User Score
8.4

Generally favorable reviews- based on 206 Ratings

User score distribution:
  1. Negative: 4 out of 206
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  1. MattK.
    Dec 22, 2003
    6
    Empire Earth contains a lot of content. a little bit too much content for me, with like 24 very similar civs and about 120 optioins to make your own, over 300 units i think, and way too many things to build....not much strategy here, but it looks decent and the campaigns are more fun....the german one was excellent in particular...but i think i would rather play the 4 very different civ Empire Earth contains a lot of content. a little bit too much content for me, with like 24 very similar civs and about 120 optioins to make your own, over 300 units i think, and way too many things to build....not much strategy here, but it looks decent and the campaigns are more fun....the german one was excellent in particular...but i think i would rather play the 4 very different civ world of warcraft 3 or starcraft..which both offered much more strategy. it almost reaches the crown of the next great age of empires type game, but i cant say its that great. Expand
  2. Jim
    Sep 27, 2003
    5
    First there was age of empires then other spin offs such as star wars battlegrounds, this is nothing more than a been there done that revamp on an old game. The unit hit points and damage are far off with little balance. build a cheap as hell wall and it takes a mass amount of firepower to bring it down. 5
  3. AnonymousMC
    Feb 28, 2006
    7
    The game is nice. Has excellent graphics, nice audio and it's pretty easy to play. But it's too much. It's like having 5games in one: The "chongo" age- rome - medieval - actual - futurist, and I really only like the 3rd and 5th. It's an unbelievable quantity... to much for me. It doesn't let you make a good strategic plan, specially if you are an "age block" overThe game is nice. Has excellent graphics, nice audio and it's pretty easy to play. But it's too much. It's like having 5games in one: The "chongo" age- rome - medieval - actual - futurist, and I really only like the 3rd and 5th. It's an unbelievable quantity... to much for me. It doesn't let you make a good strategic plan, specially if you are an "age block" over your enemy. Once you learn to use fire weapons before your enemy, it's over, you win. And when you get the robots! Just make a big group of them and you'll win. I liked a lot more the Age of Empires-Age of mythology games. This is just plain fight. Anyways, it's a cool game. It's like an amusement park. You wait a lot, but finally get exitement. That's his game. The campaigns are amazing, specially the german, even if it's in the age I most hate. Oh, almost forget, civilization work is horrible. You have only some different names and some SMALL differences. About civilization work, this is AWFULL. Expand
  4. Oct 21, 2019
    5
    A classic from an era when RTS games were prevalent, but hasn't aged nearly as gracefully as some other titles of the time period.

    For the most obvious, the game looks atrocious. Yes, it's one of the first (if not the first) RTS games to be fully 3D rendered (because Total Annihilation only had 3d units), but it hasn't aged well - animations are stiff, units move around like they're on
    A classic from an era when RTS games were prevalent, but hasn't aged nearly as gracefully as some other titles of the time period.

    For the most obvious, the game looks atrocious. Yes, it's one of the first (if not the first) RTS games to be fully 3D rendered (because Total Annihilation only had 3d units), but it hasn't aged well - animations are stiff, units move around like they're on ice, particle effects are crude and textures range from flat to horrifying (the faces on units are the best example).

    However, graphics shouldn't be the determinant factor, but the gameplay ain't much better either.

    The main gimmick of the game is that the ages cover a huge time period - from pre-agricultural stone age to futuristic sci-fi, you can carve our your chosen civilization across the whole of history - provided that you survive. While appealing as an idea (and certainly not a foreign concept in strategy games - Civilization games are likely the best example), in practice it's not...great. A good third of the ages are straight filler, barely providing anything, so much so that they could be removed with nothing of value being lost. Further, for most of the game, the dynamic of combat is fundamentally the same, with the same triangles consisting of the same units (more on that later). The latter ages offer more variety, since things like helicopters and submarines enter the picture.

    The combat of the game is very basic for an RTS game. Every unit belongs in a triangle, as in, counters one unit while being completely butchered by another unit. It's as RTS 101 as it gets. This leads to skirmishes being uninteresting since it mostly comes out to what is brought to the table. If you didn't have prior knowledge of your opponent's forces and happen to make opposite units, the encounter is done there and there. Units rarely have applications aside from being the counter to a specific unit.

    EE games are looooooong. Resources are essentially infinite, buildings are extremely tanky, and you can set up a giant economy to constantly pump units for the grinder. This leads to 1 to 2 hour matches, where gains for one player or another are small to nonexistent. Such stalemates become tiring quickly (even things like nukes barely aid you in breaking the adamantium shell that is your opponent's base).

    Overall, if one is interested in old RTS design and wants to see one of the grand daddies of the genre, it's good for a couple of hours, with several campaigns (of varying quality, mind you) to occupy time for a week or several, but other than curiosity, it's not a very good game
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Metascore
81

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 23
  2. Negative: 0 out of 23
  1. PC Gamer
    85
    While it isn’t perfect, it does offer up one hell of a good time. [Holiday 2001, p.96]
  2. Computer Gaming World
    80
    Empire Earth’s kitchen sink design is too massive (if at time unwieldy) to be darkened by the shadow cast by a dozen games. [Feb 2002, p.94]
  3. It’s enjoyable, but because of the top-heavy resource management it’s easy to feel overwhelmed.