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4.7

Generally unfavorable reviews- based on 5052 Ratings

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  1. Mar 19, 2011
    0
    You do not play Dragon Age 2. Dragon Age 2 plays you.

    Your character's choices and actions have no bearing on the larger story. Everything important in the game is caused by an NPC - most of them being your party members. Your character is little more than an observer to the world around them. Even when your character could feasibly influence the events around them, Dragon Age 2 seems
    You do not play Dragon Age 2. Dragon Age 2 plays you.

    Your character's choices and actions have no bearing on the larger story. Everything important in the game is caused by an NPC - most of them being your party members. Your character is little more than an observer to the world around them. Even when your character could feasibly influence the events around them, Dragon Age 2 seems to purposely deny you the ability to do so to force less plausible outcomes upon your character.

    Throw in easy, repetitive combat and generic, re-used dungeons and you have a flop I would not have finished had Bioware's label not been on the box.
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  2. Mar 20, 2011
    0
    Absolutely disappointing. This was my last bioware game...
    For the next 5 years I will give the money for every bioware game released, to charity instead buying the game !!!
  3. Mar 20, 2011
    0
    I wish I could say it's pretty like some of the other reviews on here, but due to the game not even supporting nVidia cards properly(because obviously no one uses them right?) it looks/runs terribly on my computer that should be able to run it maxed out. I loved DA:O, I love both of the Mass Effects, but this is honestly one of the most disappointing games I have ever played.

    Shame on
    I wish I could say it's pretty like some of the other reviews on here, but due to the game not even supporting nVidia cards properly(because obviously no one uses them right?) it looks/runs terribly on my computer that should be able to run it maxed out. I loved DA:O, I love both of the Mass Effects, but this is honestly one of the most disappointing games I have ever played.

    Shame on you Bioware, and shame on you EA for appearing to have ruined both a good title and a great company. It's just sad. :(
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  4. Mar 21, 2011
    3
    The storyline really isn't bad and certain side-quests are of interest, often tying into the bigger picture. Unfortunately the mechanics and gameplay have been popamole'd to the extreme, with many of DA:O's best things "streamlined" (dumbed down) or removed. Companions range in quality from very good (Varric) to very bland (Fenris). The re-use of maps is unforgivable and makes even theThe storyline really isn't bad and certain side-quests are of interest, often tying into the bigger picture. Unfortunately the mechanics and gameplay have been popamole'd to the extreme, with many of DA:O's best things "streamlined" (dumbed down) or removed. Companions range in quality from very good (Varric) to very bland (Fenris). The re-use of maps is unforgivable and makes even the above-mentioned side-quests a grind at times as you run through the same cave you've seen 100 times with a door blocked here and opened there. Bioware's attempt to "streamline" the game in an attempt to attract younger action game fans seems to have failed big. Not only have they failed to draw in a significant amount of those based on early sales but they have also jaded those of us who love a proper RPG and had faith in them to improve on the original title. Instead, not only is this much inferior, even the rushed out expansion to DA:O, Awakenings, is a better game than this. I worry for Mass Effect 3 now... Expand
  5. Mar 22, 2011
    5
    Seems like one of the times they make a game add a "2" to the name and milk it for all it's worth. Changing the game to suit the largest audience relying on the original's success and in the process ruining what could have been a great sequel to an excellent original. Instead it's a "lowest common denominator" situation, overflowing with violence, sex and pubescent attitude rather thanSeems like one of the times they make a game add a "2" to the name and milk it for all it's worth. Changing the game to suit the largest audience relying on the original's success and in the process ruining what could have been a great sequel to an excellent original. Instead it's a "lowest common denominator" situation, overflowing with violence, sex and pubescent attitude rather than continuing and expanding Dragon Age.

    Why they completely change games and call it a sequel instead of just making a separate game is beyond me. It disappoints the buyers/fans who helped make the first a success and you simply can't please all the people with a single game so how about just pleasing the people that enjoyed the original to begin with.

    It's really sad when they do this to games just to try maximize profit, it's one of those times you wish a sequel hadn't been made. Though big game companies lately seem to love prostituting and milking something for all it's worth, changing it to suit a "broader" audience which ruins what made it good then give up on it when people stop buying it because of these changes that turn it into just another game.

    It would have been better if they simply used everything from the original (gameplay, style etc) and simply added a continuation of the story.
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  6. Mar 24, 2011
    5
    Dragon Age II feels more like a RPG lite than a true successor of Origins, it's not a really bad game but in many ways it leaves a feeling of disappointment.
    The combat, while faster than in Origins, feels shallow and tedious due to the wave mechanic employed in most battles. The gritty, semi-realistic animations have been replaced by over the top combat animations that remind more of
    Dragon Age II feels more like a RPG lite than a true successor of Origins, it's not a really bad game but in many ways it leaves a feeling of disappointment.
    The combat, while faster than in Origins, feels shallow and tedious due to the wave mechanic employed in most battles. The gritty, semi-realistic animations have been replaced by over the top combat animations that remind more of cartoons/anime than dark fantasy.
    Non-combat skills like coercion or survival have been stripped from the game and overall the game feels strongly focused on combat and action.
    The story itself isn't bad, though the pacing seems somewhat odd at times. The companions are generally likable, though companion interaction takes place mostly during the companion quests.
    The city of Kirkwall, to which the player is mostly confined, feels unfortunately lifeless. NPCs are basically static background, which wouldn't be much of a problem if the game's story wouldn't take place almost entirely inside the city.
    Dungeons consist mostly of a few maps that are recycled over and over, with various passages blocked off by locked doors. Unfortunately the mini-map doesn't reflect the blocked passages, making the lack of variety in maps even more obvious.

    The game is certainly ok for a beginner RPG, but it cannot compare to BioWare's masterpieces by any means. It lacks the depths and complexity that Origins had and would have better been marketed as a spin off game than a sequel.
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  7. Mar 27, 2011
    6
    Dragon Age 2 is not DA: Origins. Origins had one of the best plots ever in an rpg and you literally cared about every character. Most of all you had a goal. A purpose you cared about. Even the greatest games failed in this area (Oblivion comes to mind). There are only a few changes in DA 2, the details of which you can hear screamed about in every other review. One of the most annoying isDragon Age 2 is not DA: Origins. Origins had one of the best plots ever in an rpg and you literally cared about every character. Most of all you had a goal. A purpose you cared about. Even the greatest games failed in this area (Oblivion comes to mind). There are only a few changes in DA 2, the details of which you can hear screamed about in every other review. One of the most annoying is that you cannot equip the character outfits. This was made according to the designer because people all dressed all their characters the same and it bored him. So now your choice is.. to dress your characters the way He wanted you too. In addition the combat is seriously dumbed down. Rather than fighting a few powerful enemies and using tactics to defeat them mostly youre fighting waves of weak enemies with a couple "bosses" thrown in. On Hard or Nightmare difficulty this is still almost as interesting as the original game because on the tough fights you literally act/pause/issue orders/act/pause/issue orders. It isnt a game breaker though. What breaks this game more than anything was an egotistical designer deciding he knew better than the customer and forcefeeding us a lame plot you dont care about, his personal preferences on character equipment, and truely bizarre recycling of content. You only have afew areas to go to in this game and you will go to them again, and again, and again. Note: you can check out his softball interview to verify all of the above.

    Also missing from the game is the sense of danger, urgency, stress in making decisions. In DA:O You cared about every decision and fretted over them. You even had regrets at the end of the game no matter which decisions you made. In DA2... not so much. After a while you feel like a mercenary running around killing things for.. you dont know why. You might as well play wow or one of the other senseless click click click faux rpgs mmorpgs out there.

    Having said all that: This game is fun. Its not worth the full price and it shouldnt even be mentioned in the same breath as DA:O, Mass Effect, Baldurs gate etc. But if you can pick it up for 10 or 20 bucks.. its certainly worth it as its isnt Unfun. Perhaps Bioware will decide its customers are more important than the egos of its employees and fire the person responsible for this disappointment. Lets hope so because bioware is without question the best RPG company in the business.
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  8. Mar 29, 2011
    4
    There is a lot about this game that I love. It has excellent characters and an addictive, refined battle system... It's just a shame that the ridiculous amount of recycled content really kills it for me. There aren't even that many explorable areas in the game, and those that are there are all narrow corridors that are re-used over and over for the entire game. Also, the storylineThere is a lot about this game that I love. It has excellent characters and an addictive, refined battle system... It's just a shame that the ridiculous amount of recycled content really kills it for me. There aren't even that many explorable areas in the game, and those that are there are all narrow corridors that are re-used over and over for the entire game. Also, the storyline apparently spans nearly a decade, except the only way you would know that are the cut-scenes at the end of each act (of which there are three) telling you a number of years have passed... except, NOTHING, literally NOTHING changes over the years. At the beginning of Act 3 your party starts off standing in the exact spot where you finished Act 2 as if no time had passed at all. Laughable. This game could have been a classic had only more time been put into development. As it is, it's only recommendable if you think you can overlook these huge flaws and enjoy the strong combat and fairly interesting cast. Expand
  9. Apr 6, 2011
    5
    Not as bad as people say it is but it's definitely not "good" either. I give this a 5 because it's such a repetitive game with recycled locations and quests. The boss fights look like they were tripped from WOW. The character dialog can be interesting at times but you're basically forced into a canned character concept defying the whole point of a fantasy RPG. Also, many of the events ofNot as bad as people say it is but it's definitely not "good" either. I give this a 5 because it's such a repetitive game with recycled locations and quests. The boss fights look like they were tripped from WOW. The character dialog can be interesting at times but you're basically forced into a canned character concept defying the whole point of a fantasy RPG. Also, many of the events of DA:O don't seem to matter very much in this game. The character of hawk is non compelling. On the plus side there are some OK graphics and environment design. Expand
  10. Apr 7, 2011
    0
    I haven't seen a more confused collection of polish and poor design choice since, well, ME2.... Like BrutallyHonest points out: Bioware now design games via marketing research and focus group responses! This is a game entirely designed with the ADD addled, "ewwww, look at the Shiny object!", celebrity crotchshot demanding, Corporate pablum swilling, Generation Shallow, in mind... InI haven't seen a more confused collection of polish and poor design choice since, well, ME2.... Like BrutallyHonest points out: Bioware now design games via marketing research and focus group responses! This is a game entirely designed with the ADD addled, "ewwww, look at the Shiny object!", celebrity crotchshot demanding, Corporate pablum swilling, Generation Shallow, in mind... In otherwords: Gaming's "Brave New World". Existing fans? **** 'em. This, to me, isn't about the console-ification of gaming... nor, is it about being upset with a company trying something new... It's about sacrificing quality and depth to appeal to a greater market. Some people just don't like RPG's... and, it's ridiculous to sell out on what made you famous in the first place, in the hope that you'll expand your market into that group. Out: game affecting choices, In: "Choose Your Own Inflection'... Out: Epic storytelling, In: episodic confusion... Out: any attempt at graphical realism, In: graphic novel inspired art style... Out: tactical combat, In: Devil May Cry enemy wave spawns... Out: depth of any kind, In: skin deep surface veneer... And, On and ON it goes, ad nauseum.... Cutting out the "RPG", only to replace it with ideas from other game genres, in a sad attempt to appeal to the lowest common denominator. Again, as I stated earlier, it's the maddening production decisions I'm having the hardest time with! Why work so hard to develop top quality voice acting... and then decide to reuse the same 4 - 5 minimaps 7, 8, 9 ^*%#* TIMES EACH!?! IT MAKES NO SENSE! Polish this... be mind bogglingly lazy with that! I mean, seriously, WTF! There are more headscratching story flaws in this game than ALL OF THE PREVIOUS BIOWARE GAMES COMBINED! Some of the plot twists are beyond obsurd. Choices, in this game are merely illusions... The dialog wheel is nothing more than changing how your character's voice sounds as the exact same oucome occurs 95% of the time IRREGARDLESS of what, or how, you say shiite. Bioware is in decline, folks. Mark my words. More fans have been alienated by their recent turn of direction than any new ones have been picked up. A 5/10 rating SOLELY for the games level of polish in comparison with the game industry as a whole. Ptew! Expand
  11. Apr 8, 2011
    6
    I loved DAO. I played it to completion at least 4 times. I loved the different endings, the total freedom to roleplay, and I found the characters, which from the superficial level seemed totally cliche (bastard prince, wicked witch, drunken dwarf...) thoroughly engaging. I loved all the little permutations. As such, I was expecting great things from DA2. I think like a lot of people, maybeI loved DAO. I played it to completion at least 4 times. I loved the different endings, the total freedom to roleplay, and I found the characters, which from the superficial level seemed totally cliche (bastard prince, wicked witch, drunken dwarf...) thoroughly engaging. I loved all the little permutations. As such, I was expecting great things from DA2. I think like a lot of people, maybe I expected too much - or perhaps I just expected Bioware to be aware of why such a large portion of its fanbase loved it too. Quite honestly, if DA2 was marketed under a different name, I'd give it an extra 2 points. It loses marks because it's a poor follow-up to a game that was, pretty much, the only high-end party-based RPG around (Mass Effect isn't as strong strategically and lacks companion customisation, while The Witcher forces a main character on you and lacks party dynamics).
    My basic feeling is, given another year in development to properly work on the story, sort out the bugs, and tweak the comabt, and DA2 could have been a masterpiece. The ideas are there. But the execution is sloppy, the game lacks cohesiveness and there are far too many elements which fail - not least being, if the entire storyline is about oppression of mages, why you can make your main character a mage and no-one says anything. Even when you use magic in front of a Templar's face. If they really wanted to pull off this impression of a world of prejudice and oppression - they needed to work the mechanics around it. As it is, it's fun.... but it's never going to be a classic. Also, given this, I'm not sure whether or not I'll bother with DLC for this game... it seems to me the EA marketing machine has already brought in far too many cash-ins everywhere.

    The Pros: The continuing stories of characters you meet in every act is quite interesting and does vary MINORLY depending on your decisions.
    Companions are, once you get to know them a little, interesting, though Bioware have once again done what they tend to do for expanions and 'rushed for time' games and made characters that are mostly known for their unusualness (e.g. Varric - very NOT traditional dwarf) - still, they've got the writers to back this up. There is no 'right choice' in most scenes; this is not a good vs evil choice. DAO had that too (with the exception of the werewolves/elves) but not to this extent.
    Therw was one moment in the endgame where my jaw literally hit the floor :) Bioware still tell a good story. Unfortunately, there's not enough genuine story to make the whole game feel connected.

    Cons:
    The main cons seem minor, but are so repetitive that by the end of the game you;'re beating your head against the wall, and they have been repeated more times than DA2's single 'cave' map, so I won't rant too much.
    Overwhelming re-use of maps: every cave in the game is identical, and I have played story missions where you enter different caves at different locations consecutively and play the same map - just one you start at the other end.
    Combat flaws - the respawning of enemies out of nowhere, the lack of tactical combat, the 'pretty' spell effects that obscure the actual battle, the fact that every boss battle is almost identical (horde of minions at every quarter health lost) and one of my main gripes - dragon battles should feel epic, not like yet another boring hack'n'slash encounter!
    Related to both the above, the numerous predictable low-level mobs that appear in the same locations every map and leave the game feeling like a slog, not an exploration.
    Incredibly boring loot, plus the lack of ability to change companion armour - every item gives one or a combination of +attack, %damage, % damage resistance, and +stamina/health/regeration. Most of it looks identical. In DAO I took on hordes of enemies to complete an armour set that game me stuff nothing else had - here, everything seems the same so I can't be bothered.
    The neon yellow arrows over anything quest-related, which rules out any exploration possibility and means most quests are just a matter of running from arrow to arrow to arrow; apart from a very few exceptions, if it doesn't have an arrow over it's head, you can't interact with it. Completely brain-deadening. The exception is the couple of 'extra' quests which can be obtained, which ar virtually identical in structure to one another and ddon't even give you very good rewards...
    The achievements! I mean seriously, did they set those achievements for 5 year olds or what? getting one of switching the damned map from day to night makes me feel like a kid being patted on the head because it wiped it's own bum. Seriously, Bioware, we're not idiots.
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  12. May 18, 2011
    5
    This review contains spoilers, click expand to view. Boring game with awful graphics. It is one of the worst sequel in history of mankind. A slap in the face for fans of DA:O, seriously where did they get the idea to main the masterpiece that DA:O was into this piece of filth. Everything's dumbed down and simplified, what on earth were they thinking. Don't buy this game, buy DA:O instead. Expand
  13. May 22, 2011
    6
    By the time Dragon Age 2 launched, I had my mind completely set that the game would be a complete and utter disappointment. However, despite it not deserving it's status of the finest RPG this year, it was an incredibly fun ride, that seemed to end rather abruptly and somewhat strangely. My biggest disappointment with DA2 was the overall departure from the combat style of the first.By the time Dragon Age 2 launched, I had my mind completely set that the game would be a complete and utter disappointment. However, despite it not deserving it's status of the finest RPG this year, it was an incredibly fun ride, that seemed to end rather abruptly and somewhat strangely. My biggest disappointment with DA2 was the overall departure from the combat style of the first. Although I could still individually order my troops, the combat itself seemed more like a downgrade. The story however was a welcome change from the 'ancient evil will destroy the world' bag. I found the political intrigue between the Templars and Magi to be quite involving, even though not having a main villain did detract slightly from the experience. Another complaint I had were the overall graphics quality. I don't like to think of myself as a graphics whore, but what I saw in DA2 was nothing short of lazy developing. Cookie cutter caves, and city dwellers that were a step above cardboard cutouts are not permitted in this day and age. With it's main competitor right now being the Witcher 2, which seemed to pride itself on detail before it's release, the kind of laziness Bioware displayed here is a slap in the face. I look forward to your letters. Expand
  14. Jun 25, 2011
    1
    To be blunt, I cannot believe that EA has whored Bioware out to the point that Bioware as a name no longer means anything to me. I have been a avid fan of Bioware to the point they were like Blizzard I saw the name and bought, no matter the reviews or anything else. The blatent laziness of reusing maps, same crowds over and over again, no epic novel to live through and honestly to buyTo be blunt, I cannot believe that EA has whored Bioware out to the point that Bioware as a name no longer means anything to me. I have been a avid fan of Bioware to the point they were like Blizzard I saw the name and bought, no matter the reviews or anything else. The blatent laziness of reusing maps, same crowds over and over again, no epic novel to live through and honestly to buy the end of the game is totally unacceptable. When I buy a novel the I don't expect to get the last three chapters torn out. Thats DA2 is lazy development no story (you don't feel like a hero) and you have to pay for the end.

    What a load of crap. EA you don't understand your market and you have ruined some really good houses in gaming. I will never ever from now on will buy another EA game without some serious time before I know how useless the game is.
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  15. Mar 21, 2011
    0
    I've always thought of Bioware as a safe choice when buying a game. When EA took over I was worried that they were going to ruin another good game company, but surprisingly most of the games came out were good ol' Bioware (maybe abit rushed) with some useless DLC content that I did not care about. That was uintil I came across this joke of a game.
    First of all the world feels soulless and
    I've always thought of Bioware as a safe choice when buying a game. When EA took over I was worried that they were going to ruin another good game company, but surprisingly most of the games came out were good ol' Bioware (maybe abit rushed) with some useless DLC content that I did not care about. That was uintil I came across this joke of a game.
    First of all the world feels soulless and small. Well actually, the world feels small because it is small. Quoting a critic "You cant have an epic story on your backyard". That pretty much sums it up.
    The game feels more like a grind than a RPG - You're basically running the same linear dungeons over and over again with enemies that have slightly different color and name. Even the bosses are recycled.
    Combat requires no strategy at all, you can basically buttons mash your way trough the game. Increasing difficulty just requires the player to have more potions and the patience to spam the buttons longer. Sure the people looking for a simple game might enjoy it more, but anyone actually looking for a challenge should not bother with this game.
    Something that Bioware has always gotten right is the story, but not this time. Most of the charaters feel hollow and boring, charater cameos from DA:O just makes you wish you were playing DA:O instead.
    The story itself is rather non thrilling and the side quests are very repeative.
    The graphics are outdated (PC) to say the least and there are some annoying gliches with some of the older graphic cards. If the game looks like it was made 10-years ago, it should atleast work with older hardware.
    I could go on pointing out flaws in this game, but I think i made my point - Dont bother paying 60 bucks for a crappy game. If you absolutely must play this game, then do yourself a favour and wait for the GOTY version with all the DLC content and bugfixes.
    When compairing to other games this game does not deserve a 0 though, but on a Bioware scale it absolutely does. It is definitely by far the worst game they have ever done.
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  16. Mar 20, 2011
    4
    Probably the worst game in 2011.... this game is full of bugs and the combat are really terrible... choppy the graphics are terrible the gameplay is poor....
  17. Mar 14, 2011
    5
    This review contains spoilers, click expand to view. Well its been 4 days and I went through DA2 twice to try out the impact of different decisions. Did my second run through on casual to get over the repeated dungeons asap. A good game on its own but it shouldn't be called DA2. Yes yes we all want change but not too much shall we? We can't franchise Macdonalds and not sell burgers!

    Some plus points first. It was nice to hear my character speaking, but this is nothing extraordinary. Music was average, and the environments were well designed and nice to look at (I like the wounded coast sky), if one ignores the reuse of environments and the static nature of everything. The grey area of decisions is a good step forward, but it was not used properly and left players (me at least) hanging. Cliffhangers are good, but a balance is needed. There was no closure at all (not to mention the cliffhangers from DAO).

    I must say, that if Kirkwall was ruined and converted entirely into one expansive dungeon, it would have been kinda cool (Like ghastheim in good ol' ragnarok). It would have served excellently as ONE major quest, but the content given to us was far to short and limited to be DA2 in its entirety.

    Also, the entire of DA2 had to do with mages. The problem is that the enemy mages were useless! They casted less spells than their demonic counterparts and there are so many interrupts available to stop them (or to kill them in one shot). In DAO, a battle with just 2 emissaries could be fatal if you didn't plan your tactics properly. In DA2, a rogue can tank 5 mages that do nothing but shoot at you with their staves. As one of the core classes of the story, this was one major disappointment. Improvements to the combat system were definitely appreciated, and I liked the junk system as well. However, I felt that the items were just bland, and there was no kick from getting an EPIC item from a boss kill. The star system wasn't really helpful.

    I missed how expansive the word of DAO was. Yes you can say that DAO was just in ferelden and it is good to move out of ferelden but the fact remains that the entire DA2 was in one city! Uptill "chapter 3", I was still thinking that the entire game was just one small chapter of a larger story, and was waiting for some epic war against tevinter to materialize. How disappointed I was when the game suddenly ended (WAY TO SUDDEN).

    One major attraction of RPGs is the variety: of environments, of creatures and of items that a player faces. It is an expression of human imagination: it is thrilling and refreshing. Cutting back on these three aspects is most disadvantageous: they the pulling factors that retain old players and draw new ones. Remember how deep we could go into the deep roads in DAO? Remember the myriad of creatures found in each area in DAO? There was so much variety just for every single chapter, and now this? Obviously there has been a massive shift in corporate strategy, and from my financial background, this is one colossal red flag. Note that DAO is just one basis of comparison. All successful rpgs (Diablo, WOW etc) tend to have large varieties of enemies and deep lore. Also there were some comments on how the escape from lothering didn't feel like an escape. Well I think the demo sums up what you can expect from the game. I remember other 'escape' scenarios in other games, like Maiev running away from Illidan as the cave collapsed all around her, or the Protoss evacuation from Aiur. These were ancient games but with whatever technology they had, the missions actually embodied the urgency of an escape. It is this lack of atmosphere, coupled with the reuse of environments, that has degraded the utility of DA2.

    Also, you rescued Flemeth, one of the characters that has had an excellent redesign, and she was like "KTHXBYE". What? Thats it? Ain't even a cliffhanger.

    Such a pity for a game with an excellent foundation. There were so many advances and improvements (including good looking characters), but the developers did not realize the full potential of their creation. There is no need to rush games to increase revenue (why else would you rush it?). Investments have long horizons are take time to realize their true value (Look at blizzard!). Was it worth it to risk Bioware's reputation (You cannot deny all these honest, negative reviews when they are the majority!)? Will I buy DA3? Yes, but only because DAO was really good, and because I am waiting for Diablo 3 to come out (which better not be a disappointment) and have nothing to play in the mean time.
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  18. Mar 22, 2011
    6
    MadJackMcMad
    Earl


    A fair and balanced review. Although choice is the epitome of recent Bioware offerings, choice is not given here. Three races are reduced to one, and six origins are reduced to one. As such, I could only play as the queasily named â
  19. Mar 19, 2011
    6
    The worst part of the game is that the environments are consistently recycled. It ruins immersion, kills suspension of disbelief. This in turn makes other, minor quibbles I might have the game all the more annoying. I would say it is even worse than first Mass Effect in this regard. It's original Halo bad (read: one corridor). Additionally, to try and make it look as if they are notThe worst part of the game is that the environments are consistently recycled. It ruins immersion, kills suspension of disbelief. This in turn makes other, minor quibbles I might have the game all the more annoying. I would say it is even worse than first Mass Effect in this regard. It's original Halo bad (read: one corridor). Additionally, to try and make it look as if they are not constantly recycling environments they block off some doors of areas and pretend that this makes it a different place. Imagine if all of Baldur's Gate took place in two sections of Baldur's Gate and two outdoor areas and one cave. That's right, there's one cave. You'll get awful familiar with it and the one warehouse, one mansion, and one coastal strand. Apparently the Maker was busy having awesome god-sex with Andraste when divinely designing Kirkwall and its environs and just said, "Screw it." At one point I was in the whorehouse and said to myself, "There are a ton of books here." Turns out the reason why there were so many books in the whorehouse is because the whorehouse uses the mansion environment. So they just cut-and-pasted the thing library and all. That's dickish, but the coup de grace is that the minimap does not reflect when they close off sections of a recycled area to make it look a little different. So oftentimes there are these large pieces on the minimap that look accessible, but are not. The first time I encountered this I didn't understand what was going on and I was convinced I was missing a secret switch and looked for a solid five minutes before realizing the game developers were either rushed or lazy and hadn't bothered to patch up the minimap. The plot is ambitious and it works in part and fails in part. It does give the impression of years passing. But this comes at the cost of telling what are essentially three separate stories with much smaller scale than the epic Dragon Age, NWN, or BG plots of yore. You're essentially dabbling in the petty politics of a single city. The loremasters of Dragon Age have gone to such lengths to create such a big and detailed world, why are we trapped in this tiny, consistently recycled environment? If you want to tell a story over the course of 10 years, why not put in a lot of globe hopping? The dialogue and the characters at least are interesting. I liked most of the party companions and their banter. I'm not entirely against the Mass Effect wheel making an appearance. I really enjoyed the companion sidequests. Those were much more compelling to me than any of the main plot line quests. I actually liked many of the changes to combat people complain about so much. Cross-class combos are interesting and make warriors and rogues feel more worthwhile. It also adds a bit of skill in using them against enemies at higher levels of difficulty. Yes, rogues now do teleport into position to backstab, which yes, is dumb. But in comparison to the above, it's hardly even worth noting as annoying. Finally, why the hell did they make it so I can't equip armor on companions? My inventory was constantly laden with plate mail and leather armor my mage could never equip and my companions just kept their pre-fab armor that automatically improves with leveling and upgrades stored in the most random places of all Thedas. One of the most enjoyable parts of an RPG is improving your characters. This does not just come from leveling. In Baldur's Gate, NWN, Morrowind, Dibalo when you find your first good piece of plate armor and throw away your stupid rusty chainmail, you feel like such a badass. Here, you don't get to do that for 6/7 party members. That's just lame. Some people complain about the graphics. Overall I'd say they're fine. Some textures stand out as very low-res. That's lame, but compared to some of the complaints above, negligible. Graphics don't really make or break a game for me. It's the story, it's the adventure. It's how immersed I can get in the game. In short, it's decent. The plot is at least trying to do something new, even if it doesn't entirely succeed. Bioware still writes good dialogue and the characters are worthwhile. But the game is crap compared to what I hoped it would be. If it had even just been as good as Dragon Age I would have been happy. Alas, it got substantially worse. I'd wait for it to hit the bargain bin if you've got time on your hands and like the genre. Do not pay full price, and if any of the above sounds unbearable to you, just don't invest at all and read a summary of plot somewhere while waiting to see if they botch DA 3.â Expand
  20. Mar 20, 2011
    4
    I read a few user reviews myself before starting this game, so my expectations were not too high. Still I was disappointed from the start. Dragon Age 2 is not a bad game just many little details that are amiss. The battle system is mediocre - even later in game there is not a lot of variety. The Story itself gets burrowed by a flood of side quests. At first they seem interesting, but afterI read a few user reviews myself before starting this game, so my expectations were not too high. Still I was disappointed from the start. Dragon Age 2 is not a bad game just many little details that are amiss. The battle system is mediocre - even later in game there is not a lot of variety. The Story itself gets burrowed by a flood of side quests. At first they seem interesting, but after a while you start stumbling about side quest after side quest. Thanks to the in-game map that shows you when and where you have to go to solve a quest, it boiled down to "go to location and kill/collect X, then come back to get reward". The main story itself is stretched thin over several in-game years.
    Bottom line - there are worse games and if the DA world interests you, you could take a peak. Personally if I had to choose again, I would wait and pick it from a bargain bin in a few months.
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  21. Mar 21, 2011
    4
    As a fan of Dragon Age Origins and Bioware in general I was very much looking forward to this release. Some friends tried to dissuade pointing out the obvious such as this sequel followed far more quickly than Mass Effect 2 for instance. This is only important since it means that the time and care Bioware is famous for putting into their games could be lacking. Sadly despite theAs a fan of Dragon Age Origins and Bioware in general I was very much looking forward to this release. Some friends tried to dissuade pointing out the obvious such as this sequel followed far more quickly than Mass Effect 2 for instance. This is only important since it means that the time and care Bioware is famous for putting into their games could be lacking. Sadly despite the suspiciously glowing reviews from the major reviewers this game has not delivered. Much like with Mass Effect 2 before it Bioware has chosen to take the dumbing down route. A route which might I add is wholly unnecessary as the original games were incredibly successful. Now granted DA O wasn't perfect. But it had the depth that a real RPG needs. This one sadly does not. Crafting? Gone. Legitimate dialogue choices? Gone. Interesting interactions with the other party members? Gone. Ability to customize parties gear? Heavily restricted. Varied and interesting backgrounds? Gone. The point is this game is incredibly watered down. It doesn't even really feel like an RPG, more like an action game with some heavily watered down RPG elements. I'm still going to finish the game. After all I paid good money for the thing. But I am extremely disappointed in Bioware. The watering down in Mass Effect 2 was bad enough, this is unforgivable. Expand
  22. Mar 21, 2011
    4
    Bioware need to learn that rushing out or fast tracking a game for a quick buck is a sure fire way to lose there fanbase. While the combat system and graphics (if maxed out with high texture pack) are cool the plot of the game is a complete joke.

    Story wise it's very bland and unlike every other Bioware RPG it dosen't make any difference what dialogue options you pick for 95% of the game
    Bioware need to learn that rushing out or fast tracking a game for a quick buck is a sure fire way to lose there fanbase. While the combat system and graphics (if maxed out with high texture pack) are cool the plot of the game is a complete joke.

    Story wise it's very bland and unlike every other Bioware RPG it dosen't make any difference what dialogue options you pick for 95% of the game as the final outcome is exactly the same and this totally kills replay value. The fact that so many characters can't be saved from their fate really bugged me and killed the idea of being the hero of the story.
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  23. Mar 22, 2011
    0
    Inferior in every way to dragon age origins. The Graphics are worse, yet the game engine performs worse as well (a bad combination), the dialogue wheel leaves you feeling like you have little control of what your character says, battles consist of you defeating wave after wave of cannon fodder enemies requiring nothing more than pushing attack keys with no tactics whatsoever. The mostInferior in every way to dragon age origins. The Graphics are worse, yet the game engine performs worse as well (a bad combination), the dialogue wheel leaves you feeling like you have little control of what your character says, battles consist of you defeating wave after wave of cannon fodder enemies requiring nothing more than pushing attack keys with no tactics whatsoever. The most unforgivable of all is the horribly boring story, gone are the tough/meaningful decisions and grand scope of the original. Combined with the continuation of slimy day one dlc marketing leaves me not wanting to play anything made by bioware in the future. Expand
  24. Mar 23, 2011
    0
    What else can I say that hasn't been said? This is what happens when money hungry companies take control over everything. We get crap, crap, and more crap. Take a great game that took years to develop, dumb it down for the console kiddies, call it a sequel - since you can make more money that way - and just shout a big "screw you" to every gamer who enjoyed what the first one was about.What else can I say that hasn't been said? This is what happens when money hungry companies take control over everything. We get crap, crap, and more crap. Take a great game that took years to develop, dumb it down for the console kiddies, call it a sequel - since you can make more money that way - and just shout a big "screw you" to every gamer who enjoyed what the first one was about. Nothing about this game is on par with Dragon Age: Origins. Nothing. It's a piece of garbage. How the developers let this happen is beyond me, and they should be ashamed of themselves for allowing this to be released.

    I was looking forward to this game so much, only to find that it's a fraction of what the original game was. Don't worry though, they're bound to release tons upon tons of DLC, side quests and other trash that add nothing to the core experience, but do subtract from your wallet.

    As a standalone RPG, this game deserves a 4 or 5 out of 10. Unfortunately, it doesn't have the luxury of being reviewed on its own merits, as it's following a truly great game. By that relative measure, this piece of trash deserves a zero.
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  25. Mar 23, 2011
    6
    While entertaining, this game doesn't come close to its predecessor. There are two problems with DA2: first it has a number of extremely silly design flaws, and second that it differs from Origins in many respects without bringing any improvement to the table.

    Just to list the obvious mistakes: no tactical camera (why would anybody kill a degree of freedom that doesn't come with any
    While entertaining, this game doesn't come close to its predecessor. There are two problems with DA2: first it has a number of extremely silly design flaws, and second that it differs from Origins in many respects without bringing any improvement to the table.

    Just to list the obvious mistakes: no tactical camera (why would anybody kill a degree of freedom that doesn't come with any development cost?), companion armor restrictions (same question), copy/paste levels (it seems there only 10 maps in the game or so), poor artwork in Kirkwall (where you spend 90% of your time), enemies spawning out of thin air every fight (which ruins tactical gameplay in a lot of ways) and last but not least nasty bugs. Those mistakes could be made by beginners in game development, sitting on a tight budget, without any established rules to build upon, but to get them from Bioware team, having EA financial backing? Shocking.

    What's probably even more important for the fans of the Origins is that this game is different even where not outright bad. Everybody understands the desire to broaden the customer base and get more people to play this, but it's customary to tread carefully when naming something a sequel to something else. Combat is fast-paced while it was more tactical in Origins, the wheel-based dialogue system allows less room to role-play, you don't really get to know your companions, and their character development is weak. The strongest selling point of Dragon Age, the story seems dull and short at the same time, a collection of random encounters and errand missions. Hawke is more of a chip in the whirlpool, as it's impossible to influence most of the important events in the game. While I appreciated some changes (crafting for example), and most of the changes are a matter of taste, what surprises is the willingness of the developers to alienate their own fanbase in the first place, as none of this changes are obvious and straightforward.

    What's very disappointing is that the opinion of the average critic differs wildly from the opinion of average gamer whom the critic is supposed to represent. Whether the result of the PR machine at work or just the sequel effect, that's an important lesson for those looking at the (meta)critic scores.

    Financially, the results of this flawed design and sloppy execution are going to be deferred to DLCs and DA3, if it's greenlighted at all. Contrary to what "evil EA" theory suggests, EA's long-term profits are going to be negatively impacted by killing one of the most prominent franchises in the portfolio of acquired company (and honestly, if there is anything to learn from the film imdustry, it's the importance of having a good franchise and solid "customer base" aka fanbase).

    What EA/Bioware have done to Dragon Age is, in Talleyrand's words, worse than a crime - it's a mistake.
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  26. Jun 4, 2011
    0
    this game is an insult to rpgs, an insult to my intelligence, and an insult to the pc gaming itself, they fraudulently took 60 dollars from me and in return it only included just 1 freeking city with dungeons that repeats over and over and over again. whats going on with this world ? are we that dumb ? this game is an abomination! DONT buy this game please!
  27. May 21, 2011
    4
    I was a huge fan of the first game with multiple playthroughs and was looking forward to the sequel being as impressive but unfortunately DA2 is bland and hugely disappointing. The amount of reuse maps get is really something I have never seen before and its impossible to get excited about visiting a new area when you have already seen the same textures 20 times before. I gave up on theI was a huge fan of the first game with multiple playthroughs and was looking forward to the sequel being as impressive but unfortunately DA2 is bland and hugely disappointing. The amount of reuse maps get is really something I have never seen before and its impossible to get excited about visiting a new area when you have already seen the same textures 20 times before. I gave up on the game half way through, just couldn't get myself to play it anymore 4/10 Expand
  28. May 26, 2011
    6
    Pleasant, but a little bored me. And the graphics ... This is not the DA1.
    Good entertainment, but not an outstanding game. I expected something more.
    Now I'm waiting for DA3 - I hope it will be much better!
  29. Jun 6, 2011
    4
    This review contains spoilers, click expand to view. I frown upon games that seem to have more money put into marketing than into the actual art/engineering from under the hood. Dragon Age II seems like such a game. I envision the developer being forced by the publisher, maybe even against the studio's strategy, to release something that would appeal to the mass of COD players out there. Had my hopes pretty high after Dragon Age: Origins.
    The character design is clunky at most (the hero's sibling death scene from the beginning feels like "ok, let's get this over with, and fast, because we have an awesome button to mash" - no emotional involvement, sterile at most), the remaining developments feel rushed and often interrupted by fast-forwards in time (you don't get to experience the "impending doom" from DA:O anymore). You're basically this Hawke person, bullying and pimping around through a world nothing links you to.
    The spell effects look way better than in the first game, the camera is worse, the combat dynamics also lack, the story is weak, characters unmemorable, level design through copypaste, If this is what gaming is going to, I'll first boycott the $$$ hungry a$$e$ in charge, then I'll resort to more lucrative activities if my efforts prove to be in vain.
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  30. Jun 5, 2011
    0
    I'm disgusted. Disgusted by what Bioware have done to a good franchise, by their attitude, and by the reviews of the so called "professionnals' of the video games magazines. I shouldn't have bought this game, and Bioware shouldn't have made it.
Metascore
82

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. PC PowerPlay
    Apr 18, 2011
    90
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    58
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    85
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.