User Score
8.0

Generally favorable reviews- based on 556 Ratings

User score distribution:
  1. Negative: 62 out of 556

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  1. Feb 26, 2016
    2
    I was conned. This game is low budget and as expected, it performs low budget!! So many times I've fallen for ratings and reviews. Think of this game as the poor man's Heroes: Might and Magic and Civilization. Watch some gameplay on Youtube, you won't last 15 minutes because it's so generic and there's nothing awesome about it.

    Boringgg.... this game excels in nothing. It's not a fail
    I was conned. This game is low budget and as expected, it performs low budget!! So many times I've fallen for ratings and reviews. Think of this game as the poor man's Heroes: Might and Magic and Civilization. Watch some gameplay on Youtube, you won't last 15 minutes because it's so generic and there's nothing awesome about it.

    Boringgg.... this game excels in nothing. It's not a fail of a game as gets the basics right. But that's what this game is, Basic. You have your standard hex grid, your main base, you expand your territory by attack other settlements, trade etc.But everything is so mediocre. Poor graphics too. But for people giving 10/10? Must be on a budget because they can't afford trying out better games. So this is their version of Civ? (even though civ is an older game).. If this is the case I can't blame them. So maybe it's good for these guys but for the rest of us, Maybe not. Don't waste your money, don't waste your time.
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  2. Feb 12, 2016
    2
    Really boring game and really not much to do, you will spend 90% of time by moving citizens between food, industry, dust, science and influence and that is pretty much to do it in this game, battles are extremely poor made and technology tree is so typical and boring.
  3. Dec 28, 2014
    4
    MoM was one of my favorite games growing up so I was pretty excited when I heard about this game, especially since Elemental had such promise and ended up being a gigantic flop. Anyway, the game has a lot of potential but is also hurt by some UI flaws.

    Combat is a chore and units don't always do what you want or expect them to do. If I want to flank with one unit so that another can
    MoM was one of my favorite games growing up so I was pretty excited when I heard about this game, especially since Elemental had such promise and ended up being a gigantic flop. Anyway, the game has a lot of potential but is also hurt by some UI flaws.

    Combat is a chore and units don't always do what you want or expect them to do. If I want to flank with one unit so that another can move in... well, the unit will just take the easiest opening, even if that means blocking off other units for extra attacks. In fact, it feels like the position of units on the overworld map just doesn't really matter all that much.

    There isn't a lot of variety in the units either, it seems. Each faction has a handful of units they can produce, then you can mix it up some by changing armor and weapons as you unlock technologies and acquire resources. So you're basically taking your soldiers and just saying, "okay, now they're *better* soldiers!" Boring.

    There are heroes but they are largely the same. There are three classes: support, infantry, and ranged. Then there are three sections to the skill tree: one for the hero class, one that is shared by all heroes, and one for the specific faction from which the hero hails. You seem to start with a hero, and then have to hire the rest from the market when you finally unlock that technology. You can equip your heroes, but it's mostly the same deal as with upgrading your units.

    I played as Cultists because I liked the look, but maybe that was a mistake for my first play through. You can't build any new cities and you can't take over cities. Meanwhile, you traipse across the country pacifying and converting the minor factions you come across. This helps bolster your army (since you only have the one city) and you don't have to pay for the units, only for their upkeep. You can also sell the stockpiled units for some extra cash. So really part of the play style is that you convert everyone and everything... but you can only raze cities, not take them over. Stupid.

    There's no magic that you actively use in the game.

    I saw someone recommend only using auto-battle since combat was so clunky so I started doing that. The game will show you a graph gauging the relative strength of each army. Except I would constantly be shown that my army was weaker than the other but auto-battle would resolve with my forces taking little to no casualties.

    I played on easy just to learn the system but the AI is seriously dumb. I was destroying a rival kingdom and the guy kept treating for peace. I'd say, "gimme this technology too" and he'd be like, "No! Unacceptable!" Then I'd destroy another city. Rinse, repeat.

    In the end I was just really disappointed with this one.
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  4. Oct 21, 2014
    4
    I really wanted to love this game. To a degree I still kinda do. The art design is glorious, the loading screen for the vaulters, that transportation tube going through the mountain tells so many stories, the cultists look absolutely amazing I really fell in love with the fluff of this game, the necrophages and "elves" are a bit cliched but everyone else is pretty damn cool. The sound isI really wanted to love this game. To a degree I still kinda do. The art design is glorious, the loading screen for the vaulters, that transportation tube going through the mountain tells so many stories, the cultists look absolutely amazing I really fell in love with the fluff of this game, the necrophages and "elves" are a bit cliched but everyone else is pretty damn cool. The sound is glorious, the graphics are very pretty, everything about it is really good..... except the actual game. That's not to say you can't burn numerous hours and have a blast, much like the people above me who love this game to bits, you can. However if you're the discerning type, maybe you've played a few civs, maybe Sins of a Solar Empire, you've been around for bit.... you'll get frustrated with some of its design.
    First off don't listen to the quests. The quests mislead you and put you in a bad spot. For example the Cultist quest begins by instructing you to convert two villages. One of those villages will be outside of your border, you can only have one city. Someone else will colonise that land and burn your converts down, then it will cost you twice as much to convert the next village. Instead, fast tech to peace treaties (tier two), then follow the quest. Most of the quests are like that.
    There is barely any diplomacy. You have to sort of prod and poke to work out why/if people are mad at you, when they'll attack. It's annoying, its opaque (think release Civ V).

    The combat. Alas. This game due to its lack of interesting diplo options (i.e. you can't try to start trouble between other factions) is based on its combat. The combat sucks, its poorly designed. Some units have an ability that performs an AOE attack on retaliation _only_. When you attack someone first (you have more initiative) you prevent them from attacking you. So you can't build initiative items. The void lord infantry unit gains health if they have attacked a unit on the same turn that it dies (_not_ relatiated) they have incredibly low initiative that is really hard to buff so you miss out on it all the time. Chances are the enemy will die from a retaliation at the start of their turn robbing you of it. You can't control where you move AND who you attack. Only one or the other. If you just give attack markers the AI will typically make all your units block each other so nobody gets to fight. If you automate combat it will do the most stupid things in the world (especially if the terrain is cramped). Not all villages are equal, if you start a game as the vaulters and have a the little flyer village in your territory the game is vastly more difficult than it otherwise should be. Bad design.
    For some reason someone thought it would be "fun" to have a "winter" month. Where for a certain amount of turns (more the longer the game goes on) you get WAY less gold, production, food and movement speed. That's the opposite of fun. It's annoying and arbritrarily pointless. You're forced to put heroes into towns because the town bonuses you get are way too good to pass up, so you have to unlock the market and save up a ton of gold to do so (they're _really_, _really_ good).

    This should be a great game but unfortunately its just a bad Civ rip-off. I feel so sad for the people that did the gfx, the art and the sound that the game designers didn't actually play through their game enough to actually make it fun and logical, so much of it doesn't make any sense. There are tons of Civ clones out there but unfortunately this isn't one that takes the genre into an interesting direction.
    OH and what's with all these people flattening tech trees? Its not "fun" or "strategic" to be forced into teching things you don't need just to force the tech era onto the next one. What's fun is making trade-offs so you can rush something dazzling that fits into a strategy that you have formed.

    If you're looking for alternatives Warlock 2 looks okay from what I've seen, the one from Stardock also looks good (it has proper turn based combat). I've personally just bought Distant Worlds: Universe which looks amazing. Maybe you'll see me review that one too.
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  5. Mar 13, 2015
    1
    Game is unplayable, map generator has a 99% chance of failure, none of the dev workarounds work for me or others with the issue. when a map does launch I have not been able to save. again non of the dev workarounds for this work for me, or any of the other dozens and dozens of people complaining of the same issue. They have had nearly a year to fix this constant problem and have refused toGame is unplayable, map generator has a 99% chance of failure, none of the dev workarounds work for me or others with the issue. when a map does launch I have not been able to save. again non of the dev workarounds for this work for me, or any of the other dozens and dozens of people complaining of the same issue. They have had nearly a year to fix this constant problem and have refused to do so.. blaming it all on antivirus software [even when none is present the game still refuses to generate maps nor save and crying that they are a small team and can't be expected to fix their game's problems. a complete waste of 40 dollars.. burning that amount of money would have been more enjoyable then this useless brick of a program. Expand
  6. Jan 15, 2015
    0
    Still no Linux Version. The lack of interoperability its not an option today. They promised and there is not the game on linux. Make it available please.
  7. Nov 30, 2014
    4
    Did not enjoy this game. One. Bit. Why? Because the combat is so utterly ret@rded, It just saps the energy right out of me and while I can extensively write about all my complaints, this game does not deserve any more of my time and dedication so here's one sentence for you.

    The combat in Endless Legend only allows you to tell your units whom to attack AFTER the opponent has played his
    Did not enjoy this game. One. Bit. Why? Because the combat is so utterly ret@rded, It just saps the energy right out of me and while I can extensively write about all my complaints, this game does not deserve any more of my time and dedication so here's one sentence for you.

    The combat in Endless Legend only allows you to tell your units whom to attack AFTER the opponent has played his turn which means he can scramble his every position around, majorly screwing any and all strategy you may or may not have deployed as you cannot cancel the previous "targeting" and nowhere does this dumb-beyond-belief feature get more annoying than when your enemy has Cavalry units (tons of movement with no drawback).
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  8. Sep 29, 2014
    0
    This is a CIV5-like 4X game that was released well before it was ready. It's chock-full of design flaws.
    -You have to click too many times to make a unit actually move
    -There either aren't many keyboard commands or they are a well-kept secret -The help file (civopedia) is empty, and many of the terms are not intuitive -The game runs slowly, even with preferences down Add these
    This is a CIV5-like 4X game that was released well before it was ready. It's chock-full of design flaws.
    -You have to click too many times to make a unit actually move
    -There either aren't many keyboard commands or they are a well-kept secret
    -The help file (civopedia) is empty, and many of the terms are not intuitive
    -The game runs slowly, even with preferences down
    Add these together, and it's like playing CIV5 at 1/4 speed. It's miserable.
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  9. Sep 30, 2014
    4
    The good:
    - Interesting and unique factions (no elves, dwarves and orcs here).
    - Engaging story
    - Rewards exploration
    - Multiple ways to win that all seem doable
    - Very pretty with a funky, hex based world map

    The bad
    - Combat feels a bit uninteresting

    The terrible (and reason for the low score)
    - Crashes, all the time, it's uncommon to play more than 10 turns without a crash
  10. Nov 30, 2014
    0
    oh yes and it crashes all the time and gets asynchronous... this game just stinks, just like endless space did. dont buy this crap.. **** game man -.-
  11. Jan 9, 2015
    0
    Be extremely careful with Endless Legend, for many people the game simply does NOT work. There are considerable posts in the Amplitude and Steam forums about the game not loading, or crashing constantly. I myself have not been able to play the game at all as it always crashes on world generation.

    All the countless responses and workarounds never worked for me, and indeed for many
    Be extremely careful with Endless Legend, for many people the game simply does NOT work. There are considerable posts in the Amplitude and Steam forums about the game not loading, or crashing constantly. I myself have not been able to play the game at all as it always crashes on world generation.

    All the countless responses and workarounds never worked for me, and indeed for many others. I would love to actually play this game and give it a fair review but after trying in vain, the game simply never worked and I gave up - so anyone reading the reviews, or thinking about getting Endless Legend - be warned that this game does have significant issues and may not work for your system.
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  12. Oct 23, 2014
    0
    I got this game because it was rated very highly, the graphics looked good, and it seemed like a fun game.

    I was extremely disappointed. The game had so much going for it. It is very polished, the art and sound are great. The UI is slick. But the game designers messed this one up. There are just too many options, too many things going on. I went through the whole tutorial and still
    I got this game because it was rated very highly, the graphics looked good, and it seemed like a fun game.

    I was extremely disappointed. The game had so much going for it. It is very polished, the art and sound are great. The UI is slick. But the game designers messed this one up. There are just too many options, too many things going on. I went through the whole tutorial and still came out confused -- and I've had experience playing many, many games.

    It was as if at each decision-point, the game designers were like "hmm, should we add the ability to customize X", the answer was always Yes. And while I like there to be a certain amount of decisions to make, when you present too many, it becomes a burden to the actual gameplay.
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  13. May 25, 2021
    0
    Game is text-heavy, as you would expect. Yet game doesn't offer any means to increase text size until it becomes readable. That basic failure requires so low an intelligence that you would wonder why the game maker even tried to make a strategy game. Anyway, it cannot physically be played, so the intrinsic value of the software is simply zero.
  14. Aug 17, 2016
    2
    I am an old fan of MoM, Civ, AoW, HoMM, you name it, but this game feels completely flat to me. AI is terrible and I don't think I can commit myself to 6 hours of multiplayer, cause I don't think the AI is the only difference. It seems like there's no strategy or tactics in the game whatsoever. All you do is micro-optimize citizens, micro-optimize builds next to anomalies; the map has tooI am an old fan of MoM, Civ, AoW, HoMM, you name it, but this game feels completely flat to me. AI is terrible and I don't think I can commit myself to 6 hours of multiplayer, cause I don't think the AI is the only difference. It seems like there's no strategy or tactics in the game whatsoever. All you do is micro-optimize citizens, micro-optimize builds next to anomalies; the map has too many insignificant objectives (small neutral armies, small villages, small ruins) and units move slowly, so you either must have lots of tiny armies and try to find that boundary where you just defeat the 2-3 army neutrals, or you go around with 2-3 heroes and steamroll. Regardless conquering another stupid village feels boring. The tech tree (unlike in Civ) is too incremental and you could take or leave any tech past the 1st era except a few which are obviously the best ones (units, extractors, some empire-wide bonuses and buildings like glory to the empire that you just always research). I guess they were going for variety but instead it just feels scripted and inconsequential. Oh wow, the new glorious era! I have to research the 3rd type of extractor now, rinse, repeat. Meh. Expand
Metascore
82

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 37
  2. Negative: 0 out of 37
  1. Feb 10, 2015
    85
    The masterpiece you don't expect, who knows how to remedy many flaws of the more famous rivals without disrupting any of the mechanics which we have become accustomed, using instead many original ideas to give a boost to the genre.
  2. CD-Action
    Jan 9, 2015
    80
    A complex, polished and really pretty game that has nothing to be shamed of even when compared to Sid Meier’s Civilization. [13/2014, p.44]
  3. Games Master UK
    Dec 21, 2014
    89
    A beautiful strategy diamond that breathes new life into a tired genre. [Christmas 2014, p.71]