User Score
8.0

Generally favorable reviews- based on 556 Ratings

User score distribution:
  1. Negative: 62 out of 556

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  1. Oct 21, 2014
    5
    GFX quality is decent overall, no problem with sound track either. Environment / atmosphere / lore is decent. I really wanted to like this game (I own Endless Space by same dev), but unfortunately, there's just too many issues to merit more than a 5/10. "Side-quests" from villages are more annoying than fun, with time limits being too short early game. The "battle phase" is incrediblyGFX quality is decent overall, no problem with sound track either. Environment / atmosphere / lore is decent. I really wanted to like this game (I own Endless Space by same dev), but unfortunately, there's just too many issues to merit more than a 5/10. "Side-quests" from villages are more annoying than fun, with time limits being too short early game. The "battle phase" is incredibly tedious and you really have to "auto-complete" everything just to stop the game grinding to a complete halt. Screen-edge scrolling is randomly stuttery (no it's not my CPU/GFX card), a few crashes, tech tree doesn't show research summary unless you mouseover everything one... by... one... There's no pop-up warning about units with unused turns, cities in revolt or a stalled production queue, no mini-map, units don't always complete their ongoing movements when you hit the End Turn button.

    Biggest overall problem though is pacing. You expect turn-based games to be slow but this really is something else. After 100x turns the overall level of progress felt more like 25-30 turns in other TBS games - and that was on "fast" gameplay. Another reviewer said "It's like playing Civ at 1/4 speed" and that is so true. There really needs to be a "extra fast" option for those of us who cannot spare 2-3 DAYS per game. This is not slow in the "greater strategy depth" sense, it's simply slow in the "artificially inflated no of turns required to research or construct anything" sense...
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  2. Oct 5, 2014
    5
    Many games have tried to fill the fantasy 4X hole that Master of Magic left something like 20 years ago. Endless Legend tries it with good looks and lots of quests. Unfortunately they forgot to make it not boring.
    For example: You meet villages that you can "pacify" by destroying them and bulding them again, by giving them money and by solving quests. So far so good. Succesfully pacifying
    Many games have tried to fill the fantasy 4X hole that Master of Magic left something like 20 years ago. Endless Legend tries it with good looks and lots of quests. Unfortunately they forgot to make it not boring.
    For example: You meet villages that you can "pacify" by destroying them and bulding them again, by giving them money and by solving quests. So far so good. Succesfully pacifying a village or group of villages then gives you a 5% increase on some more or less useless stat like 5% more initiative or whatever. WTF?
    So instead of marrying the village elders daughter or getting some cool artifact its playing spreadsheet again. Even if you find an artifact in some ruin you don't get it per se, you can build it yourself.. once you have the relevant technology and ressources.
    I could go on. Heroes gain xp, but the effect of new levels are pretty minor and not at all satisfying. What good is a Hero if every random schmo can beat him in combat?

    Good:
    - Good Looking 4x
    - Lots of quest including a main story
    - PVE to keep you interested until you meet the ai

    Bad:
    - Plays Sloow, especially the tactical combat. (That isn't tactical btw. )
    - Excel gameplay, +2 per whatever here, +5% there
    - Bad city placement can cost you the game (Pocket calculator time)
    - Lots of fake 9/10 reviews, I can't trust a company that does that.
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  3. Dec 6, 2016
    5
    This was one of the harder games to review. For the most part, the game looks fine, is well polished, and stable by the time I got a copy last year. But for whatever reason, I get extremely bored of this game by around turn 100 (mid-game) and I never have the urge to play more than 1 game before putting it away. I have finished a grand total of two normal sized games at normal speed and IThis was one of the harder games to review. For the most part, the game looks fine, is well polished, and stable by the time I got a copy last year. But for whatever reason, I get extremely bored of this game by around turn 100 (mid-game) and I never have the urge to play more than 1 game before putting it away. I have finished a grand total of two normal sized games at normal speed and I have owned this game for about 2 years now...

    I really cant put my finger on the problem. I love 4x games and I love seeing RPG elements in said games. I played Fallen Enchantress, GalCiv2, Civ4, etc for weeks on end happily but this one just bores me every time. Perhaps its the combat.

    For one thing, in my experience, there is little to no variety to combat making it boring. Sure there are plenty of units but they all 'feel' the same within their class type. The units are either ranged, melee, or mounted melee. Sometimes, a unit can heal which is useful but that is about the only special ability any unit has otherwise all the melee units are basically the same and even if they have variation in stats, the bonuses provided by items and heroes stomp all over the stats making all units of the same class pretty much the same around mid game.

    Then there is the lack of tactics. I played my last game on one of the harder difficulties and didnt see any differences in tactics. AI tactics can be summed like this; The AI just dives head long into a fight without caring about the safety of thier own units and without working together. I mean... even a complete idiot knows that the best tactic most of the time is to concentrate fire on one enemy (especially weak ones when in range). But the AI never does that. It almost seems random as to who they attack and many times they move around for no reason. The AI is very easy to defeat if you simply use the environment to create combat tunnels that limits their advance. By doing so your ranged units stay safe along with healers and the AI can only attack with 2-3 melee units at once, since the others are stuck behind the front line. In my last game, I took out somewhere between 15 and 20 enemy units with just 4 units (and my hero) and I didnt lose a singe one.

    Then you have the problem with the AI on your own side. Since the AI is so bad and does illogical things, I basically had to stop using it. I fought every battle with 'dont move' command because if you put them in any other mode they will do extremely dumb things. So every battle ended up being exactly the same. Stay put, set up a line in a narrow area, let the enemy come to you and whittle them down... there was no choice because if you tried anything else you will lose units and likely lose due to bad decisions.... now that I think about it, this is probably the biggest problem with the game. Combat was not good. Also, units dont always do what you tell them to do which is frustrating. Many times, my units stood there during a round (especially my heroes) and did nothing even though his target was right beside him/her and they never got attacked during the round... why they did that, I have no clue so after a while stopped trying to guide their action. I just kept them stationary and let the AI auto-attack. Obviously it didnt prevent me from winning (thanks to healers who actually did what they were told to do) but it added to frustration and made fights much longer than they needed to be.

    Another issue is heroes... although there are many, it didnt feel like there was enough variety. Pretty much all heroes of a certain faction were almost exactly the same with the exception to one part of their skill tree and a few starting perks. However, the one variable tree was the same across all heroes of the same class type (range, melee or mounted) so again, they were very similar. On top of that, the item selection was sparse and I really wish that the quests mattered after you reach mid game because at that point the rewards for quests and exploration were laughable and I never did finish any main quests because there was no point since I was already steamrolling the AI by then.

    Anyway, the game is really not horrible but I cant say it is great. The city building is actually ok and this game handles mid-game expansion fairly well (unlike Stellaris). One problem with cities (if there are any) is that they all end up being the same (or similar) once completely built minus a few unique structures. They might specialize early on by once everything is built they are all just the same and only your allocation of workers changes anything.

    Anyway, I would say give this one a shot if you see it on sale. I know other folks liked it more than me so you might be pleasantly surprised. Unfortunately I was not.
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  4. Oct 31, 2014
    5
    After seeing some teaser trailers I was very much into playing this game. But after I actually played it, it felt like a dissapointment. Nice graphics and UI design doesn't go with proper gameplay, which feels flat, repetitive, and kind of tedious.
  5. Feb 16, 2015
    5
    Short version: Nice graphics, nice soundtrack, nice ideas. Really bad implementation. Most (if not all) 9/10 reviews are fake (they all read generic, saying stuff about "amazing graphics"). Just don't buy this crap.

    Longer version: This game looks very good at the onset. You can design your own race, carefully crafting the perfect people with which to rule the universe (or the world).
    Short version: Nice graphics, nice soundtrack, nice ideas. Really bad implementation. Most (if not all) 9/10 reviews are fake (they all read generic, saying stuff about "amazing graphics"). Just don't buy this crap.

    Longer version:
    This game looks very good at the onset. You can design your own race, carefully crafting the perfect people with which to rule the universe (or the world). You can choose units, exclusive techs, traits. Then you begin (long loading time, but ok) and you are greeted by a lush map and a great soundtrack. And then it all goes downhill. Really fast.

    For starters, combat: You get called onto a combat screen. Upon loading you get a little confused by what to do. But here it is, just click ready and go. Units auto target and they do the stuff they need on their own. Melee units get into each others way and archers kill everything (even cavalry). It's really, really stupid. There is no point in controlling the combat, just hit auto.

    And after a few turns, you will notice how very excitingly nothing happens. Just click, click, click. And then the AI comes and attacks you for no reason. It will lose, get nothing but annoyance from you, but it still does. Why? Because it's a bad AI and they have to sure something happens, even if it's for a silly reason.

    Even worse, there is a winter month, where all production gets cut severely. And winter comes faster and lasts longer every time it comes around. I mean, I like the idea of seasons, it's just so poorly implemented, it doesn't make any sense.

    I recommend not buying this game. You are better off buying pretty much anything else if you want turn based stuff, from fallen enchantress to civ V (or 4, which is even awesomer) and sins of a solar empire. Even Beyond Earth (which absolutely sucks) is better than this.

    And please, for the love of god, don't leave fake reviews. If the money you are making came from lying to people you are no better than a lawyer, think about it.
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  6. Sep 7, 2016
    5
    Isn't good or bad but average.
    Character design is splendid, good atmosphere....but all the rest feels like a game you have already played.
    Technology tree, difference between factions, turns, maps ...nothing seems original and gameplay is repetitive.
    In my opinion worst than other games of the same category for example worse than Civilization V.
  7. Jun 12, 2016
    5
    Playing a match alone in an empty map would feel exactly as playing against the AI, as it is brain-dead and completely unable to understand the basic strategies the game requires.It's not a bad AI, it's far worse: it's insufficient.
    IF you are buying this game you are doing it for getting into some multi-player matches.
    There is definitely some fun to be had there: be ready for 3-6 hours
    Playing a match alone in an empty map would feel exactly as playing against the AI, as it is brain-dead and completely unable to understand the basic strategies the game requires.It's not a bad AI, it's far worse: it's insufficient.
    IF you are buying this game you are doing it for getting into some multi-player matches.
    There is definitely some fun to be had there: be ready for 3-6 hours games at minimum.
    The randomness of the quest,events and starting positions(which are not always fair despite the many map generation options) make the game more "fun" than balanced; factions are nice,original and very different from each other, to the point that they it's clear to everyone who reads them that they couldn't be well balanced against each other.You can create custom factions choosing from several traits.

    Making two armies fight will bring you and your opponent to a relatively quick and simple turn based combat where units are disposed in an "hex grid" and you can move each of them and attack. I wouldn't call it great, but it's above average for the genre.The game does a decent job at limiting the number of units you will have to control one by one lategame by grouping them into armies, having multiple armies join the same fight and having many units die in one single fight.You can equip each unit with different pieces of gear and there is some strategy in it!Hero units fight along normal units as well as providing bonuses to them.

    Wide empires ( many medium-small cities rather than few big ones) are strongly encouraged.
    You can lose cities way faster than you can move units the very same turn someone declared war to you: you need to constantly look at the enemy military score graph and scout ahead, which is costly.
    All players play during the same turn and "first clicking" is a big factor in this game. .
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  8. Dec 28, 2014
    4
    MoM was one of my favorite games growing up so I was pretty excited when I heard about this game, especially since Elemental had such promise and ended up being a gigantic flop. Anyway, the game has a lot of potential but is also hurt by some UI flaws.

    Combat is a chore and units don't always do what you want or expect them to do. If I want to flank with one unit so that another can
    MoM was one of my favorite games growing up so I was pretty excited when I heard about this game, especially since Elemental had such promise and ended up being a gigantic flop. Anyway, the game has a lot of potential but is also hurt by some UI flaws.

    Combat is a chore and units don't always do what you want or expect them to do. If I want to flank with one unit so that another can move in... well, the unit will just take the easiest opening, even if that means blocking off other units for extra attacks. In fact, it feels like the position of units on the overworld map just doesn't really matter all that much.

    There isn't a lot of variety in the units either, it seems. Each faction has a handful of units they can produce, then you can mix it up some by changing armor and weapons as you unlock technologies and acquire resources. So you're basically taking your soldiers and just saying, "okay, now they're *better* soldiers!" Boring.

    There are heroes but they are largely the same. There are three classes: support, infantry, and ranged. Then there are three sections to the skill tree: one for the hero class, one that is shared by all heroes, and one for the specific faction from which the hero hails. You seem to start with a hero, and then have to hire the rest from the market when you finally unlock that technology. You can equip your heroes, but it's mostly the same deal as with upgrading your units.

    I played as Cultists because I liked the look, but maybe that was a mistake for my first play through. You can't build any new cities and you can't take over cities. Meanwhile, you traipse across the country pacifying and converting the minor factions you come across. This helps bolster your army (since you only have the one city) and you don't have to pay for the units, only for their upkeep. You can also sell the stockpiled units for some extra cash. So really part of the play style is that you convert everyone and everything... but you can only raze cities, not take them over. Stupid.

    There's no magic that you actively use in the game.

    I saw someone recommend only using auto-battle since combat was so clunky so I started doing that. The game will show you a graph gauging the relative strength of each army. Except I would constantly be shown that my army was weaker than the other but auto-battle would resolve with my forces taking little to no casualties.

    I played on easy just to learn the system but the AI is seriously dumb. I was destroying a rival kingdom and the guy kept treating for peace. I'd say, "gimme this technology too" and he'd be like, "No! Unacceptable!" Then I'd destroy another city. Rinse, repeat.

    In the end I was just really disappointed with this one.
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  9. Sep 30, 2014
    4
    The good:
    - Interesting and unique factions (no elves, dwarves and orcs here).
    - Engaging story
    - Rewards exploration
    - Multiple ways to win that all seem doable
    - Very pretty with a funky, hex based world map

    The bad
    - Combat feels a bit uninteresting

    The terrible (and reason for the low score)
    - Crashes, all the time, it's uncommon to play more than 10 turns without a crash
  10. Nov 30, 2014
    4
    Did not enjoy this game. One. Bit. Why? Because the combat is so utterly ret@rded, It just saps the energy right out of me and while I can extensively write about all my complaints, this game does not deserve any more of my time and dedication so here's one sentence for you.

    The combat in Endless Legend only allows you to tell your units whom to attack AFTER the opponent has played his
    Did not enjoy this game. One. Bit. Why? Because the combat is so utterly ret@rded, It just saps the energy right out of me and while I can extensively write about all my complaints, this game does not deserve any more of my time and dedication so here's one sentence for you.

    The combat in Endless Legend only allows you to tell your units whom to attack AFTER the opponent has played his turn which means he can scramble his every position around, majorly screwing any and all strategy you may or may not have deployed as you cannot cancel the previous "targeting" and nowhere does this dumb-beyond-belief feature get more annoying than when your enemy has Cavalry units (tons of movement with no drawback).
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  11. Oct 21, 2014
    4
    I really wanted to love this game. To a degree I still kinda do. The art design is glorious, the loading screen for the vaulters, that transportation tube going through the mountain tells so many stories, the cultists look absolutely amazing I really fell in love with the fluff of this game, the necrophages and "elves" are a bit cliched but everyone else is pretty damn cool. The sound isI really wanted to love this game. To a degree I still kinda do. The art design is glorious, the loading screen for the vaulters, that transportation tube going through the mountain tells so many stories, the cultists look absolutely amazing I really fell in love with the fluff of this game, the necrophages and "elves" are a bit cliched but everyone else is pretty damn cool. The sound is glorious, the graphics are very pretty, everything about it is really good..... except the actual game. That's not to say you can't burn numerous hours and have a blast, much like the people above me who love this game to bits, you can. However if you're the discerning type, maybe you've played a few civs, maybe Sins of a Solar Empire, you've been around for bit.... you'll get frustrated with some of its design.
    First off don't listen to the quests. The quests mislead you and put you in a bad spot. For example the Cultist quest begins by instructing you to convert two villages. One of those villages will be outside of your border, you can only have one city. Someone else will colonise that land and burn your converts down, then it will cost you twice as much to convert the next village. Instead, fast tech to peace treaties (tier two), then follow the quest. Most of the quests are like that.
    There is barely any diplomacy. You have to sort of prod and poke to work out why/if people are mad at you, when they'll attack. It's annoying, its opaque (think release Civ V).

    The combat. Alas. This game due to its lack of interesting diplo options (i.e. you can't try to start trouble between other factions) is based on its combat. The combat sucks, its poorly designed. Some units have an ability that performs an AOE attack on retaliation _only_. When you attack someone first (you have more initiative) you prevent them from attacking you. So you can't build initiative items. The void lord infantry unit gains health if they have attacked a unit on the same turn that it dies (_not_ relatiated) they have incredibly low initiative that is really hard to buff so you miss out on it all the time. Chances are the enemy will die from a retaliation at the start of their turn robbing you of it. You can't control where you move AND who you attack. Only one or the other. If you just give attack markers the AI will typically make all your units block each other so nobody gets to fight. If you automate combat it will do the most stupid things in the world (especially if the terrain is cramped). Not all villages are equal, if you start a game as the vaulters and have a the little flyer village in your territory the game is vastly more difficult than it otherwise should be. Bad design.
    For some reason someone thought it would be "fun" to have a "winter" month. Where for a certain amount of turns (more the longer the game goes on) you get WAY less gold, production, food and movement speed. That's the opposite of fun. It's annoying and arbritrarily pointless. You're forced to put heroes into towns because the town bonuses you get are way too good to pass up, so you have to unlock the market and save up a ton of gold to do so (they're _really_, _really_ good).

    This should be a great game but unfortunately its just a bad Civ rip-off. I feel so sad for the people that did the gfx, the art and the sound that the game designers didn't actually play through their game enough to actually make it fun and logical, so much of it doesn't make any sense. There are tons of Civ clones out there but unfortunately this isn't one that takes the genre into an interesting direction.
    OH and what's with all these people flattening tech trees? Its not "fun" or "strategic" to be forced into teching things you don't need just to force the tech era onto the next one. What's fun is making trade-offs so you can rush something dazzling that fits into a strategy that you have formed.

    If you're looking for alternatives Warlock 2 looks okay from what I've seen, the one from Stardock also looks good (it has proper turn based combat). I've personally just bought Distant Worlds: Universe which looks amazing. Maybe you'll see me review that one too.
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  12. Feb 26, 2016
    2
    I was conned. This game is low budget and as expected, it performs low budget!! So many times I've fallen for ratings and reviews. Think of this game as the poor man's Heroes: Might and Magic and Civilization. Watch some gameplay on Youtube, you won't last 15 minutes because it's so generic and there's nothing awesome about it.

    Boringgg.... this game excels in nothing. It's not a fail
    I was conned. This game is low budget and as expected, it performs low budget!! So many times I've fallen for ratings and reviews. Think of this game as the poor man's Heroes: Might and Magic and Civilization. Watch some gameplay on Youtube, you won't last 15 minutes because it's so generic and there's nothing awesome about it.

    Boringgg.... this game excels in nothing. It's not a fail of a game as gets the basics right. But that's what this game is, Basic. You have your standard hex grid, your main base, you expand your territory by attack other settlements, trade etc.But everything is so mediocre. Poor graphics too. But for people giving 10/10? Must be on a budget because they can't afford trying out better games. So this is their version of Civ? (even though civ is an older game).. If this is the case I can't blame them. So maybe it's good for these guys but for the rest of us, Maybe not. Don't waste your money, don't waste your time.
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  13. Feb 12, 2016
    2
    Really boring game and really not much to do, you will spend 90% of time by moving citizens between food, industry, dust, science and influence and that is pretty much to do it in this game, battles are extremely poor made and technology tree is so typical and boring.
  14. Aug 17, 2016
    2
    I am an old fan of MoM, Civ, AoW, HoMM, you name it, but this game feels completely flat to me. AI is terrible and I don't think I can commit myself to 6 hours of multiplayer, cause I don't think the AI is the only difference. It seems like there's no strategy or tactics in the game whatsoever. All you do is micro-optimize citizens, micro-optimize builds next to anomalies; the map has tooI am an old fan of MoM, Civ, AoW, HoMM, you name it, but this game feels completely flat to me. AI is terrible and I don't think I can commit myself to 6 hours of multiplayer, cause I don't think the AI is the only difference. It seems like there's no strategy or tactics in the game whatsoever. All you do is micro-optimize citizens, micro-optimize builds next to anomalies; the map has too many insignificant objectives (small neutral armies, small villages, small ruins) and units move slowly, so you either must have lots of tiny armies and try to find that boundary where you just defeat the 2-3 army neutrals, or you go around with 2-3 heroes and steamroll. Regardless conquering another stupid village feels boring. The tech tree (unlike in Civ) is too incremental and you could take or leave any tech past the 1st era except a few which are obviously the best ones (units, extractors, some empire-wide bonuses and buildings like glory to the empire that you just always research). I guess they were going for variety but instead it just feels scripted and inconsequential. Oh wow, the new glorious era! I have to research the 3rd type of extractor now, rinse, repeat. Meh. Expand
  15. Mar 13, 2015
    1
    Game is unplayable, map generator has a 99% chance of failure, none of the dev workarounds work for me or others with the issue. when a map does launch I have not been able to save. again non of the dev workarounds for this work for me, or any of the other dozens and dozens of people complaining of the same issue. They have had nearly a year to fix this constant problem and have refused toGame is unplayable, map generator has a 99% chance of failure, none of the dev workarounds work for me or others with the issue. when a map does launch I have not been able to save. again non of the dev workarounds for this work for me, or any of the other dozens and dozens of people complaining of the same issue. They have had nearly a year to fix this constant problem and have refused to do so.. blaming it all on antivirus software [even when none is present the game still refuses to generate maps nor save and crying that they are a small team and can't be expected to fix their game's problems. a complete waste of 40 dollars.. burning that amount of money would have been more enjoyable then this useless brick of a program. Expand
  16. Sep 29, 2014
    0
    This is a CIV5-like 4X game that was released well before it was ready. It's chock-full of design flaws.
    -You have to click too many times to make a unit actually move
    -There either aren't many keyboard commands or they are a well-kept secret -The help file (civopedia) is empty, and many of the terms are not intuitive -The game runs slowly, even with preferences down Add these
    This is a CIV5-like 4X game that was released well before it was ready. It's chock-full of design flaws.
    -You have to click too many times to make a unit actually move
    -There either aren't many keyboard commands or they are a well-kept secret
    -The help file (civopedia) is empty, and many of the terms are not intuitive
    -The game runs slowly, even with preferences down
    Add these together, and it's like playing CIV5 at 1/4 speed. It's miserable.
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  17. Jan 15, 2015
    0
    Still no Linux Version. The lack of interoperability its not an option today. They promised and there is not the game on linux. Make it available please.
  18. Jan 9, 2015
    0
    Be extremely careful with Endless Legend, for many people the game simply does NOT work. There are considerable posts in the Amplitude and Steam forums about the game not loading, or crashing constantly. I myself have not been able to play the game at all as it always crashes on world generation.

    All the countless responses and workarounds never worked for me, and indeed for many
    Be extremely careful with Endless Legend, for many people the game simply does NOT work. There are considerable posts in the Amplitude and Steam forums about the game not loading, or crashing constantly. I myself have not been able to play the game at all as it always crashes on world generation.

    All the countless responses and workarounds never worked for me, and indeed for many others. I would love to actually play this game and give it a fair review but after trying in vain, the game simply never worked and I gave up - so anyone reading the reviews, or thinking about getting Endless Legend - be warned that this game does have significant issues and may not work for your system.
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  19. Oct 23, 2014
    0
    I got this game because it was rated very highly, the graphics looked good, and it seemed like a fun game.

    I was extremely disappointed. The game had so much going for it. It is very polished, the art and sound are great. The UI is slick. But the game designers messed this one up. There are just too many options, too many things going on. I went through the whole tutorial and still
    I got this game because it was rated very highly, the graphics looked good, and it seemed like a fun game.

    I was extremely disappointed. The game had so much going for it. It is very polished, the art and sound are great. The UI is slick. But the game designers messed this one up. There are just too many options, too many things going on. I went through the whole tutorial and still came out confused -- and I've had experience playing many, many games.

    It was as if at each decision-point, the game designers were like "hmm, should we add the ability to customize X", the answer was always Yes. And while I like there to be a certain amount of decisions to make, when you present too many, it becomes a burden to the actual gameplay.
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  20. Nov 30, 2014
    0
    oh yes and it crashes all the time and gets asynchronous... this game just stinks, just like endless space did. dont buy this crap.. **** game man -.-
  21. May 25, 2021
    0
    Game is text-heavy, as you would expect. Yet game doesn't offer any means to increase text size until it becomes readable. That basic failure requires so low an intelligence that you would wonder why the game maker even tried to make a strategy game. Anyway, it cannot physically be played, so the intrinsic value of the software is simply zero.
Metascore
82

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 37
  2. Negative: 0 out of 37
  1. Feb 10, 2015
    85
    The masterpiece you don't expect, who knows how to remedy many flaws of the more famous rivals without disrupting any of the mechanics which we have become accustomed, using instead many original ideas to give a boost to the genre.
  2. CD-Action
    Jan 9, 2015
    80
    A complex, polished and really pretty game that has nothing to be shamed of even when compared to Sid Meier’s Civilization. [13/2014, p.44]
  3. Games Master UK
    Dec 21, 2014
    89
    A beautiful strategy diamond that breathes new life into a tired genre. [Christmas 2014, p.71]