- Publisher: Sierra Entertainment
- Release Date: Nov 12, 2001
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What impresses us the most is the sheer size of it -- each epoch feels fleshed out and playable, and every era has its own nuances, so it's almost like getting 14 games in one.
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Chock full of 200 units from 14 Epochs and about 60,000 years of evolution, Empire Earth can't help but quench your thirst for ultra-realistic and incredibly encompassing strategy game play.
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What makes this such a compelling feature is that you actually have different sets of units, heroes and buildings for each of the epochs, translating into over 200 different combat units, structures and era-appropriate historical heroes to command your armies. To say that Empire Earth has a lot to offer is an understatement.
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The most comprehensive real time strategy wargame ever produced.
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An enjoyable RTS game in the Age of Empire mold that will last even the most experienced of gamers quite some time with the various gameplay and map-making options available within it.
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An excellent and vast real-time strategy game that is complex yet fun to play, and which provides almost unlimited replayability.
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The variety of options available made me enjoy this game more, but it balanced out with the not so great graphics and audio.
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Its enjoyable, but because of the top-heavy resource management its easy to feel overwhelmed.
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Earth not only plays great, it respects the feel of history and advancement, and by its very nature makes the player respect it too.
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PC GamerWhile it isnt perfect, it does offer up one hell of a good time. [Holiday 2001, p.96]
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The multiplayer has one great option -- players can choose any nation from any period of human history, which means you can try out German plains from WW II and employ them against fierce Russian futuristic tanks.
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This is not a game for those new to strategy games - the challenge and complexity make Empire Earth too much to digest for these players and it may easily prove to be frustrating to them.
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It sometimes paints with a very broad brush and glosses over certain details but it's a big package that's big on coherence and consistency.
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Computer Gaming WorldEmpire Earths kitchen sink design is too massive (if at time unwieldy) to be darkened by the shadow cast by a dozen games. [Feb 2002, p.94]
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The graphics look fine when pulled back, but tend to get blurry the closer you get to the object of the zoom. And there doesnt seem to be any way to rotate the camera to allow a better view of a single object or citizen.
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Good sandbox mode and multiplayer.
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The title is ambitious in scope, rife with innovative ideas and, while not flawless, is a genuinely fun addition to the ever-growing lineup of RTS games.
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War is hell unless youre in the cockpit of the F-15 thats dropping bombs on cavemen.
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A huge game to say the least--it's much more time-consuming and involved than the typical real-time strategy game, and its staggering variety of units is as impressive as it is intimidating.
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Game InformerMy main gripe comes from the game's seeming inability to provide consistent gameplay...the game's performance couldn't equal its scope. [Jan 2002, p.95]
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The most ambitious and complicated real-time strategy game ever made. This will make it a joy to devout fans of the genre, but an overwhelming mess to everyone else.
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It tries almost nothing new. It's like a K-Tel greatest hits album. Yeah, sure, you've heard these songs a million times, but they're all good and it's nice to have them in one place.
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Playing Empire Earth is akin to attending a banquet with courses of food... that keep coming long after you've pushed back from the table and undone your belt.
Awards & Rankings
User score distribution:
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Positive: 166 out of 206
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Mixed: 36 out of 206
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Negative: 4 out of 206
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Jun 18, 2012
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May 19, 2011
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May 16, 2013