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8.1

Generally favorable reviews- based on 2268 Ratings

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  1. Apr 1, 2017
    5
    Worth a buy ?
    No. Nice graphics, freerunning, climbing BUT everything else is mediocre or worse:
    1) The game is too arcade-ish: You'll get too powerful later in the game. 2) There just isn't any survival at all: There's literally no need to search any area for supplies other than for crafting. Injuries, medicine, food, water mechanics aren't present in the game. All vendors shower
    Worth a buy ?
    No. Nice graphics, freerunning, climbing BUT everything else is mediocre or worse:

    1) The game is too arcade-ish:
    You'll get too powerful later in the game.
    2) There just isn't any survival at all:
    There's literally no need to search any area for supplies other than for crafting. Injuries, medicine, food, water mechanics aren't present in the game. All vendors shower you with weapons and ammo.
    3) Bad economy:
    Item quality means nothing: Neither how often needed nor found. You'll pile up cash as vendors don't sell any crafting reagents but shower you with weapons & ammo. Totally broken economy.
    4) Combat:
    They tried to make it interesting but only for melee, where the 2h weapons suck.
    Ranged combat is blatant shoot another with no cover system and without any great utility items to craft (smoke bomb / zombie attracting things / flashbang etc.)
    Sneaking doesn't work too well as there's no stealth gameplay within the game despite it needed it (especially at night) nor threat shake off mechanics of some form so one mistake means alert status enemies.
    Camouflage is an overpowered anti zombie talent: Cover in yourself in zombie blood and they won't attack you anymore, even when you start killing them. Shouldn't be in the game to keep the zombie threat a thing.
    Despite being arcade-like I miss fun weapons like a chainsaw, grenade launcher, RPG, sniper rifle, heavy assault rifle etc.
    Ranged weapons don't get any upgrades (supressor, scope, special ammo, melee swing option or anything fun / survival related for a game).
    Weapon types don't matter: No bonus damage vs certain enemies.
    2h weapons deal almost the same damage as 1h weapons. Only upside is their area effect with ground slam (weak, short duration) and windmill swing (can be interrupted mid-animation by enemy attacks; unreliable).
    5) Great features used wrong:
    Freerunning: Just the starting zone is designed to favor this. Later you get a grappling hook and no more exhaustion, trivializing and sabotaging freerunning and -climbing along with the threat enemies then pose.
    Sneaking / stealth: Not in the game. It's just unnoticed vs noticed. Neither shadow nor noise levels, no camouflage gear, no objects to hide in, just nothing except for zombie blood/potion so most zombies ignore you.
    Day & night: Night didn't get it's own mechanic and thus is meaningless, except for some quests. It grants bonus experience but that's it: there's neither camouflage, nor noise, nor sneaking, nor special vendors, nor extra stuff to find just and only during night time.
    Air drops: A fun mechanic, encouraging everything the game offers. Removed during campaign progress and then never makes it back into the game.
    Talent tree: It's just unlock all instead of make choices. No interesting multiplayer builds and different strengths / weaknesses. You get everything.
    Crafting: It's all just weapons, upgrades and grenades with little utility or interesting items, potions and firecrackers being among the most useful of them. Avoid fire / lightning / impact crafts because they either backfire or draw more agile zombies (=bad design, as upgrades you pay for make things worse). Sadly no crafting that allows to access new areas (gas mask, hazard suit etc.). Annoying single click crafting instead of set x amounts to craft. You can't construct or fortify anything on your own. There aren't timers or visual effects for the duration of some potion effects.
    Lockpicking: Unbalanced. With the exception of easy ambulance locks only hard locks are worth the effort. Very hard locks only drop stuff vendors shower you with anyway. Everything below hard just drops garbage. The much needed crafting items you're constantly running low on you'll find in non-locked objects. Bad design.
    6) Story:
    It's pretty lame, made up and you don't have any say in how anything plays out ever. It's annoying whenever it tries to be like an action movie, making you run through a parkour while being chased / shot at because you're in unfamiliar terrain and immediately have to figure out where the designers want you to go (absence of many paths in a freerunning game). Final boss fight mechanics are arbitary and horrendous as all your gear, skills and unlocks don't matter there.

    Programmers, just wtf are you doing with your own game ! The whole game feels like someone had a good concept idea of freerunning and graphics, took the time to design some wonderful maps and then came the other guys and tried to ruin every other aspect of the game as hard as they could.
    I still want to pat the level designers on the back for having done a good job most of the time.
    Just story, mechanics, crafting and economy should get a huge overhaul.
    DO NOT buy the addon. Except for the crossbow everything there is worse.
    Devs: PROMOTE freerunning by level design, don't force it, add the addon's car and subway station fast travel for people who prefer that. Better job next game, pls.
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  2. Dec 23, 2016
    1
    Bought the game 2 years after it's release. I do this with most of the game because I hope they fix the bugs by then. BUT AFTER 2 YEARS THIS GAME IS STILL FULL OF BUGS. Zombies spawns in front of you, zombies randomly explode, if a zombie hits the GROUND metres away of an exploding barrel, it explodes, supply drops suddenly disappear, zombies immune to items/perks they shouldn't... And theBought the game 2 years after it's release. I do this with most of the game because I hope they fix the bugs by then. BUT AFTER 2 YEARS THIS GAME IS STILL FULL OF BUGS. Zombies spawns in front of you, zombies randomly explode, if a zombie hits the GROUND metres away of an exploding barrel, it explodes, supply drops suddenly disappear, zombies immune to items/perks they shouldn't... And the end... This game doesn't really have an ending. I don't know how others rated this 6 or higher they must be completely blind or just some casuals new to gaming. Expand
  3. Oct 14, 2016
    10
    Sometimes i jump with the caracter to jump higher. this is amazing gameplay, exceptional sounds and feeling. My favorite game of this genre
    just excelent, worth to buy, worth to play.

    Cheers!
  4. Oct 8, 2016
    10
    I spent 76 Hours with this Game (including dlc) and had a great time. The comparison with far cry is justified, and since I love far cry 3 & 4 a very good one. The fact is, this game is hard to beat in atmosphere and if you are among the lucky ones to be able to play in 4K also fantastically looking. There are some odd choices in terms of button layout for the controller, and someI spent 76 Hours with this Game (including dlc) and had a great time. The comparison with far cry is justified, and since I love far cry 3 & 4 a very good one. The fact is, this game is hard to beat in atmosphere and if you are among the lucky ones to be able to play in 4K also fantastically looking. There are some odd choices in terms of button layout for the controller, and some frustrating jumping passages, but overall this is utterly memoarable. The game world is memoarable, with the slums alone being enough for a game, but wait until you see the town and countryside.... Expand
  5. Aug 27, 2016
    9
    Dying Light is a killer zombie game , the story also takes you to the various side quests .
    Fantastic challenges to overcome, which help you to know the weapons that you will use .
  6. Jun 22, 2016
    7
    Dying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buy Riptide and I was even turned off of Dying Light initially. Oddly enough, It did actually have a pre-release demo, though it committed the cardinal sin of being of timed duration. Also unfortunately, it prominently displays the game's weakest element-Dying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buy Riptide and I was even turned off of Dying Light initially. Oddly enough, It did actually have a pre-release demo, though it committed the cardinal sin of being of timed duration. Also unfortunately, it prominently displays the game's weakest element- low-level melee combat, before you acquire the various showy moves and weapons that don't amount to more then an actual broken ♥♥♥♥♥♥♥ table leg.

    Combat continues to be a bit of a chore even into the late game, unless you decide to use a gun. There is a particular type of large, muscular zombie called a Demolisher that duffs you over with similar ease to Dead Island's Thug zombies, and its no less irritating each time it happens. Attempting to melee them is suicidal at best, but you could instead just throw a sickle at their face and they go down like any other zombie. Really, there's no balance to be had. Avoiding the zombies is actually more entertaining then fighting them off: with investment in skills, you can learn to ramp up and over a zombie's head, crash through them like a rampaging football player, and execute a flying double kick to their faces.

    Do not play Dying Light alone, at least initially. The early game hell is strong and without a better equipped player backing you up, the experience is much like Dead Island: boring, cheap, and uncompromising. It is a cooperative game and should be played as such, the more the merrier. It actually suffers in one respect as compared to Dead Island, which had four different playable characters with varying abilities, wherein this game everyone plays the same guy, Kyle Crane. Admittedly his skill tree is excellent and you can obtain all abilities available, but he is otherwise generic fuzz-faced white male protagonist #87, and a bit whiny, besides. Roger Craig's Smith work as Chris Redfield is enjoyable primarily because Resident Evil is ♥♥♥♥ing ridiculous and it fits. But Dying Light is ostensibly a serious game, and he comes off as rather forced and unbelievable when Crane is trying to be emotional. The game's writing over all is very weak, offering little narrative payoff and constant depressing disappointment at every turn- as per standard for the zombie survival genre.

    Most people who play this probably wouldn't give a ♥♥♥♥, but if a game has a plot, I follow that plot. Where Dying Light shines, however, is the much advertised parkour elements. Moving through the urban sprawl of Harran is simple, smooth and enjoyable, unlike, say, Brink. You eventually earn a grappling hook that can be used to pull you directly to ledges and other surfaces, physics be damned, though there is a persistent issue with being able to grapple onto ledges you can't actually grab afterwards, sending you plummeting helplessly to the uncaring ground below. I think I might actually have died more often from falling damage then from any enemies, in spite of a tuck-and-roll maneuver you can use to avoid damage from a long, but non-fatal fall. Too bad most of my falls were longer.

    Game flow is open ended, with a generous helping of boxes to open, side quests, challenges, and small dungeons in the form of quarantine zones scattered about the game's two major zones, the slums and old town, with the latter having much taller buildings and things like tall streetlamps and telephone wires to let you flex your parkour skills. The challenges are predictably annoying, proving themselves once more the zit on the face of sandbox action games, with extremely tight time limits and paltry rewards of experience points. There are occasional new blueprints to be had for the game's tastefully simple crafting system from them though, which involves strapping things like nails, electrical wiring and lighters to anything from a fence board to a machete to a medieval warhammer, to make them deadlier. You can make firecrackers, shuriken, medkits, grenades and bunch of other things, besides.

    Overall, the game is substantially less dense then Dead Island, but is largely better for it. It plays better and runs better, too. I passed the game up on release a year ago, and picked up the game for $20 at the suggestion of a friend and I was not disappointed, though I can say with certainty that Techland has a long way to go yet. I expect bigger things from them in the future.

    Good night, and good luck.
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  7. Apr 27, 2016
    6
    Solid gameplay but with no fast travel the game can get tedious with running back and forth everywhere, but it's still fun and there's lots of content to enjoy if you want an open world first person melee game with zombies
  8. Mar 24, 2016
    10
    This is game one of best game of 2015 . Very amazing storyline , not bad graphics and Very very interesting gameplay . This is awesome game . This is game about Zombie and parkour . In this game among weapons trampet . Game 8/10 .
  9. Mar 18, 2016
    5
    Another game with much potential ruined by a severe case of consolitis - Despite playing on a PC there is NO SAVE OPTION - instead, you are re spawned at a safe house with an experience hit.

    Quake 2 had a save option. 20 years later, an apparently AAA game can't think to implement such an option. Also, I got killed by getting hit THROUGH A WALL. TWICE. Yet another game where the
    Another game with much potential ruined by a severe case of consolitis - Despite playing on a PC there is NO SAVE OPTION - instead, you are re spawned at a safe house with an experience hit.

    Quake 2 had a save option. 20 years later, an apparently AAA game can't think to implement such an option.

    Also, I got killed by getting hit THROUGH A WALL. TWICE.

    Yet another game where the Art Department vastly out resourced the Design Department. There are better Zombie games on the PC.
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  10. Mar 7, 2016
    8
    Really good game. One of the very few that lets you play campaign on coop which is a great plus. It has a good atmosphere a there is a lot to do on the map.
  11. Mar 7, 2016
    8
    The game is interesting and I think playing it at least once is recommended, however if you want a survival horror game this just won't do it, the zombies are cool, graphics are cool, I completely love the parkour system, the "find a safe place" moments on the night are really thrilling, but most of the time you never have that sensation of anxiety or fear most survival horrors tend toThe game is interesting and I think playing it at least once is recommended, however if you want a survival horror game this just won't do it, the zombies are cool, graphics are cool, I completely love the parkour system, the "find a safe place" moments on the night are really thrilling, but most of the time you never have that sensation of anxiety or fear most survival horrors tend to give. The storyline is mediocre, eventhough it has really nice moments and the game is sooo full of bugs, which sometimes can be annoying. Overall: decent game, and I would recommend playing it once but don't expect it to be a master piece or something. Expand
  12. Feb 23, 2016
    8
    Dying Light
    Not just another zombie game
    dying light is an open world rpg style game from the developer of the original dead island and it shows dead island is very cartoony compared to the more mature toned Dying Light This is a much grittier game that takes itself much more seriously you’re an undercover agent named Kyle Crane sent to infiltrate a quarantine zone as soon as you get
    Dying Light
    Not just another zombie game
    dying light is an open world rpg style game from the developer of the original dead island and it shows
    dead island is very cartoony compared to the more mature toned Dying Light
    This is a much grittier game that takes itself much more seriously
    you’re an undercover agent named Kyle Crane sent to infiltrate a quarantine zone
    as soon as you get there you see that the place is crawling with zombies and other survivors
    you’re instantly bit and infected
    you’re rescued by a woman named jade and she takes you back to the tower because she trusts you can help the remaining survivors,
    And to get into their good graces this is exactly what you do..
    You’re an errand boy...
    you do all of the tough tasks that others are afraid or too weak to do...
    As soon as you’re healed up you’re taught how to do parkour and this unlike in Dead Island gives you the opportunity to travel through the roof tops assassins’ creed style….
    Unfortunately though, the parquor system isn’t the greatest….
    There is no flow to it, and this lack of flow really stands out towards the end that I won’t show to prevent spoiler, but unlike in assassins creed, if you don’t stop before you make a leap, your character is going to do a half jump and fall to his death,
    This no flow needs fixed for a sequel, and please let us climb down…
    jumping down while I grab ledges is a little too risky for my taste…
    awkward parquor asside, I was in love with the game for the first few hours, I loved exploring the city and scavenging for weapons and items to craft better weapons but dying light is missing the magic dead island had for me
    While dying light is the 2nd most believable zombie games I’ve played since the last of us,
    nothing about this world feels real or previously lived in… the world in dying light feels insanely generic
    There’s no moments, unless I overlooked them where you see a zombie stuck in the loop of a past life
    sure some will be locked in the bathroom in houses but they just feel like a gamey jump scare not like they belong there..not like they once lived in the house youre going through
    There is no human left in these zombies, ultimately turning them into a nuisance rather than a victim of their circumstances like dead island or even tell tales the walking dead does near perfectly
    It would’ve been so much better for the tone they set out to hit if there was a dilemma or struggle to kill
    Maybe if it were more about panicking humans than just a bunch of zombies…
    Because this really is just completing tasks while zombies bother you
    that’s it
    And it’s a shame…
    Theres so much potential here and it becomes repetitive too fast
    I was so impressed with how difficult the zombies seemed in this game.. id try my hardest to avoid conflict with them, even with insanely powerful weapons…
    There are random side quests and side activities that pop up on the screen where you can help survivors or take supplies from the rival gang..
    You can even use the zombies to attack rival enemies for you by throwing fire crackers to attract them, or just getting them to chase you..
    Helping npcs, climbing buildings, and killing enemies all level up a different skills,
    You have a survivor, agility, and and power skill tree,
    Leveling up can get you awesome perks like added health, learning how to use traps in the city, taking less damage from falls.. and at night all of your xp earned is double..
    Except for one little problem
    At night zombies are on steroids especially the volatiles
    The zombies at night are fast, powerful, they can climb and chase after you,
    It’s a thrill to try and make it to a safe spot before you’re killed and sleep til morning
    Or you can stay out at night and test your luck…
    About 50 percent of the way through the story though dying light kind of turns into more of a first person shooter and this is really where the game starts to fall apart..
    I was so happy thinking, they got it right this time.. one giant city for me to explore.. they didn’t make the dead island mistake of making me go to different places
    Wrong
    In the back of my mind while playing I was thinking..
    If they dare send me to the sewers like every zombie game in existence does…
    and guess what
    they did….
    Just like in Dead Island they send you through the sewers and you end up in what I’m convinced is the exact same place you end up in in Dead Island... I definitely got smacked with some dejavu
    But you end up in a more crowded spot in the city, that’s just no fun….at all…
    I didn’t have even the slightest urge to explore this section…
    and worst of all, you cant fast travel through these 2 spots I understand the lack of fast travel in the actual city The fun of the game is making it back before the light dies. .but at least let me hop back and forth between the 2 sections of the city… “I hate sewers It’s so disappointing how predictable dying light ended up being... at least progression wise… The actual story was throwing me all over the
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  13. Feb 13, 2016
    7
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators. The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review. What we have
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators.
    The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review.

    What we have here is Dead Island, with some added features. Don't get me wrong, I really enjoyed playing this game. Let me put it this way; I tried on three separate occasions to play Dead Island, but every time I tried I would get really bored halfway through. Three goddamn tries.
    But I beat Dying Light.

    I’m one of those strange people who thought Mirror’s Edge was a fantastic game, so naturally upon hearing parkour was a large part of the new Techland zombie killer game, I was friggin excited. But I had my reserves, and as it turns out I had good reason. Besides the midnight flights from Mr. Volatile and his friends, the parkour, and the graphics, this is a Dead Island game. It has the same weapon crafting system, which ranges from “Okay, cool” to “Holy crap thats badass” to “Why?”. It doesn't have the imagination of the Dead Rising series, where some weapons are way over the top, but it only added to the fun. In Dying Light, crafting a weapon doesn’t really come down to what is best for your situation, instead it quickly boiled down to what didn't injure me when I stepped over the burning or electrocuted bodies. Even so, I stuck with bleeding and electricity (the mod I used most was called Exorcist and it was super fun) because if it rained the electricity arced out and made a thunderous bang whenever I got a critical hit, which was very satisfying. But having to wait ages for a body to stop having electricity-based seizures, or burning before I could loot it or moved past got old extremely fast. And bleeding did not seem to do anything, but I used it just in case. Also because it didn't hurt me.
    The game also has the same constant fetch quest **** as its predecessor. ALMOST. EVERY. QUEST. I understand your options are limited, but Jesus.
    Zombie combat remained pretty dang good, but again, it got very old. Personally I hated guns in Dead Island, and while they had their uses against Rais’s thugs I hated them in this game too. It sucks when you only use a game feature not because you want to, but because you have little choice.

    The music was good. Nothing to write home about.
    The story was good. I felt for the characters, I felt they were relatable, and every encounter with Rais was pulse pounding and memorable. Again, wasn’t groundbreaking, but it was interesting.

    I played one night of multiplayer, and found it stacked against the human player. The hives are really tough to kill, and the night hunter’s Left-4-Dead-esque pounce is a little overpowered. Then again, multiplayer isn’t my forte, so maybe I was just awful.

    All in all. More of the same AAA zombie game from Techland. The new features felt like gimmicks at times. Fun gimmicks, don't get me wrong, but I really hope this developer leaves its comfort zone in the future. Play it. It’s fun, it’s action packed, and it’s a good game.

    But don't expect a complete original.

    P.s. I'll update when I play some dlc.
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  14. Feb 13, 2016
    10
    Played the whole game. Normally i don't play the whole game at other games because they get boring fast. If this isn't a good sign for a good game. Totally worth buying it.
  15. Rem
    Feb 7, 2016
    8
    Dying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like a serious, mature story set in an unexplored setting engaged with the zombie apocalypse yet manages to hit almost every zombie cliché that I started to wonder if it was satire. This proves to be the spiritual successor to Dead Island's greatest weakness,Dying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like a serious, mature story set in an unexplored setting engaged with the zombie apocalypse yet manages to hit almost every zombie cliché that I started to wonder if it was satire. This proves to be the spiritual successor to Dead Island's greatest weakness, which is a rather uninspired plot that hardly picks up the pace until the last fifth of the game. This hardly distracts to what I would consider one of the best sandboxes I have had the pleasure of spending the zombie outbreak, killing zombies with electrified cricket bats while traversing city blocks via grappling hook. The gameplay is well balanced and is complemented with a deep progression system which has an immediate effect in gameplay rather than it being passively mundane.

    The visuals, without a doubt, are stunning. The city of Harran where the game takes place is well realized and is accentuated with great details and superior lighting effects. Speaking of effects, the day-night cycle, which is Dying Light's biggest draw, works very well with night time being a rewarding, yet terrifying venture when Volatile zombies chase you in the dark streets. The combat system, while being relatively simple, is made all the more satisfying with every crunch and splatter of zombie limbs being well realized. Another well realized feature is the parkour mechanic, which I have to say is actually among the best among first person games, even passing Mirror's Edge. It's forgiving, yet still makes your heart race given how many zombies are able to chase you through the rooftops.

    The one thing I loved most is the music, its techno synth reminds me of John Carpenter's soundtracks and that's always a good thing. It's subtle and appears in the right moments. These upsides do not downplay the aforementioned last fifth of the game, which is a tense, exciting dash towards the ending which tests all your skills and has proper buildup unlike the rest of the story, which is drowned with below average acting and poorly written characters. At one point, a certain character death triggers an unnecessary drug induced sequence which really goes nowhere and evokes no real emotion. The sidequests are very good though, with them being multi-staged quests that continue later on rather than them being one and done on the spot sidequests.

    Dying Light is a major step up from the Dead Island games in almost every department except storytelling, which at this point should just go satirical rather than serious, macho undertones. Other than that, Dying Light is an amazingly fun game to play with yourself or friends that has strong foundations in game design and is a step in the right direction for Techland and shows great promise in a genre that is seemingly saturated.
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  16. Jan 30, 2016
    8
    Dying Light might not be the best game ever, but the enjoyable and thrilling experience it brings is rather welcoming, if one overlooks some of its flawed aspects.
  17. Jan 23, 2016
    7
    Dying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongestDying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongest point. While there is some degree of character development, I didn't feel emotionally connected to these characters, and the writing often came off as corny or overly dramatic.

    Fortunately, the gameplay mechanics are quite solid. The parkour elements reminds me of Mirror's Edge, and while the moveset isn't quite as varied as in Mirror's Edge, it's a welcome addition to the game that feels fluid and responsive. Dying Light also features a few interesting side quests, though it also has its fair share of less engaging fetch quests. My other criticisms are directed towards the visual quality and performance of the game. Low-res textures are quite prevalent, and the game has a very high consumption of vram. On graphics cards with less than 4gb of vram, there is occasional texture pop-in and stuttering.

    Overall rating - 7.2/10
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  18. Jan 22, 2016
    7
    Dying Light - another zombie game. I was very skeptical (even omitting fact that i love zombie theme). But somehow i bought this game.
    Plot:
    In fictional Turkish city of Harran begins zombie outbreak. Special agent Kyle Crane is sent on a mission of recovering extremely important file about zombies from the hands of Kadir Suleiman. Story doesn't sounds like it is something special and
    Dying Light - another zombie game. I was very skeptical (even omitting fact that i love zombie theme). But somehow i bought this game.
    Plot:
    In fictional Turkish city of Harran begins zombie outbreak. Special agent Kyle Crane is sent on a mission of recovering extremely important file about zombies from the hands of Kadir Suleiman.
    Story doesn't sounds like it is something special and to be honest it isn't. Story is the biggest problem of this game. Characters are shallow, empty and indescribable fake. There's a lot of clichés - stupid, making no sense scenes or speeches.
    What about the gameplay? This is what defends this game and give a reason to buy this title. Amazing parkour mechanics in open world games is awesome. Jumping on the buildings, climbing on the walls, or jumping over the zobmies with parkour tricks. It's just feel amazing. Fight is pretty good too - hitting enemies makes me belive that weapon i'm using has weight - pushing enemies back or stop on them. To bad shooting wasn't made good as melee fighting.
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  19. Jan 18, 2016
    10
    An absolutely amazing game with a great story line. Very long, am currently only 53% into the game and I've been playing now for an hour or two for 2 months now.
  20. Jan 5, 2016
    5
    I was really enjoying this game until 3 things made me quit.

    First was spending half an hour trying to jump up a pole in the rail yard for a mission, second was my first night time mission and the final nail in the coffin was the mission where I am stripped of weapons and thrown into an arena full of zombies....Fair enough, I use the weapons lying around to kill the zombies (for some
    I was really enjoying this game until 3 things made me quit.

    First was spending half an hour trying to jump up a pole in the rail yard for a mission,
    second was my first night time mission and the final nail in the coffin was the mission where I am stripped of weapons and thrown into an arena full of zombies....Fair enough, I use the weapons lying around to kill the zombies (for some reason throwing knives disappear). Then a big eff off zombie is thrown into the ring and I'm supposed to kill him without using any of the weapons I just chucked at the regular zombies. Naturally, I get slaughtered. So I try again, and again, and again. No problem, I'll just turn the difficulty down... oh wait , the game doesn't let me do that.
    Waste of $35.

    My friends love this game but it's just inaccessible for me. If the zombies didn't take so many hits to go down this would be really fun. Also the number of times I aimed for landing on the trash bags and ended up missing was extremely annoying.

    I know people say get good, but the game wasn't enjoyable enough for me to want to keep playing. I always felt under powered and overwhelmed. I imagine it would be much better playing multiplayer
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  21. Jan 5, 2016
    7
    history is not good just another cliche 0/2
    gameplay is good 1.8/2
    graphics are good 1.5/2 optimization is acceptable 1.4/2 the game is fun to play, the side quest are not bad, now i need parkour in all new zombie games and at night the game is intense so yeah the game is enjoyable 1.8/2 total 6.5 if you play with friends 7.5 pc nvidia gtx 750ti atlhon x4 620 ram 8gb ddr3 1600
    history is not good just another cliche 0/2
    gameplay is good 1.8/2
    graphics are good 1.5/2
    optimization is acceptable 1.4/2
    the game is fun to play, the side quest are not bad, now i need parkour in all new zombie games and at night the game is intense so yeah the game is enjoyable 1.8/2
    total 6.5 if you play with friends 7.5
    pc
    nvidia gtx 750ti
    atlhon x4 620
    ram 8gb ddr3 1600
    mother board asrock n68c gs fx
    win 10 64b
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  22. Jan 2, 2016
    7
    One of the more frustrating games I will ever play. In nearly every facet of the game the devs came very close to making something amazing but fell just short. The combination of these shortcomings is a poorly executed mess that leaves the player saying "it was so close, yet so far away.. from a good game".
  23. Dec 30, 2015
    8
    I tried to play the game alone when it was released and I didn't like it. Then my friends asked me to play with them in co-op and it's a totally different experience. We played like crazy for 8 hours a day and finished it in 4 days. I really had great time, especially at night. Give it a try with your buddies.
  24. Dec 6, 2015
    7
    I paid $20 for this game along with some DLC during a Steam sale. I can't really say anything great about this game since I've yet to find it immersive. I haven't even gotten past the first tower climb and wanting to hang it up and go back to playing Just Cause 2. I have formed some thoughts so far and I apologize if I echo others.

    - Graphics. I turned up the graphics with my GTX
    I paid $20 for this game along with some DLC during a Steam sale. I can't really say anything great about this game since I've yet to find it immersive. I haven't even gotten past the first tower climb and wanting to hang it up and go back to playing Just Cause 2. I have formed some thoughts so far and I apologize if I echo others.

    - Graphics. I turned up the graphics with my GTX 970 and remain unimpressed. It's too easy to visually miss the spitters. Gee, I wonder where the spitter idea came from? At least in L4D2, you can see and hear them.

    - Story. Didn't I play this already in a game called Dead Island? No because you play as an SF operator. Wait, that was Just Cause.

    - Controls. Meh. Lots of players seem to like the Parkour, but I get hung up in it. I fall, lose health and then must loot for supplies to create a MedKit. I am I having fun yet?

    -Looting and Crafing. It would have been an OK concept like Far Cry 3 or even Dead Island but this game takes it overboard. Really, it adds nothing to the game play since you must refocus from your mission to looking for supplies that suddenly dry up. All just to remain in the game and not die.

    Right now I'm between games so I'll keep playing and maybe my opinion will change. Maybe I'll get used to the controls and getting hit by spitters that I can't see or hear coming.

    Happy gaming!
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  25. Nov 10, 2015
    9
    Now here is a game done well, with compelling characters, intriguing plot, and zombies that actually made me soil myself. Vastly superior to its spiritual predecessor Dead Island in just about every way. It's not perfect, but then what is?
  26. Nov 9, 2015
    10
    This is the best zombie game i played in my entire life, i have 11 hours played on it but its really amazing. The parkour, the whole city and the weapons and story are incredible. One of the things that i most like about the game is the freedom that they give you. 10/10 masterpiece :)
  27. Nov 3, 2015
    9
    Dying Light takes a bunch of pages out of the cliche zombie game handbook and refines them to make them feel new. You play as Crane, a employee of the GRE (some government organisation i think) to obtain a top secret file that is even disclosed to you. you get doped into Harran which is quarantined off from the world due to a huge infection. After being attacked by a groups of survivorsDying Light takes a bunch of pages out of the cliche zombie game handbook and refines them to make them feel new. You play as Crane, a employee of the GRE (some government organisation i think) to obtain a top secret file that is even disclosed to you. you get doped into Harran which is quarantined off from the world due to a huge infection. After being attacked by a groups of survivors and zombies your saved by two people (one of which dies) and taken to "The Tower" where you are told to meet the boss, instead you talk to a kid in his teens named hasan. At this point you get your first mision and where you learn the mechanics of the game. Hasan has you go through a parkour puzzle and then sends you out on a fetch quest. The gameplay mainly consists of running to a place, avoid zombies, kill zombies, retrieve item, and run back. The game emphasizes using the parkour system to jump on the roofs of building to avoid zombie since most of the zombies can not climb. Most of the time it's better to use a melee weapon since guns make lots of noise and attract zombies. Your starting weapons and horrible and deal no damage and break quickly. It is important to spend the first hour of gameplay searching for parts and money for weapons that can actually kill things. You can earn skill points by killing zombies, doing tasks, climbing, etc which allows you to unlock new abilitys. You can also craft weapons and items such as medpacks and lockpicks. You also can unlock safehouses by killing the zombies in a certain area and sealing off. Safe houses pretect you from zombies and give you a place to sleep and buy stuff. At nightime the zombies become more aggresive and night hunters come out which are very fast and strong zombies that if they see you will chase you through the city and you have to use traps to evade the hunters. The overall variety of zombies are limited but most of the time I found myself just jumping over and running away from most zombies especially the hammer zombies which deal massive amounts of damage and are hard to kill. The parkour system is a little clucky at times but works fairly well most of the time. The story is pretty interesting especially Rais (the main villan) who had a interesting personality. He is a phyco but not in the traditional way. He will kill his own men for little reason and teases crane throughout the game how crane always takes orders. Other characters like Jade I didn't really like. Crane somehow managed to fall in love with her even though they barley talked to each other. The story overall is pretty good and engaging. The multiplayer is a little dull. One the the gamemodes is where one player takes control of a really overpowered night hunter and the player(s) have to destroy all the nests without loosing all there lives. the survivors can using there UV flashlights to burn the hunter before he latches onto them which burns the hunter and gives the survivors and chance to kill it. The other modes involve killing zombies and collecting loot and other tasks. The level editor is intresiting and it allows you to download user made maps off the workshop to play and adds more replay value. I do not own any of the DLC so I cannot give my opinions on those yet but they don't look that bad. This game is a deffinate overlooked gem of 2015 and may be one of the best games of the first half of 2015. A fun story, good mechanics, and tense gameplay make this a really fun game to play. The only downsides are the repetitive fetch quests, no fast travel, and the abundant use of quick time events. At the 33% off ($40.00) it's 100% worth it and a must have for any zombie game fan. Can't wait to check out the DLC and mess around in the city of Harran some more. 8.8/10 Expand
  28. Nov 3, 2015
    10
    I did not expect anything out of this game, but so far I like everything. Parkour mechanic is awesome, first I was so frustrated, but now I have played 25 hours of this game, I love parkour mechanic, its a lot better then Mirrors Edge had.

    Palm leaves, I can stop starring at them after 25 hours still, quests are not dumb. I have graphics on max and I love it. This is the most
    I did not expect anything out of this game, but so far I like everything. Parkour mechanic is awesome, first I was so frustrated, but now I have played 25 hours of this game, I love parkour mechanic, its a lot better then Mirrors Edge had.

    Palm leaves, I can stop starring at them after 25 hours still, quests are not dumb. I have graphics on max and I love it.

    This is the most optimized AAA game that was release on PC in the long time. Its just pleasure to play it.

    I hate zombie games (in my opinion all of them are same) but love post apocalyptic games.

    This game is must buy! Oh almost forgot, play it on the big screen and with nice headphones.
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  29. Oct 24, 2015
    8
    This review contains spoilers, click expand to view. I've been playing DL for 20 hours now (ONLY SINGLEPLAYER) and here are my impressions of it so far. However, first of all I want to say that I did not play any of the Dead Island games, which according to some people were used as a base game for DL. I can neither confirm nor deplete it.

    Warning: Contains spoilers! Trying to avoid them as far as possible.

    You are thrown into the game - [spoiler] literally, since you parachute down into the city of Harran as a part of an infiltration mission [SPOILER END] - and at first the characters you encounter seem not as believable as you wished for. This is resolved as you get settled with the game and its central characters while you finish the first two or three objectives. To add to the RPG character of the game, there are main and side quest, which play well into the story line and motivate the player in different ways. For example, there are not that many "fetch quests" as in mere RPGs.
    Motivation comes from all sides: You find a vast amount of loot. Loot of the "crafting", "valuables" and "consumables" family can be collected to infinity, which I found very nice and rewarding. You need this stuff to craft or to heal yourself almost all the time. Weapon pickups have a restriction in amount, which can be expanded through skills.
    Let's talk about crafting first. You've seen it before in games like DayZ, How to Survive or similar RPGs. Where some do it unnecessarily complicated or just plain stupid, this game hits the spot! You have your basics (lockpicks, medikids, molotovs, etc) and you can either find or get blueprints as a reward from quests or random events (saving survivors, eliminating patrols) in the city of Harran. There also is a lockpick "minigame" every time you come across a closed door or crate, which gets boring really quick. They could've just put in a XP system for that, too (like in the Elder Scrolls series), so you have an easier time with locks. Since you can gather as much craftable stuff as you want, you will not be restricted by that and you will be able to have collected much stuff by the time you actually need it. The game focuses on melee combat, which is not a bad thing. This only means that you would like to use melee weapons for a great amount of reasons (loud noise lures dangerous types of zombies, ammo is usually scarce or buyable at certain shops, etc) prior to ranged weapons. This is why the game focuses on letting you modify close combat weapons - with blueprints AND certain buff items which fit in sockets (much like in Diablo II). Unfortunately, on low levels this is not profitable, since your weapons waste away like butter. I am talking about 10-15 zombie kills until you have to repair your weapon (very annoying!) which depletes "repair points" (usually between 2 and 4) every time unless you level up.
    This brings me to the skill tree, which is separated in three mayor experience trees:
    1) Survivor score (points through quests, etc)
    2) Fighting score (obvious)
    3) Agility score (running, jumping, etc)
    Every tree has an own skill asset and you skill them separately, which I'd call quite innovative. As you progress, fighting gets much easier, you find your way running around Harran much more comfortable and you get certain perks being a great survivor. I am not going to get much into detail, but it has to be said that you have a great amount of freedom leveling up. This is an additional motivation to actually do all three things mentioned above.
    Lastly, I want to address another amazing thing, which is the day- night cycle. Yawn, right? No! Because at day, there are only four kinds of zombies you encounter with different difficulty/threat levels, where at night both your and their skills double and you encounter more special zombies, which you better run from instead of fighting. Alternatively, you can scare them off (they are sensible to UV light) or mask yourself (again, level up before). Also, you earn double the XP at night for ANYTHING you do and there is so much more to it.
    One mayor letdown is, that after 18-20 hours into the game, it seems to crash rather randomly, which you apparently can only resolve (WARNING: it worked for me and a couple other people!) by cranking down your resolution a notch. You might not encounter this problem, though.
    All this leaves me with a rating of about 8/10. I think, in some ways this game could be the pattern for multiplayer survival games.
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  30. Oct 18, 2015
    8
    This was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjasThis was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjas at dodging and counter attacking. I also ran into a slew of crashes, freezes, and slow downs that never happens on other games. Expand
Metascore
75

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 40
  2. Negative: 2 out of 40
  1. Nov 1, 2015
    80
    Don't let the Dead Island affiliation sway you one way or the other, Dying Light is its own game and it's rightfully fun, but it's not something that is Game of the Year material to me. If you like zombie games and open world games then this is worth the pickup, but otherwise I'd skip it until it goes on sale, because it's still a really fun game no matter how you dice it.
  2. Apr 6, 2015
    40
    It’s a game of a thousand house calls, in which everyone needs something they can’t get or do for themselves. Catastrophe has made every doorstep a welcome place, with disease and death the justification for an openness that might seem unthinkable under other circumstances.
  3. Mar 22, 2015
    70
    If you can get past the clunky storytelling and the repetitive missions, you might a diamond in the rough that really empowers you to revel in the design aspects of its zombie-infested sandbox.