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4.7

Generally unfavorable reviews- based on 5052 Ratings

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  1. Mar 12, 2011
    6
    Going into this game, I had extremely high hopes, most of which were smashed against the cliffs of mediocrity. Dragon Age II is nothing more than a half-hearted attempt to cash in on the incredible success that was Dragon Age: Origins. That said, the game has both positive and negative features that one must take into account.

    First the negative: Dragon Age II takes place mostly in a
    Going into this game, I had extremely high hopes, most of which were smashed against the cliffs of mediocrity. Dragon Age II is nothing more than a half-hearted attempt to cash in on the incredible success that was Dragon Age: Origins. That said, the game has both positive and negative features that one must take into account.

    First the negative: Dragon Age II takes place mostly in a single environment, the city of Kirkwall. Kirkwall is neither attractive nor welcoming in ways Bioware both wanted (art style, ambiance) and ways they most probably did not want (repetitiveness). The set pieces in this game repeat themselves at an unacceptable rate. The combat is more tuned to consoles than to PC gaming, and as a PC gamer, I found this entry in the Dragon Age saga rather boring in terms of combat. While there is blood and gore, it is at a ludicrous level, obviously meant to appeal to the ultra-violence/God of War crowd. What makes combat worse is the fact that enemies spawn in waves, often in absurd quantities, and the player will often have to engage in combat for no reason at all, as mindless thugs will spawn in the streets frequently. If you are a fan of Mass Effect, Dragon Age: Origins, or Star Wars: Knights of the Old Republic, you will be horribly disappointed by the game's background, writing, and pace as well. Dragon Age II is repetitive in the nature of its quests. There is little gray area to be seen in this game, and such themes as slavery, and "blood magic" (slitting one's wrists to conjure evil spirits or kill people) obviously denote evil, and place a decidedly moralistic overtone on the game. There is also nowhere near enough loot and new equipment to keep the scavenging aspect all-too-crucial to a role playing game interesting. Finally, the whole game is told retrospectively through the narrative of a secondary character, and the plot ends with a massive, pointless cliffhanger. Rather than write a good game with a sense of closure at the end (e.g. DA:O or KOTOR), Bioware has chosen to go the "Halo 2 route" and try to keep us guessing. If only I cared. Now for the good. The combat in this game is, I suppose, rather entertaining for Console players. Despite their repetitiveness, the set pieces are quite pretty. Also, the protagonist, Hawke, actually has a voice, and his dialogue works much like that of Commander Shepard in Mass Effect. Indeed, the lending of a voice to the protagonist actually strengthens this game's otherwise mainly weak narrative. Hawke is a very human character, who is well-acted and who responds believable to situations both grave and light well. On the topic of response, the lip-synch and character design in this game are also fantastic. Each of the game's secondary characters has a unique design, makes them the only visually appealing part of the game. If you wish to know, the secondary characters all have well-written back stories as well, which are actually more interesting than the game's main plot. Other than that, the game is fairly lengthy (my play through lasted about 24 hours) and technically reasonable, meaning that it doesn't crash and lag as much as a game like Fallout: New Vegas.

    In conclusion, Dragon Age II is a decent game. In my opinion, it is nowhere near as bad as other reviewers say it is. Perhaps, they are overreacting because they expected a game closer to the original. Honestly, I was as well. That said, I was able to enjoy this game by putting it aside from Bioware's other work. Such a title is far below their standards; however, it is still a serviceable game and a fairly good adventure yarn. My suggestion is don't bother with the PC version: wait a few months and buy it half-price or rent it for a console. Despite Dragon Age II's myriad flaws, it is still a serviceable game, just not one that is worth sixty dollars.
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  2. Mar 13, 2011
    6
    An unworthy sequel to a great game. Dragon Age 2 falls short in every single way except the story, that being the story is vastly unrelated to the first game and waits for proper tie in with the expected next sequel. If you were expecting a new game with new innovations then you will be sadly mistaken. If you want closure to stories pertaining to those of Dragon Age Origins/ Awakening thenAn unworthy sequel to a great game. Dragon Age 2 falls short in every single way except the story, that being the story is vastly unrelated to the first game and waits for proper tie in with the expected next sequel. If you were expecting a new game with new innovations then you will be sadly mistaken. If you want closure to stories pertaining to those of Dragon Age Origins/ Awakening then you this will only cause more questions than before. My advice for any dragon age fan is to wait for the next one and then play this, this barely has any purpose as of right now. Expand
  3. Mar 12, 2011
    5
    A veritable tour de force of mediocrity, corner cutting and action gaming. I struggled to find any semblance of a RPG here. This is BioWare's hero, not mine. I felt as if they were playing the game for me for long periods. Good job too in some respects otherwise I would never have finished it and got at least some value for money. If this game wasn't rushed to hell then Bioware/EA need toA veritable tour de force of mediocrity, corner cutting and action gaming. I struggled to find any semblance of a RPG here. This is BioWare's hero, not mine. I felt as if they were playing the game for me for long periods. Good job too in some respects otherwise I would never have finished it and got at least some value for money. If this game wasn't rushed to hell then Bioware/EA need to start firing people - starting yesterday. Combat bereft of tactics, cave deja vu, camera angles, boring quests - I won't go on repeating what others have said. There were some good moments and this is not a 0/10 game, but neither is it a 10/10. It's definitely not worth paying full price for it - maybe when it's half price you will feel that spending your money was not in vain. My main motivation for signing up and writing this was after reading the Escapists review for this game which is absolutely shameful. Either the reviewer has an IQ slightly above Isabella's chest measurement or it's the other, obvious, less savoury possibility. Expand
  4. Mar 28, 2011
    5
    Quite a disappointment. Stagnant environments are but a tiny issue. While the combat has a decent flow to it, the exploding bodies cheapen the feel of combat after a time. Skill trees and leveling are well done and I didn't mind the unchangeable companion armor as much as I thought I would. The millions of generic rings and self labeled "junk" drops wear on the nerves.Quite a disappointment. Stagnant environments are but a tiny issue. While the combat has a decent flow to it, the exploding bodies cheapen the feel of combat after a time. Skill trees and leveling are well done and I didn't mind the unchangeable companion armor as much as I thought I would. The millions of generic rings and self labeled "junk" drops wear on the nerves. ---------------------------------------------------------------------------------------------------------------------------------------------------
    As far as story goes, Acts 1 and 2 were good enough and pretty enjoyable. When it came to Act 3 (the final), however, the fact that the player's choice is an illusion is made all too clear as one is railroaded down an unchanging series of events. This wouldn't be too bad save for the fact that it almost seems that Act 3 is unfinished, and that the two 'endings' are actually just one ending, stretched to fit two different alignment choices at the end. Because of this, one ending seems blatantly preferable to the other as it's the only one that makes sense. -----------------------------------------------------------------------------------------------------------------------------------------------

    PROS
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    * Combat (Characters felt powerful)
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    * Voice Acting (Though voiced protagonist likely limited the storyline)
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    * Act 1, Act 2 are fun enough, if not fleshed out enough to shine
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    * Companions interact with each other in cut scenes and through banter
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    * The story telling method: a reflective narrative that adapts to the player's decisions (however minor they are)
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    /////CONS/////
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    * Character felt less like a 'champion' and more like a footnote in history
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    * Act 3 and its terribly assembled plot/ No satisfying ending
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    * Recycled environments (you will memorize loot spots, etc.)
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    * The game actually feels rushed, spotty, and hollow at points - I don't think anyone would say that this game would not have benefited from more development time. --------------------------------------------------------------------------------------------------------------------------------------------------
    * Ridiculous Boss HP - makes some fights more grind than challenge
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    * Economy and crafting are limited and limiting
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    * No background humor, the world and lore are lacking personality (Just copy/pasted from Origins where it isn't bland)
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    * Quests are extremely repetitive
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    * Loot is overly simplistic and "Junk" is a terrible, terrible concept
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    Overall, this game isn't the worst thing in the world, but it falls short in many places. I hope the inevitable sequel can benefit by avoiding the mistakes of Dragon Age II.
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  5. Mar 17, 2011
    5
    At first the game is enjoyable, but that turns sour once you complete your 20th or so fetch quest. The game hooks you in and grabs your attention, then your realize you have been in the same damn city/dungeon that you were in for the last five hours. Never have I felt claustrophobic in a video game. This game was rushed and it shows; big-time. In Dragon Age Origins, I felt captivated byAt first the game is enjoyable, but that turns sour once you complete your 20th or so fetch quest. The game hooks you in and grabs your attention, then your realize you have been in the same damn city/dungeon that you were in for the last five hours. Never have I felt claustrophobic in a video game. This game was rushed and it shows; big-time. In Dragon Age Origins, I felt captivated by the unique cities and landscape. In DA2 you feel trapped in a very small sandbox. The combat is improved, but the story, characters, art, lore, and scenerary are all half-assed. I expected better from Bioware, very disappointing. Expand
  6. Mar 18, 2012
    5
    I am a fan of the DA:O and the expansion Awakenings. I wont go on a hate fest like soo many, I perfered the original dragon ages as they were mainly made for PC and in my opinion better made, You also had different beginnings for different classes which was a plus. I do not mind the gameplay of dragon age 2, or even the graphics. The thing that i really hated on dragon age 2 is the reuse.I am a fan of the DA:O and the expansion Awakenings. I wont go on a hate fest like soo many, I perfered the original dragon ages as they were mainly made for PC and in my opinion better made, You also had different beginnings for different classes which was a plus. I do not mind the gameplay of dragon age 2, or even the graphics. The thing that i really hated on dragon age 2 is the reuse. Basically 1 cave with blocked off areas etc etc and stuck in one town (going out to smallish places) limited the sense of adventure, that is my reason for the low score is because they cheapen out on this game and took a lot of shortcuts, the first made you feel epic, this it was barely on the positive side. Expand
  7. Mar 20, 2011
    5
    If you are into putting your money into something that is already horribly overpriced, no closer, a rushed feeling, a console port, and limited decision making when it comes to Bioware games then this is for you. This game is following the ever so trendy genre of a cliffhanger so they can milk the series as much as possible. They are taking a page out of Kotick's book and are wanting toIf you are into putting your money into something that is already horribly overpriced, no closer, a rushed feeling, a console port, and limited decision making when it comes to Bioware games then this is for you. This game is following the ever so trendy genre of a cliffhanger so they can milk the series as much as possible. They are taking a page out of Kotick's book and are wanting to get the most bang for their buck, which makes sense economically, but doesn't make sense when playing the game. Sure the original game had some moments that could be explored in the future but it gave closer to the storyline that it set out to tell. This sequel leaves too much out there and is pretty much if anything a bridge to a next game and isn't a real game itself. DA 2 would have a lot of these issues fixed if it wasn't rushed out. I am again sure it was good for a business stand point but for the player it just feels like a let down from the best RPG makers out there. I remember when games were actually made for the PC instead of us having to deal with an inferior console port. They limited the camera angle on DA2 so you are pigeon holed into playing as the consolers. This might just be an issue for me but eventually I got over it. The reason they said for this is because they didn't want to spend the money on making textures for the drop down camera. When all they really had to do was black out the screen in parts where they needed textures. Lastly I would except a lot more of Bioware from a game. A lot of the storytelling elements just don't make any sense. I am not going to go into any of them and if you want you can go to their forums and read what others are saying. Overall an average game and I have no idea how a score of 8 can be average. Corrupt game reviewers not wanting to give the game a score that it deserves is pathetic. Expand
  8. Mar 12, 2011
    5
    The game, while good, doesn't live up to the Dragon Age game, but to the Dragon Effect name. Storywise it's _just_ fine but the rehashes (every area is reused at least 10x somewhere else), lack of dialogue freedom, boring repeated quests, and streamlined plus simplified gameplay elements help bring out the terrible fact for everyone to see. This game is not a sequel to Dragon Age andThe game, while good, doesn't live up to the Dragon Age game, but to the Dragon Effect name. Storywise it's _just_ fine but the rehashes (every area is reused at least 10x somewhere else), lack of dialogue freedom, boring repeated quests, and streamlined plus simplified gameplay elements help bring out the terrible fact for everyone to see. This game is not a sequel to Dragon Age and shouldn't be called DA:II. It's a complete spinoff of the original game and should be treated as such.

    While good enough on its own two feet the game is brought down by sharing the title of the best RPG of the former decade. If you, as like others, are intent on enjoying the game then do not go into it with DA:O fresh in your mind. It will shatter your every expectation and leave you numb from the betrayal of BioWare.
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  9. Mar 20, 2011
    5
    First of all: in my 20 years of C-RPG experience I've never written a game review before because I've never felt the need for it (by the way: apologies for my bad English, I'm not a native speaker). With Drageon Age 2 I believe a worrying tendency emerges I have to adress: short development periods (18 month for DA2), incomplete game world and story, simplistic gameplay to broaden theFirst of all: in my 20 years of C-RPG experience I've never written a game review before because I've never felt the need for it (by the way: apologies for my bad English, I'm not a native speaker). With Drageon Age 2 I believe a worrying tendency emerges I have to adress: short development periods (18 month for DA2), incomplete game world and story, simplistic gameplay to broaden the audience, demanding full prize while preparing DLCs that shall fill in the remaining gaps. Bioware was once regarded as "the bringer of rain" after a drought in the genre of RPGs (for the PC). But now they could play the opposite role: if they are the most prominent agents of the genre (besides Bethesda) and their games are setting trends, then other companies will follow their example, if they haven't already. To be more detailed I'll point out aspects that annoyed me the most: Game World:
    - The most insolent re-use in an state-of-the-art RPG I've seen so far: dozens of times you walk through levels which are IDENTICAL, and I mean identical. Every corner, texture, modell, architecture, lighting etc. are exactly the same, just with another label (for example "cave xyz" instead of "cave abc").
    - The main game world consists of just 15 to 20 small or very small locations in a city (small means an area which takes 20 seconds to 60 seconds to cross, very small means a simple flat)
    - There are no (more or less) diversified regions like snowy mountains, deserts, jungle, forest, real dungeons, castles, other towns etc., just this one city and three outer regions that are not noteworthy
    - The few existing places look sterile and somehow empty although there are a few people standing around, but they are just copies doing nothing. There are no animals, no interesting props, no interesting architecture, no waving foliage, no sounds of wind, loud chatter etc.
    - Most of the levels are extremely tubular: just one way, no possibility for exploration. If you use such level design, you should use it for thrilling script events like in COD to propell the storytelling, but that's not the case for DA2. A proper game world would have been to expensive...

    Gameplay:
    - 90% of gameplay consists of running and killing: go to place X, kill everyone, talk to person Y to have a reason for killing and then go to place Z and kill everyone. Most of the time there are no alternative ways to solve problems (the only exceptions are found in dialogues with companions). But hey: that's what's the world about, ain't it?
    - There are no possible interactions with the environment, just run, fight, talk, (rudimental) barter. No environmental riddles, no forging, no eating, no sleeping, etc. Would be to complex, eh?

    Items and Inventory:
    - Companions can't be equipped with armor, just with a weapon, a ring, a belt and an amulet. Would be to complex...
    - In the inventory and shops items look absolutely uninteresting and the same: each type of item has the SAME grey and white icon, for example the same symbol for a sword. The only difference are the values of the item. To much effort giving them a distinguishable look?
    - Most of the time the few items you can purchase outvalue the few items you find in your travels
    - There are no real item sets or unique items
    - Why does a plate armor take exactly the same space / weight in inventory (= 1 Slot) as a ring or an amulet (= 1 Slot)? Too much to think about?

    Combat:
    - Remember, you have to fight and fight and fight, and sometimes to fight, but don't worry: there isn't much to do, sit back and watch, no tactics needed (you could raise the difficulty but that just means opponents don't take as much damage and hit you harder).
    - No overview allowed: forget Dragon Age Origins or Baldur's Gate, not immersive enough, has to be a close look over the should like Mass Effect 2 or say COD!? Another "advantage": the game world seems to be larger than it is.
    - In many fights there are up to four or five waves of the same opponents like in good old arcade gaming. That's a challenge RPG-players really like. - If a fight ends successfully health, mana and stamina of all your companions are restored instantly. No need for rest, healing etc.... Waste of time, there are more interesting fights waiting 10 yards ahead.
    - Ammunition is for prigs: arrows and bolts are created the moment they are shoot, no buying needed.

    Dramaturgy:
    - The backgrounds and dialogues preceding and following missions are of high quality, BUT what about a larger conflict, to what end am I killing hordes of idiots? Is there any greater inner or outer threat than a killer whom the player seeks to kill? The Qunari are a threat, for twenty minutes of gameplay. Templar and Magicians don't like each other and there's a fight, but that's it. No threat and no thread. Calling Hawke "Champion" is an exaggeration to cover that he hasn't achieved much. The whole game is "unepic" and seems to be a chapter of an epic game.
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  10. Mar 12, 2011
    6
    Do not pre-order anymore Bioware Games, I repeat, do not pre-order. Next, look at the gaming sites that advertise Bioware titles, you will notice they are also the ones that tend to satirize a bad game, ie Penny Arcade. Frankly, its a good thing Bioware worked with Penny Arcade before the game was released, because I have a feeling the guys at Penny Arcade would skewer the game.

    The
    Do not pre-order anymore Bioware Games, I repeat, do not pre-order. Next, look at the gaming sites that advertise Bioware titles, you will notice they are also the ones that tend to satirize a bad game, ie Penny Arcade. Frankly, its a good thing Bioware worked with Penny Arcade before the game was released, because I have a feeling the guys at Penny Arcade would skewer the game.

    The problem I have is I don't think they actually play tested the game at all. Play on Nightmare mode as a mage and then try to get through intro, try it just try it. They've nerfed healing to the point where its Fecking useless. They put in a cool down on healing potions so can't use them when you need to use them now there is a shared timer. The AI is horrible, you turn off tactics and your fecking tanks run out of cover to get hit by crossbowmen.

    I truly hate Bioware now for this game. The positive non game player reviews of this game is crap, they damn well aren't from fans. If I have anything to tell Bioware it is this:

    1st) Fix TACTICS, give a switch to turn it OFF or ON without having to individually turn off a tactic per player
    2nd) When I don't give a character an order, they should damn well stay put and not rush into a fire of ranged fire
    3rd) Give me the DLC that I paid for at the beginning of the game, don't make me run all over the place trying to find it
    4th) Do actual play testing. I am your market, you took a fan boy who buys all of your products and turned him into someone who will NEVER PREORDER FROM BIOWARE AGAIN IN ONE GAME. Did you actually have people play the intro and see what they thought
    5th) Play test all of the difficulty levels ALL. Nightmare should be beatable by someone who is highly familiar with Bioware and understand the basics, but OH F no, you guys couldn't do that could you.

    You get a 0 from me on this game. Read the reviews here from other posters and release a patch to fix the troubles or you are going to have an Elemental on your hands and destroy your Brand Name.
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  11. Mar 11, 2011
    5
    Do not buy this game, yet wait until the GOTY or Ultimate or whatever crap the put out with ALL the DLC. You can especially tell it was rushed because the music was all from the original and the demons were just ported from the first and no Genlocks!. Many locations were simply copy and paste. While I can see the simplified inventory, combat felt stilted rather than simplified and hadDo not buy this game, yet wait until the GOTY or Ultimate or whatever crap the put out with ALL the DLC. You can especially tell it was rushed because the music was all from the original and the demons were just ported from the first and no Genlocks!. Many locations were simply copy and paste. While I can see the simplified inventory, combat felt stilted rather than simplified and had obvious bugs. I am very disappointed in Bioware. This is all too bad because I did find the story and the characters interesting. Expand
  12. Mar 11, 2011
    6
    Dragon Age: Origins was like a father, whom you haven't seen for 10 years, returning home one day, apologizing for his absence, bearing gifts, telling you many stories, resulting in the two of you bonding and having a good time. All is well until he mysteriously disappears again and turns up 1 year later as Dragon Age II, an abusive, burnt-out junky with only one thing on his mind: domestic abuse.
  13. Mar 9, 2011
    5
    Think of everything that made Dragon Age Origins a great game. Now subtract all of that and you have Dragon Age 2. The EA Games hammer of crap has really taken it's toll on poor Bioware, and it shows. It's a complete lobotomy of the RPG genre. Striped down to nothing more than a casual action RPG.

    For shame I say.
  14. Mar 10, 2011
    5
    This review contains spoilers, click expand to view. While DA:O was actually interesting story wise, it really didn't have engaging combat.

    But for DA2, it had amazing combat, but most of the time the quests are boring where waves upon waves of enemies are thrown at your repeatedly, and the story is sooo terrible. There isn't many places to explore either. It looks like Bioware didn't even try to do anything about the story.
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  15. Mar 9, 2011
    6
    Reading some of the negative user reviews on meta-critic,I wonder if this is not just disbelief that Bioware would venture into a different direction. I personally have no objection for a company, entertainment or not trying new ideas. Dragon Age II is an experimental game. Yes, it does retain a quantum of Origins, however much of it's predecessor has been stripped away. What was strippedReading some of the negative user reviews on meta-critic,I wonder if this is not just disbelief that Bioware would venture into a different direction. I personally have no objection for a company, entertainment or not trying new ideas. Dragon Age II is an experimental game. Yes, it does retain a quantum of Origins, however much of it's predecessor has been stripped away. What was stripped away will definitely irk fans of the first. The inability to customize equipment for companions. The change in chat dialogue. The graphics, and faster combat pace. Lack of spell combination's. No death animations. Whatever one's reasons, surely you can find fault in this product. The glaring, yet easily fixable issues of this game, fall in the games mechanics specifically the A.I. Tank A.I is awful, you'll find yourself (no matter what difficulty) controlling the tank character. The character(s) will activate taunt when enemies are not present, and attempt to spam it's damage reduction moves constantly. Your companions hardly adhere to positional commands either. You'll find yourself using the hold position command, and manually controlling the party. Scripts, must be improved in future patches, if Bioware/EA wishes to sell future DLC's. The good in this game, is the storyline. The game engine runs smoothly on many systems as well. Bioware has always done a excellent job optimizing their products. The characters are believable, yet may or may not hold the same charm as the first games'. The voice acting for the main is exceptional, both male and female. The voice acting in general is very good. The combat can get frustrating, but it retains the "joy" which Origins brought. The skill system is much improved, they condensed it but hardly loses any of it's flare. You'll just have to evaluate this title for what it is: A Different Approach. Expand
  16. Mar 9, 2011
    6
    This review contains spoilers, click expand to view. Dragon age 2 is an insult to my intellect. This game gives me a good reason to find a new hobby. Instead of a classic tactical story driven old school crpg I found some kind of action game for retards. Big boobed pirates and dancing mages [I think bioware calls it dynamic casting]. Fells like a cheap imitation of god of war. Expand
  17. Mar 8, 2011
    6
    I am extremely disappointed by Dragon Age 2 as a RPG game style, but if you can cast away the nostalgia of Baldur's gate, you'll find a good game nevertheless. Too bad this series have to continue like that, since the previous system was so much better... Why did they want to butcher the combat system like that ? They should have tried to improve it, not drastically change it ! On hardI am extremely disappointed by Dragon Age 2 as a RPG game style, but if you can cast away the nostalgia of Baldur's gate, you'll find a good game nevertheless. Too bad this series have to continue like that, since the previous system was so much better... Why did they want to butcher the combat system like that ? They should have tried to improve it, not drastically change it ! On hard difficulty, it feels like a hack'n slash ! But sadly, this is how developers tend to do their games... And sadly, it works beautifully. I won't say this game is stupidly bad, it's not. It's a good game, but far from being a real sequel to one of the best RPG of these last years, The Witcher included. I guess we'll have to wait for The Witcher 2. Expand
  18. Mar 8, 2011
    5
    Its really sad whats happened to Bioware. They went from making deep and enjoyable games to producing watered down garbage that seems utterly amateur. They went from DA:O, which had terrible graphics, bland skill sets and items, and boring combat mechanics, straight into some kind of button mashing monstrosity where the best tactical challenge they can create is making monsters do x timesIts really sad whats happened to Bioware. They went from making deep and enjoyable games to producing watered down garbage that seems utterly amateur. They went from DA:O, which had terrible graphics, bland skill sets and items, and boring combat mechanics, straight into some kind of button mashing monstrosity where the best tactical challenge they can create is making monsters do x times normal damage. Whats sad is it can't all be blamed on EA's acquisition, Dead Space 2 was a beautiful game. I think the days of people who actually cared to make good RPGs is gone. Expand
  19. Mar 8, 2011
    6
    For all those nay-sayers, smooth talkers and ESPECIALLY PR personnel at Bioware...you've severely disappointed the fans of Dragon Age: ORIGINS. To stray so incredibly far from your roots by overly simplifying the core mechanics of the game stinks of consolization - the bane of many serious, entertaining pc games to date. The nerve with which their PR personnel promised that it wouldn'tFor all those nay-sayers, smooth talkers and ESPECIALLY PR personnel at Bioware...you've severely disappointed the fans of Dragon Age: ORIGINS. To stray so incredibly far from your roots by overly simplifying the core mechanics of the game stinks of consolization - the bane of many serious, entertaining pc games to date. The nerve with which their PR personnel promised that it wouldn't be simplified and would in fact be a deeper experience is complete and utter **** This was a rushed product backed by (necessary) hype based on the original game's success, because if they'd shown the game exactly as it could be played, it would definitely have lost sales. I preordered this game WITH the understanding that it'd be Dragon Age 2 NOT Dragon Effect: Consolization 101...I've seen a fair share of games that have gone down the gutter that way and sad as i am to say down that road also has Dragon Age 2 gone. The Mass "effect" should have stayed with it's progenitor as it's fine as it is unless they decide to Dragon Agify Mass Effect 3. Hold that thought...that might actually make a good game. Bioware do it! PS. I don't even know whether I'm being sarcastic or not... Expand
  20. Dec 9, 2011
    5
    I cancel the preorder of this game, 3 days before the release. I have to say more?
    I cancel the preorder after I tried the demo. Some days ago I had the opportunity to test the final game for a long period and I have to say: My decision was totally right!
    The game is not really so bad, but is too much simplified. The first Dragon Age was really good and sometimes remember me the great
    I cancel the preorder of this game, 3 days before the release. I have to say more?
    I cancel the preorder after I tried the demo. Some days ago I had the opportunity to test the final game for a long period and I have to say: My decision was totally right!
    The game is not really so bad, but is too much simplified. The first Dragon Age was really good and sometimes remember me the great period of Baldur's Gate 2 :'( Dragon Age 2, is a kid-fanbase game. It's much near Diablo than to Baldur's Gate 2. All was simplified and changed in bad mode (IMHO): Inventory, graphic, fighting, etc...Anyway, I love the first Dragon Age and MAYBE I buy DA2 and finish it when an all-in-one edition will be available. But I don't like the Bioware method. They make a good 1st game (Mass Effect 1, Dragon Age 1), then they devastate them in 2nd chapter....
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  21. Mar 8, 2011
    6
    Im doing my best not to rate this lower than I feel because of all the bogus 9/10 reviews given to this game by big name gaming sites. This is not a 9/10 game by any stretch, 8/10 maximum.
    I felt this game was a huge step backwards from DA:O, its like Bioware put hardly any effort into it this time around. Almost everything is worse; the dialog, the graphics, the gameplay. I did enjoy the
    Im doing my best not to rate this lower than I feel because of all the bogus 9/10 reviews given to this game by big name gaming sites. This is not a 9/10 game by any stretch, 8/10 maximum.
    I felt this game was a huge step backwards from DA:O, its like Bioware put hardly any effort into it this time around. Almost everything is worse; the dialog, the graphics, the gameplay. I did enjoy the new skill system, and I'll give them props for fixing it. But it is still nothing special and pretty boring, it's just better than DA:O's level up system which was a travesty.
    All in all, this game is not good, but it is enjoyable. And the fact that certain sites are rating this 9/10 should be a big 'red flag' on which sites not to trust in their big budget game reviews.
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  22. Mar 16, 2011
    7
    May as well start by saying that if you're looking for a hard-core RPG, then Dragon Age 2 is not for you. It's RPG-lite at best. Not necessarily a bad thing, but you may have to adjust your expectations of the game. Initially I was dissapointed as I was hoping for a bigger and better DA:O, but it feels like bioware has taken DA in a completely new direction.
    I guess the easiest way to sum
    May as well start by saying that if you're looking for a hard-core RPG, then Dragon Age 2 is not for you. It's RPG-lite at best. Not necessarily a bad thing, but you may have to adjust your expectations of the game. Initially I was dissapointed as I was hoping for a bigger and better DA:O, but it feels like bioware has taken DA in a completely new direction.
    I guess the easiest way to sum it up is that DA2 is simpler than its predecessor. The combat is faster and less tactical, even on the harder difficulty settings I rarely had to play with the custom tactics or pause to set up an attack. The loss of the tatical overview was dissapointing but I would argue that you hardly need to use it in this game. I actually enjoyed the more arcadey feel to the combat but I think the corpses that explode body parts all over the place at the slightest of touch was abit much!
    The game is centred around one major city and at 30+ hours long there's a reasonable amount of content to get through. The story starts slow (the first 6 hours feels like you are just plodding along) but the second half is definitely better than the first and develops into quite an engaging storyline. The writers do a good job of keeping it interesting but after spending 80% of your time in the same city you do find yourself wishing for newer landscapes, the choice of locales is limited.
    This leads me on to, in my view, one of the major downpoints of the game. The dungeon areas are horribly over recycled. You may not notice it for the first few hours but by the end it becomes jarringly obvious. It seems that blood mages and smugglers are more than happy to share a hidaway while bandits and spirits of the fade clearly swap interior decorators.
    The graphics are a step up from the original and the cutscenes look pretty good but you will find better elsewhere.
    The voice acting and script is competent without ever being spectacular and some of the characters are likable, even producing some chuckles. The conversation wheel works well and some of the choices you have to make are genuinely difficult.
    The skill trees give a pretty decent choice for customisation but some skills feel like fillers. I liked the new approach to crafting, not having to search for millions of ingredients and instead just discovering resources works well, but the range of recipes seems limited.

    I would recommend this game to anyone but for some it may be too bigger step away from the original. If you can look look past that you'll find an enjoyable game, that despite its flaws, easily gives you your moneys worth without ever being anything special.
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  23. Mar 24, 2011
    7
    The first 5 hours of this game SUCKS as you can see from my initial impressions below. But it gets better. Much better. By the second act I was really enjoying it. The story and characters are excellent, much better than Origins. If you could skip the first 5 hours I would give it an 8. This is an excellent game once it gets on its' feetThe first 5 hours of this game SUCKS as you can see from my initial impressions below. But it gets better. Much better. By the second act I was really enjoying it. The story and characters are excellent, much better than Origins. If you could skip the first 5 hours I would give it an 8. This is an excellent game once it gets on its' feet
    _________________________________________________________
    Downloaded it and installed all the extra content.
    They wrecked the combat. Randomly appearing spawns, too much mana, etc. There are no tactics whatsoever.
    Most items so far are Hawke only. WTF is that? Items are screwed.
    The game has lost all the tactical tweaks that made RPG's different from shooters. It's just some crappy console game. Maybe it gets better.
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  24. Mar 9, 2011
    5
    Bioware's identity crisis and tribute to the color brown gets a sequel with an even greater identity crisis. If Dragon Age: Origin's crisis came from its overly generic universe, it was at least an honest attempt to recreate the magic of Baldur's Gate, even if it had none of the charm of Forgotten Realms, needless micromanaging, and 1% of the monster variety (Darkspawn and dragons, yay. IBioware's identity crisis and tribute to the color brown gets a sequel with an even greater identity crisis. If Dragon Age: Origin's crisis came from its overly generic universe, it was at least an honest attempt to recreate the magic of Baldur's Gate, even if it had none of the charm of Forgotten Realms, needless micromanaging, and 1% of the monster variety (Darkspawn and dragons, yay. I thought dragons were supposed to be hard to kill and usually optional?). In Dragon Age: 2, the identity crisis extends to the gameplay, where it either feels like a dumbed down version of Dragon Age: Origins, or a really bad God of War, depending on your personal preferences. This is really too bad because the dialogue is solid; they replaced the mute character of Dragon Age: Origins with a Mass Effect-style dialogue system and the story is decent enough for an RPG, in my opinion. It just doesn't feel like enough to make up for the bastard-child gameplay. Expand
  25. Mar 9, 2011
    7
    Dragon Age II is a decent game, but fades in comparision with its predecessor. Most of the changes made just made the game less fun and less great. The only two positive changes are that the graphics have improved (slightly) and the main character can now talk.

    I regret purchasing it. I think it may have been worth $15 or so to me, so I would have preferred buying it at a huge discount,
    Dragon Age II is a decent game, but fades in comparision with its predecessor. Most of the changes made just made the game less fun and less great. The only two positive changes are that the graphics have improved (slightly) and the main character can now talk.

    I regret purchasing it. I think it may have been worth $15 or so to me, so I would have preferred buying it at a huge discount, even 2-3 years later. But I would have gladly paid $100 for Dragon Age: Origins.
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  26. Mar 9, 2011
    7
    I'm not going to go in depth, because no one will read this but here's what's changed in DA2: (PC)
    - combat is sped up
    - voiced MC - even linear than before - Enjoy not taking a long time for quests? Well you can complete some quests by literally walking five feet. - voice actors are hit or miss, the story feels disjointed and it feels a lot like your actions are meaningless, and the wheel
    I'm not going to go in depth, because no one will read this but here's what's changed in DA2: (PC)
    - combat is sped up
    - voiced MC
    - even linear than before
    - Enjoy not taking a long time for quests? Well you can complete some quests by literally walking five feet.
    - voice actors are hit or miss, the story feels disjointed and it feels a lot like your actions are meaningless, and the wheel adds nothing to the game. It's not even done properly like in ME2. Frequently your character ends up saying something totally different from the paraprhased note.

    Overall, it's not a bad game, but as a sequel to DA2, it simply doesn't stand up.
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  27. Aug 24, 2012
    6
    A lot of people got their hate on for this game. If you payed $60 expecting a reasonable sequel to Dragon Age:Origins I don't blame you.
    I read the reviews and eventually bought this game anyway when the price was much reduced.
    This is a great example of a low end $20 bargin bin game. There is fun to be had. Interacting with the characters on your team is where most of the fun lies. And
    A lot of people got their hate on for this game. If you payed $60 expecting a reasonable sequel to Dragon Age:Origins I don't blame you.
    I read the reviews and eventually bought this game anyway when the price was much reduced.
    This is a great example of a low end $20 bargin bin game. There is fun to be had. Interacting with the characters on your team is where most of the fun lies. And the plot is simple yet functional. Its a tad predictable but it doesn't really get in the way. They recycle maps like a son of a gun. I mean several years are supposed to pass between acts and your player is generally stuck in the same city. It would be cool if you could watch the city grow and evolve or maybe show off some of its devastation as the game progresses. I mean by the end of the first act I was sick of all the same old places that went basically unchanged as the game went on. Because every warehouse is exactly the same everywhere right? Just the way they designed the maps it feels very sandbox. But it is a solid play. And while it isn't "Epic" in any sense of the term I went into it with modest expectations and it didn't disappoint.
    Don't get me wrong they killed the franchise here. DA:O was an epic and could have started an epic franchise and its a shame this is the sequel. But looking at it as a stand alone game its alright.
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  28. Sep 2, 2012
    5
    Although I do not think it's fair that this game is getting a score of 1, it really is disappointing. The graphics are decent but not much if any improvement from Origins, but the gameplay itself took a huge nose dive. The thing that bothers me the most is the way the maps and quests are setup, it's totally generic, rushed, and to be honest seems incomplete. Seriously, after a few hoursAlthough I do not think it's fair that this game is getting a score of 1, it really is disappointing. The graphics are decent but not much if any improvement from Origins, but the gameplay itself took a huge nose dive. The thing that bothers me the most is the way the maps and quests are setup, it's totally generic, rushed, and to be honest seems incomplete. Seriously, after a few hours of play all the dungeons and a lot of areas are repeated and used again, and makes the game feel lame. The story as well was overall pretty terrible, I have no idea how they went from such a well written story in Origins to a game that really doesn't add up. I would have to recommend not wasting your cash on this, stick with Origins and the DLC/Expansion/Character Texture improvement mods. Expand
  29. Mar 28, 2012
    5
    A so-so game that probably feels worse than it truly is because it is the sequel to one of the best games ever, Dragon Age Origins. It is a much, much smaller game, made even smaller by limitations such as you can't equip your companions with armor and in some case even with weapons of your choice; you spend most of your time running quests in a very few different locations, instead of theA so-so game that probably feels worse than it truly is because it is the sequel to one of the best games ever, Dragon Age Origins. It is a much, much smaller game, made even smaller by limitations such as you can't equip your companions with armor and in some case even with weapons of your choice; you spend most of your time running quests in a very few different locations, instead of the enormous world of Origins; and when you do travel to other places, you find they re-use the same maps as places you've already been to.

    The saving grace is really the combat, which is fast and quite a bit of fun once you get used to the new system. Still, even that has its serious drawbacks: encounter design ranges from run-of-the-mill to amateurish, full of immersion-breaking nonsense like knights in heavy armor dropping from the sky all over the place in mid-battle as waves of reinforcements. There is also really only one way to build each character, a far cry from the flexibility of Origins.
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  30. Jun 18, 2012
    5
    I played this game before Dragon Age Origins and, since I couldn't compare it with its predecessor it didnt feel that bad... Sure, the hack and slash combat wasnt the best idea for a RPG and the story was kinda dumb, but overall it felt like a mediocre game, not a terrible game.
    Then I played Dragon Age Origins and understood where all the hate was coming from: Dragon Age 2 butchers the
    I played this game before Dragon Age Origins and, since I couldn't compare it with its predecessor it didnt feel that bad... Sure, the hack and slash combat wasnt the best idea for a RPG and the story was kinda dumb, but overall it felt like a mediocre game, not a terrible game.
    Then I played Dragon Age Origins and understood where all the hate was coming from: Dragon Age 2 butchers the franchise in pretty much every aspect.
    I stick to my original feeling for the game at this review since i did not replay it after playing Dragon Age Origins and give it a 5: Far from great, still not absolutely terrible game. But if I had to compare it to DA:O, I would give DA2 a 2 at most.
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Metascore
82

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. PC PowerPlay
    Apr 18, 2011
    90
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    58
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    85
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.