User Score
8.0

Generally favorable reviews- based on 556 Ratings

User score distribution:
  1. Negative: 62 out of 556

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  1. Oct 5, 2015
    6
    Overrated.
    *It's nearly impossible to distinguish city improvements and units from all the debris all over every tile.
    *Manual battles are painfully slow with no option to speed it up unless you set it on auto-resolve. *The game overall feels very sluggish and dull. I often found myself clicking "End Turn" over and over and over again as I waited for a unit to build/heal or slowly walk
    Overrated.
    *It's nearly impossible to distinguish city improvements and units from all the debris all over every tile.
    *Manual battles are painfully slow with no option to speed it up unless you set it on auto-resolve.
    *The game overall feels very sluggish and dull. I often found myself clicking "End Turn" over and over and over again as I waited for a unit to build/heal or slowly walk from on place to another. The sense of adventure and discovery that I love in games like Galactic Civ III or Civ V or HoMM is just missing from this game.
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  2. Dec 6, 2016
    5
    This was one of the harder games to review. For the most part, the game looks fine, is well polished, and stable by the time I got a copy last year. But for whatever reason, I get extremely bored of this game by around turn 100 (mid-game) and I never have the urge to play more than 1 game before putting it away. I have finished a grand total of two normal sized games at normal speed and IThis was one of the harder games to review. For the most part, the game looks fine, is well polished, and stable by the time I got a copy last year. But for whatever reason, I get extremely bored of this game by around turn 100 (mid-game) and I never have the urge to play more than 1 game before putting it away. I have finished a grand total of two normal sized games at normal speed and I have owned this game for about 2 years now...

    I really cant put my finger on the problem. I love 4x games and I love seeing RPG elements in said games. I played Fallen Enchantress, GalCiv2, Civ4, etc for weeks on end happily but this one just bores me every time. Perhaps its the combat.

    For one thing, in my experience, there is little to no variety to combat making it boring. Sure there are plenty of units but they all 'feel' the same within their class type. The units are either ranged, melee, or mounted melee. Sometimes, a unit can heal which is useful but that is about the only special ability any unit has otherwise all the melee units are basically the same and even if they have variation in stats, the bonuses provided by items and heroes stomp all over the stats making all units of the same class pretty much the same around mid game.

    Then there is the lack of tactics. I played my last game on one of the harder difficulties and didnt see any differences in tactics. AI tactics can be summed like this; The AI just dives head long into a fight without caring about the safety of thier own units and without working together. I mean... even a complete idiot knows that the best tactic most of the time is to concentrate fire on one enemy (especially weak ones when in range). But the AI never does that. It almost seems random as to who they attack and many times they move around for no reason. The AI is very easy to defeat if you simply use the environment to create combat tunnels that limits their advance. By doing so your ranged units stay safe along with healers and the AI can only attack with 2-3 melee units at once, since the others are stuck behind the front line. In my last game, I took out somewhere between 15 and 20 enemy units with just 4 units (and my hero) and I didnt lose a singe one.

    Then you have the problem with the AI on your own side. Since the AI is so bad and does illogical things, I basically had to stop using it. I fought every battle with 'dont move' command because if you put them in any other mode they will do extremely dumb things. So every battle ended up being exactly the same. Stay put, set up a line in a narrow area, let the enemy come to you and whittle them down... there was no choice because if you tried anything else you will lose units and likely lose due to bad decisions.... now that I think about it, this is probably the biggest problem with the game. Combat was not good. Also, units dont always do what you tell them to do which is frustrating. Many times, my units stood there during a round (especially my heroes) and did nothing even though his target was right beside him/her and they never got attacked during the round... why they did that, I have no clue so after a while stopped trying to guide their action. I just kept them stationary and let the AI auto-attack. Obviously it didnt prevent me from winning (thanks to healers who actually did what they were told to do) but it added to frustration and made fights much longer than they needed to be.

    Another issue is heroes... although there are many, it didnt feel like there was enough variety. Pretty much all heroes of a certain faction were almost exactly the same with the exception to one part of their skill tree and a few starting perks. However, the one variable tree was the same across all heroes of the same class type (range, melee or mounted) so again, they were very similar. On top of that, the item selection was sparse and I really wish that the quests mattered after you reach mid game because at that point the rewards for quests and exploration were laughable and I never did finish any main quests because there was no point since I was already steamrolling the AI by then.

    Anyway, the game is really not horrible but I cant say it is great. The city building is actually ok and this game handles mid-game expansion fairly well (unlike Stellaris). One problem with cities (if there are any) is that they all end up being the same (or similar) once completely built minus a few unique structures. They might specialize early on by once everything is built they are all just the same and only your allocation of workers changes anything.

    Anyway, I would say give this one a shot if you see it on sale. I know other folks liked it more than me so you might be pleasantly surprised. Unfortunately I was not.
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  3. Jun 12, 2016
    5
    Playing a match alone in an empty map would feel exactly as playing against the AI, as it is brain-dead and completely unable to understand the basic strategies the game requires.It's not a bad AI, it's far worse: it's insufficient.
    IF you are buying this game you are doing it for getting into some multi-player matches.
    There is definitely some fun to be had there: be ready for 3-6 hours
    Playing a match alone in an empty map would feel exactly as playing against the AI, as it is brain-dead and completely unable to understand the basic strategies the game requires.It's not a bad AI, it's far worse: it's insufficient.
    IF you are buying this game you are doing it for getting into some multi-player matches.
    There is definitely some fun to be had there: be ready for 3-6 hours games at minimum.
    The randomness of the quest,events and starting positions(which are not always fair despite the many map generation options) make the game more "fun" than balanced; factions are nice,original and very different from each other, to the point that they it's clear to everyone who reads them that they couldn't be well balanced against each other.You can create custom factions choosing from several traits.

    Making two armies fight will bring you and your opponent to a relatively quick and simple turn based combat where units are disposed in an "hex grid" and you can move each of them and attack. I wouldn't call it great, but it's above average for the genre.The game does a decent job at limiting the number of units you will have to control one by one lategame by grouping them into armies, having multiple armies join the same fight and having many units die in one single fight.You can equip each unit with different pieces of gear and there is some strategy in it!Hero units fight along normal units as well as providing bonuses to them.

    Wide empires ( many medium-small cities rather than few big ones) are strongly encouraged.
    You can lose cities way faster than you can move units the very same turn someone declared war to you: you need to constantly look at the enemy military score graph and scout ahead, which is costly.
    All players play during the same turn and "first clicking" is a big factor in this game. .
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  4. Feb 16, 2015
    5
    Short version: Nice graphics, nice soundtrack, nice ideas. Really bad implementation. Most (if not all) 9/10 reviews are fake (they all read generic, saying stuff about "amazing graphics"). Just don't buy this crap.

    Longer version: This game looks very good at the onset. You can design your own race, carefully crafting the perfect people with which to rule the universe (or the world).
    Short version: Nice graphics, nice soundtrack, nice ideas. Really bad implementation. Most (if not all) 9/10 reviews are fake (they all read generic, saying stuff about "amazing graphics"). Just don't buy this crap.

    Longer version:
    This game looks very good at the onset. You can design your own race, carefully crafting the perfect people with which to rule the universe (or the world). You can choose units, exclusive techs, traits. Then you begin (long loading time, but ok) and you are greeted by a lush map and a great soundtrack. And then it all goes downhill. Really fast.

    For starters, combat: You get called onto a combat screen. Upon loading you get a little confused by what to do. But here it is, just click ready and go. Units auto target and they do the stuff they need on their own. Melee units get into each others way and archers kill everything (even cavalry). It's really, really stupid. There is no point in controlling the combat, just hit auto.

    And after a few turns, you will notice how very excitingly nothing happens. Just click, click, click. And then the AI comes and attacks you for no reason. It will lose, get nothing but annoyance from you, but it still does. Why? Because it's a bad AI and they have to sure something happens, even if it's for a silly reason.

    Even worse, there is a winter month, where all production gets cut severely. And winter comes faster and lasts longer every time it comes around. I mean, I like the idea of seasons, it's just so poorly implemented, it doesn't make any sense.

    I recommend not buying this game. You are better off buying pretty much anything else if you want turn based stuff, from fallen enchantress to civ V (or 4, which is even awesomer) and sins of a solar empire. Even Beyond Earth (which absolutely sucks) is better than this.

    And please, for the love of god, don't leave fake reviews. If the money you are making came from lying to people you are no better than a lawyer, think about it.
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  5. Oct 31, 2014
    5
    After seeing some teaser trailers I was very much into playing this game. But after I actually played it, it felt like a dissapointment. Nice graphics and UI design doesn't go with proper gameplay, which feels flat, repetitive, and kind of tedious.
  6. Nov 19, 2014
    7
    Coming from Civ 5, I rated this game poorly, but after getting into it have come to like it a lot. I love the quest system and the different factions. They each have a unique feel and play differently from one another. You get to customize your units and keep upgrading them forever which I really like. They mixed in a small number of RPG elements into a turn based strategy game, which isComing from Civ 5, I rated this game poorly, but after getting into it have come to like it a lot. I love the quest system and the different factions. They each have a unique feel and play differently from one another. You get to customize your units and keep upgrading them forever which I really like. They mixed in a small number of RPG elements into a turn based strategy game, which is nice. Hero's, equipment, quests, temple exploration. You can micro manage combat, but after the first couple of battles I tend to just auto resolve it.

    This game does have issues with stability though. It tends to crashes every so often and gets slow in late game. Which is why i give it a 7, fixed those stability problems and it gets a 8.
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  7. Oct 5, 2014
    5
    Many games have tried to fill the fantasy 4X hole that Master of Magic left something like 20 years ago. Endless Legend tries it with good looks and lots of quests. Unfortunately they forgot to make it not boring.
    For example: You meet villages that you can "pacify" by destroying them and bulding them again, by giving them money and by solving quests. So far so good. Succesfully pacifying
    Many games have tried to fill the fantasy 4X hole that Master of Magic left something like 20 years ago. Endless Legend tries it with good looks and lots of quests. Unfortunately they forgot to make it not boring.
    For example: You meet villages that you can "pacify" by destroying them and bulding them again, by giving them money and by solving quests. So far so good. Succesfully pacifying a village or group of villages then gives you a 5% increase on some more or less useless stat like 5% more initiative or whatever. WTF?
    So instead of marrying the village elders daughter or getting some cool artifact its playing spreadsheet again. Even if you find an artifact in some ruin you don't get it per se, you can build it yourself.. once you have the relevant technology and ressources.
    I could go on. Heroes gain xp, but the effect of new levels are pretty minor and not at all satisfying. What good is a Hero if every random schmo can beat him in combat?

    Good:
    - Good Looking 4x
    - Lots of quest including a main story
    - PVE to keep you interested until you meet the ai

    Bad:
    - Plays Sloow, especially the tactical combat. (That isn't tactical btw. )
    - Excel gameplay, +2 per whatever here, +5% there
    - Bad city placement can cost you the game (Pocket calculator time)
    - Lots of fake 9/10 reviews, I can't trust a company that does that.
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  8. Oct 15, 2014
    7
    Endless Legend is a well executed Civ4 clone with some ideas of its own. Unfortunately some of them are not quite catchy - own units upgrades tends to be boring after some rounds, tech tree is a bit hard to follow and somehow when building improvements you do not feel the sense of achievement. Despite the fact that different factions follow various storyline, the game tends to get boringEndless Legend is a well executed Civ4 clone with some ideas of its own. Unfortunately some of them are not quite catchy - own units upgrades tends to be boring after some rounds, tech tree is a bit hard to follow and somehow when building improvements you do not feel the sense of achievement. Despite the fact that different factions follow various storyline, the game tends to get boring after 10-15h of game play. Perhaps it got over complicated? But perhaps I am choosy, figure out by yourself since it's an interesting piece.

    Graphics: 6.5 (Resolution vs. text size forces you to abandon 1920x1080 res.)
    Sound: 7.5 (Soundtrack is atmospheric, sound effects are mediocre at best)
    Gameplay: 8,0 (Easy learning curve, lots of hints, easy interface, though a bit "messy" map)
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  9. Nov 3, 2014
    6
    Seemed great at first, lots of new stuff and like a cross between Civ and Heroes of Might and Magic. Fun to play, plenty of options and play-styles. Problem is, it's too easy. Even upping the difficultly didn't make an appreciable change. All you need is a single army with high-initiative archers, and the mightiest empire 10 times your owns' size can't stand against you. Looks like theSeemed great at first, lots of new stuff and like a cross between Civ and Heroes of Might and Magic. Fun to play, plenty of options and play-styles. Problem is, it's too easy. Even upping the difficultly didn't make an appreciable change. All you need is a single army with high-initiative archers, and the mightiest empire 10 times your owns' size can't stand against you. Looks like the combat and army design needs more balance or options. Expand
  10. Oct 15, 2014
    5
    I am a big fan of 4x games, so I thought I'd give this a whirl. Frankly, I found it pretty shallow. I tried some other victory conditions other than conquest but all were tedious. It seems the only way to have fun is to charge forth and mass produce units. Maintaining peace is virtually impossible. /shrug. I like the idea but find the execution lacking.
  11. Feb 18, 2015
    7
    Have you ever been so completely immersed in a game, loving every minute of it and every minute detail, only to be smacked in the face by a huge glaring issue that makes you not want to play the game again? The AI in this game is the guilty case in this scenario for me. Despite previously making a 4X strategy game (Endless Space) and an expansion for it (along with a year or more ofHave you ever been so completely immersed in a game, loving every minute of it and every minute detail, only to be smacked in the face by a huge glaring issue that makes you not want to play the game again? The AI in this game is the guilty case in this scenario for me. Despite previously making a 4X strategy game (Endless Space) and an expansion for it (along with a year or more of updates), Amplitude for some reason forgot to teach the AI basic strategies. For example: in my most recent game, I found another faction roughly three regions away from me who was neutral towards me. They then proceded to send a settler into my territory, yell at me when I attacked it, settled a city (after retreating with the settler), and then begged for mercy when I steamrolled their defenseless city. After agreeing to a cease fire, they then chastised me for controlling territory next to them (the city I just captured). The most baffling part of this is that the AI seems to be as bad if not worse than vanilla Endless Space's AI. I would've expected going into this that Endless Legend should have playable AI after the dev's previous experience.

    On top of the terrible (unplayable?) AI, you have tons of network issues. Even with just one other person, the game can still desync or crash if someone's connection has even a lag spike. Although its a nice touch to have drop-in-drop-out gameplay in a 4X, joining a friend's 3 player game to replace an AI ended up desyncing the rest of them and effectively ended the game since they hadn't saved yet. There is an option to resync the connections but it doesn't seem to ever work properly for me or any of my friends.

    Often times I feel like I am fighting with the game itself to make my cities do more than one thing at a time; each of the 4 "X's" requires absolute focus in Endless Legend. Although I love the struggle against the planet itself, I wish I could disable certain handicaps. Ramping research cost for all tech (including previous eras), paying influence to engage in diplomacy, and winter's random increasingly powerful debuffs and durations are just a few of the wrenches the game throws into your nation's machine. An eventual endless winter comes if you play for a very long match, causing your production and troops to slow to a crawl. I understand from a lore standpoint you have to make the game difficult to play against, but even SMAC's Alpha Centauri was more hospitable than Auriga.

    Outside of the AI and network issues, Endless Legend is fantastic. I love the unique popup map layout (reminiscent of Game of Thrones's intro), deep levels of zoom, a creative twist on combat that combines the best of old and new 4X combat systems, and harshness of the game environment. I really want to like this game but as of now I can only recommend it for 4X enthusiasts with a LAN. Hopefully the devs continue working on improving the AI and we won't need to wait until an expansion to "buy" working AI.
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  12. Jan 14, 2016
    5
    It's a 4x game in fantasy setting which takes ideas from Civ5 (hex grid), Civ Call to Power (armies) and Alpha Centauri (unit designs). Despite many novel features, the game is spoilt by messy combat and graphically overloaded maps which get even worse later in the game.

    Pros: - nice-looking graphics, good music - good GUI design, with tons of helpful tips - can design units like in
    It's a 4x game in fantasy setting which takes ideas from Civ5 (hex grid), Civ Call to Power (armies) and Alpha Centauri (unit designs). Despite many novel features, the game is spoilt by messy combat and graphically overloaded maps which get even worse later in the game.

    Pros:
    - nice-looking graphics, good music
    - good GUI design, with tons of helpful tips
    - can design units like in Alpha Centauri, with even more configurable params (you equip them with items)
    - you can expand cities to occupy more than one tile
    - there is a winter season which lasts a few turns - all tiles produce less food and gold ("dust")

    So-so:
    - the whole fantasy thing. The techs, the units, the buildings have meaningless hard-to-read fantasy names, with almost no anchors in reality
    - you can only build one city per region
    - there are "minor factions" which are a mix of barbarians and "city states" from Civ 5, which you can either conquer or do their quests but it's more fun to just conquer them all
    - quests which tell you to build this or that and give bonuses - helpful for starting players, but feels like too much guiding by hand

    Cons:
    - a questionable combat system, where the units act in the order of their initiative. However, unlike in Disciples 2 or Divinity Original Sin, the orders to the units you have to give in the beginning of the turn, and enemies with higher initiative will act before your units get a chance to act. The combat would be much better if there were no initiative and just squad turns, like in most wargames. Or, if they wanted initiative, you should give orders when your unit's turn comes. Or, if they wanted simultaneous turns, they could have made something similar to combat in Shattered Union or Frozen Synapse. Combat is so awkward here that most players will just choose "auto" or "spectator". Also, the stats of units are very intricate (e.g. your unit does 98 damage and the enemy has 117 defense, and there is also randomness, terrain types and elevation bonuses - how is the resulting damage calculated is never clear and it's never explained anywhere in the game). Planning and predicting anything is too difficult to make any meaninful tactical combat. So, most players will just auto-resolve or spectate. That's like playing Rome Total War and auto-resolving everything - not much fun, given the not-so-interesting economic part of the game
    - in tactical combat there are no visual clues as to what your or enemy units can do. No highlighting for tiles where they can go, where they can attack, or how much damage an attack will do. That's simply inexusable for a game with tactical combat.
    - battles are made even harder, especially later in the game, when there is more stuff on the tiles, because you can't even see the units properly. Civ4 and Civ5 recognized this problem and both have the option to show big 2D icons of the unit type above the unit (Civ4 allows to show 1 soldier instead of a group for better visibility). Here the only thing you have is a thin vertical banner showing the remaining HP, next to a small crowd of tiny, all similar-looking soldiers. The type of unit is rarely clear from its model unless you left-click the units all the time hunting for tooltips.
    - special properties like "cavalry slayer" cannot be moused over and it's never clear what they do for the enemies until you build a similar unit yourself and check its properties outside battle.
    - during winter, the white arrows showing your units' orders can't be seen at all over the snow tiles. Also, frequently the tile highlights showing the starting placement areas are completely invisible in the mess of tiles colored differently to show the terrain type.
    - units generally have very slow animations which are annoying to wait for. Enemy armies will continue moving even when it's your turn which makes a very confusing impression. The camera also doesn't center on their movement
    - the world map is so filled with garbage that it's hard to even see the enemy or barbarian armies, or the special resources, or your cities, or anything, especially later in the game. There is a "zoomed out" view, but in it the game just looks too ugly and hides terrain yield info
    - when you select cities, the game view doesn't change, just the city control panels appear above. It's easy to forget if you are viewing a city or the world map. And in city view armies aren't shown on the map! Right-click closes city view but also gives movement orders to armies - this tends to be very confusing, resulting in wrong movement orders, or you not noticing any enemy armies for a few turns as you stay in city view
    - lack of gameplay options. Check Civ 5 and how many automation/presentation preferences it has, to fit both casual and geeky players.
    - economy is pretty baisic. Apart from expanding the city, there are no terrain improvements, and you just build all buildings in all cities in some optimal order.
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  13. Jan 25, 2015
    7
    I have played Endless Legend for 60 hours so far. There is a lot to like about this game, but for a 4X game to be truly successful it must emphasize replay value. I love the summer map, the one-city regions, the district expansion of cities as well as the tech & resource management aspects of Endless Legend. The factions are very distinct, which is great.

    Combat though is limited to a
    I have played Endless Legend for 60 hours so far. There is a lot to like about this game, but for a 4X game to be truly successful it must emphasize replay value. I love the summer map, the one-city regions, the district expansion of cities as well as the tech & resource management aspects of Endless Legend. The factions are very distinct, which is great.

    Combat though is limited to a pre-combat targeting attack plan which leaves too much under the control of the AI. Eventually, you will end up with veteran units doing really stupid and suicidal things because the game puts some strategic actions out of the players hands, thinking oddly enough that the AI is better suited to make those decisions for you.

    Diplomacy is very limited, reduced to repeatedly bribing other factions to achieve peace until you are ready to declare war on them. No point in spending your Influence points to setup Commercial Agreements with a faction when the AI has a tendency to break such agreements the very next turn. AI is not very aggressive, probably set this way on purpose to hide just how weak it is. AI is good at Score victories (because it cheats), but not much good with any other Victory conditions.

    But all these issues with combat, diplomacy and AI does not really negatively affect "replayability". What does affect replay value are these issues:

    1. Winter is boring. It slowly takes over the game's timeline until "Endless Winter" comes around turn 200. During winter, your city production goes down the drain, army movement slows down to a crawl and its offensive capabilities are severely diminished. And the game loses its beauty and becomes this monochrome cloudy backdrop where game elements are hard to find on the snow storm dominated map. Winter is to Endless Legend what mosquitoes are to summer. They mess up a good thing with no redeeming value. I don't care about the lore of the Endless Winter. Lore should never affect gameplay in 4X games.

    2. Quests are poorly designed. Endless Legend produces quests that are ill-advised, impossible to complete and too time consuming while providing very little value in return. The storyline of each quest adds nothing to gameplay.

    3. Minor Factions does not play an important role in your chosen strategy towards a victory condition. Assimilating minor factions provides weak "spreadsheet syndrome" benefits such as 5% increase of this or +2 of that. Again, the Minor Factions quests make no sense. It is always easier and less costly to just bribe or attack them.

    I will probably be getting 80 hours of gameplay out of Endless Legend, which is a good thing. I am getting a decent return on my investment. I am just very disappointed that Endless Legend will not join Civ V and Age of Wonders 3 in my list of 4X games that I go back to time and time again.
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  14. Oct 17, 2014
    7
    There's so much about this game that's good, and I hope the devs can fix the bugs so it's a game that everyone can enjoy. But I've got to reiterate what some of the other reviews say about this being an unfinished game. After a few days of playing I've had maybe 30 "errors" and crashes. If I'm playing a beta version of a game pay me to test it, don't ask me to pay to play!
  15. Oct 21, 2014
    5
    GFX quality is decent overall, no problem with sound track either. Environment / atmosphere / lore is decent. I really wanted to like this game (I own Endless Space by same dev), but unfortunately, there's just too many issues to merit more than a 5/10. "Side-quests" from villages are more annoying than fun, with time limits being too short early game. The "battle phase" is incrediblyGFX quality is decent overall, no problem with sound track either. Environment / atmosphere / lore is decent. I really wanted to like this game (I own Endless Space by same dev), but unfortunately, there's just too many issues to merit more than a 5/10. "Side-quests" from villages are more annoying than fun, with time limits being too short early game. The "battle phase" is incredibly tedious and you really have to "auto-complete" everything just to stop the game grinding to a complete halt. Screen-edge scrolling is randomly stuttery (no it's not my CPU/GFX card), a few crashes, tech tree doesn't show research summary unless you mouseover everything one... by... one... There's no pop-up warning about units with unused turns, cities in revolt or a stalled production queue, no mini-map, units don't always complete their ongoing movements when you hit the End Turn button.

    Biggest overall problem though is pacing. You expect turn-based games to be slow but this really is something else. After 100x turns the overall level of progress felt more like 25-30 turns in other TBS games - and that was on "fast" gameplay. Another reviewer said "It's like playing Civ at 1/4 speed" and that is so true. There really needs to be a "extra fast" option for those of us who cannot spare 2-3 DAYS per game. This is not slow in the "greater strategy depth" sense, it's simply slow in the "artificially inflated no of turns required to research or construct anything" sense...
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  16. Sep 19, 2014
    7
    If you like CIV, you will like this game. Its like CIV in a science fiction setting. One thing that bothers me is the 2000's like graphics in this kind of games. The Units are not very detailed, the fighting animations are boring. But its the same in CIV. Games like the Total War series manage to show hundreds or thousands of detailed Models during a Battle, why is itnot possible in 4xIf you like CIV, you will like this game. Its like CIV in a science fiction setting. One thing that bothers me is the 2000's like graphics in this kind of games. The Units are not very detailed, the fighting animations are boring. But its the same in CIV. Games like the Total War series manage to show hundreds or thousands of detailed Models during a Battle, why is itnot possible in 4x games like CIV or Endless Legend to create some detailed models if they dont nearly touch that unitcount ? Diplomacy seems to be ok so far, but i didnt play very much until now. The exploring is similar to CIV or other games too. This game doesnt invent new stuff, it just offers you an alternative story or galaxy to play in. I like the Hero system, you can command Hero units and equip them with items you find. They are skillable with a skilltree, so you can give them your personal touch like in a RPG. The artwork is beautiful, like mentioned by others before (Unitpictures). Expand
  17. Oct 30, 2014
    7
    If you're fairly new to the civ game genre and looking for something modern, this game's pretty great. But if you're a civ veteran looking for fresh challenges, this ends up feeling pretty stale. The mechanics are all quite well polished, but overall, it's too much of a knock off of the Sid Meyers games that doesn't bring enough novelty to the table to hold my interest, as someone who'sIf you're fairly new to the civ game genre and looking for something modern, this game's pretty great. But if you're a civ veteran looking for fresh challenges, this ends up feeling pretty stale. The mechanics are all quite well polished, but overall, it's too much of a knock off of the Sid Meyers games that doesn't bring enough novelty to the table to hold my interest, as someone who's already played the games it's based on. Expand
  18. May 16, 2015
    7
    This is fresh take of the classical 4x apporach in a fantasy environment. Players who like Civilization games should like this as well. It is extraordinarily beautiful, has a very good lore/writing and some very unique mechanics. I gave it a 7/10 "only" because at the current state (the Guardian DLC just came out), the AI is still horrible. Even as a newcomer in the first game one canThis is fresh take of the classical 4x apporach in a fantasy environment. Players who like Civilization games should like this as well. It is extraordinarily beautiful, has a very good lore/writing and some very unique mechanics. I gave it a 7/10 "only" because at the current state (the Guardian DLC just came out), the AI is still horrible. Even as a newcomer in the first game one can notice the shortcomings. If the developers will eb able to fix that, it would be a 9 or a 10 easily. Expand
  19. Mar 3, 2017
    6
    Entertaining for one playthrough in singleplayer. Don't see replayability value. Didn't do multiplayer though (:
    If I win with the drakken through basically military might on hard on my first playthrough, some balancing probably needs to be done.
  20. Feb 6, 2017
    7
    The game that draws me in like a alcoholic with its amazing races that i feel surely this must be abusable, or else really wanna play this race but im getting owned when trying.

    The races are likely the best of any 4x game ive ever played by a large margin, hell they are better then in some fantasy books ive read. The world building is exceptional Now sadly how does that translate
    The game that draws me in like a alcoholic with its amazing races that i feel surely this must be abusable, or else really wanna play this race but im getting owned when trying.

    The races are likely the best of any 4x game ive ever played by a large margin, hell they are better then in some fantasy books ive read.
    The world building is exceptional

    Now sadly how does that translate into actual gameplay?
    This is were it kinda falls flat, the gameplay is not amazing it suffers not a single lack but many small irritations the biggest is likely the AI.

    Anyhow ive certainly gotten value out of this game but its a mixed experience but ive had a hard time finding games that i feel any desire to start to play at all.
    This game makes me want to play it, that is afterall the first "check" one needs if thats not fulfilled how great the game is does not matter.
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  21. Sep 7, 2016
    5
    Isn't good or bad but average.
    Character design is splendid, good atmosphere....but all the rest feels like a game you have already played.
    Technology tree, difference between factions, turns, maps ...nothing seems original and gameplay is repetitive.
    In my opinion worst than other games of the same category for example worse than Civilization V.
  22. Nov 19, 2018
    6
    Endless Legend is a fantastic game. It takes the elements that made the other Endless entries great and mixes it with a Civilization-type game, only done better. You create units, build cities, dominate regions, assimilate minor factions, and try to win the game via one of the game's many victory types. Every faction truly feels like it has its own playstyle, and you will find the "oneEndless Legend is a fantastic game. It takes the elements that made the other Endless entries great and mixes it with a Civilization-type game, only done better. You create units, build cities, dominate regions, assimilate minor factions, and try to win the game via one of the game's many victory types. Every faction truly feels like it has its own playstyle, and you will find the "one more turn" mentality definitely applies. Every game feels unique, and there is a wide breadth of settings available to fine tune a world to one's liking. Compared to similar games, like Sid Meier's Civilization, I have no qualms saying this game is the best in its genre. At this point, you may be asking yourself, "If it's so great, why a 6 and not a 10?" The answer is that the game has terrible technical issues which can render the game borderline unplayable. In fullscreen, the game completely disables tabbing between programs, which may make sense, but when you are running the game in fullscreen and it freezes, you have no option except to force a computer shutdown. You cannot force quit using keyboard shortcuts and the entire game becomes unresponsive, though the music still plays oddly enough. If you attempt to play the game in fullscreen, even at minimum settings, the game will crash within 15 minutes of starting. Playing the game in windowed mode at a lower resolution can help alleviate this issue somewhat by allowing you to force quit the game when it crashes or freezes, but you will still find it incredibly frustrating every time it happens. Maximum, I have made it 40 turns without a crash. Luckily, the game autosaves every turn, but this is still incredibly frustrating. Also, I would not recommend trying to play this game with friends. Multiplayer uses P2P connections, and in an hour and a half of trying to play the game, we had to restart our game five times, three times due to disconnections and two times due to crashes. When the game works, it works so well and I love every second. However, there's no telling when the next crash will come, so it's incredibly difficult to actually enjoy the game. My advice: wait until the developer has patched the issues or modders have fixed the issues to purchase the game. No amount of sifting through discussion posts looking for ways to stop the constant crashing has been able to alleviate the problems. Expand
Metascore
82

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 37
  2. Negative: 0 out of 37
  1. Feb 10, 2015
    85
    The masterpiece you don't expect, who knows how to remedy many flaws of the more famous rivals without disrupting any of the mechanics which we have become accustomed, using instead many original ideas to give a boost to the genre.
  2. CD-Action
    Jan 9, 2015
    80
    A complex, polished and really pretty game that has nothing to be shamed of even when compared to Sid Meier’s Civilization. [13/2014, p.44]
  3. Games Master UK
    Dec 21, 2014
    89
    A beautiful strategy diamond that breathes new life into a tired genre. [Christmas 2014, p.71]