- Publisher: Sierra Entertainment , VU Games
- Release Date: Feb 14, 2006
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PC GamerThe real problem here is that the game's three new campaigns are so same-y and cookie-cutterish that they end up feeling like the sort of added content that you'd expect to get in a free patch or download. [Mar 2006, p.63]
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PC FormatA reasonable amount of content, but lacking in genuinely new features. [Mar 2006, p.96]
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Fans of the series will do doubt lap up the new Campaigns and Turning Point missions, but it won't draw newcomers into the Empire Earth II experience.
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Part Age Of Empires and a dollop of Civ, what's missing is a memorable game experience. And as for the visuals - line it up against Total War or Rise Of Nations and it's almost laughable.
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The Art of Supremacy is best left to the most ardent of Empire Earth II fans.
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It all just seems like a misguided mixture of various RTS games. There’s a dash of Age of Empires, a shake of Civilisation and a spoonful of Rise of Nations; there just isn’t enough there to make Empire Earth II: Art of Supremacy an original game in its own right.
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In a final note, which may just be where my head is at the moment, but there's something really disturbing sexual about the battering ram's swinging animation.
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Supremacy? Hardly. Fans, enjoy the second helping of EEII. Everyone else, head onward and upwards to brand new conquests.
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The developers at Mad Doc Software balance every good feature in this expansion with something either uninspired or ill-advised.
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The result is a collection of good intentions and ideas that sound great in theory, but play poorly.
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Indeed, the problem of "generic civilizations" is particularly acute in The Art of Supremacy.
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Computer Gaming WorldThe whole thing feels more like feature creep in a box than an expansion pack. [Mar 2006, p.84]