User Score
6.4

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 2 out of 7

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 17, 2021
    8
    Good game for old gamers/ Good game for old gamers// Good game for old gamers/
  2. Jan 5, 2022
    10
    The user reviews so far are very vague so I have my switch review to help you understand what exactly is this weirdo of a game.
    I wanted to write a review as this game is under reviewed and it is hard to understand what you are getting into with it. I wanted to help people decide if this is the game for them (and it really could be your next gem!)
    This is a dungeon "blobber"/dungeon
    The user reviews so far are very vague so I have my switch review to help you understand what exactly is this weirdo of a game.
    I wanted to write a review as this game is under reviewed and it is hard to understand what you are getting into with it. I wanted to help people decide if this is the game for them (and it really could be your next gem!)

    This is a dungeon "blobber"/dungeon crawler-type game, very much in the vein of Wizardry, but even though it is a JRPG, it is really a different evolutionary path than most other JRPGs.
    Essentially, this is a camping/hiking simulator, but instead of being outdoors, all of your hiking is a massive 100 level deep dungeon. You will plan, you will consult maps and your guide book. You will delight as your log book fills in with more and more facts and info that help you make fewer mistakes in the future.
    -Supremely high exploration focus. You get a robust set of mix-and-match party-wide abilities and your options expand through exploring the dungeon. You find specific skills in the dungeon
    -Supremely high level of abstraction. Your brain shades in the narrative even more than in a Saga-style game. You'll never "see" the dungeon. There isn't even descriptions of environments or narrative justification of the events.
    -Very low emphasis on luck or really any randomization. More emphasis on problem solving situations and decision making.
    -Emphasis on simple easy to understand rules with many permutations and options.
    -Characters essentially have 2 "abilities" which are equipment/weapons. Some armor gives a passive (like a chance to evade). Combat is much like a game like Fire Emblem in that all the math is very obvious and simple to calculate in your head. e.g. Your weapon does exactly 300 damage and the enemies HP is 301, so you know it will take exactly two hits to eliminate. Weapons either do magic or physical damage (in fixed or random amounts and either to one or all enemies). Magic and physical defense is basically a separate HP pool that is depleted first before true HP can be damaged.
    -Character basically grow in how fancy their equipment can be and total HP, but there are still a ton of decisions to make and ways to differentiate your party. But sadly, it kinda means new characters are really only about what equipment they have or their level.
    Expand
Metascore
60

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 4
  2. Negative: 1 out of 4
  1. Game World Navigator Magazine
    Oct 19, 2022
    31
    It’s almost as if there was a lottery among indie developers, with the grand prize being the right to publish their game under Hiroyuki Ito’s name (but without his oversight). Otherwise, we can’t fathom how something like Dungeon Encounters could come to be. [Issue#259, p.61]
  2. Dec 6, 2021
    80
    I'm glad Dungeon Encounters exists. It falters in a few ways and it is definitely not for everyone, but overall it offers a satisfying dungeon crawler with simple rules, subtle depth, and just enough teeth to remain engaging.
  3. Oct 29, 2021
    60
    RPGs have been an ever-evolving genre for years, and while most developers strive to introduce some new details to innovate, Dungeon Encounters follows the path of hardcore minimalism. The result is a game that looks outdated and with rusty game mechanichs, sold at a price that is everything but minimal. It offers a couple of interesting details but also wild grinding, very repetitive gameplay, and poor graphics. We should expect more than that from Square Enix.