User Score
7.2

Mixed or average reviews- based on 222 Ratings

User score distribution:
  1. Negative: 45 out of 222

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  1. Oct 12, 2013
    4
    I have withdrawn my support from this game. I have over 400 hours in this game. I have had many wonderful communications with the developers, and I rarely have seen such customer support or heart. The game is beautiful and despite its "repetitiveness" I can't stop playing. It is beautiful and challenging in a way I almost never see in other similar games, even the Civ series. However,I have withdrawn my support from this game. I have over 400 hours in this game. I have had many wonderful communications with the developers, and I rarely have seen such customer support or heart. The game is beautiful and despite its "repetitiveness" I can't stop playing. It is beautiful and challenging in a way I almost never see in other similar games, even the Civ series. However, I cannot finish the campaign properly because my Shard just freezes and crashes. Over and over again, it has been one thing or another. And, finally, I have reached my limit.

    This game has had more bugs than any other game I ever have played COMBINED. Given my penchant for Bethesda games, that says a lot. It saddens me very deeply to write this. I know the devs, will say, no wait, send us your save game, we will try and fix it, but it's too late. I'm sick and tired of this. I have enough frustration in my life without constantly fighting this game and acting as a Beta Tester. I do appreciate their help and their personal support. For that I will be forever grateful. But for now, I am too tired in the real world to deal with needless issues in this virtual one. In six months, perhaps I will give the game another try, but for now I must recommend people stay away from this radioactive rubble. Sorry.
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  2. Apr 25, 2013
    9
    This is a great little gem for anyone who likes HoMM, King's Bounty, Crusader Kings etc. kind of games. There's a lot of depth to the gameplay mechanics and the graphics, music and atmosphere in the game is nice.

    I've played 7 hours into the game so far and have not experienced a single crash or freeze. The devs are comitted to making this game the best that it can be with regular
    This is a great little gem for anyone who likes HoMM, King's Bounty, Crusader Kings etc. kind of games. There's a lot of depth to the gameplay mechanics and the graphics, music and atmosphere in the game is nice.

    I've played 7 hours into the game so far and have not experienced a single crash or freeze. The devs are comitted to making this game the best that it can be with regular patches so there's no reason not to dive into Eador. I'm happy that I bought the game.
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  3. Apr 22, 2013
    8
    The game has a fantastic RPG system and is a very close recreation of Eador: Genesis. Better graphics make this game more appealing to the mainstream crowd. WIth that said, the game at release is very buggy. The developers appear to be patching it daily though, so in a couple weeks this game would be very worth purchasing. It is a masterpiece.
  4. Apr 28, 2013
    10
    The game is very complex and gift hours of intense gameplay. I have experimented no bugs and major problem and the developers released 2 patch in a single week for correctimprove the game. For every bug reporter probably there will be hundred of people which play without problems. In the gameplay you have a full mix of strategy,RPG,management game style
  5. Apr 22, 2013
    9
    While playing Eador: Masters of the Broken World, several recurring thoughts kept running through my head. I wasn’t sure what to think, because as huge a Heroes of Might and Magic & Civilization fan I am, part of me thought I knew what to expect. Let me make this clear, Eador is a great game. Allow me to also make something else very clear; Eador is a massive game.

    I couldn’t believe
    While playing Eador: Masters of the Broken World, several recurring thoughts kept running through my head. I wasn’t sure what to think, because as huge a Heroes of Might and Magic & Civilization fan I am, part of me thought I knew what to expect. Let me make this clear, Eador is a great game. Allow me to also make something else very clear; Eador is a massive game.

    I couldn’t believe the overall scope of the game. I don’t think I have ever personally played a game with such an immense gameplay experience. For those of you out there that are turn-based strategy fans that loved the days of having a single game of Heroes of Might and Magic last for 3 weeks because you chose the biggest map with 8 opposing heroes while playing it as a multiplayer hotseat with two of your best friends will certainly love Eador. There is no shortage of gameplay, that’s for damn sure
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  6. Apr 21, 2013
    9
    This is a fantastic turn based game which easily rivals (and beats) fallen enchantress and the latest HOMMs. Where both of those games may have interesting aspects, one of the cornerstones of strategy games is the need for depth and size, which Eador definitely delivers.
    I have no idea where the extremely negative reviews are coming from and can only assume that they were either paid for
    This is a fantastic turn based game which easily rivals (and beats) fallen enchantress and the latest HOMMs. Where both of those games may have interesting aspects, one of the cornerstones of strategy games is the need for depth and size, which Eador definitely delivers.
    I have no idea where the extremely negative reviews are coming from and can only assume that they were either paid for by the competition or that that the players have ridiculously high standards. I never experienced any of the problems the negative reviewers experienced. Although it does lack a bit of polish (mainly in terms of some graphical issues and very minor bugs) this is incredible for a $20 game, especially considering the huge size of the game (think days not hours!) and is much better than the horribly overpriced Fallen Enchantress/HOMM
    .
    The amount of building options and units is huge, especially combined with the random events and exploration the fights are very HOMM3 style, but with a lot more options and variety (such as terrain differences and more RPG style equipment and levelling). The writing is funny and interesting, and the graphics are very good with an interesting and competent enough AI to not get bored.

    My only reasons for not giving it a 10 is that it is slightly buggy in parts, but mostly it suffers from a slightly confusing interface design which takes a bit of getting used to/figuring out (although really not that much). The campaign was also obviously a bit of an afterthought, but it hardly ever a focus of such games so I can't mark it too negatively on that alone.

    Overall, well worth a buy!
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  7. Apr 21, 2013
    9
    This is a great game, lots of features and content, I don't normally go for this type of game but when I saw it on steam I was interested straight away. I haven't come across any bugs at all so far and therefore agree with retropunch that maybe the competition are being paid to say it. I feel the game is quite well finished, the graphics are great and the game style isn't as slow as IThis is a great game, lots of features and content, I don't normally go for this type of game but when I saw it on steam I was interested straight away. I haven't come across any bugs at all so far and therefore agree with retropunch that maybe the competition are being paid to say it. I feel the game is quite well finished, the graphics are great and the game style isn't as slow as I thought it would be. The reason I didn't give it a 10 is because I do agree the interface is complicated but like any game you need to get used to it that's all. Overall a fantastic game and for £14.99 you wont be disappointed. Expand
  8. Apr 20, 2013
    9
    A very good turn based strategy game, which is essentially identical to the previous Eador game, with the exception of the graphics. First of all, this isn't a $60 (no DLC included) HOMM title, neither is it a $40 overpriced Fallen Enchantress game... It is $20 and it has comparable amount of content to the other titles I mentioned. I had no technical issues whatsoever. Graphics are good,A very good turn based strategy game, which is essentially identical to the previous Eador game, with the exception of the graphics. First of all, this isn't a $60 (no DLC included) HOMM title, neither is it a $40 overpriced Fallen Enchantress game... It is $20 and it has comparable amount of content to the other titles I mentioned. I had no technical issues whatsoever. Graphics are good, without being amazing. Gameplay is deep, relatively challenging, but can get repetitive. This game can use a bit more content (like units, more terrain types, etc.) but, in all honesty, it already has enough. If it was more expensive I'd give it an average score, but for $20 this is a solid, 8.5 or 9 from me. Expand
  9. Apr 20, 2013
    3
    This game was released unfinished. There's considerable debate as to why, whether they were rushing to beat Fallen Enchantress and HoMM VI expansions, whether Steam made them do it, etc. But the game suffers immensely for it. Buyer Beware.

    Graphically the game does look good, however, extremely poorly coded and/or optimized, and FPS is all over the place even though there are few
    This game was released unfinished. There's considerable debate as to why, whether they were rushing to beat Fallen Enchantress and HoMM VI expansions, whether Steam made them do it, etc. But the game suffers immensely for it. Buyer Beware.

    Graphically the game does look good, however, extremely poorly coded and/or optimized, and FPS is all over the place even though there are few instances, if any, in the game that should cause a modern video card to take notice. The UI is decent, though it could have been much better than it is, and in many ways it feels like a step back from Genesis.

    Content wise, a large amount of content was taken from Genesis. This game is NOT a sequel, it would be more accurate to call it a conversion of Genesis to 3D. In that regard, $20 seems extremely overpriced for this title. The game has considerable bugs that, while they didn't keep me from playing the game, they also were quite annoying, and would probably give a first time player quite a lot of grief. Multiplayer is also absent for some reason.

    My advice is to avoid this game until they fix it. The developers have given mixed signals as to whether that's going to happen or not, so only time will tell.
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  10. May 21, 2014
    4
    I never do this but please do not waste money on this game. The original (eador:genesis) has no bugs and the exact same gameplay and storyline without the graphical polish. Eador:Masters is worse in every way compared to the original. I picked it up on a steam sale after the latest round of patches and still encountering game stopping bugs nearly every 10-20 turns. I guess that's whyI never do this but please do not waste money on this game. The original (eador:genesis) has no bugs and the exact same gameplay and storyline without the graphical polish. Eador:Masters is worse in every way compared to the original. I picked it up on a steam sale after the latest round of patches and still encountering game stopping bugs nearly every 10-20 turns. I guess that's why they included save games in this iteration. It's just unfortunate because I do enjoy it but hate trying only to be disappointed by bugs. I'm rating below 5 not only because of bugs, but because almost nothing new was added to this version or done to relieve the repetitive gameplay Expand
  11. Apr 30, 2014
    3
    This game looks like it has potential, but an unintuitive menu system and some very aggravating bugs make it fall short. I wish I hadn't spent the $5 it cost to buy this on sale :(
  12. Apr 27, 2013
    10
    Exciting game, just a couple of bugs which should get fixed with the next patch, impressive overall. Those who like the genre will definitely enjoy the gameplay.
  13. Apr 29, 2013
    8
    Eador makes for a nice quick strategy game experience in its shard mechanic, while its campaign structure allows progress to be gradually made as one moves from shard to shard. One can play a quick 1 hour session conquering a Tiny shard or can go for a much larger conquest when more time is available, but either way this advances the player's overall agenda due to the campaign mode. ThisEador makes for a nice quick strategy game experience in its shard mechanic, while its campaign structure allows progress to be gradually made as one moves from shard to shard. One can play a quick 1 hour session conquering a Tiny shard or can go for a much larger conquest when more time is available, but either way this advances the player's overall agenda due to the campaign mode. This brings me to something that Eador has that is missing from most other games of its genre there is a plot to be discovered amidst the strategic conquest. At first this is just dialogues with your advisor or your opponents in between shard conquests, but there are indications that it goes deeper as you conquer shards you occasionally find things that you can ask your advisor about, leading to a feeling of searching for and discovering secrets that makes for a much deeper game and creates a feel of continuity between the separate conquests. I have a feeling it goes beyond this, as new mechanics keep opening up even after 10+ conquests, and I'm looking forward to that.

    The downsides: though I've enjoyed probably 20-30 hours of play so far, it feels like the gameplay is going to get repetitive before I uncover the game's secrets. Since each shard starts you from scratch, you tend to learn a sequence of buildings and actions that pretty much work. Certain options seem much stronger than others, to the point where once you figure them out you don't have a strong incentive to explore the other options deeply. Because you can level your heroes more or less arbitrarily, but your buildings are limited until you unlock higher tiers you may very well decide that Warriors are the way to go before you ever get the buildings that let Wizards achieve their potential.

    On a technical level: game turns can get slow when the AI has two or more heroes going around doing stuff. There are a number of bugs right now that can be very disruptive, though the per-turn auto-save helps ameliorate some of the pain of a crash. Generally I've found that its possible to work around all of the bugs in play except for a crash pinned to a random event that requires you to go back a few turns to re-seed the random number generator. Hopefully this will be fixed soon since there have already been a number of patches in the week since release.
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  14. Apr 27, 2013
    9
    Although slightly glitchy, I found the game perfectly playable. I've played Armored Princess, and a number of other indie strategy games, and there's something about this which just makes me love it. I do have a bit of an issue with the balance, lawful troops just rule so hard in the early game that it seems pointless to use anything else, also sometimes if your hero gets the wrong statsAlthough slightly glitchy, I found the game perfectly playable. I've played Armored Princess, and a number of other indie strategy games, and there's something about this which just makes me love it. I do have a bit of an issue with the balance, lawful troops just rule so hard in the early game that it seems pointless to use anything else, also sometimes if your hero gets the wrong stats on levelling you're just screwed. However, I'm still really enjoying it, been playing for about 30 hours and far from bored. Expand
  15. Apr 21, 2013
    7
    I'd like to be a master of the broken world but 'broken' describes much more than simply the game world. Frustratingly buggy at this point (though I found that by not rushing through the interface some bugs will be slightly less common). Please be aware of this before purchasing this game: you'll be force-quitting and loading auto-saves a lot.

    My rating of 7 is based on the fact that
    I'd like to be a master of the broken world but 'broken' describes much more than simply the game world. Frustratingly buggy at this point (though I found that by not rushing through the interface some bugs will be slightly less common). Please be aware of this before purchasing this game: you'll be force-quitting and loading auto-saves a lot.

    My rating of 7 is based on the fact that the original Eador (Genesis) is VERY fun if you're into Fantasy TBSs and BROKEN World is almost 100% identical except for the graphics being 'better'. However, as a sacrifice, Broken World is quite slow prepare to stare at the screen for a minute or more after you complete each turn (on larger maps with just one enemy). Don't bother with some of the quests because you won't be able to complete them (i.e. alliance with the elves you'll be freeing elven maidens for days to no avail).

    If they clean up some bugs, tweak the interface just a little and make the game run a little more quickly this game will be worth 20 dollars. Until then, just play Eador: Genesis if you need a fix.
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  16. Sep 18, 2014
    7
    Eador is a very nice game overall, especially for the low price. As some guys before already mentioned, Eador has this "one more turn"-need and can provide tons of fun, but only if you are willing to invest a ton of time. It`s not a game for people who are new to this genre and it is not the right game for people having trouble to handle frustration. You will experience games in which youEador is a very nice game overall, especially for the low price. As some guys before already mentioned, Eador has this "one more turn"-need and can provide tons of fun, but only if you are willing to invest a ton of time. It`s not a game for people who are new to this genre and it is not the right game for people having trouble to handle frustration. You will experience games in which you chose the wrong strategy, the wrong hero to summon first and you might have to load an old save. 4+ hours going down the drain is not unusual.
    I would give the game a 9/10 for pure playing fun, but lately a lot of bugs and save game problems were patched into the game along with the first dlc. Also the dlc is a huge improvement in terms of end game content but makes it even harder to rise and make your baby steps. Why? Because every little army of minor goblins now has a hard mage, a supporter and a ranged unit. Even for me with 180h knowledge of the game this appeared as a problem and I needed a lot of time to solve this problem going along with draining my old strategy.
    Because of the "so so"-dlc and the bugs I decrease the grade from 9 to 7.
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  17. Jul 15, 2013
    8
    Taking a critical appraisal, this is a better successor to Heroes of Might and Magic III than the official sequels. It's not without its flaws, which I'll list a few of, but the "solidness" and balance of the game more than make up for them.

    Whether its due to patches or having a top-end CPU and graphics card, I haven't had any of the problems with bugginess or slowdown that others have
    Taking a critical appraisal, this is a better successor to Heroes of Might and Magic III than the official sequels. It's not without its flaws, which I'll list a few of, but the "solidness" and balance of the game more than make up for them.

    Whether its due to patches or having a top-end CPU and graphics card, I haven't had any of the problems with bugginess or slowdown that others have mentioned. As with a lot of games like this it feels like if I played it solidly for 12 hours it would probably crash, but the impressive implementation of auto-save means there probably wouldn't be too much of a problem if it it.

    The fantasy setting is workmanlike not embellished like Disciples, or entirely superfluous like Fantasy General or Warlock:master of the arcane. The units on the battlefield behave 'just right' and seem to be quite carefully balanced so that even after 10+ hours of obsessively harvesting every experience point and magic on a map (which in this game isn't remotely necessary, to its credit), there will still be encounters that are challenging.

    Exploration is cleverly compacted so that each individual map tile has loads of encounters inside it, which are found by exploring on the spot. This avoids the common problem of getting wiped out by a strategic-level rush while your hero was off doing a quest far away from the capital city they should have been defending.

    The combat is so similar to HOMM3 that they should be paying royalties for it. You can't build up huge stacks of 1,000 skeletons, there is no "Defend" command, no "Retreat" option, and no bonuses (as far as I can tell) for surrounding or flanking enemies, or "zones of control". I was surprised I didn't miss these things much and I think it's probably because there is a bigger random element to the combat and multiple counterattacks. If an imp squares up to a spearman, it isn't predictable which will live and the advantage goes to the side that best distributes counterattack damage between its units.

    The hero units seem very similar I haven't tried them all, but they are tide-turners rather than single-handed army wiper-outers. Although there are only 4 classes, there is a fair bit of specialization between them, and their perks are subtler than HOMM3 no adding +1 damage to every archer in the army type stuff (yet, afaik).

    One big negative for me was the realization that the game didn't involve a 4D strategic layer like Empire of the Fading Suns there aren't payoffs between fighting a war on one shard and building up defences on another. The shards are more like the successive progression from mission to mission (e.g. Dawn of War II) different routes to suit different playstyles.

    Special mention goes to the people who painstakingly wrote very literal descriptions of each type of unit along the lines of "A dragon is a big, flying reptile that breathes fire and lives along time". Personally I preferred that to the tendency of these games to give everything a backstory and put their own spin on every unit. In Eador, a dragon is a dragon, an elf is an elf, and a giant slug is a giant slug.

    The tutorial is a totally different (and inferior) experience to the actual game. City building is routine stuff with a bit of ability to optimize territories for different resources, but no microscopic focus.

    There is a random event system like in Castles, or Galactic Civilizations do you send local adventurers to kill the spiders, or the town guard, or do you send the adventurers to kill the spiders and then the town guard to kill the adventurers and steal all their equipment causing some other unforeseen consequence to pop up 50 turns later.

    Overall I think they spent a huge amount of time on the game balance and it pays off the encounters match the territories they happen in, the units have the right relative strengths, the improvements from levelling them up make the right amount of difference, no one spell, item or creature makes an army unbeatable, and numerical advantages can be made up for with creature tiering and vice-versa. Probably the work of several people with degrees in writing wargames and a long playtesting process, which might have happened on a pen and paper hex-grid between two beardy dungeons & dragons fans, with funny shaped dice, over the course of the last 20 years before they made a PC version.

    They deserve some of your money.
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  18. May 18, 2013
    9
    This is a complex game, not for those with zero patience. Be prepared to learn from your mistakes, and to spend scores of hours figuring out this game. However the reward for patience is an excellent game, with a committed developer (7 patches in two weeks). You must make sure that your system is in the recommended spec range (why do people complain when they have crappy computers, andThis is a complex game, not for those with zero patience. Be prepared to learn from your mistakes, and to spend scores of hours figuring out this game. However the reward for patience is an excellent game, with a committed developer (7 patches in two weeks). You must make sure that your system is in the recommended spec range (why do people complain when they have crappy computers, and try to play newer games).

    The more time you put into this game, the more you understand that it is perfectly balanced. Every gold counts, every hit point. Your decisions on what to build will certainly affect your early game, thus an entire shard. Graphics are excellent (with a machine that can handle it). Be prepared to sink 100+ hours into learning how to master this game on expert (no bonus) difficulty. Good stuff all around. A point off for some leftover annoying bugs (all of which have a work around, and are fairly minor).
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  19. Jun 30, 2013
    9
    All strategy fans will enjoy this game, so much to do, so much depth. Yes it had an iffy, buggy release but so does every game, the devs are committed to patching it and we've already had around 12 patches fixing things and adding content.

    I really enjoy the game and I think everybody who enjoys strategy should get it!
  20. Sep 11, 2014
    0
    This is a great game ... if only it worked. The turn-based strategy is deep and engaging, and I found myself with a strong "one more turn" reflex. The campaign is long and immersive, and despite some interface clunkiness, it's visually appealing. The resource scarcity makes you think very carefully about every move, every build, and every combat. You really feel the loss of any unit.This is a great game ... if only it worked. The turn-based strategy is deep and engaging, and I found myself with a strong "one more turn" reflex. The campaign is long and immersive, and despite some interface clunkiness, it's visually appealing. The resource scarcity makes you think very carefully about every move, every build, and every combat. You really feel the loss of any unit.

    Now for the bad news: the fatal glitches in the game have made it unplayable for me, with a variety of crashes occurring on average every three turns. And the more I play into the campaign, the more frequent the crashes seem to be. I've given up playing for now, and am frustrated by the total lack of response to bug postings on the Snowbird Forum. I don't expect perfection from a small indie developer, but I do expect some stability, especially so long after initial release. If this was a working game, I'd give it an 8 or 9. As it is, don't buy it...
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  21. May 26, 2013
    10
    If you like depth and strategic challenge, buy this game. Period. There hasn't been a game like it since Heroes III, and the developer has been on it when it comes to responding to the community's feedback. This game deserves a look; more like it would sure be nice in this Call of Duty age.
  22. Jun 2, 2013
    9
    It is turn based (both the strategic map and the battles, an interesting campaign, has random events, a deep building and item system...what more could I want?
    Well, a game that wasn't unplayable for me at release, but now (two months later?) I didn't found any game breaking bug, the game runs and plays fine. Its fails aren't that many as I had a lot of fun with Eador already.
  23. Jun 8, 2013
    9
    What an awesome game this is. Or could be. And hopefully will be!

    First off, when you read user reviews, look at the date. There have been weekly patches and much has been improved since the release, so if you see a negative review from April 2013, keep in mind that a lot of work has been done since. Eador: MotBW is a fantasy-themed turn-based strategy game that takes its inspiration
    What an awesome game this is. Or could be. And hopefully will be!

    First off, when you read user reviews, look at the date. There have been weekly patches and much has been improved since the release, so if you see a negative review from April 2013, keep in mind that a lot of work has been done since.

    Eador: MotBW is a fantasy-themed turn-based strategy game that takes its inspiration from classics such as HoMM, Age of Wonders and, of course, Master of Magic. There are some elements from Civilization, too, but it is much more tactical than the Civ games and, in my opinion, undoubtedly richer.

    It is very complex, and clearly deeper than what we are normally fed these days. To give you a broad and incomplete overview:

    - Units are individuals (no stacking), have their own XP, and their own skills.
    - Terrain matters, so place your ranged units on mountains (auto-resolve is offered too).
    - Unit types have alignments that influence moral (think King's Bounty here).
    - Heroes have a custom spellbook and you can choose what spells go into it.
    - There are tactical and strategic spells (think Age of Wonders)
    - You can construct and upgrade a huge variety of functional buildings.
    - You can craft gear and find rare and even legendary loot.
    - Mercenaries are available, requiring upkeep, like most other units.
    - Random events and quests pop up, giving you additional tasks.
    - Each province (a hex on the strategic map) can be explored dozens of times and you will keep finding new lairs, caves and ruins,
    - Units level up and gain extra traits (chosen by the player).
    - Heroes have classes and can be fully equipped with items.
    - Distance matter: the farther away from home you are, the stronger the enemies.
    - And so much more.

    The game is hard, and the learning curve is steep, but the tutorial does help and the game is easier to get into than others that leave you confused as what to do next. There is a campaign, custom games (random maps) and multiplayer, as well as Steam achievements. You'll struggle even on the lowest difficulty setting, but as you learn you'll improve and the tough-as-nails AI will continuously challenge you and keep you engaged.

    If the developers keep working on this game and continue to polish it, then this will be a milestone. The game has everything that a genre classic is made of, and it's super inexpensive, as well. Give this a try, you won't be disappointed. (But do bring patient and the willingness to learn the game!)
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  24. Jul 23, 2013
    10
    This game is complex, and hard, even on beginner. The complexity and difficulty are what makes this game shine. They could have dumbed it down a bit, and made it more accessible to more people, but shame on them if they had done so. If you are prepared to put the time into learning this game then you will be well rewarded. If you are not the patient type, this game will make you wantThis game is complex, and hard, even on beginner. The complexity and difficulty are what makes this game shine. They could have dumbed it down a bit, and made it more accessible to more people, but shame on them if they had done so. If you are prepared to put the time into learning this game then you will be well rewarded. If you are not the patient type, this game will make you want to toss your monitor out the window! I think this game beats other games in it's genre hands down (Kings Bounty, HOMM, and Fallen Enchantress). Once you get to the 20-30 hour mark, beginner will actually start to become too easy, assuming you learn from your mistakes. The game is very well balanced, although you may not say that early on, as the AI will trounce you if you make too many mistakes. Every gold piece counts, and you must choose your hero carefully based on resources on the current shard you are playing on. I have easily sunk over 200 hours into this game, and am far from tired or bored from playing it. The Dev's are very committed. I have emailed them save game files twice from bugs that I have discovered, and they responded back, thanked me for my save game, and included it in the next patch. This game has had over a dozen patches since release, something you NEVER see from some of the larger game developers. I had to wait months for patches for Civ V and Xcom. Some system configurations had trouble running this game early on, so make sure your system is within the recommended specs. I noticed a lot of people having problems with this game had older machines, your machine will probably choke and die if is not well within the specs. This is for me one of the best games in its genre to come out in the last 25 years. Have been playing games like this since MOM and probably before, this one has me totally hooked! Expand
  25. Aug 29, 2013
    9
    I have played about 80-90 hours over 3 different periods of play. First I thought it was just a really weird version King's Bounty, but after forcing myself to give it a shot, it turned out to be a pretty awesome game with a mix between tactics-style fighting, strategic thought (at a game level), and a story (at the campaign level).

    I have not had any issues with bugs and the game is
    I have played about 80-90 hours over 3 different periods of play. First I thought it was just a really weird version King's Bounty, but after forcing myself to give it a shot, it turned out to be a pretty awesome game with a mix between tactics-style fighting, strategic thought (at a game level), and a story (at the campaign level).

    I have not had any issues with bugs and the game is generally interesting. I did not play the earlier versions, but this version continues to draw me back in.
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  26. Dec 23, 2013
    8
    Mix of civilization and heroes. you build, hire heroes, rise armies and fight enemies on maps named shards. Would've loved to see more playable races/army units and a bit more diversity in gameplay.
  27. Jun 17, 2014
    4
    Eador has some very nice features and the potential to be a really great game, but it is just so slow to play and so lacking in variety after a while, that it ends up being less fun to play than games like Heroes of Might and Magic, which it is a kind of offshoot of.

    First the good things about Eador. There are effectively 12 different hero types in the game. The basic three are mage,
    Eador has some very nice features and the potential to be a really great game, but it is just so slow to play and so lacking in variety after a while, that it ends up being less fun to play than games like Heroes of Might and Magic, which it is a kind of offshoot of.

    First the good things about Eador. There are effectively 12 different hero types in the game. The basic three are mage, warrior and scout, but each type can choose to remain its own class on reaching level 10 or choose from 3 alternative sub-classes, which include hybrid classes that also have their own unique abilities which they get at levels 10 and 20.

    Second your heroes can not only conquer provinces and fight enemy heroes, but also explore provinces they control, finding locations with neutral creatures and warbands who they can fight for experience, treasure and loot. There are a wide variety of creature types and magical and non magical items which they can get this way.

    Third there is quite a large variety of unit types you can recruit, including non-human ones if you get alliances with other races through quests, or if you get spells to raise undead or demons or magical constructs like golems or gargoyles.

    Unfortunately the game is very slow. This is first because groups of neutral creatures that you have to fight to conquer neutral provinces become stronger and stronger the further from your capital province you get, meaning you have to build up a lot of hero experience, items and units before you can even get to fight the AI controlled enemy heroes and armies - and they similarly can't get to you quickly.

    Second it's because buildings cost too much gold to build - and you need too many buildings to build each new building - with the total cost of building tier three buildings being so huge it'll usually take over 100 turns, while to get the highest tier buildings takes hundreds.

    Third it's because while getting the buildings and money to recruit units is very expensive you can also get province guards in the game. This in itself is not a bad idea. The player and the AI can recruit province guards - at the most basic militia with pitch forks - to defend their provinces. The problem is that you (and the AI) can recruit and pay ridiculously strong province guards sometimes for a small fraction of the costs of recruiting and paying an army with the same units. This means that as soon as you get to a large 'shard' (basically map) the last or last two AI players have often recruited one of these overpowered, under-price province guards to defend their capital - and you then simply cannot defeat it without getting a third, or sometimes top, tier mage guild and third or top tier units too. And this means hundreds of turns of exploring and levelling and gold gathering to finish the map.

    If you like exploring and building up a bit to let the AI get stronger heroes and armies before fighting it this becomes ten times worse as the AI will then have powerful province guards in every single province by the time you fight it. This reduces the speed of the game to even more of a crawl.

    Building up to fight neutrals and province guards is simply dull compared to fighting enemy armies - and mind-numbingly slow with it.

    Now for the lack of variety. There are various AI enemies - 'masters' - who each have their own portrait, appearance and nature. Some are supposedly lords of the undead who hate and wish to destroy all living things. Others are human demigods. Others are demons - and so on. Some are good, some evil, some neutral. So far, so good.

    Unfortunately every single one of them recruits exactly the same unit and province guard types - mostly humans - and use the same spells too. The demon lord rarely if ever has a single demon (unless by random chance that he got a summon demon scroll as a drop). The undead master just has humans and doesn't summon undead any more frequently than any other master does. Good alignment wizard masters recruit evil province guards - and their heroes summon undead and demons as much as evil masters' heroes do.

    The only difference with the demon master is that he can sometimes get an 'Army of Chaos' province guard of demons. So when he tells you his demon hordes are coming for you it's pretty underwhelming when its actually some humans almost identical to your own army. Ditto for the dragon master.

    So fighting each AI enemy is much the same as fighting every other one, destroying the atmosphere and reducing variety.

    After playing a lot of both Eador and Heroes VI, Heroes VI is better paced, more exciting and offers more variety. It's a lot more fun struggling to defeat enemy heroes and armies in Heroes than grinding away at earning enough gold to be able to beat a province guard in Eador.
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  28. Jul 16, 2013
    9
    *The metacritic score is out-of-date*, because, in three months the studio has eliminated 175 bugs/game issues from the game.

    Almost no reviewers update their reviews, post-release. And few games are updated (much), post-release. This game is an exception. The profoundly long list of issues addressed by the developer in the three months since the game has been released can be found
    *The metacritic score is out-of-date*, because, in three months the studio has eliminated 175 bugs/game issues from the game.

    Almost no reviewers update their reviews, post-release. And few games are updated (much), post-release. This game is an exception.

    The profoundly long list of issues addressed by the developer in the three months since the game has been released can be found here: http://store.steampowered.com/news/?feed=steam_updates&appids=232050 (or search the Steam site for "Eador", and click "view update history" on the right-hand side of the game's page).

    How do I know that 175 bugs were fixed? I pasted the list of bug fixes into Word. It was over 200 lines in length. I eliminated those lines that weren't bug fixes. Each remaining line of text was a bug fix, and there were about 175 remaining lines.

    Should the game have been released without said bugs? Perhaps. (Although, in the Studio's defense,
    it can be extremely difficult to eliminate bugs without widespread bug testing and user testing, for technical reasons.) *But,* the developer has shown extreme dedication in eliminating said bugs. They deserve kudos for that fact. I don't believe the decision to eliminate the bugs was made by some bean counter--sadly, I'm not sure you could easily make the case to such a person that it's in the studio's self-interest to patch a released product. But the studio decided to, anyway.

    Both this game and Snowbird Game Studios deserve your support.
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  29. Aug 1, 2013
    7
    Note that I'm not too far into the game. My first impression on launching the game were "meh". I have to mention that the cinematic was so nice except for the horribly noticeable narrator voice that was very cheesy. In general, for the most part, the game sounds and looks beautiful. Graphics are very customizable as well as gameplay. However, the game seems to have poor FPS issues, whichNote that I'm not too far into the game. My first impression on launching the game were "meh". I have to mention that the cinematic was so nice except for the horribly noticeable narrator voice that was very cheesy. In general, for the most part, the game sounds and looks beautiful. Graphics are very customizable as well as gameplay. However, the game seems to have poor FPS issues, which is quiet noticeable. The game comes with a fairly handy in-game tutorial option. The game isn't always obvious though. The gameplay is fairly slow, that is performing actions and watching the characters perform instructed actions in battle. The game is quiet difficult. I have it on the lowest difficulty setting and I'm having trouble. Note that the first "map" in the game isn't fully featured (I guess for learning curve), but after that the game becomes more complex and interesting. There seems to be a nice little story to accompany the game. I feel like the game needs to be more obvious in certain aspects, and maybe have difficulty options that are less difficult. As a beginner I am finding myself just walking back and forth re-capturing lost land to enemies while my amount of money, necessary to do almost anything, oh so slowly increases. The game has some pretty cool RPG elements, and I enjoy the loot collecting. The structure building system is also pretty cool. Very disappointing though that there is only one model for each class--equipping different armour or weapons does not change how the character looks. Squads are only modifiable through level and level-up skill choices. It seems every layout used for battles uses the same environment (green plains) with randomized qualities (hills, trees, lakes), which is kind of bland, except for there always being a single, small building or something at one end indicating what kind of environment it is. For example, entering a mage tower results in being on a green plain field with one hexagon containing a small tower. Expand
  30. Oct 13, 2013
    9
    Now you know what I love about this game? Everything. This is a very perfect fantasy type game if you want a fantasy setting for one, not to mention it's also strategy if that is your thing. But one thing I love about this game is the story and the level of detail. Now, the story truly is non-linear as mentioned on the official site, you can make it however you want, it gives you perfectNow you know what I love about this game? Everything. This is a very perfect fantasy type game if you want a fantasy setting for one, not to mention it's also strategy if that is your thing. But one thing I love about this game is the story and the level of detail. Now, the story truly is non-linear as mentioned on the official site, you can make it however you want, it gives you perfect control over your own character and how you want to flesh out your "Master." Btw, your character and others you meet are all named Masters, to clear that up. Now, the level of detail is incredible, talking with your companion and even analyzing the history of units opens up a lot trove of detail that really helps with the immersion. Moving on, the combat and exploration is also a feature of noting. When it comes to exploration you can not just explore the world map, but explore your own provinces, find treasures, people to fight, you name it. It's like finding treasure within itself! Plus at the start of your turn you may get random events, which can branch out in a number of ways, I can't pin down an example but it's really great. Combat is nice too, on the strategic map you get strategy, terrain choices such as swamps, hills, forests will all affect your hero and units, enemy archers aren't so tough when you or your units are int he forest, but they are deadly if you are in the swamps, likewise, hills give archers more range, it gives you great advantages over the terrain from which you can plan, nice level of control.

    Now, the game is not perfect, but it's borderline on that, the user interface is confusing at first, and it will take some time getting used too, but hey! There are no game breaking bugs, so no worries. My one gripe though is that during battle, sounds are always out of sync, but it is not a big deal. Plus, Eador is still being updated, it's constantly being worked on now, so whatever issues there are now, will be patched.

    Aside from that, no issues really. It really is worth the cash, and the time investment if you are willing, also, character depth, every character you meet is very well fleshed out, and depending on your choices and how you make your story, you may admire or despise who you meet and learn of. And if you want it, Eador also has multiplayer.

    Overall, Eador is not perfect, but it is magnificent, short review end note, but hey, it really is magnificent!
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Metascore
74

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 19
  2. Negative: 2 out of 19
  1. Oct 8, 2013
    70
    A good strategic RPG, with some pretty ideas, but it lacks a clear interface and some design choices undermine the final result.
  2. Pelit (Finland)
    Oct 5, 2013
    84
    Eador: Masters of the Broken World combines features from several fantasy games into one very nice package. [Sept 2013]
  3. Jun 27, 2013
    60
    Eador: Masters of the Broken World has a lot going for it, but it buries a lot of its strong points under layers of monotony and frustration. It is a tough, but not impossible, game to recommend. If you are a hard core PC turn-based strategy junkie, your options or rather limited.