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6.7

Mixed or average reviews- based on 1913 Ratings

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  1. Dec 18, 2014
    3
    This game is a shiny turd. It looks good but there is very little to do. Multiplayer doesn't exist. If you enjoy endlessly staring at different colored spheres then buy this game. If your hoping to have fun save your money and buy any thing else.
  2. Dec 18, 2014
    3
    What a weird, frustratingly designed game.

    The decision to pivot to always online clearly hurt it - it has less players than BF4 in an instance. Practically no features for teaming up with your mates. Only one single server location worldwide. Peer to peer networking. So, basically, an "MMO" without the massive multiplayer, but forced to be online, presumably as half assed DRM.
    What a weird, frustratingly designed game.

    The decision to pivot to always online clearly hurt it - it has less players than BF4 in an instance. Practically no features for teaming up with your mates. Only one single server location worldwide. Peer to peer networking. So, basically, an "MMO" without the massive multiplayer, but forced to be online, presumably as half assed DRM.

    There's so little to do and so little content - so few different stations and ships, only a few different weapons (and even less if you exclude simple reskins). There seem to be about a total of ~30 something models in the whole game, including asteroids, all the space stations, and all the ships. There's a good variety of suns and planets, to be sure, but they're basically differently textured spheres.

    As it stands the game sits very awkwardly between something like Eve, and something like Freelancer, and is unlikely to please fans of either. The grind for cash is as basic as any MMO but with none of the game systems that make a good MMO - especially in terms of teaming up - but even basic things like being able to work out arbitrage between systems, navigation, communicating with other players, etc, are practically nonexistent. And in terms of single player space game fans, there's nothing much for them either - the grand space war they promised consists of "conflict zones" consisting of mindless AI battles in space, to the achievement of nothing, no NPCs that aren't simple disposable space ships (which might as well be named 01001110), and no missions of any consequence for yourself beyond reputation and cash.

    Essentially there's nothing to recommend about it - other than the sound design, which as others have said, is genuinely fantastic. Other than as a workout for headphones - this is a really expensive game, which in many ways is much much less complex and involved than games like Freelancer, Freespace and Eve, which cost practically nothing. It's about the level of 8-bit Elite, which is below the level even of most f2p mobile phone games these days.

    It's hard to see this as much other than a big flubbed opportunity and a mad dash into chasing MMO cash, but without the budget for anything MMO fans have come to expect.
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  3. Dec 19, 2014
    3
    The game looks good and that's pretty much it.
    Game area is so big you will rarely see another person and even when yo do so it will most likely disconnect or instance you. It is not possible to play with friends since instancing throws you into different instance after each jump. The game disconnects a lot. There is broken chat and no other social side to interact with people.
    Apart
    The game looks good and that's pretty much it.
    Game area is so big you will rarely see another person and even when yo do so it will most likely disconnect or instance you. It is not possible to play with friends since instancing throws you into different instance after each jump. The game disconnects a lot. There is broken chat and no other social side to interact with people.
    Apart from online multiplayer issues, game gets stale fast. After trade you quickly get tired of their archaic navigation system, you literally have to path plan every jump every time.

    Would not recommend.
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  4. Dec 20, 2014
    3
    Pretty game, boring end-game, lots of broken promises.

    Here there is a list of things "that will be added during Beta" https://forums.frontier.co.uk/showthread.php?t=19639 Well, is now released and many of them are not in the game. I backed this game from the beginning. I wanted it to be the next game I'll spend half of my life playing, but it has turn out that, like many
    Pretty game, boring end-game, lots of broken promises.

    Here there is a list of things "that will be added during Beta" https://forums.frontier.co.uk/showthread.php?t=19639 Well, is now released and many of them are not in the game.

    I backed this game from the beginning. I wanted it to be the next game I'll spend half of my life playing, but it has turn out that, like many Kickstarter and Early Access games, it was a bunch of lies.
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  5. Jan 10, 2015
    3
    Elite: Dangerous is in every way the game that I remember... and that is not as positive a thing to say as it might be for some others. Elite was groundbreaking in it's day, featuring some of the most memorable sandbox elements that have shaped nearly every space game to come after it.

    Almost every game in the genre features some combination of exploration, bounty hunting, piracy,
    Elite: Dangerous is in every way the game that I remember... and that is not as positive a thing to say as it might be for some others. Elite was groundbreaking in it's day, featuring some of the most memorable sandbox elements that have shaped nearly every space game to come after it.

    Almost every game in the genre features some combination of exploration, bounty hunting, piracy, trading and mining.

    Sadly, this game FAILS to deliver and innovate in a number of very serious ways.

    What is really irksome, is all the elements are here, trading, fighting, exploring, mining. You can do it all. But Frontier FAILS in almost every area of good game design in frustrating and often face-palming ways.

    The Sandbox is absolutely VAST, 400 billion star systems with countless locations to visit. Never in your lifetime could you hope to visit a fraction of them. Ambitious is an understatement for the scope of this game.

    Yet somehow, despite the sandbox being the biggest EVER, the depth of that sand is less than an inch deep... Just when you think you have scratched the surface in a chosen area of game play, you quickly realize that you have seen everything the game has to offer in that area.

    Try any profession and you will discover that within an hour or two, you will have done everything that profession has to offer, and the only incentive to keep playing it is the carrot on a stick mechanic of upgrading your ship to do it a little bit better till you can buy a new ship... but the gameplay doesn't improve or get more interesting. Fight one dogfight against an NPC and you have fought them all. Explore one star system and you have explored them all, with the occasional exception of rare spatial anomalies like black holes... but again, see it once, you have seen them all. Trading, mining... all the same, everywhere you go. Only the names and positions on the map change.

    To counteract this sameness, Frontier wisely tried to inject randomized events and situations to take part in, everywhere you fly are little undiscoevered signal sources and similar random events waiting to be explored. However, once again, there is a lack of depth and variation... Drop out of warp on one, and it's pretty much only going to be one of 4 things. A trader/caravan, a police ship, a wanted pirate, a random assortment of loot and wrecks.

    Nothing about these events changes, nor are they really interesting... IT's not like you drop in on a fight between traders and pirates, or get a distress signal asking you for power converters or anything that might add depth... It's just another RESOURCE Node for you to exploit, or be exploited by if your ship isn't up to snuff.

    Then there are the graphics - What is at first a great looking game, quickly becomes bland and boring as you realize there is no variation. All gas giants look the same, all asteroids look the same, all stations look the same, the minor variations you find in the graphics only keep it interesting for so long. In addition, you never really get a good look at your ship, making all those pain jobs and decals you can buy with real money pointless, as they only show up on certain fitting screens, and for other players who may or may not even notice them as you will only be visible on their screen for fleeting moments as a small blob of pixels unless you are right up next to them.

    The one saving grace I felt early on was that this was like guild wars, in that it was a free MMO and I eagerly tried to talk friends into trying it. I know that being able to explore and do things as part of a team will be more fun and profitable. But I quickly learned that despite being touted as some kind of MMO, it's really nothing like one... You can't really group up, not in any meaningful way, even with group play you find you can't share bounties, trade money or loot, you don't even end up in the same instances all the time.

    I am aware that his is coming as a free expansion in the coming months... but I'm afraid that will be too little too late.

    Probably the biggest cue that this game is flawed is that after playing it for a week, all I want to do is resubscribe to EVE online. A game that might lack the flight sim characteristics, but does everything Elite does BETTER except maybe exploration and scale (And EVE is huge, and there are things to explore).

    the best thing to come out of it was I discovered Voice Attack and ASTRA (an user made add on) that lets me control the game with my voice.

    Bottom line, this game was great in the 80s, and if this exact game came out in 2001-2005, I think it would have been a hit. But today, in 2015, this game is terrible dated, and IMHO really only appeals to the games old cult following.

    If you are one of those people who still load up the classic elite and think it's fun, you will LOVE elite: Dangerous.

    But if you are like the rest of us who moved on and live in 2015... This game is terribly outdated and stale.
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  6. Jan 15, 2015
    3
    I was an early backer so I've played E:D since the first public release. Elite was the game which defined gaming in my childhood. Unfortunately this is just a complete disappointment.

    It's dull.

    Very dull.

    And tedious.

    Very tedious.

    And buggy.

    It makes me sad to say it but: Don't buy it. Just don't.
  7. Jan 23, 2015
    3
    I was a HUGE fan of Elite when I played it in 1984 on the B&W Commodore, then very excited on the color Amiga version. Open world, amazing new idea at the time. Well, open world has been done, so that's not new, but I was really excited for this new version and Beta backed it. God, I made a mistake. It's truly beautiful, and I can't believe they put that much work into building ourI was a HUGE fan of Elite when I played it in 1984 on the B&W Commodore, then very excited on the color Amiga version. Open world, amazing new idea at the time. Well, open world has been done, so that's not new, but I was really excited for this new version and Beta backed it. God, I made a mistake. It's truly beautiful, and I can't believe they put that much work into building our galaxy, but I can't see it. I'm an adult now, I work, so I can play maybe 2-3 hours a week. As such, I just can't grind away flying back and forth trying to upgrade this little POS Sidewinder. How do I have a universe of possibility with a ship that can't haul, can't fight, can't jump? At least the original Elite gave you a Cobra which could do all of that relatively well from the start. This is just eye-gouging grinding because it's so flat. The stations, planets, and ships look phenomenal but one you land, you can't even get out of the seat. All trade is through a clunky hologram interface and it's not even hyperlinked well enough to click this and it takes you to nav page that style. No journal, so I have to write things down on paper, like where to find black markets or certain items, and the fetch quests are so bland... just text find this or take that, but without a journal I can't even cross reference where the last place I saw X commodity was (ulness I wrote it down physically). And trans-galactic flight planning? I can't type a location and say "plot route" unless it's within my fuel distance because they can't add "refuel here" waypoints, yet my simple $70 flight planning software I use for flying real planes can do it just fine. I have a hyper-space capable ship, but the computer can't add refuel waypoints? WTF? And how is it that we can jump ships FTL, but can't get market updates or at least general "this system trades these things" data without going there and seeing it after we land? Too much realism in one area, not enough in the other. I want to talk to an NPC!!! Expand
  8. Feb 5, 2015
    3
    No content yet. There are a few ships. The combat is dull and doing anything mildly interesting takes more money than it gives. To earn cash for the better features you have to grind, but they've just nerfed that as well.
  9. Feb 16, 2015
    3
    Joined up to leave a review... Have been playing since release late last year, and have had some fun - espescially at the beginning. Well not right at the beginning, because I had no idea what was going on, and the tutorial such as they are, are terrible.

    Pros: graphics are good, and the ship designs I like for the most part. The sound was good until the latest bug fixing patch which
    Joined up to leave a review... Have been playing since release late last year, and have had some fun - espescially at the beginning. Well not right at the beginning, because I had no idea what was going on, and the tutorial such as they are, are terrible.

    Pros: graphics are good, and the ship designs I like for the most part. The sound was good until the latest bug fixing patch which seems to have broken it. Combat is a bit hit and miss, and often ends up drawn out. The scale of the thing is impressive on paper, but it's just pixels: you could triple the number of stars for no extra right?

    Cons: Let's not beat about the bush - it's a grind for the most part. Trading is quite boring fairly quickly, all commodities/cargo are just text labels. Mining is appalling. The persistent background simulation is pretty fake. There are loads of bugs, and as many are introduced with the patches as are fixed. In open play you find antisocial types ganking you for no good reason. Lastly, it is now boring. There's little incentive for me to log on.

    Conclusion: Good initially, becomes grindy and repetitive fairly rapidly. Limited long term appeal.
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  10. Feb 18, 2015
    3
    Not really too happy with the game as it stands, as it isn't living up to the hype and the BS reviews.

    Multiplayer is supposed to be patched in the next release, and we'll be able to form in groups of 4. Yes, that's right. FOUR. Don't get me started on the griefers or the boredom factor with so little interesting content in the game. Rapidly losing confidence in this, and I had
    Not really too happy with the game as it stands, as it isn't living up to the hype and the BS reviews.

    Multiplayer is supposed to be patched in the next release, and we'll be able to form in groups of 4. Yes, that's right. FOUR.

    Don't get me started on the griefers or the boredom factor with so little interesting content in the game.

    Rapidly losing confidence in this, and I had such high hopes. Fingers crossed they can fix things quickly enough to stop everyone leaving, otherwise it's just wasted money again.
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  11. Feb 23, 2015
    3
    I will not bore you with another lengthy review, as there are many. I bought into Elite in July of 2014 for $150, this will include all future updates and DLC. I'm very sorry to report this was a mistake on my part.
    I so wanted it to be a fun and exciting game but it is neither.
    I played the original Elite and probably every 4x, space combat sim since so I'm not new to the genre. The
    I will not bore you with another lengthy review, as there are many. I bought into Elite in July of 2014 for $150, this will include all future updates and DLC. I'm very sorry to report this was a mistake on my part.
    I so wanted it to be a fun and exciting game but it is neither.
    I played the original Elite and probably every 4x, space combat sim since so I'm not new to the genre. The environment is beautiful there is no denying that, however its only skin deep. Once you've seen the five or six different types of space station the awe factor fades and your left with a universe that feels dead and nothing to do but look at the scenery. Running cargo missions to obtain a bigger ship to run more missions ect does get old. The combat is about the same with no real point to it. Your stuck in the cockpit with no interaction with anything else in the game, your not ever allowed to see the outside of your ship unless you go to Elites website to see the wonderful screen shots you can not take. As far as multiplayer goes, the decision to include 400,000,000,000 stars made the odds of ever seeing a non NPC player 1 in 8,000,000. assuming 50k players on a single server. Its basically the same game from the 80's with a bit of polish. Consumer's expect far more today than they did back then, a 1985 Cadillac may have been wonderful in its day but in 2015 even with shiny new paint its still woefully outdated.
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  12. Feb 23, 2015
    3
    First off I'd like to say all of the fanboys giving this game a perfect 10 are delusional. Also giving it a 0 is not right either.

    My review, I'm came into this game as a new comer to ED I've always been a space sim fan. I've played many including X3, eve online, and others. Where this game wins, Graphics are impressive to say the least. The sounds and sites are really
    First off I'd like to say all of the fanboys giving this game a perfect 10 are delusional. Also giving it a 0 is not right either.

    My review,
    I'm came into this game as a new comer to ED I've always been a space sim fan. I've played many including X3, eve online, and others.

    Where this game wins,

    Graphics are impressive to say the least. The sounds and sites are really impressive. Combat is very exciting,and very well done. The flight mechanics are awawesome. You can fly as a highly maneuverable jet (not very realistic but very fun) or by turing the flight assistance off you can also have the experience of what an actual spaceship would fly like in space. So in the simple mechanics of the game. I would in fact score that as a perfect 10 of 10. Because they have absolutely nailed it. Home run.

    Where it fails,

    This is an very long list. I'll try to keep it as short as possible. As many others have gone into great detail. This game is very hard to figure out. I can almost guarantee the first few hrs of gameplay will be very frustrating. From having to figure out controls to googling simply how to actually get paid from a bounty.
    Saying that there is lots to do is almost a double edged sword. Yes you can spend countless hrs doing the same repetition that doesn't mean there's lots to do. Intact there's only 2 things to do shoot something or fly from point to point.

    Once you've figured out how the game works you will no doubt have some fun. Because there is a lot of excitement. There is some fun value here. I don't want to totally trash it. But it just doesn't have any content. Once the honeymoon phase ends. You start looking for something to do! You want to immerse yourself in the community. There really isn't one. The comms are spotty at best. There's no chat. There's no grouping (1.2 patch seems to have this is mind. But that's at least a month off still) you want to find somtionse interesting mission content. There isn't any. Missions range from kill 6 pirates, or something else. Pick up this bring it here. All of this "stuff" is supposedly going to change the influence of of the controlling factions. You're suppose to be able to actually influence economies. Cause economic booms, civil wars, etc and that would truly make for some interesting content. If it worked. You will still find posts on the forums today wondering if it even works. There's a huge group of player from launch that have had this single goal. With no luck. Their efforts have been in vain. The system is completely broken.

    There is no mission structure (or the previously a mentioned lack of influence) so you will be left grinding out trade missions/routes. Bounties and the only kill mission being. Kill anaconda. The only reason you do this isfor in game currency . So you can buy better ships and modules. Just so you can go back out and grind for more credits.

    The 400 billion systems is really a joke. Once you've travelled around a little you're going to realize. It's pretty much 4 or 5 systems over and over again. Exploration is extremely boring. Once you've seen one gas giant you've seen them all. And it's not even interesting. Point your ship at planet for 30 seconds scan complete. Take in for (very small amounts) of credits. There's nothing to do there's nothing to find. Except maybe take a screen shot for your wallpaper. Except you'll have to use a third party program for that. And it will have the ship hub in the sho. Because there isn't even an in game picture camera.

    There is no dount in my mind in 6months to a year this game will be awesome. But Frontier has a lot of work to do. There really isn't a game there. Not by today's standards.

    The price point of $60 is an insult. There isn't enough content there to justify $20 let alone $60. This game is little more than a very impressive technical demo.

    I do not recommend picking this game up at all. Check back on reviews in 6 months. Maybe it'll be on sale or have made drastic content upgrades.

    If they could at least fix the reputation/influence system that would be a great start.
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  13. Mar 23, 2015
    3
    If you are a die-hard Frontier or Elite fan(like me!) this might be worth the $60 just for the thrill of seeing Braben and team back in action. I'm a kickstarter, I was excited. I am sure this will be an excellent game in months but for now it is extremely (extremely) dull and buggy. For a new player or for a gift it has nowhere near the polish or game play you expect from a 2014If you are a die-hard Frontier or Elite fan(like me!) this might be worth the $60 just for the thrill of seeing Braben and team back in action. I'm a kickstarter, I was excited. I am sure this will be an excellent game in months but for now it is extremely (extremely) dull and buggy. For a new player or for a gift it has nowhere near the polish or game play you expect from a 2014 title.

    There are about 6 storyboards: trade, launch, supercruise, jump, dock, and combat. As of 1.2 several of these are still buggy and when they work they are still dull. Some would add exploration but all the systems are essentially the same "feel" even if generated procedurally, so that gets old quick.

    There are only a few station models, ship models, and mission types. It is a small game aspiring to be giant one.

    You are expected to grind like crazy to get anywhere. I expected that but this takes it to the extreme. I have been playing Federation missions since release and am still neutral. (6 weeks?) Many of the procedurally generated systems are so silly that you can spend 15 minutes in supercruise just to get from a jump point to a gas station.

    On the plus side the visuals are great when they are there, and the sound design is fantastic. You'll unfortunately spend most of your time watching low-frame rate star field simulations while trading and watching Netflix in another window for weeks in order to be able to properly do combat or exploration.

    Combat is trivial once you've fought a few times. Most non-NPC players simply hit the alt-f4 combo to get out of it because they are trying to trade. The combat rewards also don't scale well. Dying costs about $180k in a small fighter (you start with $1000), and beating a ship you shouldn't be able to beat gives you about $20k.

    I do think they have the potential for another classic here but for now it's mostly potential. The reliability of the system in America is also below par for a retail game.

    p.s. if you liked cruising around planets in Frontier, you can't interact with the planet surfaces at all...yet.
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  14. Apr 8, 2015
    3
    I originally wanted to give this game a 0 but it risks my review of not being credible. It cringes me that I actually have to give this game a 3.

    Here are the good parts of the game. It is beautiful! The details of the planets and the stations are incredible. It's huge. Being able to produce the game that has 1 to 1 scale is quite commendable. But really that's it. Might as well
    I originally wanted to give this game a 0 but it risks my review of not being credible. It cringes me that I actually have to give this game a 3.

    Here are the good parts of the game. It is beautiful! The details of the planets and the stations are incredible. It's huge. Being able to produce the game that has 1 to 1 scale is quite commendable. But really that's it.

    Might as well market this game as a space simulator, where you fly endlessly, having absolutely nothing to do. You have 4 professions that you can pursue but it is completely lacks any depth. Bounty hunting is you looking at some Bulletin Board, clicking on the same mission over and over again to catch extremely weak pirates that fly towards you like mindless fish in a tiny stream that flows towards you. You do this over and over again, without any variety whatsoever, and the fans and Frontier calls this bounty hunting.

    Mining is completely garbage. I have never seen a single person enjoying mining, not even the hardcore fans. Basically, you shoot some laser at a rock, and you literally have to pick up all the tiny pieces by positioning yourself with the rock. It is completely ridiculous. It is 3301 and you'd think they would have invented a better to pick it up.

    Exploring is also completely bogus. All you do is fly into an instance (please note that all the instances look exactly the same, maybe it has different names and the number of planets and stars, but that's about it) click on a scanner button, and then you are done. That's "exploring". Fans hail this as something amazing but you have to understand majority of the hardcore fans are fans of the original Elite (in 1984) and they are now in their 40s and they have no idea what good games are suppose to be like.

    Trading is the another repetitive profession without any specific value. You go into a station buy some commodity and then sell at another. It is sad because this is the only way you can make money so everyone is pretty forced into it.

    And by now, you must be thinking that the game must have other features to it. But no, that's it. This is literally all you can do. There's no end-game and your actions don't really affect the background simulation and the background simulation don't affect you. So there's really no difference between playing this as an offline game or online.

    Also, how dare Frontier market this game as MMO? There is a limit to its instances (64 players). In reality, I have not seen more than 5 to 8 people in an instance.

    How dare Frontier market this game as a sandbox? It is definitely not a sandbox game. Your actions have no effect on the game, and the game has no effect on your play.

    They recently introduced a four player "co-op" missions but that's as much as MMO you are going to get.

    Finally, what's worse is the Frontier Development team. They do NOT listen to any of the suggestions made by players. Instead of spending their money on improving the game, they are spending it on expanding it to Xbox and Mac. They are literally taking money away from players with false advertisement, with words like MMO and Sandbox.

    If you mention this at all on the forums, you will get banned and will delete your posts. It is incredible. Stay away from this game and please do not support such companies.
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  15. May 12, 2015
    3
    The game is seriously boring. There are a lot of features in the game, but none of them are fleshed out very well. Only buy this game if you're looking for a huge time sink with pretty space visuals. That's about it.
  16. Jul 17, 2015
    3
    After 30 years this return of the classic title looks like a bunch of question marks for me.
    Its values in the extreme - beautiful and immersive graphics and sounds, great piloting features and ship management on one side and a chaotic mess on the other.
    Obviously this game fell into the same trap of the later years' games development trend: it was released very early without making it
    After 30 years this return of the classic title looks like a bunch of question marks for me.
    Its values in the extreme - beautiful and immersive graphics and sounds, great piloting features and ship management on one side and a chaotic mess on the other.
    Obviously this game fell into the same trap of the later years' games development trend: it was released very early without making it satisfactory quality. This alienates me completely as I feel tricked for the price rather than satisfied.
    The more hours one puts into the ED universe flying around, the more glitches to be found. Depending on how the player is willing to counterbalance these problmes with "roleplaying" workarounds and other mind techniques, they are there embedded into the very texture of the game.
    After nearly 3 years of development it's still not clear for me what ED wants to be - it's more clear what it doesn't. The P2P system the whole engine is built on renders the possibilites of making a really consistent universe pretty limited (or I can say impossible). So the 400 billion stars represented as the full Milky Way galaxy becomes pretty 2-dimensional, it's like a repeated pattern of small bubbles reacing out to 30 light years distance.
    The release was rushed and it ended up in a seriously unfinished state where instead of game elements we got empty, buggy and non-functional placeholders. Persistency is non-existent, the economy background is static and insignificant, the NPCs are spawning and disappearing just for the player in the very instance, they are not going anywhere and can be farmed like chickens.

    We are now 8 months after this very questionable release and the backbone of the game is still missing but Frontier has been very busy cashing in more money for this quarterly-baked game-skeleton by porting it over to Mac and lately X-Box. The so awaited 1.3 is a meaningless grindfest, the incoming CQC is another firm step towards an unorganic arcade shooter gameplay.

    The community forums are toxic when it comes to crisicism, those rare and lengthy discussions with constructivism are fading away soon without any feedback from the devs.

    I gave 3/10 as a modified review now, big disappointment. I would like to see a great game where there are much more dimensions than just flying from point A to point B and increase a bank balance to buy another ship to do the same. Without proper and consequent interaction with each other and with the universe it's really flat no matter how beautiful it is. ED is an exhibition of stars but not a game.
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  17. May 23, 2015
    3
    The game is pure junk. Half hashed project, very unfriendly to users. Feels and looks bad. Repetitive. At a lower price point maybe, get this on sale.
  18. Jul 9, 2015
    3
    This is possibly the most annoyed I've ever been with a game I've paid money for - the unrealised potential, the fact it feels like an early access game but was sold as a finished product, the annoying fanboys who patronisingly tell you "you don't get it".

    The ship mechanics are excellent and have the basis for a lot of fun however, the game really offers very little. You can do 4
    This is possibly the most annoyed I've ever been with a game I've paid money for - the unrealised potential, the fact it feels like an early access game but was sold as a finished product, the annoying fanboys who patronisingly tell you "you don't get it".

    The ship mechanics are excellent and have the basis for a lot of fun however, the game really offers very little. You can do 4 things, all of which are heavily underdeveloped - mine (blast some space rock for a pitiful amount of coin), trade (fly unusable items from point A to point B), explore (fly around millions of identical looking systems) or fight stuff (grind procedural mobs or do bounty mission to kill some noob npc in nearby system). That pretty much raps up Elite's gameplay. All 4 things get tedious very quickly. Interaction with other players is minimal and connection with the gameworld is very thin.

    The game feels like an early access game but Frontier evidently think it's a finished game which makes me feel a little angry and like I've been ripped off. Something that annoys me even more than this is the game's fanboy community of people happy with the game how it is who constantly say annoying things like "the game doesn't hold you hand", "make your own story", "use your imagination". These all too easily pleased people who could happily while away the hours playing with their Star Wars figures, using their *imagination* are probably largely responsible for Frontier saying "that'll do" rather than giving us a more complete game with more depth.

    I've been generous and given it a 3 purely for the large potential and superb shell the game has. Just a pity it has no content, depth, interaction with other players or a connection to the gameworld.
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  19. Sep 7, 2015
    3
    Olvidaros de las promesas por cumplir y los DLC a un precio accesible. La política de Frontier es simplemente una bofetada a los jugadores que han apostado desde los comienzos por el juego y esperaban verlo crecer y desarrollarse. Además si eres hispanohablante suma un puntapié en la entrepierna, no se han molestado en traducirlo a nuestro idioma, han pasado la pelota a la coumunidad deOlvidaros de las promesas por cumplir y los DLC a un precio accesible. La política de Frontier es simplemente una bofetada a los jugadores que han apostado desde los comienzos por el juego y esperaban verlo crecer y desarrollarse. Además si eres hispanohablante suma un puntapié en la entrepierna, no se han molestado en traducirlo a nuestro idioma, han pasado la pelota a la coumunidad de hispanoparlantes (que era enviadiable... no sé si con la política de Frontier podrá mantenerla) Expand
  20. Oct 25, 2015
    3
    This game is not at all what I expected from the previews. I was after a game with cool space battles, where finding your enemy is relatively painless, tracking the enemy and getting a gun lock would make sense, then having the ability to actually kill an enemy youve spent all the time tracking, locking, and firing at. I get that this is a simulation, but like...youre in a **** spaceThis game is not at all what I expected from the previews. I was after a game with cool space battles, where finding your enemy is relatively painless, tracking the enemy and getting a gun lock would make sense, then having the ability to actually kill an enemy youve spent all the time tracking, locking, and firing at. I get that this is a simulation, but like...youre in a **** space ship that has hyper drive...and you have lasers that can only shoot straight, can only hit things 3 feet in front of your fricken face, and overheat after a very short amount of shots. Its lame as **** **** this game! If only I could get money back on a ****ty software puchase. Expand
  21. Dec 27, 2015
    3
    frustrating game. ship controls is really akward and hard to master. Maybe game for some hardcore Space simulator fans but cant recommend for anyone else
  22. Jul 30, 2016
    3
    Elite sounds much better on paper then it is in real life. Massive up to the scale galaxy is empty and lacks any kind of activity, it is really hard to find a player, combat is unbelievably boring. There is only a grind to bigger shop over and over again. Only reason why it receives such a good scores is because there no competition for it at the time in space simulator genre. If you thinkElite sounds much better on paper then it is in real life. Massive up to the scale galaxy is empty and lacks any kind of activity, it is really hard to find a player, combat is unbelievably boring. There is only a grind to bigger shop over and over again. Only reason why it receives such a good scores is because there no competition for it at the time in space simulator genre. If you think about purchase wait for No Man Sky instead. It can be only better.
    What a waste of a fantastic concept. This game has nice moments but the fade really quickly in abyss of boredom.
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  23. Nov 4, 2018
    3
    The game has a strongly bigoted community paired with a staunchly Christian only narrative; but I do believe that there are a couple of open-minded people at the developer's studio. If you do not have an issue being prostylized to by Christans, banned for being a Jew, or can find the hand-full of people at the developer's studio that understand a galaxy might be diverse then its not thatThe game has a strongly bigoted community paired with a staunchly Christian only narrative; but I do believe that there are a couple of open-minded people at the developer's studio. If you do not have an issue being prostylized to by Christans, banned for being a Jew, or can find the hand-full of people at the developer's studio that understand a galaxy might be diverse then its not that bad of a game.

    On the technical side of things the game is quickly becoming dated despite the most recent patch. The developer has failed to meet it's targets or fulfill its backer promises. Although they are constantly overhauling the game to expand on things like mining and exploration they have not provided basic features which other games in the same genre were able to complete over a year ago such as the ability to walk around and landing on more than just non-atmospheric planets.

    All that said it does have some fleeting redeeming qualities and can be fun in short burst if you have friends to play with.
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  24. Oct 20, 2020
    3
    Frontier Developments have not delivered what they promised. After years of stringing their community along, ultimately they created a litter box instead of a sandbox. Game breaking, poorly thought out, implemented systems and mechanic's have been introduced but never fixed. The company lacks development discipline and focus. We have heard the game has so much potential but it mostlyFrontier Developments have not delivered what they promised. After years of stringing their community along, ultimately they created a litter box instead of a sandbox. Game breaking, poorly thought out, implemented systems and mechanic's have been introduced but never fixed. The company lacks development discipline and focus. We have heard the game has so much potential but it mostly has grind with a complete lack of direction. Expand
  25. Mar 23, 2023
    3
    I originally started playing this game just when it came out on steam, and I kind of fell in love with it initially, the potential of this game was amazing and I love space games and MMOs so this was a must buy for me. The developers never really achieved anything with the game over the years that it has been out, only adding few new things each major DLC which you have to buy to getI originally started playing this game just when it came out on steam, and I kind of fell in love with it initially, the potential of this game was amazing and I love space games and MMOs so this was a must buy for me. The developers never really achieved anything with the game over the years that it has been out, only adding few new things each major DLC which you have to buy to get access to them. The problem with this game is that it is too grindy, you would have to spend thousands of hours to get some of the better ships and grind out your ranks within this game to actually get anywhere. And the grind isn't even fun, it is extremely repetitive and becomes boring very quickly. Any new content that is released just adds a massive amount of grind into the game instead of some compelling and fun gameplay. And with the fiasco release of the Odyssey DLC the developers just completely cancelled any future console development for this game as well as cancelling that DLC for consoles. The game had a lot of potential but it was completely and entirely wasted by the developers and the game is just a dying waste of time right now. Expand
  26. Jan 13, 2015
    2
    I love space games. I was extremely disappointed to discover I don't like this one. While pretty, the learning curve is just too high. You also can lose everything in just a moment, whether Solo or in group mode. Bottom line, it's just not "fun" as a whole.
  27. Dec 18, 2014
    2
    My god guys, don't even bother. You will need 3-4hrs fighting the "tutorial" let alone the bloody game, which it just dumps you in a hangar without any direction. Worst early game experience I have ever had. Low score because I'm tired of fighting the game to play it!!!
  28. Dec 22, 2014
    2
    Disappointingly devoid of content, and still buggy at release. This is essentially a single player game that you cannot play offline. Multiplayer support is superficial and incomplete.
  29. May 7, 2015
    2
    There's a lot of stuff here that's neat, but to 'release' the game in it's current state is just a setup to be disappointed.
    The multiplayer has no grouping systems at all. No way to share missions, waypoints, or bounties. Defeats the purpose of working together. And pvp conflict is completely undermined by there being no penalty/countermeasures for death logging. About to kill someone?
    There's a lot of stuff here that's neat, but to 'release' the game in it's current state is just a setup to be disappointed.
    The multiplayer has no grouping systems at all. No way to share missions, waypoints, or bounties. Defeats the purpose of working together. And pvp conflict is completely undermined by there being no penalty/countermeasures for death logging. About to kill someone? Blip, they just logged off so they didn't lose anything.
    For a 4 Billion star system galaxy there is little variety in populated areas, and most populated systems look/feel the same because every faction is using the same two or three space station models. There is no voice in the game. All things are text based unless you can voice with a friend on the lonely multiplayer. To top off the lack of variety, missions are usually "Haul this somewhere", "Kill this dude", "Kill -These- Dudes", and "Bring me Something". Even the old freelancer had double the variety of missions and the culture differences in people who settled in different areas gave great variety to the people you could meet.

    The only thing this game is currently good for, is the flight model, which is better than Star citizen's flying turret vomit comit mess; and the Accurate 1.1 scaling of the universe. It's a neat little star explorer simulator but that's all it has going for it right now.

    I'm really hoping they continue to add things. I hear they only released it because the publisher pressured them for a 'release' or they would pull the plug. I will continue to wait for the game to be the polished mmo space adventure that I was promised. And I will update this review as they add their little weekly patches.

    Update-
    After a few months, the wings update has allowed people to group, and that's just about the only noticeable improvement. I gave this game a lot of leeway with my previous score, but the insane lack of meaningful updates is continuing to cripple this seemingly already dead game. Death logging is still undermining the entire point of an open world setting. There is 0 risk because anyone can alt+f4 with no consequence whatsoever. Furthermore the ability to take the same ship between open world and single player is utterly mind boggling. Grind your dream ship without risk in single player and then log into open play to nuke everyone. And when you're done be sure to alt+f4 to avoid dying. To top it all off, I've been playing this since release, and aside from friends i've cooped with, not seen ANY OTHER PLAYERS.

    To sum it up, essentially everything this game promised to be is currently a lie. The only pleasure to be had in this is in the exploration. The ai is too dumb to provide any sort of combat challenge. Other players seem entirely absent, or exploit the game to undermine any pvp. And even when you do go out to explore eventually the billions of unnamed systems all start to seem alike save for the one or two with rare celestial bodies. Even then these are rare and you visit them once. Avoid this like the plague until its sold at about 10 dollars, or the game crippling multiplayer issues are resolved.
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  30. Dec 25, 2020
    2
    My first takeoff at the starting station went like this: The autopilot (you can't turn it off first time) stopped working before station exit, resulting in timeout and getting blown up by station defences, and then getting blamed despite having no control over ship. This was also happening to other players in the station. EPIC FAIL.

    Huge potential, ruined by interface and balancing
    My first takeoff at the starting station went like this: The autopilot (you can't turn it off first time) stopped working before station exit, resulting in timeout and getting blown up by station defences, and then getting blamed despite having no control over ship. This was also happening to other players in the station. EPIC FAIL.

    Huge potential, ruined by interface and balancing flaws.
    Very bad interface and control schemes. The simplest of actions are made convoluted. Bad tutorials, so you have to spend hours looking at youtube community tutorials instead. This game seems to be optimised for HOTAS and VR, without enough consideration for mouse and keyboard. PvE NPC difficulty balancing is awful, and they cheat. PvP is also broken (engineering etc). I also ran into many serious bugs (my PC runs other games fine). Such a pity, as this game has great potential.
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  31. Oct 14, 2015
    2
    This game is a boring, repetitive incomplete game. Its not worth $60 that is currently being charged. More like $25 and it has too much grind in it. The developers are constantly changing their story on coming features and the next expansion is $45.
  32. Feb 11, 2016
    2
    Was big fun of Fronier. Now nothing changed apart graphics. It is either where you start qes to dock and if you go somewhere further away from starting point there is empty space. No one. I mean no human players. The sequence of docking is painful when you have to wait these long seconds watching a bit of metal tilting by 30 degrees.

    Boring to tears.
  33. Feb 9, 2015
    2
    The first four hours were good. Getting into the game, learning the systems and exploring a bit, so far so good. Then after trying everything, mechanically speaking, that the game has to offer it becomes apparent that the game is a hollow affair with placeholder design everywhere and no depth at all to the mind-bogglingly big galaxy. Width with no depth is the very definition of this game.The first four hours were good. Getting into the game, learning the systems and exploring a bit, so far so good. Then after trying everything, mechanically speaking, that the game has to offer it becomes apparent that the game is a hollow affair with placeholder design everywhere and no depth at all to the mind-bogglingly big galaxy. Width with no depth is the very definition of this game. It has potential to grow, but I didn't buy a game for its future potential, I bought it to play a fun game - and currently Elite: Dangerous is the most anti-fun grind you can possibly imagine. Expand
  34. Feb 4, 2016
    2
    This game falls short and by a long way, It looks great has amazing audio and pretty good flight mechanics, Sadly that where it ends! After that its just a truck sim in space with the odd bit of combat thrown in, To make things worse they the add a DLC that add planet landings to the game, This is adds nothing in the way of game-play just more shallow and empty game mechanics with nothingThis game falls short and by a long way, It looks great has amazing audio and pretty good flight mechanics, Sadly that where it ends! After that its just a truck sim in space with the odd bit of combat thrown in, To make things worse they the add a DLC that add planet landings to the game, This is adds nothing in the way of game-play just more shallow and empty game mechanics with nothing to do charged are a premium. Expand
  35. Jul 1, 2015
    2
    I played Elite Dangerous when it first came out for about two or three months. I just came back to it and this is the skinny.

    PROS Graphics are fantastic. Absolutely lovely visuals. Audio is great, one of the best in a game in a while. Flight controls feel awesome. I use an X55 Rhino and it works perfectly. Oculus Rift DKII makes this game -absolutely amazing- CONS Graphics
    I played Elite Dangerous when it first came out for about two or three months. I just came back to it and this is the skinny.

    PROS
    Graphics are fantastic. Absolutely lovely visuals.
    Audio is great, one of the best in a game in a while.
    Flight controls feel awesome. I use an X55 Rhino and it works perfectly.
    Oculus Rift DKII makes this game -absolutely amazing-

    CONS
    Graphics are getting hammered into the ground with each new patch. FD has said this was due to bugs, but for some reason I think it coincides with the XBox release.

    The game itself is -extremely- boring and very convoluted. Missions are timed, which isn't an issue, but to complete these missions is more of a chance of luck. Random spawn areas in space called 'unidentified signal source' are random spawns, so you are entirely at mercy of a random number generator when it comes to trying to complete missions. Not only this, but the missions are not explained very well. Example, you need to kill three pirates in system X. Okay, so you go to system X but you have no idea what the pirates, who they are, where they are, etc. Everyone says 'the game doesn't spoonfeed you' which is true, but at the same time the game doesn't explain ANYTHING at all to you. It's not fun, just bad/lazy design.

    The game offers the illusion of freedom but in truth Frontier Development controls everything. You are less of a player and more of an NPC. You cannot customize your ships outside of loadouts and pre-defined paint job designed by FD. You cannot form guilds/outfits. You cannot trade credits/items with other players (there is no trade interface for player-to-player trading). You have to follow ingame laws imposed by FD, for instance there are actual SPEEDING LAWS (Yes, the same things as IRL) where you will get fined for speeding while in the process of docking, only if you hit anyone. But still, the game has SPEEDING LAWS.

    Want to play with a friend? The game now allows you to form a three-man wing with two other people. However, the game's instancing issues prevent players from being able to be in the same instance together. So...it kind of defeats itself.

    The game's AI is terrible. And I'm not talking about the aspect of combat, I'm talking about just overall. For instance, if you accidentally bump or hit a system authority vessel (police) you will become wanted and instantly blown up. No chance for forgiveness, no sorry, no 'oh it was an accident'. You can lose hundreds of billions of credits in a split second because an AI cop flew infront of you/bumped into you.

    The community is very bad. The majority of players are masochists and will tell you to git gud or go play something else for complaining about the game in any way. They prefer the game to remain as its 1984 iteration and don't care for anything which may have happened since then in the gaming world/game design and development.

    Powerplay is a new thing they put into the game to get people to play it. While it looks cool, it actually is nothing more than a boardgame played over a course of a week. A lot of players have actually said that the amount of time needed to get anything out of it makes it out to be a second job. If you are a casual gamer, you will not be able to attain the benefits/rewards involved with it.

    All in all, Elite Dangerous is a fantastic piece of technology and audio engingeering, but as a game

    IT
    IS
    NOT
    FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    My recommendation is to not play. FD has gone silent with players and a lot of people are becoming disenfranchised with the game. I don't recommend this game at all.
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  36. Feb 4, 2019
    2
    How much pain are you willing to go through to enjoy this game?

    The core of this game is hidden behind a frustrating control system that is supported by an even more frustrating tutorial. I think 6 years in, the people who wanted this kind of torment are already bored with it. At this stage, you're probably coming here after No Man's Sky or because you are tired of waiting for Star
    How much pain are you willing to go through to enjoy this game?

    The core of this game is hidden behind a frustrating control system that is supported by an even more frustrating tutorial.

    I think 6 years in, the people who wanted this kind of torment are already bored with it. At this stage, you're probably coming here after No Man's Sky or because you are tired of waiting for Star Citizen.

    If you do not have patience in SPADES, you'll be pulling your hair out within 15 minutes.

    Absolutely, the most un-intuitive 5 hours I have ever spent in gaming.
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  37. Nov 12, 2019
    2
    There's is no immediate satisfaction in Elite Dangerous, the satisfaction comes after 36 months intensive 25h/day without eating, sleeping, washing yourself. If you're near to death, sitting in your own dangerous fluids, congrats you are part of the Elite!!!
  38. Dec 16, 2014
    2
    This is being over hyped by those trying to justify pre-ordering at $150+ (yes they actually spent that much). I will not bother re-hashing all the details of how this is just a shell of a Beta, and not a game (yet). Go to YouTube/Twitch and watch the videos. Shut the sound off so you are not influnenced, and just watch the actual 'game' you are going to get for $60 (USD). Perhaps in aThis is being over hyped by those trying to justify pre-ordering at $150+ (yes they actually spent that much). I will not bother re-hashing all the details of how this is just a shell of a Beta, and not a game (yet). Go to YouTube/Twitch and watch the videos. Shut the sound off so you are not influnenced, and just watch the actual 'game' you are going to get for $60 (USD). Perhaps in a year when there is more than token gameplay, this will be worth more than $25, but until then, stay away.

    Oh, one last thing. Exploits for the economy are well known and were identified weeks ago. It was assumed that these would be fixed before the final wipe of progress the day before the final release. The devs in all their illogical splendor decided to not only ignore most of these exploits, but not to wipe the servers before going live. So you will be starting out with a crappy little ship, while people own their own outposts!

    I would have voted for a 5 but all the BS 10s that are being thrown on here are rediculous lies. So it gets a zero for now. I will try to remember to re-review in six months after they have tried to sell DLC to fill in some of the missing parts.
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  39. Jul 8, 2015
    2
    I really wanted to like this game. Logged 41 hrs and it became increasingly boring. Combat is excruciatingly slow and missions are hit or miss with no apparent way to make them more interesting. Missions are hollow and repetitive. What a waste of time. Uninstalled.
  40. Jan 15, 2015
    2
    Elite, the game, is decent enough. Most of the reviews of the game are pretty accurate, especially the PC Gamer one. What kills it for me is the community - a bunch of little whinetards that need their hands held and noses wiped. What kills it more is, the devs accommodate them, and anyone speaking out about that is overzealously targeted and moderated on the forums. Play it if you justElite, the game, is decent enough. Most of the reviews of the game are pretty accurate, especially the PC Gamer one. What kills it for me is the community - a bunch of little whinetards that need their hands held and noses wiped. What kills it more is, the devs accommodate them, and anyone speaking out about that is overzealously targeted and moderated on the forums. Play it if you just want a game, but buyer beware, seek out not to participate in the community, it is vile, poisonous, and lorded over by some very cranky englishmen with their heads deep up their own arses. Expand
  41. Dec 16, 2014
    2
    The game claims a great deal of functionality that exists only by virtue of a player using his imagination. That's to say that the gameplay is, in reality, very shallow while pretending to be deep. In addition to that fact, while the game is incredibly pretty in the graphics department it is incredibly buggy in play with a lot of stuff working very poorly or not working at all.
    One might
    The game claims a great deal of functionality that exists only by virtue of a player using his imagination. That's to say that the gameplay is, in reality, very shallow while pretending to be deep. In addition to that fact, while the game is incredibly pretty in the graphics department it is incredibly buggy in play with a lot of stuff working very poorly or not working at all.
    One might say FD can be trusted to fix all these issues given enough time after release, but after the despicable way they have handled the issue of refunds to those who are legally entitled to them I would not trust FD not to dump the game and walk away from it very soon after today. And on that basis I have to say this game should be avoided.
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  42. Jul 4, 2015
    2
    I initially gave this a 6/10 when it was released as I thought it had a lot of potential despite shallow initial game play. I no longer believe it has any potential. The reason for this is the series of updates made to it over the last 7 months. The updates themselves aren't spectacularly bad, they just don't fix the core problem of shallow game play. The developers don't seem to realizeI initially gave this a 6/10 when it was released as I thought it had a lot of potential despite shallow initial game play. I no longer believe it has any potential. The reason for this is the series of updates made to it over the last 7 months. The updates themselves aren't spectacularly bad, they just don't fix the core problem of shallow game play. The developers don't seem to realize this is a problem. Going into specifics, here's the break down:

    Combat: The ships are slow and not very nimble. This makes combat fairly slow paced compared to other flying games. Whether you look at something arcade-ish such as War Thunder or the hardest of the hardcore, such as DCS or IL2, the game is just slow and overly easy. Most weapons are turreted, thus removing aiming and when combined with low speed and little maneuvering, there just isn't much to it. It isn't tactical or strategic either, so there really isn't anything going for it.

    Trading is equally simplified. The items a player can trade do not serve any in game purpose other than being trade goods. Trading useful items such as ships, modules and ammo is not possible except at a loss. Additionally, items cannot be traded between players.

    Exploration is basically just a timer when all is said and done. To to exploration, jump to a system that's "unexplored" and fire your scanner. 5 seconds later, point your ship at each object in the system one at a time for 10-30 seconds to get a detailed scan. That's it, the end.

    The various other professions aren't any deeper. The end result is a pretty game that could have been amazing if the developers hadn't been living under a rock for the last 30 years. But they were, and so it's ultimately just a cross between Asteroids and Pac Man. And to make it worse they decided the players are too dumb for that so they simplified it.
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  43. Dec 16, 2014
    2
    Don't buy it now, it is a rushed release and a feature incomplete product. Wait at least ~1 year and then try it again. Keep reading for details.

    I've been a premium beta baker and followed the development closely and I'm not happy with the game yet, however I really want it to become a success and good game but it simply isn't yet. So far there are only three good things about it:
    Don't buy it now, it is a rushed release and a feature incomplete product. Wait at least ~1 year and then try it again. Keep reading for details.

    I've been a premium beta baker and followed the development closely and I'm not happy with the game yet, however I really want it to become a success and good game but it simply isn't yet. So far there are only three good things about it: FANTASITIC Oculus Rift support, good graphics, not outstanding but good and a very well done flight model - but it's not newtonian but more like air planes but it feels very good.

    If you want a boring space truck with flight times through the dark that goes sometimes up to 15 minutes and you love Excel and spreadsheets, well, then this game is for you! It is not 1984 any more, I would have expected to have some in-game tools for that task. There are people who are happy with that - I'm not. Eurotruck 2 is more entertaining if I would like to move stuff from A to B.

    Except the flight model every other game mechanic feels very very simple and incomplete. One of the game devs even said in the forums (the beta / gamma forums are gone now) that for example mining is just the bare minimum implementation right now.

    The game lacks diversity. You have basically 400 billion times the same stage: Some planets and less than a handful type of stations and ships that all look the same. You can't really see a difference between the factions just by looking at them, they don't feature unique designs. The game fails hard to build a connection with the player. Factions don't even have a logo in the bulletin boards, no face, nothing, just text that is always the same. I don't care if its company A or B or NPC X or Y, there is nothing that would create a binding between me and them. I don't care about them, I just look at the numbers and how much credit I'll gain from a mission - that's it.

    Overall the game world is not very logical and inconsistent, there is far to much dice rolling going on instead of providing a logical world that makes sense. For example there are trade routes shown and then the exporting system doesn't even have what it exports available. There are missions telling you to get X in system Y and what it basically means is: Spend one or two hours flying around, waiting for a RANDOM spawn of a "unidentified signal source" and hope you're lucky and it generated the instance with the needed item for you. Another example is the RANDOM ship and ship equipment distribution. There are no ship yards, there are no factories that produce parts, it is totally luck based if you can get something somewhere. The chances are higher in hightech systems but it is still random. The missions in the bulletin board as well rotate very quickly, every 5-10minutes it seems it comes up with "new" missions - same stuff just different numbers. It is no magic to create a procedural game but to make it feeling alive and diverse is an art, so far Frontier failed to do that.

    There is a A LOT potential but the current "game" just lacks the game. It is a collection of game play mechanics and basic implementations of them. The game needs at least another year of development, if not more, IMHO.
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  44. Dec 16, 2014
    2
    If you have played any of the deeply complex X3 space trading sims, then Elite falls flat on its butt even more. I believed the false advertising of offline mode and getting a game that is worth playing. Not even good in online and offline is missing anyway, for absolutely no reason but greed and cash shop tactics. No modding will be possible, so this is a lost case. Waiting for refund butIf you have played any of the deeply complex X3 space trading sims, then Elite falls flat on its butt even more. I believed the false advertising of offline mode and getting a game that is worth playing. Not even good in online and offline is missing anyway, for absolutely no reason but greed and cash shop tactics. No modding will be possible, so this is a lost case. Waiting for refund but likely not going to happen, so I´m going to give it away or put it on ebay. Grab a cheap deal Expand
  45. Dec 21, 2014
    2
    The game looks pretty, but that is all. It feels empty and void, I suppose that is what you would expect from space. But still there is nothing to do, and since the game has always-online DRM now, you can't even play on your own pace.
    Mission times keep running even if you go to sleep. Other people will ruin your trade routes even if you play the singleplayer mode.
    Recommendation: Wait
    The game looks pretty, but that is all. It feels empty and void, I suppose that is what you would expect from space. But still there is nothing to do, and since the game has always-online DRM now, you can't even play on your own pace.
    Mission times keep running even if you go to sleep. Other people will ruin your trade routes even if you play the singleplayer mode.

    Recommendation: Wait till it is freetoplay in a few months.
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  46. Mar 5, 2015
    2
    Just read the most helpful posts, they said everything, stay away of this game. They're now developing a xbox one version, yet, the PC version is incomplete and full of bugs.
  47. Dec 22, 2014
    2
    My advise if you're interested in the game is to come back in 6-12 months when there may be something approaching a full game to play, assuming the servers are still running.

    The game needs at least another 6 months in development, but as it's now officially released this is my review. Graphically it's fine, actually quite pretty with a slightly cartoon look to it. The problems come
    My advise if you're interested in the game is to come back in 6-12 months when there may be something approaching a full game to play, assuming the servers are still running.

    The game needs at least another 6 months in development, but as it's now officially released this is my review. Graphically it's fine, actually quite pretty with a slightly cartoon look to it. The problems come with content, there's nowhere near enough for a game at launch, very little variation in missions, most are carry object A to location B. Destroy ship A at location B or go get object A and bring it back here. Pretty poor. Combat is OK, just OK.

    There are a few other things you can do such as exploration which literally means fly somewhere and point you ship at a planet/star whatever for a few seconds then sell the 'information' for a small amount of money. You can randomly attack people and see f they drop anything, this is apparently the piracy part of the game. That's pretty much it. Oh you can 'trade' as well but this is basic to say the least.

    Elite Dangerous is very buggy in general lacking enough content to justify been called a released game. After the offline debacle the developers are keen to emphasize the game is an MMO, but it lacks even the most basic elements of MMO play, apart from the 'grind'. Such a shame.
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  48. Dec 22, 2014
    2
    I am a huge fan of the space sim genre and have backed this and the SC projects. I really really wanted to love ED - but the released game is at best a proof of concept alpha that is being pawned off as a full release.

    I really wish this game was successful, I really wish Frontier didn't run out of money and rush this out the door - instead what we have is a shallow instanced online
    I am a huge fan of the space sim genre and have backed this and the SC projects. I really really wanted to love ED - but the released game is at best a proof of concept alpha that is being pawned off as a full release.

    I really wish this game was successful, I really wish Frontier didn't run out of money and rush this out the door - instead what we have is a shallow instanced online only mess that has no multiplayer features.

    Let me just be clear here: This is an online only game that you CANNOT play with your friends. Everything is instanced and there is NO way to easily switch instances. You CANNOT reliably play with friends. There is no grouping mechanic. No group missions etc...but the game is online only!

    I can almost get past that massive blunder if not for the fact that the game play is unbelievably shallow. There is no grand plot. That's fine - but there isn't much of anything else to do. The entirety of what the game has to offer can be experienced in one sitting. I'm serious. In less than 6 hours you can do all there is to do in ED. Never mind that half the things that you CAN do in ED are not worth doing at all. Combat is horrid as all ships handle like the fat space trucks that they are and bounty rewards are too meager to justify the effort. In fact - bounty hunting rewards are so low that if you die once in 20 bounties, you will lose money. Exploration is also completely meaningless and pays very very poorly.

    In short, right now, there are only two things to do in ED, fly from station to station hauling cargo or mine rocks. Both of these things are pure tedium. There is no reason to do them except to get the bigger ship that will let you haul/mine more. That's it. There is nothing more.
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  49. Dec 27, 2014
    2
    The Dangerous in the title refers to what you could hit your head on after falling unconscious from boredom.
    If you suffer from insomnia it may well be worth the purchase though !.
  50. Jan 3, 2015
    2
    AVOID it like the plague. The game itself, is a 10. Hands down. However, when you factor in the embarrassingly atrocious customer service and tech support from Frontier, it immediately drops down to a generous 2.
    Frontier should be completely embarrassed. The game came out of Beta way too soon. It's still very buggy. Which is okay, if addressed and fixed. However, when problems arise...
    AVOID it like the plague. The game itself, is a 10. Hands down. However, when you factor in the embarrassingly atrocious customer service and tech support from Frontier, it immediately drops down to a generous 2.
    Frontier should be completely embarrassed. The game came out of Beta way too soon. It's still very buggy. Which is okay, if addressed and fixed. However, when problems arise... too bad. Tickets do not get responded to, or when they do they just tell you to contact someone else. The email address Frontier provides in their Elite newsletter for feedback doesn't even exist. A clickable link to an email address and your email gets returned. The game, for over two days now, has been unplayable for about half the people playing it. The many of the servers are so bugged and failing it is unplayable. Frontier has not commented on this. Has not acknowledged this, and certainly hasn't bothered to try and fix it. They basically released a very buggy game and went on vacation to spend your money. The game itself is awesome. Having to deal with Frontier makes it not worth the time. I'm now battling to get a refund for being sold a defective, unplayable, faulty product.
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  51. Jan 10, 2015
    2
    What should have been a major achievement is instead a boring disaster. The game is one long grind with only token attempts to make it interesting, what you do in the first few days is what you will do for the next few weeks, there is no story and little alters between systems and stations which makes it dull after the initial buzz has worn off.

    The sound is the best part of the game it
    What should have been a major achievement is instead a boring disaster. The game is one long grind with only token attempts to make it interesting, what you do in the first few days is what you will do for the next few weeks, there is no story and little alters between systems and stations which makes it dull after the initial buzz has worn off.

    The sound is the best part of the game it truly is great, the connection issues and funding process are dubious at best (bait and switch). The graphics are decent and there are some beautiful places to see but that isn't why the majority have bought this game.

    Customer service is also an issue, taking far too long to respond and the staff can be a tad overzealous in their actions should you dare to post a negative comment on the forums. There seems to be a few who like the power a bit much shall we say and the fanbois truly do rule the forums, but there is a lot of good information there if you do buy the game.

    Overall i am disappointed with ED and wish I had never bought into it, I am seeking a refund.
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  52. Mar 11, 2015
    2
    Euro Spaceship Simulator 2015 - Contrails in space! This is the most vapid entertainment product I have seen since the 1980's. This is labelled an MMO? Oh, please. Way to completely miss the mark.
  53. Mar 3, 2015
    2
    It might as well be renamed Elite: Tedious!

    I wanted to like it, I really did, but I feel like it was a complete waste of money. I'm not saying that the game doesn't have it's fans, or that they're wrong for liking it, just that I have no idea why the hell they do.
  54. Mar 9, 2015
    2
    I am amazed there are people giving this game 10. Actually I'm not. Lots of people put $100s into the development of this game and desperately want it to survive. Well sorry, I think it deserves a 2 in the current state. So much of this game is missing. I'll try again in a year.
  55. Mar 25, 2015
    2
    Well, as a Kickstarter backer i followed all the process from jan 14 to release in dec 14, now after playing since Gamma there are a couple of reasons why the game is NOT worth buying until its finished:

    - Not more than 1/3rd of the promised Features are implemented (Ships, Backgroundsimulation, Fuel-Types, NPC-Wings, Crew etc.) - The Features that are implemented are working on a very
    Well, as a Kickstarter backer i followed all the process from jan 14 to release in dec 14, now after playing since Gamma there are a couple of reasons why the game is NOT worth buying until its finished:

    - Not more than 1/3rd of the promised Features are implemented (Ships, Backgroundsimulation, Fuel-Types, NPC-Wings, Crew etc.)
    - The Features that are implemented are working on a very very Basic Level - theres no depth in none of the 3 main parts (exploring, trading, fighting), and also no depth in any of the missions
    - theres absolutely no dynamic universe at the Moment. every single Action has to be done by developers which means theres no Chance to control things for the playerbase
    - the community, especially the english and german ones, are basically rude, the official english Forum is oversaturated by fanboys and the Moderators in both communities are extremely biased
    - bugs in almost every core-feature (Wings, Trading, Exploring)
    - cheaters everywhere (in open Play)

    Well - some plus´ses for the game: Great Sound (best part of the game, especially with cinema-Setup), good graphics and a very performant engine. Players are leaving the game and thats not a good sign.

    Just check all the Newsletters from Frontier against the ingame Content. They are lying everywhere. Also the Support is a joke.

    Dont buy it until its done.

    This game Needs a year or two until its ready for the market.
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  56. May 2, 2015
    2
    The game is allright, altough there is a sense of scope, every station looks the same, every pirate behaves the same, all the ships look the same.

    No offline singleplayer.
    No steam keys for early backers.
  57. May 9, 2015
    2
    Do you want to fly through the galaxy, become any role you desire, board plants and space stations and walk around your ship as well as being informed on what's what?

    THIS IS NOT THAT GAME. I have played this game, and the developers refuse to fix bugs until the entire community kicks their butts about it and THEY RELEASED AND UNFINISHED GAME. You CANNOT explore the stations, your
    Do you want to fly through the galaxy, become any role you desire, board plants and space stations and walk around your ship as well as being informed on what's what?

    THIS IS NOT THAT GAME.

    I have played this game, and the developers refuse to fix bugs until the entire community kicks their butts about it and THEY RELEASED AND UNFINISHED GAME. You CANNOT explore the stations, your ship, nor any planets. There is no real exploring and combat is a joke, you both fly in a circle of eachother and the entire faction galaxy system is not dynamic at all. You will run out of interesting things to do like I have, all the while we were promised a dynamic galaxy, exploration of your ship, planets and stations, but non of that has arrived, nor will it until another space sim game comes out called Star Citizen, which is much more dynamic than this sad excuse of a space sim.

    Do yourself a favor, do not buy this game, wait until either they actually finish this half-made game or wait for a better space sim like Star Citizen, which comes out early 2016.
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  58. Jun 18, 2015
    2
    A shallow, buggy, poorly designed space shooter with limited multiplayer and awesome graphics and sound. Does not resemble the kickstarter pitch, development diaries or the trade show talks. Not in the same league as the previous Elite games. Currently being consolised. YMMV.
  59. Jun 7, 2015
    2
    Awful awful awful. Any decent game is a combination of a number of factors most of which ED does not have. For a start, it is incredibly user un-friendly. There is absolutely NO in-game guidance on what to do. To get any idea of what to do requires watching lengthy Youtube clips!! Really?? With the amount of time and money spent on developing this game, they couldn't have includedAwful awful awful. Any decent game is a combination of a number of factors most of which ED does not have. For a start, it is incredibly user un-friendly. There is absolutely NO in-game guidance on what to do. To get any idea of what to do requires watching lengthy Youtube clips!! Really?? With the amount of time and money spent on developing this game, they couldn't have included some in-game help?? It seems like a game geared towards those 'hardcore' gamers who like to be dropped into a jungle with just a spoon and their wits and expected to make it back to camp. This will appeal to a small percentage of the gaming community. Not all of us are Rambos or familiar with (or even like) the 'learn as you go' approach. Once word gets out this will affect sales with 1000s either avoiding the game or wanting their money back. This is where I have to address the discrepancy between how the game is advertised and what it actually is. It's marketed as a space sim that's exciting and full of amazing space battles etc. Rubbish. For a start, your ship's maneuverability is pathetic. The 'yaw' is painfully slow. It's like flying a Space-wheelchair! What dog-fights I did have were completely uninspiring and unsatisfying. If you manage to keep your sights aimed on an enemy ship, and manage to track it around, it'll take about five minutes to kill. Nothing like the amazing movement you're shown in the ads. If human beings have the technology to fly between the stars and populate galaxies, why does it take so long to turn your ship 360 degrees on the yaw axis?? It's maddening! You'd think they'd have automatic docking procedures as an option as well, but no. If I'd wanted to play a flight sim I'd have bought a flight sim. And unless you like being continually blown to pieces, space battles are to be avoided for a loooooong time, until you've managed to deck out your ship with decent spec. In order to do this requires trading between star systems. Once the novelty of this has worn off, it's simply BORING! Getting to the next place to dock takes far too long. Even the 'jump' gets boring - same old 'warp-effect' every time - it's fairly unimaginative in this sense. Some of the graphics in this game are impressive, but the UI isn't very imaginative. Lists of options that requires trawling through to get any idea of what is going on and what you're supposed to do. Again, when it's so complex, you'd think a little in-game help would have been provided?! Then, just when you're getting the hang of it, someone in a more advanced ship, blows you up and steals your cargo - cargo you've spent hours trying to acquire. Such things do not inspire one to continue playing.
    But continue I did, because the new update 'Powerplay' arrived this week. Great, I thought, some greater meaning and purpose to the game beyond simply trading goods for cash to up-spec your ship. But again, huge disappointment. You can't pledge yourself to any faction until you've ranked up to a certain level! So once again, I find myself scraping my way through the galaxy trying to rank up and facing the same frustrations as before. Boring boring boring.
    I can understand how this game would appeal to people, but they do not comprise the majority of the gaming community. If this was their plan, then fine - just don't advertise it as something other than what it is.
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  60. Jun 14, 2015
    2
    Looks great, sounds great, barely any bugs that I have found. BUT>>>>Repetitive, extreme grind, no variety in environments, same few models of stations and docks across 22 thousand + systems. Only 20 ships which relegates you to extremely few choices as you acquire more money and about 10 of those 20 ships are already obsolete to the others. Very little to do and a surprising lack ofLooks great, sounds great, barely any bugs that I have found. BUT>>>>Repetitive, extreme grind, no variety in environments, same few models of stations and docks across 22 thousand + systems. Only 20 ships which relegates you to extremely few choices as you acquire more money and about 10 of those 20 ships are already obsolete to the others. Very little to do and a surprising lack of standard features also make Elite Dangerous simply boring and repetitive and no crafting, omg, no crafting. THIS IS NOT A SANDBOX, at least not for intelligent adults. Expand
  61. Jun 15, 2015
    2
    Elite:Dangerous is a game for those that enjoy interacting with game forums but try to avoid direct PvP confrontations in game.

    Frontier has decided that player organizations in MMO's are disruptive and unfair to players that like to play MMO"s alone. To this end, Frontier has offered no means for player's to organize in a meaningful way in game. They reluctantly released the Wings
    Elite:Dangerous is a game for those that enjoy interacting with game forums but try to avoid direct PvP confrontations in game.

    Frontier has decided that player organizations in MMO's are disruptive and unfair to players that like to play MMO"s alone. To this end, Frontier has offered no means for player's to organize in a meaningful way in game. They reluctantly released the Wings patch simply so that players could form transient groups of four. But that is as far as they are planning to go. All other player organization is done through metagaming and has no presence inside the game.

    Elite:dangerous is also not a sandbox. Regardless of how many fans of the game say it is. There is no user created content other than role-playing and fan fiction. Would you like to capture and control a system? Forget about it. Frontier designed their game in such a way that maintaining any significant control of a system is extremely difficult (if not impossible) and offer no rewards for doing so.

    Elite also is suffering from a lack of meaningful content. Given that player driven drama has been removed from the game, Frontier forgot to add compelling content of their own for players to enjoy. The GalNet feed reads like the script from a bad movie and the in game activities associated are almost entirely a PvE grind. Frontier formalized the Galnet grind into the powerplay release. This release is essentially PvP via PvE grind.

    So if you were looking for a Space sandbox where you could be involved in players truly shaping the galaxy with their own player factions and player conflict. This is not the game for you. In Elite:Dangerous you will be called a griefer if you attack a player without getting permission first. And any attempt to control any system is regarded as mean.
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  62. Jul 3, 2015
    2
    This is one of the shallowest games in this price bracket I have ever played. It has about 20-30 hours of gameplay - enough to get you to what is technically barely midgame - before you are locked into an endless cycle of grind. The only saving graces are the high quality graphics and sound. In terms of game, it's a sandbox that's very very low on sand. Avoid at all costs.
  63. Sep 21, 2015
    2
    When I bought this game over a year ago - it was a developing project, with big future, and I really made all my friend to buy it. Today I am sorry about this desision - game became crappier with every new piece of "content", if you really can name this thing "content". Now developers looks like greedy fu...s - they sold this game to me over 4000 rubbles, month after it came to steam forWhen I bought this game over a year ago - it was a developing project, with big future, and I really made all my friend to buy it. Today I am sorry about this desision - game became crappier with every new piece of "content", if you really can name this thing "content". Now developers looks like greedy fu...s - they sold this game to me over 4000 rubbles, month after it came to steam for 3000 rubbles and now they want me to pay MORE 4k for some base game content. They just think it was not enough money for them, so the will became the new EA and sell game multiple time. No, thanks, I am sorry I payed for this project and I hardly recomend not to buy this "game" now - it still lacks a LOT of content but now you need to pay for it. Buy X-series or something like this if you want starship simulator, not this piece of unfinished garbage. Expand
  64. Oct 6, 2015
    2
    In the state it is in I can not recommend it, neither can I recommend it for the future due to the planned dlc they have in store. This game costs $60 and feels like it has $30 worth of content. I bought the game thinking they would provide free updates in the future but that doesn't seem to be the case. The only thing I can say positive about this game is that it really knows how to getIn the state it is in I can not recommend it, neither can I recommend it for the future due to the planned dlc they have in store. This game costs $60 and feels like it has $30 worth of content. I bought the game thinking they would provide free updates in the future but that doesn't seem to be the case. The only thing I can say positive about this game is that it really knows how to get the atmosphere of outer space right; Empty, both in setting and content. Expand
  65. May 31, 2016
    2
    Do be extremely careful before you decide to hand money over for this one. There are several charges you can level against this game at of this time:

    First it is very grind based: you will have to grind intensely for basically everything wherever it be credits, rank or faction standing, even introducing tiers in the grind, where you can grind up to get the opportunity to spend more time
    Do be extremely careful before you decide to hand money over for this one. There are several charges you can level against this game at of this time:

    First it is very grind based: you will have to grind intensely for basically everything wherever it be credits, rank or faction standing, even introducing tiers in the grind, where you can grind up to get the opportunity to spend more time grinding. A continuous series of updates made it clear that this is the direction the developers wish to take the game, with every major update liable to introduce significant grind (Power Play update and Engineer update come to mind). You may be looking at a time investment of 500+ hrs to get to the top tier ships.

    QA doesn't seem to be top priority with Frontier either, you may end up looking at a fair number of bugs you'll have to deal with and/or work around. Ranging from the ships UI locking up and text segments being corrupted to missions ending up as unfinishable. The latter especially compounds badly with the above mentioned grind.

    Content is very, very generic, you'll be looking at the same two station interiors a lot. You'll be looking at the same station exteriors a lot too, but there is a tad bit more variation there, all factions use the same templates, so this one suffers from the EVE syndrome in that regard: Everywhere in the universe everything looks the same; well, not quite, they may use different heraldic devices on their station, and slightly different shade of grey for their paint jobs.
    Planet surfaces may hold your attention for at least a while (if you opt in for horizons), there's more randomness there, though not necessarily more to do.
    Do not look for engaging story- or questlines here, at the time of this writing, they do not exist, and I wouldn't expect any being added for the lifetime of the product.

    Be also aware that Frontier may opt to make very drastic changes to the way combat and gameplay elements work. We are talking about sailing serenely through space one day and getting one-shotted in the same space post update. Considering a total ship loss may set you back a couple of hours grinding you may not be too fond of that.

    There are no things like an ingame auction house/player market, there is no banking or storage space on stations you can use whatsoever. To trade with another player you'd need to exchange the goods in space by jettisoning them and scooping them up, and no, you can't even transfer ingame funds to anyone else, such is life in the fictional universe of the future.

    There are no structures you can place or build, neither in space nor planet side.

    There is a crafting of sorts which you can conduct at a handful of stations distributed around space with the help of the local engineer. Of course you'll first have to grind faction with said engineer. After that you can let him/her have you build upgrades for your ship, as long as you can supply the rare loot and tools for the job, finding those is depending on your luck with the RNG. You'll have a tough time trading any you find with other players (see above). Also you'll have to carry them with you at all times, since you can't store them anywhere but on your ship (see also above).
    Having the engineer actually build you your upgrade, well, that's the next round of RNG for you. I think you can see where this is going.

    I'd strongly advise against buying into Elite Dangerous.

    On a positive note, I found the CS is fairly responsive, at least as far as tickets you file are concerned.
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  66. Jun 5, 2017
    2
    My opinions: a mile wide, an inch deep, spend way too much time interacting with ui, broken background simulation (factions etc.), broken powerplay, no weapon balancing or interesting combat. Every patch has actually been a step back for the game, starting with Engineers relying heavily on random number generation to increase ships abilities, to multicrew being almost void of anythingMy opinions: a mile wide, an inch deep, spend way too much time interacting with ui, broken background simulation (factions etc.), broken powerplay, no weapon balancing or interesting combat. Every patch has actually been a step back for the game, starting with Engineers relying heavily on random number generation to increase ships abilities, to multicrew being almost void of anything they advertised.

    For combat, it's not very deep. You set 4 pips to systems, 2 pips to weapons, and use the latest overpowered weapons that FDev have failed to balance. Multiplayer is an afterthought, since the peer to peer multiplayer system has so many issues putting players together. You will spend about five times more time trying to find enemies because of "Instancing" than actually fighting.

    For trading, there is no economy system. Prices can vary a small amount up or down on items, but that's it. So, you buy low and sell high. Trading gets very stale after about 20 hours.

    Mining is peaceful but dull.

    Exploration is a waste of time, for what? Screenshots? Exploration is 95% this: you fly around the star, scan while scooping fuel for about 10 seconds, engage engines, jump for 40 seconds (loading screen). So, you spend 80% of your time looking at loading screens - what they call "Witch Space". The only thing you can do ingame while in Witch Space (loading screen) is chat, but all other systems are locked, so most people end up watching hours and hours of shows/movies WHILE playing the game. So, you think 80% of your time wasted is not bad? Some of these places you need to go explore are 500-1000 jumps away, which can add up to well over 1000 minutes or 20 hours. So, that's 16 hours of staring at a loading screen but every minute, so you can't leave.

    Finally, the game is full of bugs. It's best to consider this game a beta if you want to play it without getting frustrated with all the bugs.
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  67. Dec 17, 2014
    1
    Good flight model

    Good graphics Good Sound design --------- Multiplayer is an afterthought, in an MMO. No social features, group features. PVP is a second feature to even that with being able to move saves from singleplayer to multiplayer and back on demand. no PVE capability with friends either. peer 2 peer and instanced Nothing to do other than grind AI who cant fight
    Good flight model

    Good graphics

    Good Sound design

    ---------

    Multiplayer is an afterthought, in an MMO. No social features, group features. PVP is a second feature to even that with being able to move saves from singleplayer to multiplayer and back on demand. no PVE capability with friends either. peer 2 peer and instanced

    Nothing to do other than grind AI who cant fight back, Mine rocks to sell to AI or trade with AI on static markets that cant have any player buy or sell orders or any player industry.

    Overall, a grind to get the biggest trader to carry the most to make the most profit, nothing to use money on and same for combat ships. No need to have smaller specialised craft when the biggest does everything in one, no role-warefare
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  68. Dec 30, 2018
    1
    This game is bad. It is simultaneously FRUSTRATINGly difficult, punishing and BORING for a new player, GRINDY, and has NO STORY.

    For first 100 hours do not even think about combat ! (And the game doesn't hint you at that. You have to die in 3 seconds, lose a ship, pay all your savings for new one for 3 times to figure that out) For first 100 hours you will be (trying) to be a space
    This game is bad. It is simultaneously FRUSTRATINGly difficult, punishing and BORING for a new player, GRINDY, and has NO STORY.

    For first 100 hours do not even think about combat ! (And the game doesn't hint you at that. You have to die in 3 seconds, lose a ship, pay all your savings for new one for 3 times to figure that out)
    For first 100 hours you will be (trying) to be a space truck driver (wchich is super boring in this game) to hopefuly not die too much to OP pirates, to make money for some semi-decent semi-fighter ship !

    This is basicaly the Flight simulator in space in future.
    Minus any real tutorial. (The 4 short tutorials will tell you nothing you really need to know)
    But with a lot of added classic boring horrible MMO grind, zero explanation of 500 mechanics it has, rogue-like super punishing difficulty and learn yourself with trial-error.

    In one world: FRUSTRATION. In three: FRUSTRATION and NO FUN.

    The game has no story missions. All missions are generated, repetitive, grindy and boring.
    That makes the grind even more obvious and pointess at the same time.

    I was looking for at least some wonderful sites to see. Didn't find any.

    Yes, I knew what game I was buying.
    Still imho it is simply bad, unfinished game and as such I can't recommend it.

    PS. The DLC system is both a theft and a joke.
    For another 25 Eur, to an empty boring space sim, you can add landing on completely empty barrent boring planets !! :D
    What will be next ? Empty boring planets undergrounds ? :D

    PPS This is the first game ever, that I just rage uninstalled and will never play again.
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  69. Feb 15, 2016
    1
    You'll love this game... for the first month. The flight model is very good, combat is fun.
    Unforunately, the game is also very boring.
    Combat: space combat is fun; unfortunately, Frontier Developments found nothing better to propose you than go to the combat zone, pick your faction, start killings things. Over, and over, again. Oh, wait, there is also a twist, resource extration
    You'll love this game... for the first month. The flight model is very good, combat is fun.
    Unforunately, the game is also very boring.

    Combat: space combat is fun; unfortunately, Frontier Developments found nothing better to propose you than go to the combat zone, pick your faction, start killings things. Over, and over, again. Oh, wait, there is also a twist, resource extration zones! It works this way: go to the resource extraction site, target a ship, if it's a miner leave him alone, if it's wanted shoot him. Over, and over, and over again.

    Trading: go to station 1. pick up stuff. go to station 2. sell stuff. buy stuff. go to station 1. sell stuff. buy stuff. What happens while you travel from station 1 to station 2? Nothing. You simply watch the very same hyperjump animation again, and again, and again. And forget any autopilot feature, the game designers want you to do something trivial roughly each 30 seconds to make sure your ship goes where it's supposed to go. An ancient chiniese torture, actually.

    Exploration: you point your ship towards an unexplored planet or star, wait a few seconds, and the planet is now explored. How exiting. Now you turn your ship's nose towards the next planet, wait roughly a minute to reach it, wait a few seconds, great, you've explored it too. Repeat until you start to sing that old Nirvana song "i hate myself i want to die".

    Long story short: you'll love it for the first weeks. Then you'll start to grow bored. You'll keep clinging to hope the devs will turn it into something interesting for another few weeks. Then you'll realize this game will be finished only when star citizen will be released: they just began to take your money earlier.
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  70. Dec 16, 2014
    1
    meh. plain awful borefest. Sadly no refunds offered, no surprise. Stay away. Lots of empty promises :-( will sell it and hopefully get my money back otherwise.
  71. Dec 16, 2014
    1
    Always online DRM added, offline removed.
    A lot of empty space for an MMO. No MMO tools. Not much content. Repetitive. It's pretty though. I'm disappointed, this game had so much potential. If only the MOD community could have got a hold of it.
  72. Dec 14, 2015
    1
    Horizons buyers, be aware of a few facts, before you decide to pay $50.00 for an expansion.

    1. Premium Alpha and Beta backers are discarded, not listened to and continually been ignored, since 2014. I paid $75.00 for Premium Beta, and according to Frontier, I do not qualify to own Horizons. There are thousands of us, some paid over $140.00 and left in the ditch by Frontier
    Horizons buyers, be aware of a few facts, before you decide to pay $50.00 for an expansion.

    1. Premium Alpha and Beta backers are discarded, not listened to and continually been ignored, since 2014.
    I paid $75.00 for Premium Beta, and according to Frontier, I do not qualify to own Horizons. There are thousands of us, some paid over $140.00 and left in the ditch by Frontier Developments. They are fraudulent and money grabbers with a half baked product of something they call a game, and obviously they are not implementing any meaningful changes to the game, beside adding more places to do nothing (Horizons) for a full price of a new game.
    2. Anyone bought Elite: Dangerous previously and paid for the full product $49.99, must pay another $49.99 to own Horizons. So, they have to buy twice the price, just to land on planets.
    3. Those who only buy Horizons, only have to pay $49.99 and essentially own both Elite:Dangerous and Horizons.
    Let alone the fact, that the base game "Elite:Dangerous" continues to remain just a shell of a game, an empty void with barely any game play, beside auto-generated -spawned AI ships and completely non-functioning economy. Despite the raving reviews a year ago, the game has not evolved, beside a few additional gameplay elements, which has not changed much the game.
    You can kill thousands of ships, it will not make any meaningful (nobody is getting weaker or stronger) changes in the game world.
    You can trade thousands of items all across the systems, nobody is getting richer or poorer, beside you, and your reward is, that you can buy a bigger ship and do the same mindless/meaningless truck driver job or arcade shooter.

    The "Horizons" addon, let's you land on planets with no atmosphere, but not even all.

    Please, tell me if this is a fair business practice.
    Even the most criticized EA Incorp. with its endless addons and expansions to their core games don't do this.
    If you buy - for example - Battlefield 4 (core), for $49.99, your expansion of your pick will not cost another $49.99, and they aren't only adding another rifle to shoot with.
    Following Frontier Developments' money grabber practices of the past- my predictions:
    - You will be able to land on planets with atmospheres (sometime in 2016) for additional $20.00 for Horizon owners. Elite:Dangerous owners (if they still havent deserted this empty shell of nothing) must pay another $70.00 to own Horizons with "Elite: Atmosphere" upgrade.
    -You will be able to land on gas giants for addititional ($20.00) for Horizon owners, or you can get a Gold-Platinum-Game of The Year (no doubt the reviewers will hype it again, with a whole-total of 5 mins of gameplay) full package of Elite:Dangerous Horizons Atmospheric Gas Giant Edition for as little as $95.00.

    Previous Elite:Dangerous owners with no Horizons upgrade must pay an addtional $120.00 to enjoy Horizons+Atmospheric Landing+Gas Giants super package.
    -
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  73. Oct 13, 2015
    1
    I tried REAL hard to make this game work. Took advice to only do delivery missions until you can make some money, but even the delivery missions are hard. You grab something that looks simple, but ends up being 20 star system away and may not even have a route to it, and oh yeah, you only have 30 Earth minutes to get there, and you will run out of gas every three to four star systems. IfI tried REAL hard to make this game work. Took advice to only do delivery missions until you can make some money, but even the delivery missions are hard. You grab something that looks simple, but ends up being 20 star system away and may not even have a route to it, and oh yeah, you only have 30 Earth minutes to get there, and you will run out of gas every three to four star systems. If there's no gas station when you are out of gas, point yourself to the nearest station and leave you xbox on and traveling in that direction FOR THE REST OF YOUR REAL LIFE, I'm not joking! F@#k this so called game. Expand
  74. Dec 16, 2014
    1
    Elite: Dangerous looks great, but it's a poor-man's EVE: Online. A single player game shoe-horned into an incomplete MMO framework. Definitely not worth the money & there is no way Elite will be able to stay afloat without either subs or adding pay2win features.
  75. Dec 20, 2014
    1
    The single most boring game I have ever played. There is potential in the shell that's here, but none of it has any meaning.

    Just another early access scam.
  76. Jan 21, 2015
    1
    If you want a good picture of what this game is like: Imagine EVE online without content and without other players. Everything that remains is repetitive grinding for bigger, better stuff.
    This game is for you if:
    - you are a kid or teenager and don't care about school and just can waste endless hours for nothing. - you are unemployed and/or divorced and can waste endless hours on
    If you want a good picture of what this game is like: Imagine EVE online without content and without other players. Everything that remains is repetitive grinding for bigger, better stuff.
    This game is for you if:
    - you are a kid or teenager and don't care about school and just can waste endless hours for nothing.
    - you are unemployed and/or divorced and can waste endless hours on nothing.
    - you are old and retired and don't have anything to live for anymore.

    What can you do in Elite Dangerous?
    First of all, there are 400 billion star systems that can all be explored. As a new player, you are tempted to just blaze off and see everything. Bad idea. First of all: you're always limited by your choice of ship modules, i.e. to get far, you need to buy better equipment, your starter ship won't get you very far. Interestingly enough, the best modules in ED almost always cost more than the ship itself. So before you can start to explore this vast world, you need some things: better FSD (jump drive), Fuel scoop (to refuel on the way), better Scanners (Advanced and Surface, they're north of 500k CR). So to get started, a few million credits will help you.

    How do you get the credits? You can either trade, but to effectively trade, you need more cargo space. Most of the time you can make about a 1000 cr per ton (cargo space unit). So with the starter ship, you can make about 4000 cr per run, IF you find a trade route that gives you that much. Most of them just give between 300-900 cr/ton. So you can grind your way up slowly, until you get into the millions.

    Bounty hunting: effectively the same grinding, less profit, more fun. Hunt NPCs at Nav Beacons or Resource extraction sites, be careful not to fire on npc police (they tend to fly through your line of fire, like any excellently programmed AI does of course ;). But for better equipment and thus better bounty, you should do some trading before.

    Missions: Good for beginners, but the rewards stay low, no matter how much you progress and the missions are just iterations of the same things all over again. Boring but a good income for beginners for the first few hours in game. After that, missions are completely obsolete except for the occasional system permit offer or progressing in the ranks of your chosen faction.

    Mining: as others already stated: About as funny and lucrative as watching paint dry.

    USS: unidentified signal sources. These pop up occasionally when flying through systems in FSD. There you can find either npc traders, npc pirates, mission targets or floating cargo, which you can scoop and sell. But beware: all the cargo you find is always marked stolen, so you have to find a station with a black market, and you have to smuggle it in (fly in silent mode) to avoid detection when scanned. If scanned, the fine you get almost always outweighs the profit.

    That's about it. Multiplayer? forget it. Tried it, took about 2 hours until my friend and I finally landed on the same server.
    The waypoint plotting for exploration is nothing but a joke. In your galaxy map, you can plot a course only to the nearest systems, unless you wait a few minutes. Apparently, the game developers made a minigame or better a waiting game of the galaxy map. It's even animated: from your current location, lines are drawn to every possible reachable location around you. slowly these lines extend and after a few seconds, you can select a system that is 30 LY away as destination, after a few seconsd more you can select a system that is 40 LY away, then about 60 LY and so on. If you want to plot a course for 100 LY distance, you have to wait about a minute. Yes, that's no joke. The course plotting in Elite Dangerous is nothing short of an absolute travesty. If you want to fly across the galaxy, you have to spent several hours in the galaxy map plotting courses.
    Exploration itself is nothing short of tedious than plotting courses. First, you scan an unexplored system. To find everything that is present in that system, you need to equip the best scanner possible (1,5 million cr). To make money of your scans, you need the detailed surface scanner (500k cr). Afer the first scan, every orbital body in the system is reveiled, then you have to fly manually to each orbital body. Depending on it's size you have to fly as close as 15 LS before the scan starts, and it takes somewhere between 10-30 seconds for your scan to finish. The rewards are between 400 and 85000 per system (my frame of reference, best system I found was one with 2 habitable water worlds), depending on how thoroughly your system exploration is and what you find (rare star types, rare planet types). The furthest I explored was about 1200 light years, about 12 hours of gameplay, netted about 1,8 million credits.
    It can be rewarding if you discover nice planets and stars, but after a few hours, it becomes repetitive, and the graphics are not that good that they compensate for the endless repetitio
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  77. Dec 16, 2014
    1
    Game is launching with many of the promised features missing, including one that will never be present - offline play. Even if you are playing solo, you must be connected to their servers at all times. Multi-player interactions are minimal - no chat etc.
    Company support is non-existant for any one with payment issues. Graphics are very good, but the core game is very empty. Avoid
    Game is launching with many of the promised features missing, including one that will never be present - offline play. Even if you are playing solo, you must be connected to their servers at all times. Multi-player interactions are minimal - no chat etc.
    Company support is non-existant for any one with payment issues. Graphics are very good, but the core game is very empty. Avoid completely if you have fond memories of the predecessors.
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  78. Dec 16, 2014
    1
    This game ditched an offline mode for an online only MMO variant. Fine. What is not fine is the multiplayer features are incomplete and mostly none existent. You cannot easily play with friends, and in the open play rarely come across other players. The net code is buggy and laggy and for an MMO an instance limit of less than 32 players is abysmal (though I've never seen more than 2-3 in aThis game ditched an offline mode for an online only MMO variant. Fine. What is not fine is the multiplayer features are incomplete and mostly none existent. You cannot easily play with friends, and in the open play rarely come across other players. The net code is buggy and laggy and for an MMO an instance limit of less than 32 players is abysmal (though I've never seen more than 2-3 in a single instance). The rest of the game is as equally empty in that features are bare bones and incomplete with incredibly repetitive and boring play. This game is not yet ready and requires many many months more development if it stands any chance of being a success. The fan boys are out in force today though so we'll see where this review ends up. Expand
  79. Dec 16, 2014
    1
    Not the game your looking for, which is such as shame. Combat etc is entertaining for a while and it looks pretty but sadly that's about it.

    Would have been great to have a true follow up to the great original but for whatever reason I feel they have taken too much on in making it an MMO. Not to mention the customer support from Frontier is dire, makes me wonder how they are going to
    Not the game your looking for, which is such as shame. Combat etc is entertaining for a while and it looks pretty but sadly that's about it.

    Would have been great to have a true follow up to the great original but for whatever reason I feel they have taken too much on in making it an MMO.

    Not to mention the customer support from Frontier is dire, makes me wonder how they are going to handle all that goes along with an MMO.
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  80. Dec 16, 2014
    1
    I have spent more than 150 dollars as an Elite backer after hearing phrases like MMO, breathing universe from David Braben the mounth of the horse so to say.

    They really have some talented software engineers and I admire the scientific accuracy of the known galaxy. However they are still living in the 1980 in terms of what constitues for them to be enjoyable gameplay. Its a tech demo
    I have spent more than 150 dollars as an Elite backer after hearing phrases like MMO, breathing universe from David Braben the mounth of the horse so to say.

    They really have some talented software engineers and I admire the scientific accuracy of the known galaxy. However they are still living in the 1980 in terms of what constitues for them to be enjoyable gameplay. Its a tech demo that would have been enough for the simple minded folks in 1980 but nowdays it is not fun. It is missing the human element!

    You will have to do repetitive space trucking, mining, or bounty hunting with only predictable boring lame ass AI around. These mechanics weren't terrible if it was actually a living universe where you meet other players too who bring in the more complex and fun interactions.

    Forget it, their net code has been always terrible and it is still a shock how they can release it that way. They use cheap ass not working peer to peer networking. However even if net code worked and they used dedicated servers as any MMO would do the gameplay is still killed by the on demand switch to solo player mode.

    -You cannot pirate players since they just switch to solo, so you are left with lame ass repetitive AI.
    -You cannot bounty hunt players since they just switch to solo, so you are left with lame ass repetitive AI.
    -Mining is like watching paint dry, since you guessed it you just do it in solo.
    -You can go out to explore and your chance of meeting another player goes down from 0.0001% in known space to 0.000000000000000000000000001% or in lay terms 0. Oh irrational enough you will still be intercepted by lame ass AI even in the most desolate avoided far away piece of space though. Breaking immersion if you had any to begin with.
    etc.

    There is no risk vs reward in the system not counting lame ass AI.

    And dont fall for the 500 gazillion systems marketing ploy. Procedural generation is nice to have and a good piece of tech, but it kills gameplay, it does not equal fun content. Every station, system is just the same after a while, no point in travelling anywhere after you have seen a few of them.

    I wanted to like the game, but the fact I did not touch it for weeks now tells everything. There is a hard core fan base for it as far as I can see from the insane 10 points. Simple folks will like repetitive no content simple things as it seems.
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  81. Dec 16, 2014
    1
    *sigh*
    Sadly, I conisder my money wasted for a DRM pseudo MMO with attached cash shop with orverpriced skins, and it won´t end there. It should have been offline, but they broke their promise, likely to get full control against piracy, not because of other reasons, mostly to make more cash. If they would be honest, they would refund everything they got from Kickstarter. Besides half of
    *sigh*
    Sadly, I conisder my money wasted for a DRM pseudo MMO with attached cash shop with orverpriced skins, and it won´t end there. It should have been offline, but they broke their promise, likely to get full control against piracy, not because of other reasons, mostly to make more cash. If they would be honest, they would refund everything they got from Kickstarter. Besides half of the announced features are no where to be seen in the game. Disappointment of the decade.
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  82. Dec 16, 2014
    1
    Written by programmers FOR programmers. In other words for themselves and not the average person. It is a game for people with OCD issues and have fun doing the same things over and over again and expecting a different results. In other words its a game for nutters.

    Avoid at all costs.
  83. Jan 25, 2015
    1
    Been some time now since the release, I had time to take a proper look, and I feel that this 'game' is biggest dissapointment I had in space-sim genere (though I did not try X-Rebirth after I've read the reviews) ever.

    Anyone looking for modern space sim should look elsewhere, this game has less content than Elite II: Frontier had (released 1993) and only a bit more than Elite from 1984
    Been some time now since the release, I had time to take a proper look, and I feel that this 'game' is biggest dissapointment I had in space-sim genere (though I did not try X-Rebirth after I've read the reviews) ever.

    Anyone looking for modern space sim should look elsewhere, this game has less content than Elite II: Frontier had (released 1993) and only a bit more than Elite from 1984 had.

    Absurdly boring, repetitive and buggy gameplay - buy, fly, sell x 100 so you can buy bigger ship, repeat x500 so you can buy bigger ship, repeat... Or fly around and 'explore' - point your nose towards a planet, wait 30s, scan complete, repeat. Or shoot NPCs, slightly more entertaining, but still X3 was way better, or some free space shooters (proper MMO ones) are available, too. I have not tried minning, as on paper it looks even more boring.

    Expect that one way or another the game will break for you, and if you are lucky you might get response from support in a few days. If you are not, it may take weeks or months (seriously, check the forums).

    Fanboys crying how good this game is are mentally impaired, as for them simple things like external camera are 'breaking immersion', and autopilot (present in Elite 2 and 3 as far as I recall, and in every other space game) will 'kill the game'. They keep saying that the supercruise minigame is fun and entertaining - so actually sitting there correcting throttle and direction every few seconds and pressing 'j' once arrived close to destination is their idea of everlasting fun (and you might need to sit there for a good 10 minutes on one way journey). And don't anybody dare to say 'can we get autopilot' - this is ELITE!
    Seriously, people that cry how good the game is, how great FD is, how fantastic is the fact that trading commodities prices have to be tracked with pen and paper (or external app that need to OCR the screen shots) have something not right with their heads. But, to be just, society needs workers that can do repetitive tasks all day long and be happy with it, too. Maybe it's a game for such.

    Frontier Developments made a run for money here, and most of the fanboys are unfortunately blind enough that they don't see it. The ones that saw it are fighting for refunds right now.

    4 points for graphics and sounds as they are not too bad (on par with X3), 1 total for everything else being so damn broken/non existant/scam.

    Ah, and don't get fooled by adverts that this is MMO game - it is not. There is only a basic chat (VERY basic one) and a chance you might see somebody in space. No way to fly together etc - 'coming' in future patches, and FD already offered that players can pay to access beta and test it...

    Also, if you think of other space games and imagine all those fancy shiny weapons, shields and other systems that you will be able to put on a myriad of ships - again, get X3:AP. Elite a few modules, coming in exciting variants like A to E, and sizes like 1 to 7. They differ in how much they cost, weight and power consumption. And there is about 15 ships if I recall right, from free one to multi milion credits costing ones, just 1 of the type (trader/multi purpose/fighter) in 'tier', increasing in price. And the only way to gather sensible amount of credits is to grind them through trading. No missions that could give you fancy ship in reward etc, this is 'Sandbox', and most of all, this is Elite!

    Can this game become something sensible? In theory, yes - but that would require FD company to grow up and start behaving like responsible developer of a big title, and change in fanboys base (most of them really want 1984's Elite with better graphics, any suggestions to make this a modern title are being considered a heresy). Time will tell if this title will survive the test of time, if one would like to bet - I'm not going to put my money on it...
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  84. Oct 15, 2015
    1
    At first when I started playing this game it was enjoyable and would have given it a 10 / 10.Fantastic Ideas ,solo play to avoid toxic players and many other good ideas.
    But since release ,the developers have slowly changed the game to a point where it is litteraly unplayable for Pvers and solo play,they nerfed ships and buffed Npcs,interdictions and turned a relaxed gaming experience
    At first when I started playing this game it was enjoyable and would have given it a 10 / 10.Fantastic Ideas ,solo play to avoid toxic players and many other good ideas.
    But since release ,the developers have slowly changed the game to a point where it is litteraly unplayable for Pvers and solo play,they nerfed ships and buffed Npcs,interdictions and turned a relaxed gaming experience into a chore.They ruined in a few months what was once a masterpiece
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  85. Dec 22, 2014
    1
    This game represents everything wrong with kickstarter projects as it stands.

    I was an early backer and I am extremely disappointed with the final product especially after the development team promised us the moon and gave us an asteroid instead (figuratively and literally), though to be fair, I didn't keep up with project updates so perhaps I should not be surprised. I also think it
    This game represents everything wrong with kickstarter projects as it stands.

    I was an early backer and I am extremely disappointed with the final product especially after the development team promised us the moon and gave us an asteroid instead (figuratively and literally), though to be fair, I didn't keep up with project updates so perhaps I should not be surprised.

    I also think it would also be very enlightening to see where the positive reviews are coming from geographically, I have a feeling that Europeans (and especially the British) will be more forgiving, same with gamers that remember the original Elite like myself. Which is probably while I'm so sorely disappointed, there was a ton of potential here and it was squandered.

    My biggest beef with this game is that offline play was promised, and now it will never happen, which is an indie developer taking the same kind of stance as Ubisoft and EA on always-online DRM. This is not a welcome development. I wish I could vote with my wallet but I already backed them, based on what turns out to be a major lie about offline play. I work in remote areas where there isn't always an internet connection and not being able to play a game that I backed while thinking and being told that it would fit my use case is not acceptable to me at all.

    Hopefully Star Citizen will not share the same issues and offer a deeper experience at the same time. As it stands, you can do everything in Elite: Dangerous within a few hours. That wouldn't normally be an issue in and of itself, if gameplay in those few hours is fun, challenging or engaging. This game is none of those things.

    In short, I'm disappointed and do not recommend that anyone purchase this game as it stands.
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  86. Feb 24, 2015
    1
    I am not happy with the way in which this game was marketed to customers.
    Elite Dangerous was to offer me an ingame multi player experience which were not implemented on release. How a company can not even have a way in which players can communicate with each other in game is beyond me. The MMO side of this game does not exist.
    That aside, ED was enjoyable for the first week until one
    I am not happy with the way in which this game was marketed to customers.
    Elite Dangerous was to offer me an ingame multi player experience which were not implemented on release. How a company can not even have a way in which players can communicate with each other in game is beyond me. The MMO side of this game does not exist.

    That aside, ED was enjoyable for the first week until one comes to realise the bugs, exploits and total lack of content available for a very expensive game just left me feeling defeated.
    Ship insurance? This is the worst idea since Everquest use to penalise players for deaths by removing hard earned exp. It is quite possible in Elit Dangerous to lose everything you have worked for in a matter of seconds, due to lag, poor NPC AI or just GTA griefers out to destroy your ship using hacks.
    Yes Elite dangerous is a new game, and the bones are very solid. Should FD waited a couple of months before releasing? Yes probably but the push for Christmas sales put it onto the shelves, so now they must contend with angry customers.
    There are some PVE group games available, but without the correct ingame chat/communication, it still feels like a lost cause.
    The current game is very tiresome and dull but does have massive potential. I just hope the Devs hurry up and fix what is already here because as far as I am concerned, it still feels like Beta testing to me.
    My biggest concern for ED and partly the reason why I was banned from the official forums was because I felt the only testers of this game were Flyboys, die hard fans of the original. So we ended up with an almost duplicate game from 1984 but with better graphics.
    You can't do this, a game needs to evolve, it needs to captivate its audience not suck their will to live ( try trade runs for 4 days straight ).
    Flyboys will tell you to experience all the game has to offer..... Right....
    If you are going to market a game as an MMO it neefds to up to the standards of what most expect an MMO to have. ED does not even have the basics of any MMO currently.

    I have high expectations for this game in the future, if you are thinking about buying this dont.
    Wait a few months, check in on reviews, there is just not enough to offer more than a couple weeks of excitement here and the patches seem to be creating more problems than they are fixing.
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  87. Jan 14, 2015
    1
    Sorry to say, but I gave up on it today. Maxed out my Lakon t7 (Midrange Freighter) that was planned to support Fighting/Pirating/Whatever in open play, but now I simply give in to the boredom. Hadn't it been for the fabulous "tradedangerous" for research on interesting trade routes I'd propably have done so a week ago.

    Biggest setbacks were: - no chance to contact friends online who
    Sorry to say, but I gave up on it today. Maxed out my Lakon t7 (Midrange Freighter) that was planned to support Fighting/Pirating/Whatever in open play, but now I simply give in to the boredom. Hadn't it been for the fabulous "tradedangerous" for research on interesting trade routes I'd propably have done so a week ago.

    Biggest setbacks were:
    - no chance to contact friends online who were ingame at that time
    - no group functions whatsoever - how do I pay guards? By dropping cargo, really? How do they aid me when pulled out of Supercruise? etc. pp. Is no MMO, is to little populated in open play to be likely to become one.
    - Gained Access to restricted Imperial Home System - and found nothing whatsoever worth restricting
    - You can't be what you whant to be ingame, it's rather a choice between minigames.

    Biggest plus:

    - may be immersive Space Sim Cockpit Simulator with Oculus Rift, as long as this expirience doesn't give way to boredom.

    I played Elite on C64 and loved it, even if it wasn't much more than back'n forth, as now. But at these times the whole concept was brillinat. It seems to be a little less brilliant right now. Let's hope Star Citizen doesn't end up as bloatware (backed that too).
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  88. Jan 21, 2015
    1
    I'm a big elite fan from the original and sequel.

    This game does neither justice. There is barely more content than the original game, the customisation is less than Frontier elite. The game design is horrible, too many factors that the devs either just didn't think about or just didn't care about. This game isn't anywhere near what most people would consider 'release ready'
    I'm a big elite fan from the original and sequel.

    This game does neither justice. There is barely more content than the original game, the customisation is less than Frontier elite. The game design is horrible, too many factors that the devs either just didn't think about or just didn't care about.

    This game isn't anywhere near what most people would consider 'release ready'

    Combined with the extremely unprofessional aspect of the Frontier development staff, who recently sent E-mails to a good chunk of the playerbase accusing them of exploiting when the vast majority weren't, I'd mark this game on my avoid list.

    Trading is shallow and repetitive and if you want to make money its the only real option.
    Combat missions are basically the same thing over and over. No variation, no excitement. Combat itself is very shallow and poorly thought through. There is little to no skill involved, its pretty much who has the better ship and in PvP, who decides to pull the net-cable to escape if they need to.

    Maybe in 1-2 years it might be playable. Its not at the moment.
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  89. Jan 29, 2015
    1
    the only game I regret kickstarting. was expecting a modern elite, but instead I got a P2P MMO with micro transactions and expansion packs. in a year or two when the kids get tired of killing everyone on sight( and after they've chased most of the old timers off), the game will slowly die. great way to end your flagship series braben..

    gave it a 1 because: prurtty gafics.
  90. Jan 30, 2015
    1
    I could've been a great space sim with an incredible world, but it failed short. And not only because of extreme lack of content and broken system on launch, but as well because of the way the company treated kickstarter (who need to fulfill promises to backers, right? nobody will miss that offline mode).
  91. Feb 10, 2015
    1
    For my review I wanted people to know that I played Elite in 1984 AND that i am a beta backer with lifetime DLC(125.00$) plus ive bought 2 Mercenary edition copies for friends.

    Anyone who rates this game a 10 either hasnt played it, or is a rabid fanboi who will vote a 10 on anything because they dont know any better. There are MASSIVE bugs with the game, even going so far as to
    For my review I wanted people to know that I played Elite in 1984 AND that i am a beta backer with lifetime DLC(125.00$) plus ive bought 2 Mercenary edition copies for friends.

    Anyone who rates this game a 10 either hasnt played it, or is a rabid fanboi who will vote a 10 on anything because they dont know any better.

    There are MASSIVE bugs with the game, even going so far as to instantly exploded your spaceship when youre trying to land(Anaconda landing gear bug). Bugs that have been in the game from 1 year ago, ARE STILL IN THE GAME as of Feb 2015.

    Griefers and even hackers abound in Open Play(Multiplayer), as FDev has a P2P client so the client end data is easily hacked to provide unlimited hull and ammo for them to kill you with.

    The background simulation that runs the games NPCs and Economy is ATROCIOUSLY bad....a first year programming student could do better with some guidance. Braben stopped the offline version because he wanted the game to be "Curated" for better player interaction. Let me tell you that NOTHING is curated here...there are NO Dynamic events, NO gms to be found anywhere at all. Instead all you get for losing offline play is some stupid Blurb on Galnet about some planet that may have a sale on equipment or maybe some battle to be fought, or maybe they are short on resources. In other words BORING ASS STATIC NOTHING!

    There is literally no reason to do anything in the game at all, other then to collect money to spend on bigger ships, and FDev is CONSTANTLY nerfing peoples ability to make money.

    Let me put it in perspective....from your starter ship to a BASIC(Suck) Anaconda is likely to take the average person 5 months. And thats IF you dont have a set back because of the games many many bugs, and IF you avoid Open Play....cause surely you will be griefed otherwise. But the fun doesnt stop there!! Once you have your BASIC Anaconda, i forgot to mention that it will take you another 5 months to equip it because the costs of your equipment will be more then your ship cost. And as anyone in this game knows....the basic equipment on a ship sucks soooo sooo bad.

    There is NO opacity in the game...the information that is relayed is next to non-existant... The stats of the weapons are almost all hidden from the player, same with what the other pieces of ship equipment. You have no idea how stuff performs until you actually mount it on your ship and go use it. Take Thrusters for example.....D Class thrusters which are HALF of what C class thrusters cost, are BETTER on EVERY ship in EVERY situation you can imagine. Everything in the game is poorly balanced and designed, as if the ship systems were completely thrown together and then tacked on.

    In game trade data is useless...completely useless. There is NO GUI or other way of gathering accurate trading data other then GOING TO EVERY STATION AND WRITING IT OUT BY HAND. There is no Trade Computer or Software ala X3:Albion Prelude....there is no way of even querying the station for the data....Yes...its the year 3300 and you still must land AT EVERY PORT LIKE ITS THE 1700's.

    Okay, now on to the last two points:

    FDev has no idea what to fix first...they are messing with COMPLETELY NEW SYSTEMS in there latest big patch update, before fixing even 10 PERCENT of the problems the game had on release. Its mind boggling how they are tacking on even more potentially broken systems before even fixing whats already broken. I cant stress enough how ass backwards this new 1.1 patch is. Yes, some of it is good and will improve the quality of players lives in the game but WOW.....so many things in it are just INSANE to try and tack into a broken game!

    And my last point...Support. There is NO support from FDEV with tickets...customer service is almost nil. I and many other players have had ticketsin for months now over game breaking bugs.

    That last point is completely unacceptable in a game where a significant loss can STOP you from playing the game again, ever.

    Avoid it for now, give it a year or so and then check back in.
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  92. Feb 10, 2015
    1
    To be honest, the most of these reviews have been written even before the game has been released. Which makes them... somehow not valid.

    Because, compared to what has been promised and what has been brought on it's release, it's a complete disaster. The game lacks completely of a story. Yes, there is only a bit of what you might understand as a story. Empire holds slaves, all others are
    To be honest, the most of these reviews have been written even before the game has been released. Which makes them... somehow not valid.

    Because, compared to what has been promised and what has been brought on it's release, it's a complete disaster. The game lacks completely of a story. Yes, there is only a bit of what you might understand as a story. Empire holds slaves, all others are basically against slaves. The Emperor is dying. The Federation are basically corporation moguls focused on capitalism - and all others? Well, Anarchists, Hardcore-Liberals or Communists. That's it.

    Bounty missions are mostly only against the currently most-highpowered ship, which - because of AI lack - can be taken out with the second smallest ship in the game. Might take up to 20 minutes, but you can take it out. Usually the cash you might get out of it is set between 150.000 CR and 250.000 CR.

    I can promise you, the amount of times you spend doing one and the single same shaped mission, over and over again, is what you can call actually a "combat interaction" - because, if you don't do bounty missions and just go on the hunt for "free-roam"-bounties, let me tell you, they aren't worth because they're just a huge waste of time.

    The game lacks completely of cooperative gameplay mechanics - even though it has one single cooperative feature at the moment: "Play with friends as private group". That doesn't means you see your friends highlighted somehow, no, but not only that, you oftenly aren't even able to follow them into an "USS", which is basically a separate instance where mobs are usually getting spawned in order to finish a mission. So, yes. Most of the times you might even face Weeding / Funeral Barges - really.

    And then, there's exploration. I mean, yes, there are 400 Million Stars. Yay. Even in 12.000 years they'll be not discovered all. But the most annoying thing is, you can explore up to 170.000 LY - and you just notice yourself, once you get back at base, that after 30 (REAL LIFE) days of exploring, that you'll have to bring up 8 hours to actually sell the exploration data, because it doesn't even offers any kind of batched selective / non-selective sales option.

    I'll not even start to talk about mining, because, I mean, we made it to the stars and are able to interdict, yet we're not able to interdict / use a tractor beam to gather small shards of minerals clustering out of the asteroid we're treating with our mining beam.

    So, what's the only job you'll really earn a lot of credits? Because, this game is totally focused on you getting credits. You'll end up as a trader. Or let's say in a better way: As a space trucker. Yes, you heard right - a space trucker. You'll truck up to 8 hours per day in order to gather up to XXX Millions. And you know what you do this for? Well, let me explain you this routine, you'll face 24/7 in this game:

    Get free ship, trade, jump, jump, jump, jump, jump ~...trade, buy new ship, trade, jump, jump, jump, jump, jump ~...trade, buy new ship, trade, jump, jump, jump, jump, jump, jump ~... trade, buy new ship, trade, jump, jump, jump, jump, jump ~... trade... rinse and repeat.

    This is what you're going to do.

    The only reason I'm giving this game a 2 out of 10, is the fact they've implemented Oculus Rift to it's excellence. But that's it.
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  93. Mar 5, 2015
    1
    I had such high hopes for this game. Perhaps one day it will be worth the money, but not now. A vast empty simulation of space with combat which soon becomes pointless grind. Mining, exploration, ttrading, all broken, all show, just a bad joke. So disappointing. Braben, stick to your shallow animal games.
  94. Mar 10, 2015
    1
    Nice graphics and sounds, Everything else is poor. Lacking content, just a test beta version really, released way too soon. Wait a year or two or three.
  95. Apr 4, 2015
    1
    An ocean with a depth of a puddle is probably the easiest way to sum it up...

    Spent another couple hours in game(as suggested); after writing the first review; decided to re-write. I do see the valid point that there is definitely a potential of a great game; its just not there yet. Still would not buy again, at least not until it undergoes a major overhaul. Unless you like playing
    An ocean with a depth of a puddle is probably the easiest way to sum it up...

    Spent another couple hours in game(as suggested); after writing the first review; decided to re-write. I do see the valid point that there is definitely a potential of a great game; its just not there yet.

    Still would not buy again, at least not until it undergoes a major overhaul. Unless you like playing games with lots of grinding around a single objective; an open sandbox .

    Pro's
    1. Excellent graphics
    2. Decent controls; if a little frustrating at first
    3. Immense universe with endless possibility
    4. UI was awesome when I used my occulus rift with; one of the best OR experiences yet.
    5. Good support for hotas setup

    Cons:
    1. Complete lack of content is stunning
    2. missions are tedious and boring; rinse and repeat. Seems like they are 3 or 4 templates they just re-use over and over again. The term; doing a grind comes to mind.
    3. It takes hours and many youtube vidoes to get the basic mechanics down. Even to fly a simple mission and make it back.
    4. Game has 0 soul; looks like the only reason to do anything is to get more money and a bigger ship.
    5. Shallow and boring; there is just not much to do at this point.
    6. The galaxy feels empty; 0 human interaction; just lost and alone as you start your adventure. (system wide comms or alliance chat would go a long way)
    7. mission design and implementation feels very demo'y with a bare minimum scaffolding buried under there UI's.
    8. Many of the UI's are very unintuitive; need to constantly look-up command via keyboard map or youtube; VERY simple visual cue's on UI would fix all of this.

    Advice to DEVs; stop everything and start developing story, characters and content! And most important; a decent intro/tutorial with some story!

    Overall it feels like a great blank canvas; just waiting for a masterpiece. The real question is will it ever get there...

    Too many of these games just keep making more ships, bigger and badder weapons and better game engines; while never focusing any of the sprints on metas or story.
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  96. May 9, 2015
    1
    Learning curve to high. Initial tutorials fail to explain what to do - software so hopeless in its instructions as to need youtube to explain needs its developers fired. Ships too sluggish to turn to be other than target practice, and for the short limited times I can use this, I am never going to improve to get past initial tutorial introduction. That online-only makes prospect of joiningLearning curve to high. Initial tutorials fail to explain what to do - software so hopeless in its instructions as to need youtube to explain needs its developers fired. Ships too sluggish to turn to be other than target practice, and for the short limited times I can use this, I am never going to improve to get past initial tutorial introduction. That online-only makes prospect of joining real game suck. Screen display designed for those with better than 20/20 vision, or monitors larger than 21" - otherwise forget about being able to read ultra-small size text.
    A lot of hype, and little consideration for the casual player.
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  97. May 13, 2015
    1
    Klasse Stimmung, nette Grafik, super-Sound - leider den Content und die QS vergessen - so würde ich das Spiel im aktuellen Zustand beschreiben (V 1.2.07). Es fehlt hier absolut an Tiefgang, ein Riesen-Gegrinde, um an größere Schiffe zu kommen, mit denen man nichts, aber auch gar nichts anfangen kann (kleinere Mopeds tuns genauso), der "MMO"-Part des Spiels beschränkt sich auf "Gegrieft undKlasse Stimmung, nette Grafik, super-Sound - leider den Content und die QS vergessen - so würde ich das Spiel im aktuellen Zustand beschreiben (V 1.2.07). Es fehlt hier absolut an Tiefgang, ein Riesen-Gegrinde, um an größere Schiffe zu kommen, mit denen man nichts, aber auch gar nichts anfangen kann (kleinere Mopeds tuns genauso), der "MMO"-Part des Spiels beschränkt sich auf "Gegrieft und Gegankt"-werden (mit zahlreicher Unterstützung der extrem schlecht geführten englischen und deutschen Community). Leider keine Kaufempfehlung, auch wenn es nach fast 30 Jahren sehr in den Fingern gejuckt hat - spart´s Euch das Geld, und macht nicht den gleichen Fehler wie ich - schaut in einem Jahr noch einmal herein, sofern dann noch am Spiel weiterentwickelt wird. Expand
  98. Jun 8, 2015
    1
    Kickstarter stated offline play , frontier then lied and knew about this up until the end of beta period , so that its difficult to get any refunds thereafter knowingly decieving the people who made it possible , and shamefully discarding any responsability as unnaceptably limited if it was offline, absolutely pathetic, moronic and downright unprofessional.

    Gameplay suffers immensly
    Kickstarter stated offline play , frontier then lied and knew about this up until the end of beta period , so that its difficult to get any refunds thereafter knowingly decieving the people who made it possible , and shamefully discarding any responsability as unnaceptably limited if it was offline, absolutely pathetic, moronic and downright unprofessional.

    Gameplay suffers immensly from that pathetic attempt to slap this would be awsome singleplayer game mmo mechanics.
    Pathetic attempt to recreate a awsome game wich shares only the name with this disgracefull if not insulting iteration
    Boring, dull, full of grind,devoid of any meaningfull gameplay like in the old elites its nothing like the old games only the name, everything suffers from the fact it requires an online connection all the time to play what a joke.

    graphics 4/10
    sounds/music 6/10
    atmosphere 5/10
    gameplay -2/10
    deceving scum -234/10
    customer support inexistant , an absolute insult to everyone unfortunate enough to require 'assistance' -55/10
    story not applicable

    Not matter what they add to the game with its mmo mechanics, online requirement to play a singleplayer game = dead and buried game nothing will ever change that good riddance.
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  99. Jun 26, 2015
    1
    This "game" can be considered a scam and David Braben acts like a conman. During the kickstarter campaign, he promised Earth and Heaven for the money. Nice videos and images were created. The game looked really good.

    Then the no single player incident happened. DB first refused to give the money back for those who pledged for a DRM free single player game. The case almost went to court.
    This "game" can be considered a scam and David Braben acts like a conman. During the kickstarter campaign, he promised Earth and Heaven for the money. Nice videos and images were created. The game looked really good.

    Then the no single player incident happened. DB first refused to give the money back for those who pledged for a DRM free single player game. The case almost went to court.
    Then the "Release" happened. The game was released in a pre-alpha state to secure the kickstarter funds.
    When people pointed out that the game is hollow, the official reaction was: "Use your imaginations!"
    This reaction after you shelled out the 60+ USD, is just ********.
    The so called "Background simulation" (The reason they added DRM) is completely and utterly broken.
    There is no economy.
    The galaxy is static and boring. All you can find are differently colored balls in space. There is no meaningful exploration.
    You can't "build" anything in this so called "sandbox". The ship updates are cookie cutter.
    The missions are meaningless fetch and kill quests. There is no themepark ride.

    I put 100+ hours into it to make sure I didn't miss anything. Stay away from it. The company is amateurish and dishonest. All you get is lip service and tease/hype. The "game" is all flash, no substance.

    If you want a good space game, play X3TC, Kerbal space program or Space engine
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  100. Oct 11, 2015
    1
    So, I bought the game, a Joystick, and a new keyboard to play this game. Not being new to MMO's I expected to be able to get out of the beginning area once I got familiar with the game. Not so. Once I figured out from trial and error how to manually maneuver the ship (Not intuitive at all), I started to explore and almost imediately got blown up by a ship much more advanced than me. SecondSo, I bought the game, a Joystick, and a new keyboard to play this game. Not being new to MMO's I expected to be able to get out of the beginning area once I got familiar with the game. Not so. Once I figured out from trial and error how to manually maneuver the ship (Not intuitive at all), I started to explore and almost imediately got blown up by a ship much more advanced than me. Second try the same thing happened. Griefers are part of any MMO but this was really pathetic. Almost as bad as EVE Online. But in Eve there are consequences for it. After spending 2 days at this I have given up. Not fun at all if you ask me. Expand
Metascore
80

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 54
  2. Negative: 0 out of 54
  1. LEVEL (Czech Republic)
    Jul 8, 2015
    80
    First minute the game takes your breath away and then it entertains you for another couple of hours to end up like a meditative tool for hard working individuals. What a waste and shame for a game in such beautiful environment. [Issue#253]
  2. May 11, 2015
    90
    Everyone who played the original game back in the 80's, should be right at home. It's the 21st Century version of "Elite." But newer, uninitiated players may find it strangely desolate and repetitive. A grand space simulation, aimed at the series' hardcore fans.
  3. Apr 23, 2015
    80
    You can focus on the journey, not the destination – even when some "road work" signs will bother you for the time being in the reincarnated Elite. But their numbers are declining with every new update so a thirty-year-old vision becomes more and more complete.