User Score
6.4

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 2 out of 7

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 26, 2021
    5
    There are positive things to be said for all of the deconstruction/reconstruction going on in grindy RPGs these days, but Dungeon Encounters feels like a step in the wrong direction.

    The game is an exercise in minimalism: there is no storied introduction, you just pick your heroes from a list and begin the game. There is no princess to save or legendary weapon to retrieve (that I know
    There are positive things to be said for all of the deconstruction/reconstruction going on in grindy RPGs these days, but Dungeon Encounters feels like a step in the wrong direction.

    The game is an exercise in minimalism: there is no storied introduction, you just pick your heroes from a list and begin the game. There is no princess to save or legendary weapon to retrieve (that I know of, it's possible I missed it) just a town full of shops and stairs that lead down into the dungeon. Oh but you have to imagine it because the entire world is made up of squares and hexadecimal numbers.

    I like this concept and it would all be well and fine if the game wasn't also just one step away from a nethack game with bad UI. There are no animations or beautiful artwork to look at, just a bunch of text and (artistically inconsistent) portrait thumbnails that flash different colors when things happen. Backdrops look like SNES backgrounds that have been scaled up to the wrong resolution. Text and buttons feel slapped on without much thought to function or efficiency. If more than 5 people worked on this game I am very curious where they think all the work went.

    When picking your initial party there is no real distinction between the characters you can choose except their portrait and some start at level 2. The only stats are HP, Speed, P Def., M Def. and Proficiency (determines abilities and advanced armors you can equip). The one interesting thing they do is treat P. Def and M. Def as "barrier" health bars that have to be reduced to 0 before HP can be reduced by physical or magical attacks respectively, and they fully restore between battles. Other than that, there are no jobs or distinctive features I could discern between party members. So far I haven't found a reason to replace anybody in my party with any of the many recruitable characters roaming the dungeons.

    Combat has also been stripped of much of the "flavor" that has been introduced since NES era RPGs like Dragon Quest 1. So far the only spells available are basically various versions of the Harm spell, no elements. Weapons and spells either do a set amount of damage (malio) or a random amount of damage within a range (malaflux), and either hit one target or all targets(maliare/malafluxare). There are also 10+ levels of each you can buy. That's the entire list of harmful spells. There's no MP so you can cast them as much as you want, which is nice, but you only need one and it gets dull. There are healing spells too but they have a set number of uses between rests.

    There are different types of weapons like axes and swords and spears, but after 16 hours in the game I am not finding any significant functional differences between them.

    All of this mediocrity with a $30 price tag is baffling to me. I was really itching for a stripped down party based RPG. Pretty easy to please, I am the kind of person that loves min-maxing and watching numbers go up. But something about this game feels like a shallow farce.
    Expand
Metascore
60

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 4
  2. Negative: 1 out of 4
  1. Game World Navigator Magazine
    Oct 19, 2022
    31
    It’s almost as if there was a lottery among indie developers, with the grand prize being the right to publish their game under Hiroyuki Ito’s name (but without his oversight). Otherwise, we can’t fathom how something like Dungeon Encounters could come to be. [Issue#259, p.61]
  2. Dec 6, 2021
    80
    I'm glad Dungeon Encounters exists. It falters in a few ways and it is definitely not for everyone, but overall it offers a satisfying dungeon crawler with simple rules, subtle depth, and just enough teeth to remain engaging.
  3. Oct 29, 2021
    60
    RPGs have been an ever-evolving genre for years, and while most developers strive to introduce some new details to innovate, Dungeon Encounters follows the path of hardcore minimalism. The result is a game that looks outdated and with rusty game mechanichs, sold at a price that is everything but minimal. It offers a couple of interesting details but also wild grinding, very repetitive gameplay, and poor graphics. We should expect more than that from Square Enix.