- Publisher: Activision
- Release Date: Oct 21, 2003
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- Critic score
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- By date
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The team really outdid themselves in differentiating the different societies. This was done while still keeping a delicate balance. No one "civ" has the advantage.
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This focused approach allows the game to present more of a story-driven environment that is effectively dramatic in its mostly factual portrayal of historical events.
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I simply can't think of an RTS this good that lets you get this close to your units. When dropped down the ground, the camera reveals lots of fantastic detail on each of the units.
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A great Real Time Strategy from the company behind "Empire Earth," this game will keep you coming back for more.
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The basic gameplay is rock-solid, and fans of multiplayer RTS games will get far more than their money's worth out of it.
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An undeniable solid gaming experience that should be in the library of hardcore strategy fans. Any failings are mostly made up for in Empires shear depth.
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May not be as involving and complex as the Microsofts classic "Rise of Nations" or Creative Assemblys epic "Shogun: Total War," but it does blend many different gameplay elements that make it an exciting RTS experience. Visually breathtaking scenes coupled with intriguing scenarios and a well-structured storyline should be enough to satisfy any RTS fan.
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As a refinement of the "Age of Empires" legacy, Empires offers enough that's new to even appeal to those who aren't card-carrying RTS fans.
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Multiplayer is an incredibly diverse experience, and offers something quite different from the big boys. [Dec 2003, p.182]
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The three storylines, united by the common theme of treachery, are wonderfully scripted, making Empires a vast improvement over its predecessor.
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Computer Gaming WorldA solid entry that makes some great, if initially unapparent, changes to the standard formula. [Feb 2004, p.66]
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A solid game with some good personality built into it compared to Stainless Steel's first offering, "Empire Earth."
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PC GamerNothing truly groundbreaking, but it's an excellent multiplayer RTS game. [Jan 2004, p.106]
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The variety of nations means there's a lot here to experience and master, and the interesting and novel tactical choices the game offers will bring smiles to many faces.
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While the end-game phase can sometimes feel like it's lasting forever, and some of the more difficult missions may turn away most casual players, this is a very strong game.
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Certainly the most mature and well-balanced of Goodman's titles, and it succeeds more often than not.
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Anyone willing to put in the time and effort, though, will find Empires: Dawn of the Modern World has it where it counts. The basic gameplay is rock-solid, and fans of multiplayer RTS games will get far more than their money's worth out of it.
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An improvement over Empire Earth, with newer graphics, more settings, options, and the original EE editor. Some serious work went into this game, just not enough polish overall.
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A solid entry in the RTS market, but it's marred by appalling AI which detracts greatly from the single-player experience. Additionally, it's so similar in gameplay to Empire Earth that I find it hard to believe that it didn't begin its development as an add-on for that title.
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Computer Games MagazineEmpires isn't flashy or exotic enough to be crowned the new event horizon of the now officially clogged "historical" real-time strategy wheelhouse, but it's likable and shinier than most. [Feb 2004, p.64]
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It doesnt do much to further the genre.
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This lack of variety in empires also leads to limited possibilities for opposing forces in your random games, to say the least. You'll spend a lot of time facing the Koreans.
Awards & Rankings
User score distribution:
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Positive: 65 out of 82
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Mixed: 9 out of 82
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Negative: 8 out of 82
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Apr 29, 2023
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Mar 20, 2014
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Jan 6, 2014