. And if you want to win, to enjoy this game, you need to adapt your play style with the game.

    Now, 3 cases:

    Case number 1: you are a moron (like most of the people bad-marking this game) and say "hey, this is too simplistic"; "why I cannot provide orders, this is **** "the enemy plays first and I cannot do anything". “InstaRefund”. bla bla bla... You are only misleading people…

    Case number 2: you say: "ho what a pity. I would have a preferred a system like Heroes of Might and Magic, where the highest initiative starts, but I can command each troop, one by one and take action upon the situation like it is on this very moment. I don’t like this style, I find it boring, so I didn’t enjoy the game”. This you can do. You could have preferred another combat system. Everyone has its own tastes. But the combat system is NOT EASY, NOT STUPID, IS NOT FLAWED. The combat system is very specific and we come to...

    ... Case number 3: you understand how the combat system works and you get adapted to it. You think and take strategies on that.

    JUST THINK!!! It is a Strategy Game requiring you to use your brain.

    Let’s take this case where you play with Broken Lords, with very low initiative troops. You will need strategy: You know the last playing troops, frontlined hand-to-hand combat troop will probably only defend. So what you do? Set "defense" or "on hold" and ask to attack a troop. If your troop is being attacked, and it probably will, it will defend and stay where it is. If your troop has not been attached: suppose the pointed enemy that troop is at reach, good, your unit will attack. If not, it will stand where it is and attack another nearby enemy. If there is no troop at hand it may not attack and just stay there doing nothing, but at least your troop will not move and screw the positioning for the next turn.

    You know the last playing troop; in the back; that needs to go to the Front will probably not be able to attack the enemy you pointed since that enemy will have moved first. So set only a movement, in aggressive behaviour. Place them where you would like to be. Best case an enemy troop will be at reach and will be attacked. Worst case, no enemy is at hand and your troop won't attack. But at least it will be positioned where you wanted it to be positioned, allowing you, on the next turn to plan a better attack.

    If you take Broken Lords, with low initiative, overall, you know that the strategy to be adopted is a defensive strategy: infantry in line, no initiative, backing each other. Second line, put your mages, that are support firing troops and that heal adjacent troops. Cavalry, more mobile, not very quick on initiative must only be used to flank enemies when the opportunity is good: and the opportunity will be one in a battle-time. Make no mistake: a bad order will screw everything. Great game
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  25. Oct 24, 2015
    8
    This is the best fantasy 4X game out right now. The factions play totally differently, and have different victory conditions, to an extent. The game's pace is a little slow; a problem it shares with their other game, Endless Space, and the winters make the pacing problem worse. Battles are often not decisive, as heroes can increase the resilience of units to the point where they can'tThis is the best fantasy 4X game out right now. The factions play totally differently, and have different victory conditions, to an extent. The game's pace is a little slow; a problem it shares with their other game, Endless Space, and the winters make the pacing problem worse. Battles are often not decisive, as heroes can increase the resilience of units to the point where they can't do serious damage to each other for the maximum duration of the battle. The indirectness of unit control in battles is frustrating, as the AI has much finer grained control, making use of support units difficult.

    That said, the game is fun, and fans of fantasy strategy will enjoy this one.
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  26. Oct 5, 2015
    6
    Overrated.
    *It's nearly impossible to distinguish city improvements and units from all the debris all over every tile.
    *Manual battles are painfully slow with no option to speed it up unless you set it on auto-resolve. *The game overall feels very sluggish and dull. I often found myself clicking "End Turn" over and over and over again as I waited for a unit to build/heal or slowly walk
    Overrated.
    *It's nearly impossible to distinguish city improvements and units from all the debris all over every tile.
    *Manual battles are painfully slow with no option to speed it up unless you set it on auto-resolve.
    *The game overall feels very sluggish and dull. I often found myself clicking "End Turn" over and over and over again as I waited for a unit to build/heal or slowly walk from on place to another. The sense of adventure and discovery that I love in games like Galactic Civ III or Civ V or HoMM is just missing from this game.
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  27. Oct 3, 2015
    10
    These guys make the most beautiful games I have ever seen. The music and aesthetics are among the best in the business. Even the sound of clicking items with the mouse is relaxing. Just like Endless Space, the best way to learn is to just start playing, although the tutorial is much improved and makes the game more accessible.

    Both Endless Space and Endless Legend require extensive
    These guys make the most beautiful games I have ever seen. The music and aesthetics are among the best in the business. Even the sound of clicking items with the mouse is relaxing. Just like Endless Space, the best way to learn is to just start playing, although the tutorial is much improved and makes the game more accessible.

    Both Endless Space and Endless Legend require extensive management. I like that there are so many tooltips and lots of in-depth flavor text. But if that is not your bag you can ignore it as well. While they have their faults, I think the sheer beauty of the games warrants the 10/10.
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  28. Aug 29, 2015
    10
    Superbe ambiance et très bonnes musiques. Ce jeu; d'abord complexe, permet énormément de différentes stratégies en fonction de la race que vous jouez. En outre, jeu très profond, très bien travaillé permettant de nombreuses heures de jeu avec un immersion juste fantastique! Un must-have.
  29. Jun 26, 2015
    9
    long story short, Beyond Earth is underwhelming so I picked this up for my 4X fix. Wow. This game is definitely more complicated but once you get the hang of things and sink a few dozen hours in you realize how special this game is. It's depth and creativity are the key ingredients to making this the current King of 4x. For the first time in a looong time, Civilization is in second place.long story short, Beyond Earth is underwhelming so I picked this up for my 4X fix. Wow. This game is definitely more complicated but once you get the hang of things and sink a few dozen hours in you realize how special this game is. It's depth and creativity are the key ingredients to making this the current King of 4x. For the first time in a looong time, Civilization is in second place. Totally worth the money. Expand
  30. Jun 18, 2015
    10
    Best "X4" strategy game that I've ever played, it's (imo) better then all the civilization. In this game changing your civilization have a real impact and change your gameplay ! Graphics are amazing too et the soundtrack is just flawless ! *-*
    It would be cool to have a bit more political options but it's realy a minor problem.

    just buy this game !!
Metascore
82

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 37
  2. Negative: 0 out of 37
  1. Feb 10, 2015
    85
    The masterpiece you don't expect, who knows how to remedy many flaws of the more famous rivals without disrupting any of the mechanics which we have become accustomed, using instead many original ideas to give a boost to the genre.
  2. CD-Action
    Jan 9, 2015
    80
    A complex, polished and really pretty game that has nothing to be shamed of even when compared to Sid Meier’s Civilization. [13/2014, p.44]
  3. Games Master UK
    Dec 21, 2014
    89
    A beautiful strategy diamond that breathes new life into a tired genre. [Christmas 2014, p.71]