User Score
7.2

Mixed or average reviews- based on 222 Ratings

User score distribution:
  1. Negative: 45 out of 222

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 19, 2023
    8
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  2. Feb 4, 2020
    2
    Too slow, it did not caught me. -------------------------------------------
  3. Jan 2, 2019
    4
    Eador is a game that I had difficulty in characterizing. It is a mixture of Civilization or Age of Wonders, both in mechanics and visuals, on a map with classic turn-based combat elements.
    The story is simple, several mixed ideias of fantasy, mythical creatures and magic that fit together in a interesting way.
    Mechanically simple, anyone familiar with strategy games will be at ease. But
    Eador is a game that I had difficulty in characterizing. It is a mixture of Civilization or Age of Wonders, both in mechanics and visuals, on a map with classic turn-based combat elements.
    The story is simple, several mixed ideias of fantasy, mythical creatures and magic that fit together in a interesting way.
    Mechanically simple, anyone familiar with strategy games will be at ease. But despite being at ease, you will not have an "easy" task, the IA is challenging and strong. Although this becomes a "plus" the game has a big "minus", which is the fact that it is so repetitive.

    Personally I did not like it but I'm not saying that the game is bad. Simply the references I have in games of the genre are very good (like Civilization or Age of Wonders that I mentioned before) and this game, for me, did not come close to the others in so many ways.
    Expand
  4. Apr 2, 2018
    4
    The bad, but only some examples:

    - Lame gameplay : explore by repeatedly sitting on the same tile and reading text. - Dumb combat : High initiative gives you the advantage of placing your troops in plain view of your invisible enemies. - Dumb combat : Either move, attack or cast a spell in a turn. No combo. And since my scout is the only unit of value in my team, it's just him
    The bad, but only some examples:

    - Lame gameplay : explore by repeatedly sitting on the same tile and reading text.

    - Dumb combat : High initiative gives you the advantage of placing your troops in plain view of your invisible enemies.

    - Dumb combat : Either move, attack or cast a spell in a turn. No combo. And since my scout is the only unit of value in my team, it's just him shoot, nobody else move.

    - Lame gameplay : Useless weak-ass recruited troops, as hinted above.

    - Rotten skills : Why can my scout spend his gold to poison water when facing harmless enemies, but is never offered so when it could be useful ?

    - Interfacial mess : Don't pack my 20 stats in a compact grid. Let them breathe. Let me find quickly the only 2 I care about, and with half as many clicks.

    - Interfacial mess : What's the point of a zoom that only works from x0.99 to x1.01 ? Why can't I see clearly the terrain and my troops ? Give me some comfort, zooterkins !

    The good:

    - The genre, which is why I play King's Bounty.
    Expand
  5. Nov 7, 2017
    8
    I've played Eador: Masters of the Broken World way after it's release for 100+ hours and didn't encounter any bugs at all. So if you are reading reviews for the game now, you can ignore all the rants about game-crashing bugs, they were fixed long time ago.
  6. May 21, 2017
    4
    All saved games spontaneously corrupted after the first 2 hours of play. I've never had this happen to me before in 30 years of PC gaming.

    It's a shame, because I think I could have gotten into it too, but if it's this buggy of a mess, nope.
  7. Sep 6, 2016
    8
    Possibly because I picked up this game in 2016 instead of 2013, but unlike the other reviewers I have had ZERO problems with bugs. Maybe they've all been fixed by now? Regardless, this is a good turn based strategy game.

    My complain is that the initial surface complexity is just that - surface complexity. Perhaps I'm spoiled for overly long tech trees after playing sword of the stars
    Possibly because I picked up this game in 2016 instead of 2013, but unlike the other reviewers I have had ZERO problems with bugs. Maybe they've all been fixed by now? Regardless, this is a good turn based strategy game.

    My complain is that the initial surface complexity is just that - surface complexity. Perhaps I'm spoiled for overly long tech trees after playing sword of the stars 1 and Master of Orion 2 lately, but it seems like the building progression merely looks complicated until you dive into it for an hour or two. Like Fallen Enchantress from Stardock, there seem to be a lot of options, but only a few real choices.

    Don't let that minor gripe dissuade you, however, Eador is still an excellent turn based strategy game with unique mechanics that deserve to be pursued to their fullest. The way they use heroes and armies was refreshingly unique. If you're a fan of turn based games, you'll probably enjoy Eador. I know I did.
    Expand
  8. Mar 1, 2016
    9
    For all the fans of Heroes I - III, Age of Wonders and similar titles. Not recommended for casuals and CoD kids, they will cry loud on the learning curve and difficulty
  9. Apr 17, 2015
    3
    couldn't finish the game ,, very slow turn , cheating AI , you have to conquer shards to unlock buildings , the core story don't make sense and uninteresting , very repetitive ,,, i liked it the fist 3 hours ,, then just fell out of it ,,, won't recommend it to anyone
  10. Jan 19, 2015
    1
    Grinding and repetitive game play, plenty of mechanics destined to slow down the pace - units recover one health point per turn, you may build one building all over your empire per turn, cost of new units is preposterous, maintenance cost doesn't allow you to have units healing while you fight with fresh units.
    No glitches but slowdowns at every single mouse click.
    Do you want to suffer
    Grinding and repetitive game play, plenty of mechanics destined to slow down the pace - units recover one health point per turn, you may build one building all over your empire per turn, cost of new units is preposterous, maintenance cost doesn't allow you to have units healing while you fight with fresh units.
    No glitches but slowdowns at every single mouse click.
    Do you want to suffer ? This game is made for you.
    Expand
  11. Sep 18, 2014
    7
    Eador is a very nice game overall, especially for the low price. As some guys before already mentioned, Eador has this "one more turn"-need and can provide tons of fun, but only if you are willing to invest a ton of time. It`s not a game for people who are new to this genre and it is not the right game for people having trouble to handle frustration. You will experience games in which youEador is a very nice game overall, especially for the low price. As some guys before already mentioned, Eador has this "one more turn"-need and can provide tons of fun, but only if you are willing to invest a ton of time. It`s not a game for people who are new to this genre and it is not the right game for people having trouble to handle frustration. You will experience games in which you chose the wrong strategy, the wrong hero to summon first and you might have to load an old save. 4+ hours going down the drain is not unusual.
    I would give the game a 9/10 for pure playing fun, but lately a lot of bugs and save game problems were patched into the game along with the first dlc. Also the dlc is a huge improvement in terms of end game content but makes it even harder to rise and make your baby steps. Why? Because every little army of minor goblins now has a hard mage, a supporter and a ranged unit. Even for me with 180h knowledge of the game this appeared as a problem and I needed a lot of time to solve this problem going along with draining my old strategy.
    Because of the "so so"-dlc and the bugs I decrease the grade from 9 to 7.
    Expand
  12. Sep 11, 2014
    0
    This is a great game ... if only it worked. The turn-based strategy is deep and engaging, and I found myself with a strong "one more turn" reflex. The campaign is long and immersive, and despite some interface clunkiness, it's visually appealing. The resource scarcity makes you think very carefully about every move, every build, and every combat. You really feel the loss of any unit.This is a great game ... if only it worked. The turn-based strategy is deep and engaging, and I found myself with a strong "one more turn" reflex. The campaign is long and immersive, and despite some interface clunkiness, it's visually appealing. The resource scarcity makes you think very carefully about every move, every build, and every combat. You really feel the loss of any unit.

    Now for the bad news: the fatal glitches in the game have made it unplayable for me, with a variety of crashes occurring on average every three turns. And the more I play into the campaign, the more frequent the crashes seem to be. I've given up playing for now, and am frustrated by the total lack of response to bug postings on the Snowbird Forum. I don't expect perfection from a small indie developer, but I do expect some stability, especially so long after initial release. If this was a working game, I'd give it an 8 or 9. As it is, don't buy it...
    Expand
  13. Jun 17, 2014
    4
    Eador has some very nice features and the potential to be a really great game, but it is just so slow to play and so lacking in variety after a while, that it ends up being less fun to play than games like Heroes of Might and Magic, which it is a kind of offshoot of.

    First the good things about Eador. There are effectively 12 different hero types in the game. The basic three are mage,
    Eador has some very nice features and the potential to be a really great game, but it is just so slow to play and so lacking in variety after a while, that it ends up being less fun to play than games like Heroes of Might and Magic, which it is a kind of offshoot of.

    First the good things about Eador. There are effectively 12 different hero types in the game. The basic three are mage, warrior and scout, but each type can choose to remain its own class on reaching level 10 or choose from 3 alternative sub-classes, which include hybrid classes that also have their own unique abilities which they get at levels 10 and 20.

    Second your heroes can not only conquer provinces and fight enemy heroes, but also explore provinces they control, finding locations with neutral creatures and warbands who they can fight for experience, treasure and loot. There are a wide variety of creature types and magical and non magical items which they can get this way.

    Third there is quite a large variety of unit types you can recruit, including non-human ones if you get alliances with other races through quests, or if you get spells to raise undead or demons or magical constructs like golems or gargoyles.

    Unfortunately the game is very slow. This is first because groups of neutral creatures that you have to fight to conquer neutral provinces become stronger and stronger the further from your capital province you get, meaning you have to build up a lot of hero experience, items and units before you can even get to fight the AI controlled enemy heroes and armies - and they similarly can't get to you quickly.

    Second it's because buildings cost too much gold to build - and you need too many buildings to build each new building - with the total cost of building tier three buildings being so huge it'll usually take over 100 turns, while to get the highest tier buildings takes hundreds.

    Third it's because while getting the buildings and money to recruit units is very expensive you can also get province guards in the game. This in itself is not a bad idea. The player and the AI can recruit province guards - at the most basic militia with pitch forks - to defend their provinces. The problem is that you (and the AI) can recruit and pay ridiculously strong province guards sometimes for a small fraction of the costs of recruiting and paying an army with the same units. This means that as soon as you get to a large 'shard' (basically map) the last or last two AI players have often recruited one of these overpowered, under-price province guards to defend their capital - and you then simply cannot defeat it without getting a third, or sometimes top, tier mage guild and third or top tier units too. And this means hundreds of turns of exploring and levelling and gold gathering to finish the map.

    If you like exploring and building up a bit to let the AI get stronger heroes and armies before fighting it this becomes ten times worse as the AI will then have powerful province guards in every single province by the time you fight it. This reduces the speed of the game to even more of a crawl.

    Building up to fight neutrals and province guards is simply dull compared to fighting enemy armies - and mind-numbingly slow with it.

    Now for the lack of variety. There are various AI enemies - 'masters' - who each have their own portrait, appearance and nature. Some are supposedly lords of the undead who hate and wish to destroy all living things. Others are human demigods. Others are demons - and so on. Some are good, some evil, some neutral. So far, so good.

    Unfortunately every single one of them recruits exactly the same unit and province guard types - mostly humans - and use the same spells too. The demon lord rarely if ever has a single demon (unless by random chance that he got a summon demon scroll as a drop). The undead master just has humans and doesn't summon undead any more frequently than any other master does. Good alignment wizard masters recruit evil province guards - and their heroes summon undead and demons as much as evil masters' heroes do.

    The only difference with the demon master is that he can sometimes get an 'Army of Chaos' province guard of demons. So when he tells you his demon hordes are coming for you it's pretty underwhelming when its actually some humans almost identical to your own army. Ditto for the dragon master.

    So fighting each AI enemy is much the same as fighting every other one, destroying the atmosphere and reducing variety.

    After playing a lot of both Eador and Heroes VI, Heroes VI is better paced, more exciting and offers more variety. It's a lot more fun struggling to defeat enemy heroes and armies in Heroes than grinding away at earning enough gold to be able to beat a province guard in Eador.
    Expand
  14. May 29, 2014
    9
    Concept
    This game deserves attention from anyone who thinks the two words "wizard" and "chess" sound great in any sort of combination. Eador is a great many things. I can not give it anything less than a 9 when i consider the genre as a whole and look at every other game has tried to do with the genre in the past. It has the expansiveness and structure of HOMM, it has more depth than the
    Concept
    This game deserves attention from anyone who thinks the two words "wizard" and "chess" sound great in any sort of combination. Eador is a great many things. I can not give it anything less than a 9 when i consider the genre as a whole and look at every other game has tried to do with the genre in the past. It has the expansiveness and structure of HOMM, it has more depth than the Civ games, units as cleverly designed as the King's Bounty series, and put together as well as the most ingenious board games out there. The developers obviously are avid fans of the genre who decided to take some of the best elements from the best TBS out there, streamline all of them for turn duration considerations. Conceptually: Eador is the new gold standard by which i will have no choice but to compare all future encounters with titles in the same genre to.

    in short: Eador raises the bar. and not just a little bit.

    now that i've gushed about the game on paper. i'll get into how it handles on the road; in a more general fashion.

    Graphics - might as well start here.
    first; if you're looking to be impressed and wowed with visuals: go play a trippleA title. this is a thinking man's game not a popcorn flick. with that said: everything is clearly defined; there's no confusion as to what anything is. nothing looks out of place or cheesy. it's going to age pretty well. from that basis: i can't hold much of anything back from it's score here. a few more spell effects wouldn't hurt, but that's it.

    Audio
    Again, one of those things that isn't the point of the game. As with the visuals; everything fits. nothing feels out of place. the soundtrack is well thought out enough not to put you to sleep with tedium. it's enjoyable to listen to on your opponent's turns, but it's not going to jump out and demand your attention. I see that sort of ambient quality as being a positive here. The game is about considering your next move, and it considerately frees up any attention it can to keep you doing just that.

    Stability
    Admittedly; there were a number of bugs and non-functioning multiplayer. . . initially. However, since the latest patch: full scale multiplayer is working, and i have not run into a single bug after around 175 hours of play. if i were writing this months ago: the game would have suffered in it's scoring here. The developers are dedicated to making this game what they wanted it to be. Icebird is a small studio and if were to expect the speed of an army of 100 programmers out of a studio this size: i'd just be an impatient ass-hat. The only important part is that their commitment is genuine. Optimization issues have been resolves, crashes fixed, connectivity problems solved, etc. It's all good now. 6 months ago? that's a little bit of different a story.

    User Interface
    Two words: learning curve. Eador might benefit from a help pop-up that labels everything, but there are mouseovers. Once you've taken the time to figure out where everything is: it works. There's no confusion. You have access to everything from anywhere. Eador just has a lot of bits and pieces and it takes a little bit of time to see what they all are. I can't fault a game for having an extensive UI when the game it's self actually is extensive and requires it. That's like getting mad because the rulebook looks too thick.

    In summation
    King's Bounty with multiplayer/HOMM with more depth and faster turns. Sure to impress fans of the genre.
    Expand
  15. May 21, 2014
    4
    I never do this but please do not waste money on this game. The original (eador:genesis) has no bugs and the exact same gameplay and storyline without the graphical polish. Eador:Masters is worse in every way compared to the original. I picked it up on a steam sale after the latest round of patches and still encountering game stopping bugs nearly every 10-20 turns. I guess that's whyI never do this but please do not waste money on this game. The original (eador:genesis) has no bugs and the exact same gameplay and storyline without the graphical polish. Eador:Masters is worse in every way compared to the original. I picked it up on a steam sale after the latest round of patches and still encountering game stopping bugs nearly every 10-20 turns. I guess that's why they included save games in this iteration. It's just unfortunate because I do enjoy it but hate trying only to be disappointed by bugs. I'm rating below 5 not only because of bugs, but because almost nothing new was added to this version or done to relieve the repetitive gameplay Expand
  16. May 14, 2014
    6
    If you like micro management then this is your game. The game is also somewhat buggy right now after the last patch the music isn't playing correctly, the auto battle is somewhat buggy as well. Graphics are ok, a bit hard to see the troops in the battle screen as they tend to blend into the landscape. I prefer Age of Wonders over this game, AoW overall is more polished and without so muchIf you like micro management then this is your game. The game is also somewhat buggy right now after the last patch the music isn't playing correctly, the auto battle is somewhat buggy as well. Graphics are ok, a bit hard to see the troops in the battle screen as they tend to blend into the landscape. I prefer Age of Wonders over this game, AoW overall is more polished and without so much micro management. Expand
  17. Apr 30, 2014
    3
    This game looks like it has potential, but an unintuitive menu system and some very aggravating bugs make it fall short. I wish I hadn't spent the $5 it cost to buy this on sale :(
  18. Apr 15, 2014
    1
    Boring, buggy, unbalanced, and slow as hell. This game can be summed up with one word, tedious. So much to click on for so little effect. Watching paint dry is more interesting.
  19. Mar 8, 2014
    6
    Technically, Eador is bad, but it's a good game and worth to be bought on sale.
    A lot of working still missing, but overall is a good and relatively addictive game. Feels to me like a board game, the strategy doesn't seem to have so much depth, but i'm just beginning to playing, to really knows it.
    If you will gonna play it, you have to know it will be a long way on a tutorial
    Technically, Eador is bad, but it's a good game and worth to be bought on sale.
    A lot of working still missing, but overall is a good and relatively addictive game. Feels to me like a board game, the strategy doesn't seem to have so much depth, but i'm just beginning to playing, to really knows it.

    If you will gonna play it, you have to know it will be a long way on a tutorial playthrough, and although it's necessary, this stage seems to be more buggy and/or bad managed. In fact the game really begins when this tutorial ends.
    Expand
  20. Feb 5, 2014
    9
    I do like this game as I have enjoyed playing HoMM, Disciples II and this games even takes this genre to the next level: you have more options on how you attack each level and what strategy you will take.
    I have played over 300 hours and this is why it isn't perfect: the overall campaign is really long and the game doesn't support cloud saves.
    Also the fact that you have to restart from
    I do like this game as I have enjoyed playing HoMM, Disciples II and this games even takes this genre to the next level: you have more options on how you attack each level and what strategy you will take.
    I have played over 300 hours and this is why it isn't perfect: the overall campaign is really long and the game doesn't support cloud saves.
    Also the fact that you have to restart from square one in each shard tends to get a little frustrating because you have to rethink you tactical game plan.
    All in all the typical: "just-one-more-turn" game, it's addictive and really sucks you in to planning how to conquer the shard and developing you provinces.
    Expand
  21. Jan 11, 2014
    8
    Complaints about bugs from the release are largely dealt with by the developers at this point, bringing up the correct rating for Eador:MotBM significantly. This is a sophisticated title with many play levels which are intricately woven together. Mechanics are thoughtfully combined to create an enjoyable title with a great "one more turn" feeling.

    The world-building is great.
    Complaints about bugs from the release are largely dealt with by the developers at this point, bringing up the correct rating for Eador:MotBM significantly. This is a sophisticated title with many play levels which are intricately woven together. Mechanics are thoughtfully combined to create an enjoyable title with a great "one more turn" feeling.

    The world-building is great. Characters in the masterfully composed procedurally generated campaign glow with personality, and there is a ton of great text to be read (if one cares for that sort of thing). The universe is well fleshed out, and seems designed to perfectly house the core game themes. After being burnt out on fantasy worlds for so long, Eador is like a glass of water.

    My only complaints are the significant memory access errors and a few other bugs that stop the game at random intervals. These only seem to pop up once every ten hours or so, and are typically solved with a restart, but are jarring nontheless. Don't disable autosave! However, frequent dev attention suggests that these too will soon be fixed.
    Expand
  22. Dec 23, 2013
    8
    Mix of civilization and heroes. you build, hire heroes, rise armies and fight enemies on maps named shards. Would've loved to see more playable races/army units and a bit more diversity in gameplay.
  23. Dec 9, 2013
    10
    Love this game. Lots of depth and it keeps me coming back for more. It does a ton of things and does them well. I find this game better than other similar games such as HOMM. I do not understand the negative reviews, this game is awesome!
  24. Dec 2, 2013
    5
    I just can't do it. I'm a turn based player through and through, from board games, to CIV, to whatever...and this just doesn't cut it. I never ran into the bugs that people reported, so I'm thinking most of this is patched up, but I am leaving because it's boring. There is absolutely zero "just one more turn" feeling to this game whatsoever. "Exploring" has no intrigue unless you likeI just can't do it. I'm a turn based player through and through, from board games, to CIV, to whatever...and this just doesn't cut it. I never ran into the bugs that people reported, so I'm thinking most of this is patched up, but I am leaving because it's boring. There is absolutely zero "just one more turn" feeling to this game whatsoever. "Exploring" has no intrigue unless you like sitting in a hex square and exploring that tile 50 times only to find tons of encounters you can't defeat and have to retreat from. When you do actually fight battles, after a few hours you'll be hitting the F10 button to autocomplete the battle so you can try and understand where they have actually buried the fun factor of this game. This game is just pretty graphics with a dull, bland, boring, repetitive core and a UI that needs to be tweaked a bit more. I had some pretty harsh criticism of Fallen Enchantress, but it's an utterly superior game to this oddball. Expand
  25. Nov 27, 2013
    6
    Turn based game, it feels a bit like a combination of civilization 3 and heroes of might and magic 3. But has a lot of his own, very unique features. I have to say it's a game you etheir totally dislike or love, without any half way. Only when you stop playing it you don't really feel like you want to play it again.
    Every damn game takes too long in my opinion, sometimes it takes ages to
    Turn based game, it feels a bit like a combination of civilization 3 and heroes of might and magic 3. But has a lot of his own, very unique features. I have to say it's a game you etheir totally dislike or love, without any half way. Only when you stop playing it you don't really feel like you want to play it again.
    Every damn game takes too long in my opinion, sometimes it takes ages to finish a game and start another.

    On the bright side: It's a huge game. You have tons of different units, lots of spells, classes and combinations of them. Music and graphic, for this game type, is ok.

    On the dark side: A single game takes every 10 hours of gameplay, and the campain is like 20-30 missions if you don't really know what you are doin. Sometimes it takes a lot to load, and had some crash too.

    So, if you *think* by looking around this is a game you may like buy it. I have over 140 hours of play and that's worth it!
    But if you see anything you may not like around don't, it's risky.
    Expand
  26. Nov 14, 2013
    6
    Eador: Masters of the Broken World is a 6 verging on a 7. The biggest issue (and it's a pretty big one) is that it's immensely tedious. Both because there are so many shards to capture with no significant difference in gameplay between each shard. And because whilst playing the strategic game the strategy is always the same. Bunker down whilst leveling your hero and building theEador: Masters of the Broken World is a 6 verging on a 7. The biggest issue (and it's a pretty big one) is that it's immensely tedious. Both because there are so many shards to capture with no significant difference in gameplay between each shard. And because whilst playing the strategic game the strategy is always the same. Bunker down whilst leveling your hero and building the minimum infrastructure and then rush out and hope you don't hit a random set-back.

    Do I recommended this? It's up to you. You'll already know if you like this style of game or not whilst it's no Age of Wonders it's not horrible either just tedious.
    Expand
  27. Nov 10, 2013
    10
    You know, this really is a unique, interesting game.
    I mean Fallen Enchantress can off when compared.
    Bug free, and...more. My one issue is that the archers sounds tend not to be in sync with their animations, isn't bothersome enough to make me give it a lower score, I mean it is an indie group that made it. Look, I'd like to go indepth but that would drag on, it's honestly one of
    You know, this really is a unique, interesting game.
    I mean Fallen Enchantress can off when compared.
    Bug free, and...more.
    My one issue is that the archers sounds tend not to be in sync with their animations, isn't bothersome enough to make me give it a lower score, I mean it is an indie group that made it.

    Look, I'd like to go indepth but that would drag on, it's honestly one of those games you have to try and then determine for yourself. I know I like it, that's for sure!
    Expand
  28. Oct 20, 2013
    9
    I've never been a huge fan of the unit disparities in these games. Some spells/units seem to be useless while others while others seem to be necessary/godly. But I'd only deduct one point from my experience for this since pretty much every american homm/rpg has this issue. I like the single unit approach over stackable, but the real under-appreciated part of this rpg is its dialogue. SomeI've never been a huge fan of the unit disparities in these games. Some spells/units seem to be useless while others while others seem to be necessary/godly. But I'd only deduct one point from my experience for this since pretty much every american homm/rpg has this issue. I like the single unit approach over stackable, but the real under-appreciated part of this rpg is its dialogue. Some parts are VERY well written. I especially like the gremlin's nonchalant responses. Expand
  29. Oct 13, 2013
    9
    Now you know what I love about this game? Everything. This is a very perfect fantasy type game if you want a fantasy setting for one, not to mention it's also strategy if that is your thing. But one thing I love about this game is the story and the level of detail. Now, the story truly is non-linear as mentioned on the official site, you can make it however you want, it gives you perfectNow you know what I love about this game? Everything. This is a very perfect fantasy type game if you want a fantasy setting for one, not to mention it's also strategy if that is your thing. But one thing I love about this game is the story and the level of detail. Now, the story truly is non-linear as mentioned on the official site, you can make it however you want, it gives you perfect control over your own character and how you want to flesh out your "Master." Btw, your character and others you meet are all named Masters, to clear that up. Now, the level of detail is incredible, talking with your companion and even analyzing the history of units opens up a lot trove of detail that really helps with the immersion. Moving on, the combat and exploration is also a feature of noting. When it comes to exploration you can not just explore the world map, but explore your own provinces, find treasures, people to fight, you name it. It's like finding treasure within itself! Plus at the start of your turn you may get random events, which can branch out in a number of ways, I can't pin down an example but it's really great. Combat is nice too, on the strategic map you get strategy, terrain choices such as swamps, hills, forests will all affect your hero and units, enemy archers aren't so tough when you or your units are int he forest, but they are deadly if you are in the swamps, likewise, hills give archers more range, it gives you great advantages over the terrain from which you can plan, nice level of control.

    Now, the game is not perfect, but it's borderline on that, the user interface is confusing at first, and it will take some time getting used too, but hey! There are no game breaking bugs, so no worries. My one gripe though is that during battle, sounds are always out of sync, but it is not a big deal. Plus, Eador is still being updated, it's constantly being worked on now, so whatever issues there are now, will be patched.

    Aside from that, no issues really. It really is worth the cash, and the time investment if you are willing, also, character depth, every character you meet is very well fleshed out, and depending on your choices and how you make your story, you may admire or despise who you meet and learn of. And if you want it, Eador also has multiplayer.

    Overall, Eador is not perfect, but it is magnificent, short review end note, but hey, it really is magnificent!
    Expand
  30. Oct 12, 2013
    4
    I have withdrawn my support from this game. I have over 400 hours in this game. I have had many wonderful communications with the developers, and I rarely have seen such customer support or heart. The game is beautiful and despite its "repetitiveness" I can't stop playing. It is beautiful and challenging in a way I almost never see in other similar games, even the Civ series. However,I have withdrawn my support from this game. I have over 400 hours in this game. I have had many wonderful communications with the developers, and I rarely have seen such customer support or heart. The game is beautiful and despite its "repetitiveness" I can't stop playing. It is beautiful and challenging in a way I almost never see in other similar games, even the Civ series. However, I cannot finish the campaign properly because my Shard just freezes and crashes. Over and over again, it has been one thing or another. And, finally, I have reached my limit.

    This game has had more bugs than any other game I ever have played COMBINED. Given my penchant for Bethesda games, that says a lot. It saddens me very deeply to write this. I know the devs, will say, no wait, send us your save game, we will try and fix it, but it's too late. I'm sick and tired of this. I have enough frustration in my life without constantly fighting this game and acting as a Beta Tester. I do appreciate their help and their personal support. For that I will be forever grateful. But for now, I am too tired in the real world to deal with needless issues in this virtual one. In six months, perhaps I will give the game another try, but for now I must recommend people stay away from this radioactive rubble. Sorry.
    Expand
Metascore
74

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 19
  2. Negative: 2 out of 19
  1. Oct 8, 2013
    70
    A good strategic RPG, with some pretty ideas, but it lacks a clear interface and some design choices undermine the final result.
  2. Pelit (Finland)
    Oct 5, 2013
    84
    Eador: Masters of the Broken World combines features from several fantasy games into one very nice package. [Sept 2013]
  3. Jun 27, 2013
    60
    Eador: Masters of the Broken World has a lot going for it, but it buries a lot of its strong points under layers of monotony and frustration. It is a tough, but not impossible, game to recommend. If you are a hard core PC turn-based strategy junkie, your options or rather limited.