User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Aug 13, 2020
    7
    Fun, but it isn't Doom and it's not as good as Doom. There is way too much tedious jump puzzles and the map design isn't up to the levels of the classic games.
  2. Jul 3, 2020
    7
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not fun and added nothing to the experience.
    3. The Marauder is like a monkey wrench thrown in to the normal combat flow, but not in a good way. In a boring uninteresting way. Essentially putting the game on pause until you deal with it. This thing was a very bad idea.
    4. Lack of boss fights, and easy uninteresting boss fights. Some of the boss fights in this game were the easiest part of the game. I was expecting some epic battles, but instead I get another flash in the pan.
    5. The story is too hyperbolic and way too mellow-dramatic. In 2016 they understood the point of the story and made it fun and simple. In Eternal they made the story too serious and it wasn't interesting enough to warrant that. Ultimately the story was missing anything that would grab or engage your mind in any way.
    6. Probably the most annoying thing about this game is how it forces you to play a very specific way. You have very little health or ammo so you're constantly having to push forward through enemies with specific tactics and weapons. They took away our choice of how we want to play this game. This is the main reason I won't be going back and playing it again.

    I would say those are the main issues with the game for me. I hope ID finds their roots again and does better next time.
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  3. Mar 21, 2020
    7
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a guys body in Doom 2016, or the rifle you tear from a dead soldies arms. In Doom 2020 they just hover on the ground in the dedicated weapon room at some point in the level, flashing wildly.

    This diconnect carries over into the sound design and animations. For one it's really strong and snappy but now and then you have this comical sounds - like when some headshots or ripping out a cacodemons eye will make an audible 'pop' sound that could come straight out of a kids tv show. It might sound super-petty but imagine listening to a metal opera and every now and then the lead goes 'hyuck-hyuck' like Goofy.

    Gameplay wise it's good with even more emphasis on movement and a lot more enemies to fight and manage. The pistole is now gone which ... i can understand, but the replacement is that you now always have 1 fuel for the chainsaw with which to kill lesser enemies. The resulting candy explosion is your main way of regenerating ammo. And that's something that does not work for me. When i fight a big demon it's just tideous to turn around and look for one of the endlessly spawning minor zombies so i can get some ammo back. By now every now and then when it happens i roll my eyes with a sigh.

    Doomguy itself started bulking and went from just an angry guy who had enough of this **** to stereotypic antihero with a heart of gold, that constantly gets told by everyone how awesome they are. They really go out of the way with pampering the player. Not my favorite design choice.

    All that said, it's still a good shooter. It's still an id shooter and they managed to get some fun new gameplay mechanics that act as modifiers on the existing combat. If everything of my complaints sounded like minor issues, you might want to give it a try.
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  4. Mar 22, 2020
    7
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management. It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm. My gripes are solely
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management.
    It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm.
    My gripes are solely gameplay related and range from awful platform mechanics, clunky ui, difficulty presented in a much too frustrating way and the aforementioned over engineering.
    It just feels too much like a product and not a doom game
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  5. Dec 9, 2020
    7
    If the 2016 Doom was a retelling of the original Doom, then this one would be a retelling of Doom 2, since the former took place on Mars and the latter took place on Earth.

    I struggled with coming up with a score for this one, because there are things I really love about it and things I really hate. What I love -- it looks great and sounds great, and it's fun to just blast the hell
    If the 2016 Doom was a retelling of the original Doom, then this one would be a retelling of Doom 2, since the former took place on Mars and the latter took place on Earth.

    I struggled with coming up with a score for this one, because there are things I really love about it and things I really hate.

    What I love -- it looks great and sounds great, and it's fun to just blast the hell out of everything.

    What I hate -- There are too many spots in this game where you have to rely on a serious of fancy jumps, and if you miss, you might have to go back and do all the other ones again because apparently the game developers thought that gamers were saying, "You know what I really hate? Being able to save my game whenever I want to!" Which also gets frustrating when you get to a point where a seemingly endless wave of enemies keeps coming at you. A challenge is one thing, but there were a few spots where I was stuck for more than was enjoyable because I was running around, killing everything, trying not to get hit, for what seemed like an eternity, only to get killed and have to go back to the beginning because again, no save option. I know the 2016 didn't let you save either, but I don't remember ever getting stuck in the same spot for too long. I actually gave up on some of the side challenges on this one because I got frustrated after awhile and just wanted to move on.

    As I do with most games, I start out with what I perceive as the "medium" setting. I think if I decide to play through this one again, I might try the easiest one.

    As with the previous game, there isn't much of a storyline. Not saying that's a bad thing, just personal preferences. Maybe a little more of a storyline than the originals, but not as much of one as Doom 3.
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  6. Apr 27, 2022
    7
    A great action FPS that is ruined by a few game breaking bugs that force you to restart entire levels. Still not patched after 2 year, so be warned.
  7. Mar 22, 2020
    7
    The absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact oppositeThe absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact opposite direction. It's like they got a group of teenagers together in a room and asked them what they wanted to see in Doom and they all asked for more complication and unnecessary story. It's not a bad game. But it's not pure. It's not joyous. It's a very modern shooter with all the complicated trapping that come with that. Expand
  8. May 23, 2020
    7
    Compared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing thatCompared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing that drags down the experience is that there are quite a few fights that are brutally unforgiving even on the easiest difficulty, clearly they had some inexperienced designers working on this project. I also would have wanted a bit more story through cutscenes and the like instead of through wall-of-text-logs that I can't be bothered to read. Expand
  9. Mar 23, 2020
    7
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive * Cutscene story interrupts * We're supposed to take the story seriously now, but it's trash * Story connects badly with Doom 2016 * Doom Slayer speaks in flashbacks, serious misstep imho * Soundtrack much less hard hitting, few memorable songs * Too many jumping puzzles * Atmosphere is
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive
    * Cutscene story interrupts
    * We're supposed to take the story seriously now, but it's trash
    * Story connects badly with Doom 2016
    * Doom Slayer speaks in flashbacks, serious misstep imho
    * Soundtrack much less hard hitting, few memorable songs
    * Too many jumping puzzles
    * Atmosphere is somehow less intimidating than Doom 2016 and more cartoony
    * No pistol
    * Many weapons lack punch compared to Doom 2016
    * Can't even melee some of the basic enemies to death, Doom Slayer feels weak
    * Some enemies are bullet sponges
    * Too much focus on playing "the right way" with tactical play and enemy weak points etc.
    * All guns in the game are revealed right away, no sense of discovery
    * UI is pretty bad and intrusive
    * Level design is overall worse

    Doom Eternal fundamentally misunderstands what made Doom 2016 so enjoyable for many; sometimes you just want to use the super shotgun, kill demons, feel powerful and listen to heavy metal. And Doom 2016 was also great because, while it did have good and interesting lore, it also laughed in the face of its own story. But with Doom Eternal we're suddenly supposed to care about the story.

    The setting and atmosphere is also much less intimidating, in Doom 2016 we saw the remains of a Titan and were told of the epic battle which ensued between the Doom Slayer and the Titan. This was a big deal and we wondered how the hell the Doom Slayer managed to defeat such a beast. In Doom Eternal everything is much less mysterious and intimidating, great beasts like the Titans are just casually walking around.

    For me about the only thing better with Doom Eternal, compared to Doom 2016, is the new graphics engine.
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  10. Mar 23, 2020
    7
    TL;DR = Too many projectile enemies, too many unreliable/random elements, platforming that detracts from the main experience and a landscape I couldn't connect with or care about - compared to the excellence of 2016 that is.

    I didn't enjoy this as much as the first game. It's slick and has the good gunplay that you'd expect from id Software but it's all a bit off compared to Doom 2016
    TL;DR = Too many projectile enemies, too many unreliable/random elements, platforming that detracts from the main experience and a landscape I couldn't connect with or care about - compared to the excellence of 2016 that is.

    I didn't enjoy this as much as the first game. It's slick and has the good gunplay that you'd expect from id Software but it's all a bit off compared to Doom 2016 on the hardest difficulty.

    They've doubled down on glory kills and added a slew off other gadgets that mean you have to constantly run, gathering ammo, armour and health. Everything you need to survive has to be gathered, apart from the usual pickups that are strewn around the arenas.

    This mostly works and makes for a real frenzy but there are a number of issues that damage the experience.

    1: Stopping to kill minor minions feels petty and gets in the way of the flow. You know they're fodder and they disrupt the cadence of you trying to kill the more staple enemies, the ones which 'count'.

    2: There are a lot more minor enemies in the big encounters, presumably because you need them to gather items as mentioned above. However, so many of them are ranged that they can easily fill the map with projectiles in a way that makes some of the damage you take feel random, even though you're constantly moving and dashing.

    3: Compounding this is that you can take damage immediately after the glory-kill animation finishes, even if you're spamming dash during the pause in gameplay. You can often lose most or even all the health you gain and it's out of your control. Feels off and not as satisfying as 2016, where you often knew what you had done wrong.

    4: Platforming bits are mainly mediocre and can sometimes lead to annoying loss of armour or health before a big battle.

    5: The landscapes have mostly abandoned any real feel of realism so it all feels a bit fantastical and unrelatable. I preferred it when The Doom-Slayer was moving through more believable environments, even if they were sci-fi. This feels like a group of unrelated areas made to be a playground for the arena battles, like Unreal tournament.

    Apart from these criticisms and dislikes everything is good and I do like the active resource gathering they have introduced. A 7.5-7.8 is closer to what I would give.

    I think my ideal Doom would be a cross between Doom 3 (atmosphere, environment and story), Doom 2016 (combat and glory kills), leaning more towards the latter, and then add the extra combat elements of amour, health and ammo gathering that Eternal brings.
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  11. Mar 20, 2020
    7
    For a game that is supposed to be fast and satisfying Doom: Eternal, like its 2016 predecessor is surprisingly boring and poorly-paced. What's happening on screen rarely lives up to the whirring guitar distortion and drums coming from the speakers. Out of the mindless but oddly satisfying killing there is no reason to keep going. Finisher moves are jarring as they cut in at times fromFor a game that is supposed to be fast and satisfying Doom: Eternal, like its 2016 predecessor is surprisingly boring and poorly-paced. What's happening on screen rarely lives up to the whirring guitar distortion and drums coming from the speakers. Out of the mindless but oddly satisfying killing there is no reason to keep going. Finisher moves are jarring as they cut in at times from meters away as if you teleported toward the enemy and with the blinking/rushing and grappling and auto ledge grabbing all-in-all there is just too much time spent where the game is controlling you for the sake of fluidity as opposed to the other way around. There is a point where you feel you may as well be in an on-rails shooter or a quick-time event cut-scene, where you just want the game to ease off a little and give you back control - or at lest some semblance of it. Moreover the environments seem still, sterile and stale as do the enemies, as if they are plastic figurines as opposed to being real bloody demons from hell. So if you like killing for killings sake, over and over and over, Doom Eternal might be your kind of game, but if you are looking for a meatier (pun intended) experience look elsewhere. Expand
  12. Mar 21, 2020
    7
    Great, I just bought a Mario game. Come on ID, where is that frenetic action?
  13. Jul 27, 2020
    7
    This sequel feels like a growing tooth ache. It tries do to so much and the game systems for health/armor/ammo etc are super confusing.

    "Oh, I'm low on ammo so I have to kill them this way, low on health this way" and it goes on and on.
    Some people will probably LOVE that mechanic but I just miss the simple ass kicking of Doom.
  14. May 30, 2023
    7
    The good :

    - frantic action. - excellent optimization. - ray tracing reflections are awesome : they can be further improved with the following commands in the console : r_raytracedReflectionsTemporalUpscaleQuality=0 and r_SSRMinSmoothness between 0 and 0.5 - interesting story which gives the genesis of the deamons, hell and chaos. - sounds and music are excellent. - no woke
    The good :

    - frantic action.
    - excellent optimization.
    - ray tracing reflections are awesome : they can be further improved with the following commands in the console : r_raytracedReflectionsTemporalUpscaleQuality=0 and r_SSRMinSmoothness between 0 and 0.5
    - interesting story which gives the genesis of the deamons, hell and chaos.
    - sounds and music are excellent.
    - no woke propaganda which is very rare for an american game.

    The bad :

    - the textures resolution could have been better, even if they are not bad.
    - the action is so intense that the game becomes quickly tiring.
    - the difficulty is quite high : at the beginning, the game is easy but it becomes more and more difficult and at the end, is a nightmare. I was forced to enable the god mode to finish the game.
    - the platforms stages are frustrating.
    - the oppression and threat atmosphere is not present, contrary to its predecessor Doom 3.
    - no weapons sensations (no recoil...).
    - no manual save.
    - very repetitive.

    One of the best FPS on PC.
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  15. Mar 27, 2020
    7
    Pros
    + Optimization, on 3900X + 2080, didn't seen drop below 144fps@QHD, never experienced so stable fps.
    + It's doom + Good graphics and models, but not everywhere. + You can now destroy monster body + A bit more story than 2016, but shame you need to read it all ;D Cons - Too colorful, 2016 was more adult - UI was better in doom 2016 - LOW AMMO ALL THE F TIME Low ammo is
    Pros
    + Optimization, on 3900X + 2080, didn't seen drop below 144fps@QHD, never experienced so stable fps.
    + It's doom
    + Good graphics and models, but not everywhere.
    + You can now destroy monster body
    + A bit more story than 2016, but shame you need to read it all ;D

    Cons
    - Too colorful, 2016 was more adult
    - UI was better in doom 2016
    - LOW AMMO ALL THE F TIME

    Low ammo is most annyoing thing in new doom, you can't be real doom slayer, cause you have no ammo to kill.
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  16. Mar 25, 2020
    7
    To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins,To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins, in that the technologies of the guards do something on earth, although where it would seem to be there, the artificiality of the levels also knocks out of the atmosphere instantly.
    The congestion of the interface, the Bethesda compass that they insert into each game, a strange pumping system terribly reminiscent of mobile projects. The game is not bad, but if you like to shoot or suffer at high difficulties, then you will like it three times.
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  17. Mar 21, 2020
    7
    Олдфаг практически, но не до конца доволен
  18. Jul 9, 2022
    7
    The game play is fluid, fast paced and action packed which is awesome. There is also a lot of quick time decisions you need to take in regards to which weapons you need to use when you fight different enemies and the environment that you fight them in. The story is alright for the type of setting that this game is in, I love the hilarious moments when doom guy just goes to the humans andThe game play is fluid, fast paced and action packed which is awesome. There is also a lot of quick time decisions you need to take in regards to which weapons you need to use when you fight different enemies and the environment that you fight them in. The story is alright for the type of setting that this game is in, I love the hilarious moments when doom guy just goes to the humans and does whatever the **** he wants in order to destroy the demons. There are some issues with getting stuck on objects and the game requires you to have a Bethesda Account which is the biggest piece of **** choice that they can make.I understand that you may need it for the Multiplayer portion but I lost my bloody save files for singleplayer due to the companies ****ty choices. Buy this when it's off 50% or more. Expand
  19. Mar 22, 2020
    7
    This has a lot of what made Doom 2016 great. More great combat, and amazing music from Mick Gordon, but they took away features and added a ton of new stuff which borders on bad to terrible.

    The new monster designs are great, and the weak point system works well, but the game doesn't trust you to figure this out and throws a tutorial at you every 5 minutes. I'm aware that this can be
    This has a lot of what made Doom 2016 great. More great combat, and amazing music from Mick Gordon, but they took away features and added a ton of new stuff which borders on bad to terrible.

    The new monster designs are great, and the weak point system works well, but the game doesn't trust you to figure this out and throws a tutorial at you every 5 minutes. I'm aware that this can be turned off, but it should be left off by default.

    There is also no noticeable increase to the amount of enemies on the screen, so consoles are still kneecapping this.

    The ammo thirst is really bad. You constantly run out, so the game forces you into using the chainsaw on weak enemies (which seem to only be spawned in for this purpose) to keep ammo up, essentially forcing you into a loop. People defending this say it is to stop you cheesing the super shotgun and use your whole arsenal, but I found you can still rely on the super shotty, and assault rife like in the last game.

    The Marauder is an example of how the ammo shortage seems poorly thought out. He is so tanky, that you won't have the ammo to finish him even on the default settings, so the game has to always spawn the cannon fodder zombies so that you can chainsaw them for ammo.

    I have no idea why they put such a large emphasis on the platforming. It holds your hand even more than the Uncharted series, only way more glitchy. It feels very jarring and in my opinion, it doesn't really work in the context of this game and just acts as padding. The added dash mobility is nice though. That works well.

    Extra lives also feels poorly thought out and incredibly frustrating, especially the way you just respawn into a pinky gankfest. It can make it easier to get through certain areas for the first time, but if you hit a wall and run out, then the only solution is to git gud, since you can't stockpile them and reload a checkpoint, so I don't understand why they were added.

    There is a lot more of what made Doom 2016 great, but even more stuff added that ranges from bad to awful while not addressing some of the key issues like monster numbers and arena battles. If you bothered reading this wall of text, I would say wait for sale if you liked Doom 2016, and pass if you hated it. This is just my own worthless opinion, but I don't endorse the direction the game went in.

    Oh, and the layer cake of DRM can get stuffed. Well done Bethesda.
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  20. Nov 7, 2020
    7
    It's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story isIt's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story is okay. There are some big reveals, unnecessary retcons from 2016, and unexplained time-skips. And frustratingly, there is no explanation whatsoever to bridge the gaps either. So we can only hope Id Software feels compelled to share with us how the Doom Slayer got to where he is at the start of this game.

    With that said, let me elaborate on the things I didn't like about this game. Let's start with the visual direction of DOOM Eternal, which I don't like. It's not on the same level as DOOM 2016, which had a refreshingly gritty and cinematic feel to it. Every level in 2016 had its own unique lighting in different areas of the level. It felt handcrafted and organic. In comparison, DOOM Eternal feels very inorganic and bland with the monotone global illumination setting for the entire map, across all levels. Some of the interior lighting looks good, but it doesn't measure up to DOOM 2016. And it doesn't matter if you play it on ULTRA NIGHTMARE graphical settings because the global illumination methods used in this game make everything look bright and saturated. Fortunately, it can be mitigated by downloading the 'Doom Eternal DeLighter' mod from Nexusmods. However, the lighting itself isn't as beautiful as DOOM 2016's, which means the result is still disappointing, if slightly less.

    The weird 8-bit platforming in this game is excessive and immersion breaking. The Cultist Base level has some of the most nonsensical 8-bit platforming I've seen to date. It feels like something 10-year-old children would enjoy. It's the same with gore kills as well. They feel more cartoonish than brutal. I heard Hugo Martin decided to go this route so that his children can play the game. Fair enough, I suppose. It's just not for me.

    "Attack only when their eyes glow green" enemies and bosses in this game are a cheap gimmick passed off as "well-designed enemies requiring your immediate attention." No, they're cheap gimmicks and nothing more. It's not about the difficulty, it's about the enemy design. If the Marauder is a "well-designed" enemy, why can't we use the Marauder's shield ability in the Multiplayer mode? Because it is stupidly imbalanced, and Id Software couldn't justify its use in multiplayer.

    My final rating for this game is 7.5/10. I didn't like it as much as I thought I would. DOOM 2016 was a more satisfying experience for me. DOOM Eternal's gameplay and Mick Gordon's new soundtrack are fantastic, but for every two steps forward they've also taken a step back.
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  21. May 22, 2023
    7
    This wasn't as good as the previous one, I hated that they just throw at you the same exact waves of daemons/monsters over and over again, it gets boring and frustrating after a while and as with the previous instalment there's no story here just aim and shoot.

    The graphics are amazing, if you though the previous Doom had great graphics you are gonna be surprise of the detail and
    This wasn't as good as the previous one, I hated that they just throw at you the same exact waves of daemons/monsters over and over again, it gets boring and frustrating after a while and as with the previous instalment there's no story here just aim and shoot.

    The graphics are amazing, if you though the previous Doom had great graphics you are gonna be surprise of the detail and quality of the graphics here. I wish other games would have the same dedication to the visuals, the game runs very smoothly for such quality.
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  22. Jun 5, 2023
    7
    Хорошее продолжение игры 2016 года, в котором расширили геймплей, давая возможность насладиться буквально мясом под жОсткую музыку. Devil May Cry от мира шутеров.
  23. Dec 17, 2020
    7
    Как бы не хотелось, но придется разносить сиквел добротной игры 2016 года.

    Ну да ладно, попробуем постепенно, а не с горяча. 1)Упор на сюжет Не знаю зачем, но творцы из Id Software решили привнести в игру сюжетную составляющую, которую реализовали ущербно, я даже после 3 прохождения так и не до конца понял что и к чему. Накрутили вдобавок к демонам еще и ангелов, поверх них
    Как бы не хотелось, но придется разносить сиквел добротной игры 2016 года.

    Ну да ладно, попробуем постепенно, а не с горяча.

    1)Упор на сюжет

    Не знаю зачем, но творцы из Id Software решили привнести в игру сюжетную составляющую, которую реализовали ущербно, я даже после 3 прохождения так и не до конца понял что и к чему. Накрутили вдобавок к демонам еще и ангелов, поверх них творцов и прочую ультимативную сущность, что явно не пошло игре на пользу.

    2)Увеличение динамики за счет добавление вертикального геймплея.

    Не поймите меня неправильно, но то как они сделали платформы, на которых происходят стычки, в большинстве своем выглядит калечно и неудобно. В думе 2016 года были по сути 1-2 этажные локации, на которых было легко ориентироваться, здесь же нужно постоянно прыгать от одного этажа к другому, лишь бы не убили. Если рассматривать это с точки зрения динамики игры, то она, бесспорно, стала быстрее, но качество этой динамики лично для меня спорное, впрочем, прямо явным минусом это не назвать, но все же.

    3)Баланс.

    Здесь все стало совсем печально, ибо проходить игру на высоких сложностях стало проблематично в виду того, что при обнулении арсенала приходится как дурачку бегать по платформам и искать мобов для того, чтобы пилой пополнить запас. Это тормозит игру и оставляет явный осадочек, плюс даже в оригинале встречаются платформы, где враги валят просто волнами неебическими(В Ancient Gods они зачем-то еще больше сломали баланс, там враги не успевают спавнится, ибо их море). Думчанский явно стал сложнее, но после прохождения локации ты не упиваешься удовольствием, а задаешься вопросами "Какой инвалид настраивал эту игру".

    4)Музыка.

    Звучит смешно, но без Мика Гордона игра обеднела.
    Тот скандал, что не дал композитору добавить свои треки в игру, явно отразился на качестве продукта, ибо ту музыку, что состряпали за пару недель до выхода, нельзя назвать хорошей. Черт возьми, она мне вообще не понравилась и я был расстроен, когда слышал "чужие" мелодии при прохождении.

    Суммируя все вышеперечисленное можно точно сказать, что игра все-таки подойдет тем, кто полюбил DOOM 2016, но мне перепроходить игру не хочется абсолютно, даже длц не стал покупать из-за того, что оно сломанное напрочь по балансу и люди даже на средней сложности часами ковыряют одну платформу.

    Рекомендую к покупке сугубо по скидке, ибо за фул прайс это будет слишком больно.
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  24. Jul 4, 2021
    7
    7/10

    TL:DR way too difficult, only for hardcore FPS gamers Pros: + adding dashing and double jump off the bat + still has some epic fights like in 2016 + a lot of cool things to do outside the campaign + new weapon abilities + entertaining scenes & dialogue + easier to upgrade guns than in 2016 Cons - Imbalanced overwhelming comically hilarious difficulty. Even with mods and
    7/10

    TL:DR way too difficult, only for hardcore FPS gamers

    Pros:
    + adding dashing and double jump off the bat
    + still has some epic fights like in 2016
    + a lot of cool things to do outside the campaign
    + new weapon abilities
    + entertaining scenes & dialogue
    + easier to upgrade guns than in 2016
    Cons
    - Imbalanced overwhelming comically hilarious difficulty. Even with mods and toggling easy, the last few levels were completely bananas. The difficulty is great for hardcore FPS players, not fun, and inaccessible for everyone else.
    - ammo is scarce for the number of demons you have to deal with.
    - A giant toolbox to manage during intense fights, not a big detractor but could be streamlined like in DOOM 16.
    - Buff Totems - a hidden totem on the map that spawns and buffs current demons until you find it and destroy it. The demons are so strong they can kill you late game on easy if you can't find the totem in time.
    this should be something you can turn off.
    - certain runes should not be runes but in the game already, ie "better air control", how about just make that a thing in the first place.
    - the upgrade system is more convoluted than 2016

    Other thoughts:
    I installed mods to try to mitigate the difficulty and it made things ok until the last few levels where things became overwhelming again. You have to be some sort of hardcore genius to play this game even on normal (hurt me plenty) without mods. And I would not recommend this game to my worse enemy on console due to the controller. This could have been a 9 or 10 but the devs got in their own way imo
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  25. Mar 26, 2021
    7
    You have to learn how this Game wants you to play it, but when you into those Mechanics, it is really a great Game.
    Also you're getting some old school Level Design and many Details.
    The Engine is running great. Edit: I sadly have to lower my Rating from 9 to 7. The DLCs are bad, they feel like a 90s third Party Expansion Pack that doesn't understand what makes the Game Fun. The
    You have to learn how this Game wants you to play it, but when you into those Mechanics, it is really a great Game.
    Also you're getting some old school Level Design and many Details.
    The Engine is running great.

    Edit:
    I sadly have to lower my Rating from 9 to 7.
    The DLCs are bad, they feel like a 90s third Party Expansion Pack that doesn't understand what makes the Game Fun.
    The Encounters are lacking Balance.
    Also the Blood Maykr and the Cursed Prowler, they are just annoying, taking the Speed out of the Game.
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  26. Jul 17, 2020
    7
    В первые 7 часов игра интересная , а дальше однообразие . Уровни сделаны интересно , много секретов и мест , где нужно включить голову .
  27. Apr 15, 2020
    7
    I am truly dissapointed. It seems that the developers (or at least just one of the main managers) were not able to decide that they wanted doom or a mariolike arkham game:they took such logical obstacles into the game that has nothing to do with a doom game. The doom series is NOT about solving logical riddles that stopes you during the gameplay. (Call me stupid,but in many cases I had noI am truly dissapointed. It seems that the developers (or at least just one of the main managers) were not able to decide that they wanted doom or a mariolike arkham game:they took such logical obstacles into the game that has nothing to do with a doom game. The doom series is NOT about solving logical riddles that stopes you during the gameplay. (Call me stupid,but in many cases I had no patience to figure them out,but watched walkthroughes in youtube.) The gamers dont play for this stuff:instead of logical riddeles they want actions and simple rapidness,what we got in the 2016 doom game in a very high quality.

    Others:

    - it is neceserry to use chainsaw,but this obviously too much,sometimes i felt that i am in a lumber mill not in a doom game
    -you cant chose your weapon,this not else but a complete disaster in an FPS game.
    -for me its a bit a hard to decide whether the story schemtic or not. I did not like it but thats very subjective. However I must mention it had some logical disorder with the argent energy. Also the place where soul extraction happens is not realistic. (For example its stupid that the whole worlds soul extraction happen in very small room.)
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  28. Mar 20, 2020
    7
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto.
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto. Como reinterpretación del DOOM 2 no llega ni a la suela de este.
    Otra franquicia más prostituida al servicio de casuals y forniteros
    En fin, siempre nos quedarán los clásicos y el Brutal DOOM.
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  29. Mar 22, 2020
    7
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively. I seen Doom Eternal on YouTube where one of the
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively.

    I seen Doom Eternal on YouTube where one of the Developers showcased it, and praised all of those nifty "Combat Puzzle" like elements. The graphic looked super interesting, borderline gorgeous, in a style just like the Quake games where, if you ever played Quake 3 Arena ... some Levels here look directly from there. Broken Church Cathedrals, destroyed Cityscapes intertwined with weird demonic flesh growing. Scary and yet pretty.

    So what do i like about it?

    The Music is pretty good, if you like light, scary Metal, it fits right in with the Graphic theme ... which is also good. I like both quite allot, those where the main draw to this game.
    I also like all the different things you can do with the Weapons Alternate Fire, all upgrades. It really feels very good to shoot those Demons, seeing their body get ripped to into pieces, flesh flying off, revealing the intestines and bones underneath.

    What do i not like.

    The first thing i dislike, is those "Corridors" between two Combat Arenas. You can Double Jump, Double Dash(even in mid air), grab certain kinds of marked walls and crawl up like Spiderman (which doesn't fit into this game at all) and there are horizontal Poles that you can jump towards that then give you speed and height. I would like to just SHOOT DEMONS and not have to deal with a First Person Jump'n'Run, I not know those segments did bore me quite allot. They where not particular hard, just boring and annoying.

    Then the actual Demon Shooting. The "Arenas" in which you fight Demons are super tiny and once you are inside Demons will spawn all around you in waves and you get attacked from all possible angles. If you stay still for more then 2 seconds you probably die, so the name of the game is to keep moving around that Arena.
    But that's not all, the amount of Ammunition you can hold at first is VERY tight, so you permanently run low on it. This forces you to kill one or more of hose "Fodder Demons" with your Chainsaw, which is a skill that recharges with Demons you kill, meaning if you miss too much you are screwed.

    What the base Gameplay Loop in those Arenas is, is first seeing which Major Demon is around you. Then switching to a Weapon that allows you to hit that Demons weak spot, while dodging the Fodder Demons.
    When you start to loose too much Health you have to shoot one of those Fodder Demons, which then starts to blink so you can Glory Kill it to gain Health back(or, search for a Medikit in the area).
    You also have to keep an eye on your Ammunition and Chainsaw skill so if you run low on Ammunition (which you WILL constantly) you need to run up to a Fodder Demon and use the Chainsaw to gain Ammunition back.
    And lastly you have that "Flame Belch" shoulder mounted Flame Thrower that you can use to set Demons on fire which then drop Armor Tokens when you damage them, or kill them (though there are pickups too).

    Overall, i do not like those Jump'n'Run segments between two Arenas and i not like the Arenas size, they give me anxiety and claustrophobic vibes.
    Also I still dislike all those mechanics surrounding "Glory Kills" to regain Health, using a Chainsaw to refill Ammunition or to set Demons on fire using the "Flame Belch" Cannon.

    The combat is allot more frantic then it is strategic, though there IS a very Strategic gameplay as to how to beat those bigger Demons.

    Too bad, this disappointed me. What i wanted, was a simple game with challenging Levels that i can run through and kill Demons. Just like the Original Doom.
    And yet there are good starting points right here. Just trash the Jump'n'Run segments, ditch that "Arena" style combat and make a big Level where you let the Player run around, kill Demons, select upgrades and what not.
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  30. Mar 28, 2020
    7
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong. Good
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong.

    Good ones:

    Meat hook is great the best new mechanic.

    Dash is also ok but it takes away careful movement planning you can always "dash away" from the threat. It makes the game a lot faster but also kills the dance. Also demons often block your way because there are so many of them.

    This game looks fenomenal the environment is stunning it makes previous game look like a pre-alpha version. Trully amazing job and the Id tech 7 is just superior to other engines.

    Doom Eternal is longer and more challenging.

    Music is ok it fits the game but is definitely not as memorable as Doom 2016 ost. This time music is really heavy often sounds like a noise or distortion. Shame you can barerly hear metal choir except one track.

    No more rune trials, you can even pick up the rune you want.

    Mastery token - no need for doing weapon mastery challange.

    Bad ones:

    The worst thing in this game is platforming literally during your 15h playthrough 3h of this will be platforming, boring corridors in previous game were ten times better than this. After first half of the game I was asking myself " Am I playing new mario or a doom game?".

    Levels with "the floor is lava" idea. Abysmal design.

    Micromanagement is too strong in Doom Eternal. You literally don't have time to enjoy slaying demons because there is always some job to be done like chainsawing every minute.

    Melee does no damage I can't even set up a zombie for a glory kill. My disappointment is immeasurable.

    Low ammo mechanic is ill-conceived, if 2 weapons share ammo what is the point of using weaker or less fun weapon? It does not encourage me to use all my weapons just like in previous game the best strategy is just SSG + balista/gauss + rocket launcher combo, when I am out of ammo for SSG or rockets I can just chainsaw a dude and keep going.

    Ironically they wanted to introduce more strategy but in the end this game is about raping your left shift key and spaming bullets at **** ton of demons that you are bumping into all the time it is not a dance anymore it is a hard workout not neceserally fun and at the same time the game forces you to play in a certain way which becomes tiring and feels like a job after couple of hours, not the best gameplay design.

    Many people (journalist or pre reviews) were saying that eternal is a much harder game and I know exactly why. They were simply used to Doom 2016 (at least most of my deaths were due to old habits) and didn't have time to learn all the overengineered mechnics. After your first paythrough on nightmare Doom eternal is not harder than previous game, really. Marauder protip: Every time he is sprinting at you his eyes will flash green then balista-SSG-balista combo dash and repeat.

    I figured out why you don't feel badass in Doom eternal:

    1) Enemies are simply more bullet spongie, especially super heavies are nothing but bullet sponges. 2) Weak enemies like imps and zombies spawns indefinitely (and they have to because you must chainsaw something) untill you kill all the heavies. They are just artificial fulfillment, like food without taste and nutrition value only calories, you kill them and they come back so you are asking yourself "why am I wasting my precious ammo?" your kills are meaningless and you feel like a flaccid penis, an impotent. Every kill in Doom 2016 felt individual, like an actual kill, here you are just spaming fire at zombies exactly like in L4D.
    3) You are being strangled at every moment, you have to play as developers intended their ideas sound great on paper but in practice and in the long run are frustrating in a bad way.
    4) No cool animations saying **** you!" (like throwing away monitor at the beginning of 2016 game) but that is what made Slayer so badass.

    Another gameplay design flaw: How is it possible that I can survive on nightmare running around like a maniac and not using essential mechanic like dash and using 3-4 weapons (just to prove my point I even posted on youtube video where I've beaten taras nabad on nightmare without dash) ? Who's fault is it?

    New Doom is dumb dumb instead of smart dumb and there is too much of everything let me cite another reviewer from this site "the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc." I am ok with cutscenes but I generally agree, this game really needs some simplification.

    I am confident that for the next Doom game the developers will find the perfect balance.
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Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.