User Score
8.8

Generally favorable reviews- based on 5639 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 5, 2023
    7
    Хорошее продолжение игры 2016 года, в котором расширили геймплей, давая возможность насладиться буквально мясом под жОсткую музыку. Devil May Cry от мира шутеров.
  2. May 30, 2023
    7
    The good :

    - frantic action. - excellent optimization. - ray tracing reflections are awesome : they can be further improved with the following commands in the console : r_raytracedReflectionsTemporalUpscaleQuality=0 and r_SSRMinSmoothness between 0 and 0.5 - interesting story which gives the genesis of the deamons, hell and chaos. - sounds and music are excellent. - no woke
    The good :

    - frantic action.
    - excellent optimization.
    - ray tracing reflections are awesome : they can be further improved with the following commands in the console : r_raytracedReflectionsTemporalUpscaleQuality=0 and r_SSRMinSmoothness between 0 and 0.5
    - interesting story which gives the genesis of the deamons, hell and chaos.
    - sounds and music are excellent.
    - no woke propaganda which is very rare for an american game.

    The bad :

    - the textures resolution could have been better, even if they are not bad.
    - the action is so intense that the game becomes quickly tiring.
    - the difficulty is quite high : at the beginning, the game is easy but it becomes more and more difficult and at the end, is a nightmare. I was forced to enable the god mode to finish the game.
    - the platforms stages are frustrating.
    - the oppression and threat atmosphere is not present, contrary to its predecessor Doom 3.
    - no weapons sensations (no recoil...).
    - no manual save.
    - very repetitive.

    One of the best FPS on PC.
    Expand
  3. May 22, 2023
    7
    i havent played this but it looks heckin fun yippeeeeeeeeeeeeeeeeeeeeeeeeee
  4. May 22, 2023
    7
    This wasn't as good as the previous one, I hated that they just throw at you the same exact waves of daemons/monsters over and over again, it gets boring and frustrating after a while and as with the previous instalment there's no story here just aim and shoot.

    The graphics are amazing, if you though the previous Doom had great graphics you are gonna be surprise of the detail and
    This wasn't as good as the previous one, I hated that they just throw at you the same exact waves of daemons/monsters over and over again, it gets boring and frustrating after a while and as with the previous instalment there's no story here just aim and shoot.

    The graphics are amazing, if you though the previous Doom had great graphics you are gonna be surprise of the detail and quality of the graphics here. I wish other games would have the same dedication to the visuals, the game runs very smoothly for such quality.
    Expand
  5. Mar 18, 2023
    7
    The game is good but worse than the previous part.
    What are the problems:
    1) It became more arcade. In terms of visual design. Where all bonuses and weapons used to be on the ground, now they hang in the air and are huge so even the blind can see them. 2) Fights have become chaotic. In the last part, the fights were too slow for me, it seems to go faster here, but because of the
    The game is good but worse than the previous part.
    What are the problems:
    1) It became more arcade. In terms of visual design. Where all bonuses and weapons used to be on the ground, now they hang in the air and are huge so even the blind can see them.
    2) Fights have become chaotic. In the last part, the fights were too slow for me, it seems to go faster here, but because of the abundance of flowers and enemies, it is often perceived as a "heap".
    3) There are many small flaws in the game design that don't make the game bad, just make it a bit more awkward. For example exams. In the last game, you had to get runes in such trials. If a player has lost, he can restart the test. If you lose in Doom Eternal, you're save will load BEFORE Trials is activated. +1 key press +1 loading screen. Not that bad, but still a drawback. Tests used to be more diverse. Now - just kill all demons. Boring. etc.
    4) I really don't like the plot changes.
    5) Separately, I mark adding an excessive grotesque, which is simply unnecessary. But he is.

    The rest is hurricane action, it is interesting to play on the Nightmare, in some places the game is even difficult.

    Conclusion:
    Good action but worse than the prequel.
    Expand
  6. Feb 19, 2023
    6
    Ого
    Виды 10 на 10
    Стрельба 10 на 10 Проработка всего 10 на 10 НО ПОЧЕМУ ТАК ДУШНО? Я казуал получается, я сдался на последней миссии и не смог пройти на хардкоре, плюньте в лицо А так то поставить на тяжёлоный и нормально пройти и наслодиться игрой, эпик зашкаливает 6 из 10
    Ого
    Виды 10 на 10
    Стрельба 10 на 10
    Проработка всего 10 на 10
    НО ПОЧЕМУ ТАК ДУШНО? Я казуал получается, я сдался на последней миссии и не смог пройти на хардкоре, плюньте в лицо
    А так то поставить на тяжёлоный и нормально пройти и наслодиться игрой, эпик зашкаливает
    6 из 10
  7. Jan 27, 2023
    7
    Doom Eternal Doom Eternal Doom Eternal Doom Eternal Doom Eternal Doom Eternal
  8. Jan 16, 2023
    7
    I have to confess that I'm not a big fan of Doom. And Eternal didn´t change a thing. To me it´s just a generic boring shooter which feels quite a bit to long. To monotonous and after playing Doom from 2016 I really don´t see enough differences. None related to the gameplay, which is okay but in my opinion it should've developed furthermore. What bothers me more is that the levels are justI have to confess that I'm not a big fan of Doom. And Eternal didn´t change a thing. To me it´s just a generic boring shooter which feels quite a bit to long. To monotonous and after playing Doom from 2016 I really don´t see enough differences. None related to the gameplay, which is okay but in my opinion it should've developed furthermore. What bothers me more is that the levels are just the same as in part one. A space station there, a little bit of Mars here and even the hell ist back.
    But technically its a great game and there is nothing to complain about. And it´s performing incredibly well when it comes to FPS.
    Expand
  9. Dec 29, 2022
    7
    Good Hardcore shooter, blood, heavy metal and violence. Simple formula, amazing game
  10. Nov 27, 2022
    7
    (╯°□°)╯︵ ┻━┻
    ┻━┻ ︵ ヽ(°□°ヽ)

    ┻━┻ ︵ \( °□° )/ ︵ ┻━┻

    ┬─┬ノ( º _ ºノ)

    (ノಥ益ಥ)ノ ┻━┻

    ┬──┬ ¯_(ツ)

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻

    ┻━┻ ︵ ¯(ツ)/¯ ︵ ┻━┻

    (╯°Д°)╯︵ /(.□ . )

    ʕノ•ᴥ•ʔノ ︵ ┻━┻
  11. Oct 8, 2022
    6
    The problem with this game is that it is called DOOM for a reason which is beyond me, because it is nothing, but Quake 5 arena which pretend to have a story and gameplay.

    If you familiar with the original Doom series, you know that most of the fun came from exploring the levels, because level design was a separated profession back then, whereas nowadays they ask the cleaner lady to do
    The problem with this game is that it is called DOOM for a reason which is beyond me, because it is nothing, but Quake 5 arena which pretend to have a story and gameplay.

    If you familiar with the original Doom series, you know that most of the fun came from exploring the levels, because level design was a separated profession back then, whereas nowadays they ask the cleaner lady to do the job.

    The mechanics is the following: you go in a perfectly linear level, and time to time you enter arena fights, exactly and precisely like in Quake 3 Arena. It is fun at first because of the game mechanics which is entirely optimized for this, but it gets old very fast.

    Even the design is entirely Quake. Some pickups, monsters and weapons are like in the original, but they couldn't capture the essence of the design, so it is like that and not like that at the same time. They have reduced every classic thing to a mediocre one. Just why? They had the original, how the "hell" they could mess it up? It is not as if they had to reinvent the wheel.

    Adding lots of Super Mario-like platform elements is also devastating. You are the Doom guy, Super Mario and Lara Croft at the same time. It is anything but funny.

    The other thing is that the gore is missing. They use weird colors and schemes which makes the gore not bloody at all. It is not scary, not disgusting, not realistic, nothing, like a cartoon or something. You explore the hell and the entire hell itself isn't scary at all. In the big soui-harvester you find about 8 souls which is tortured COVERED BY BLANKETS. I suspect this is because of the huge censor, so it is Disney-Quake, targeted the younger age group, which is completely unnecessary, since the true fans of Doom are 30-40 year old guys, and there is no reason to think that youngsters would not jump into it. According to the original Doom, it is mandatory to build the entire game on horror elements.

    And the typical "realistic" color scheme: everything is brown, gray, brown, gray, and brown. Congratulation.

    We have to mention the absolutely, devastatingly bad sound-schemes. This applies to the 2016 Doom too. In the original Doom you cold recognize every monster, every pickup, every event, every weapon by their unique and absolutely amazing sound (which was made from free sounds). Now you have a mediocre sound-soup, in which you can't recognize nothing. It is one of the biggest disappointment in the game. I simply can't imagine how they could NOT make real sounds. They would just have to copy the original, upgrade it and that's all. Same with the soundtrack. They asked the cleaner lady to make this too.

    The monster design is also mediocre. You going to find hard time to make differences between them, in most cases. Hilarious.

    The story is also boring and technically non-existent. It is just a cliche-war.

    I was so badly expected something like the original "Hell On Earth", where you can explore huge cities with tons of explorable areas and huge, open-ground fights. What a complete disappointment, compared to that. Even the original developers realized that they have to make bigger areas instead of tunnels.

    The only thing which is left is to give the game to the modders and let them to make something meaningful out of it.

    I gave it 0 points because this is not a 7.7 point game, but a 6 arcade whatever.

    UPDATE: after 20+ hours, if you learn all the trick finally, such as quick weapon change, quick aim, and get used to the game mechanics, the game going to be more enjoyable.

    However, there are times when you quiet boringly killing monsters at nightmare difficulty.

    While I stand for everything I say, if you master the game, it is going to be better eventually, so I gave it a 6 point instead of 0.

    It is true that the game itself rocks. It really has some unique characteristic, which makes it one of the best in the genre, but this is because the competition is so LOW.

    So regardless of everything said, I recommend this game.
    Expand
  12. Aug 2, 2022
    7
    good quality "fast food" in games, well done, but it is still can be boring
  13. Jul 25, 2022
    5
    Not bad, was fun for a bit but got boring rather quick. Graphics are really nice, game runs well but falls off from there. Storytelling wasn't the best although maybe thats because I've never played any other doom game, and it becomes very repetitive and boring. Its not a blast to play, its the kind of game I would play when I'm bored perhaps. I think I had more fun with metal gear risingNot bad, was fun for a bit but got boring rather quick. Graphics are really nice, game runs well but falls off from there. Storytelling wasn't the best although maybe thats because I've never played any other doom game, and it becomes very repetitive and boring. Its not a blast to play, its the kind of game I would play when I'm bored perhaps. I think I had more fun with metal gear rising than this, and thats a ps3/360 game released in 2013 for £20. This game has close to no replayability because of how the gameplay is the exact same the entire way through with different settings and gimmicks to come with it. I got the game for £15, which I think is somewhat worth it but DO NOT buy it for £50. £15 is a fair price for something like this, although I think most of the focus went into the graphics and the marketing material. RTX, DLSS, millions of graphical settings to play with except RTX has some major problems so I figure its only there for marketing.

    Overall, only buy if you find the game under £20. Anything over and its a complete waste of money because the gameplay loop gets boring very quick. People can praise the game all they want but in the end they probably completed it once and never even touched it again.
    Expand
  14. Jul 17, 2022
    7
    An action packed FPS that is full of gore and violence. But the constant lack of ammo makes it a bit frustrating if you dislike glory kills that give new ammo.
  15. Jul 9, 2022
    7
    The game play is fluid, fast paced and action packed which is awesome. There is also a lot of quick time decisions you need to take in regards to which weapons you need to use when you fight different enemies and the environment that you fight them in. The story is alright for the type of setting that this game is in, I love the hilarious moments when doom guy just goes to the humans andThe game play is fluid, fast paced and action packed which is awesome. There is also a lot of quick time decisions you need to take in regards to which weapons you need to use when you fight different enemies and the environment that you fight them in. The story is alright for the type of setting that this game is in, I love the hilarious moments when doom guy just goes to the humans and does whatever the **** he wants in order to destroy the demons. There are some issues with getting stuck on objects and the game requires you to have a Bethesda Account which is the biggest piece of **** choice that they can make.I understand that you may need it for the Multiplayer portion but I lost my bloody save files for singleplayer due to the companies ****ty choices. Buy this when it's off 50% or more. Expand
  16. Jun 3, 2022
    7
    Наверное я просто слишком люблю дум 2016 и не могу от него абстрагироваться, но играть в это и уж тем более на максимальной сложности просто скучно.
    Темп боя ужасно рванный, ты не будешь истреблять демонов ради их истребления и иногда подпитки ресурсами, ты будешь их истреблять исключительно ради ресурсов.
    Карманы думгая стали катастрофически маленькими. Без прокачки туда влезет лишь 12
    Наверное я просто слишком люблю дум 2016 и не могу от него абстрагироваться, но играть в это и уж тем более на максимальной сложности просто скучно.
    Темп боя ужасно рванный, ты не будешь истреблять демонов ради их истребления и иногда подпитки ресурсами, ты будешь их истреблять исключительно ради ресурсов.
    Карманы думгая стали катастрофически маленькими. Без прокачки туда влезет лишь 12 патронов дроби.
    Хочешь больше? Исследуй карту, занимайся платформингом, рви темп игры еще больше.
    Проблема игры в том, что она не дает тебе выбрать стиль игры с любимым набором пушек, а определяет его за тебя - крутись как белка в колесе, бесконечно используя ВСЕ виды оружия и ВСЕ способности, обязательно исследуй все уголки карты, иначе проиграешь.
    Чтобы единая формула игры вдруг не сломалась, тебе всегда услужливо подбросят пачку хилым мобов, спаун которых тут бесконечен.
    По прокачке - от неё стало зависеть слишком много и она просто стала перегруженной.
    Кому то нравится платформинг, но у меня кроме смеха и огорчения крутящиеся в воздухе огненные цепи (на манер супер марио брос) не вызвали никаких других эмоций.
    Обучение тоже стало очень лояльным - перед встречей с каждым противником тебе услужливо покажут мультик, как его правильно убивать/где его слабые места .
    Для меня это минус, т.к. в моем представлении хорошая игра всегда предоставляет игроку хоть немного свободы исследования процесса. Этот же момент немного переходит мою внутреннюю черту.
    Музыка мне не запомнилась, но тут на вкус и цвет. Но что не на вкус и цвет - мне одному показалось, что у музыки низкий битрейт? Звучит поносно.
    Не смотря на все вышеперечисленные недостатки (субъективные, разумеется), игра запросто найдет своего пользователя.
    Техническое исполнение на высоте, и, в целом, описанные проблемы не столь критичны.
    Просто не ожидайте тут увидеть тот самый дум, который заставил вновь почувствовать вкус классики на современный лад.
    Эту игру можно считать своеобразной эволюцией серии, просто она не для меня.
    Попробовать её однозначно стоит.
    Expand
  17. Apr 27, 2022
    7
    A great action FPS that is ruined by a few game breaking bugs that force you to restart entire levels. Still not patched after 2 year, so be warned.
  18. Mar 7, 2022
    5
    Player needs to find a way to pass the mission

    fighting is difficult

    Variety of weapon modification options
  19. Jan 23, 2022
    7
    Doom eternal, is a power fantasy-fast paced fps game.
    I think, Doom's first person shooter experience is almost perfect. There is a lot of unique enemy types whic has all unique ability and animation set's. All the enemy's has their own weak spot's and fighting styles. By dint of the enemy variotions and the doom's fast paced gameplay, Game doesn't get bored players untill the next new
    Doom eternal, is a power fantasy-fast paced fps game.
    I think, Doom's first person shooter experience is almost perfect. There is a lot of unique enemy types whic has all unique ability and animation set's. All the enemy's has their own weak spot's and fighting styles. By dint of the enemy variotions and the doom's fast paced gameplay, Game doesn't get bored players untill the next new mechanic. Doom's tempo doesn't interrupted until last few hours of the storyline.
    Almost each chapter has their own new unique mechanics. And with these new mechanics, game still staying fresh untill tempo starts stumble. In the last quarter of the storyline, game's tempo interrups suddenly. Game begins to show no more new mechanics, and this problem becomes much more boring as much as you play without new mechanics. The worst part of the game is definitely level design.
    generally, level design of the doom divides into two parts. The combat areas and the paths leading combat areas or final objectives.
    The combat area's has no lacking part. They are full of nostagic, fast pace supportive level designs. But the second part of the level design is completly disaster. Game never supports the player to find them way. the interactiveble elements of the environment which used for the puzzle and plartforms are never shown spesificly. And as a result of such a lacking level design work, player's, even can suffer too hard to only find a way, and can waste too many minutes while searching a singel clue for puzzle or plartforms.
    Doom's second part of the level design is %100 percent garbage work. And this lacking deserves at least -3 point.
    Expand
  20. Dec 20, 2021
    7
    have decent graphics and gun feel is good, story is mediocre, and online muliplayer doesn't work for me.
    the game is exremely fast with so much animations in your face making it hard to see what is going on, platforming is boring and sometimes confuses me, and there is a consistant lack of ammo at almost the end of each fight, not every time there is small minions to kill to get ammo, not
    have decent graphics and gun feel is good, story is mediocre, and online muliplayer doesn't work for me.
    the game is exremely fast with so much animations in your face making it hard to see what is going on, platforming is boring and sometimes confuses me, and there is a consistant lack of ammo at almost the end of each fight, not every time there is small minions to kill to get ammo, not sure if this is intended or a bug.
    i understand why alot of people like this game, but it is not perfect as some people claim, i found doom (2016) to be more consistant and focused, with doom eternal looks better of course, more colorful and more enjoyable gun experience but it adds to much unnecessary stuff like platforming which make it unfocuesd.
    another thing, the game like to keep conecting to the internet alot even when playing the campaign and i found that to be annoying.
    i didn't want to finish the game because it became annoying than fun at certain point.
    Expand
  21. Aug 28, 2021
    5
    This game is pretty bad. Story is nonexistent. At mission 3 they started giving me 6 ammo to kill 30 enemies, even after I chose all the ammo upgrades. Then I got to another area where the path forward was completely hidden. I had to look up a guide on how to proceed... And then again, another path forward extremely esoteric, and again and again... wtf. I find so many things about thisThis game is pretty bad. Story is nonexistent. At mission 3 they started giving me 6 ammo to kill 30 enemies, even after I chose all the ammo upgrades. Then I got to another area where the path forward was completely hidden. I had to look up a guide on how to proceed... And then again, another path forward extremely esoteric, and again and again... wtf. I find so many things about this game way more annoying than Doom 2016. The people saying this game is better are out of their damn minds. It seems like there are so many poorly designed things in this game. Many really frustrating/annoying and buggy things that make me think very poorly of the people that made this game.

    If you want to collect all the items/secrets it's pretty much required to use a guide. Even with them being revealed on the map it's still extremely obscure how you're supposed to get to many of them.

    I see later on that you're supposed to use the chainsaw to get ammo, but that's a really bad mechanic due to the fact that it only regens 1/3 and you need 3/3 to kill big guys, so you can't just waste it on little guys to get ammo or you won't have it when you need it.

    Difficulty level of certain parts was just ridiculous. I've been playing competitive FPS games at a high level for over a decade. I had to BOTH set it to the easiest difficulty AND choose the special armor option that basically makes you invincible. There's just too much going on at once, too fast. Two bosses plus 15 different enemies shooting, throwing, and charging you from all sides. Pure chaos. The way the battle was designed just completely zapped my interest.

    I found it more enjoyable on the lowest difficulty where I could actually focus on using the many tools they give you, rather than just running around trying not to get hit. They even nerfed the BFG to the point where it only kills small to medium enemies.

    The last fight was dumb and more of the same chaos. I was glad when the game was over. I definitely regret buying this game.

    Ancient Gods DLC 1 is just more of the same but more fighting, harder enemies, and new enemies. And even more problems that constantly make me say "what a garbage game".

    Ancient Gods DLC 2 - finally they do something right. The sentinel hammer is good design. And they finally make the auto shotgun usable in certain situations. Final boss fight was incredibly boring and a total waste of time.
    Expand
  22. Aug 13, 2021
    6
    OMG WTF!? Doom Reboot was fun enough in the gameplay department. Doom 3/BFG had a solid atmosphere. The simplistic nature of all the previous DooMs' was why they are fun. Eternal has got no fun factor or atmosphere. Melee kill a demon/creature and it explodes like cartoon pinata. I want blood, I want guts, not cutey colored lights ffs. Eternal basically came across as Quake on x2 speed.OMG WTF!? Doom Reboot was fun enough in the gameplay department. Doom 3/BFG had a solid atmosphere. The simplistic nature of all the previous DooMs' was why they are fun. Eternal has got no fun factor or atmosphere. Melee kill a demon/creature and it explodes like cartoon pinata. I want blood, I want guts, not cutey colored lights ffs. Eternal basically came across as Quake on x2 speed. Ammo was low so ammo soft locking was problem. It was a chore to play, had no atmosphere, zero feeling of being a bad ass like 2016 Reboot. Plus the DooM Guy aka regular joe is now some epic Master Chief character the DooM Slayer. Oh no CoD type story cutscenes BS. Thanfully 2016 kept that crap to minumn and told the lore in optional text. Yeah it looks ok and runs at solid 60 FPS. Came across as nothing special. This reminds me like mobile game setup, whoa. Expand
  23. Jul 4, 2021
    7
    7/10

    TL:DR way too difficult, only for hardcore FPS gamers Pros: + adding dashing and double jump off the bat + still has some epic fights like in 2016 + a lot of cool things to do outside the campaign + new weapon abilities + entertaining scenes & dialogue + easier to upgrade guns than in 2016 Cons - Imbalanced overwhelming comically hilarious difficulty. Even with mods and
    7/10

    TL:DR way too difficult, only for hardcore FPS gamers

    Pros:
    + adding dashing and double jump off the bat
    + still has some epic fights like in 2016
    + a lot of cool things to do outside the campaign
    + new weapon abilities
    + entertaining scenes & dialogue
    + easier to upgrade guns than in 2016
    Cons
    - Imbalanced overwhelming comically hilarious difficulty. Even with mods and toggling easy, the last few levels were completely bananas. The difficulty is great for hardcore FPS players, not fun, and inaccessible for everyone else.
    - ammo is scarce for the number of demons you have to deal with.
    - A giant toolbox to manage during intense fights, not a big detractor but could be streamlined like in DOOM 16.
    - Buff Totems - a hidden totem on the map that spawns and buffs current demons until you find it and destroy it. The demons are so strong they can kill you late game on easy if you can't find the totem in time.
    this should be something you can turn off.
    - certain runes should not be runes but in the game already, ie "better air control", how about just make that a thing in the first place.
    - the upgrade system is more convoluted than 2016

    Other thoughts:
    I installed mods to try to mitigate the difficulty and it made things ok until the last few levels where things became overwhelming again. You have to be some sort of hardcore genius to play this game even on normal (hurt me plenty) without mods. And I would not recommend this game to my worse enemy on console due to the controller. This could have been a 9 or 10 but the devs got in their own way imo
    Expand
  24. Mar 26, 2021
    7
    You have to learn how this Game wants you to play it, but when you into those Mechanics, it is really a great Game.
    Also you're getting some old school Level Design and many Details.
    The Engine is running great. Edit: I sadly have to lower my Rating from 9 to 7. The DLCs are bad, they feel like a 90s third Party Expansion Pack that doesn't understand what makes the Game Fun. The
    You have to learn how this Game wants you to play it, but when you into those Mechanics, it is really a great Game.
    Also you're getting some old school Level Design and many Details.
    The Engine is running great.

    Edit:
    I sadly have to lower my Rating from 9 to 7.
    The DLCs are bad, they feel like a 90s third Party Expansion Pack that doesn't understand what makes the Game Fun.
    The Encounters are lacking Balance.
    Also the Blood Maykr and the Cursed Prowler, they are just annoying, taking the Speed out of the Game.
    Expand
  25. Mar 18, 2021
    6
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just awesome, the heavy metal electric guitar riffs pump you up and you get into a kind of trance like state while running around the map.
    Expand
  26. Mar 9, 2021
    6
    This is not the game you wanted. It's not a good sequel of 2016 Doom but something in-between. You jump on poles, ledges do somersaults and dash through the air. Your ammo depletes fast and you have to switch weapons constantly to survive. Even though it's a dynamic shooter, the game constantly encourages you to move from place to place in order to stay alive and kill all these demons.This is not the game you wanted. It's not a good sequel of 2016 Doom but something in-between. You jump on poles, ledges do somersaults and dash through the air. Your ammo depletes fast and you have to switch weapons constantly to survive. Even though it's a dynamic shooter, the game constantly encourages you to move from place to place in order to stay alive and kill all these demons.

    I'd say the game did not fulfill my expectations. The whole new platform-like movement system is just too absurd for a shooter game and that's why I'm giving it only 6. The previous game was better since it focused on one thing that counts in such games: SHOOTING.
    Expand
  27. Mar 8, 2021
    5
    Игра дико затянутая и надоедающая в конце настолько, что хочется уже побыстрее просто пробежать все эти тестные и однообразные арены до очередной хреновой вставки.
    Постоянная нехватка патронов и дебильнейшая механика их добывания с помощью бензопилы. Мобы с идиотическими механиками их убийств(надеюсь в реальном аду нет этого урода с зелёным глазом). Неинтересные боссы с дурацкими и
    Игра дико затянутая и надоедающая в конце настолько, что хочется уже побыстрее просто пробежать все эти тестные и однообразные арены до очередной хреновой вставки.
    Постоянная нехватка патронов и дебильнейшая механика их добывания с помощью бензопилы. Мобы с идиотическими механиками их убийств(надеюсь в реальном аду нет этого урода с зелёным глазом). Неинтересные боссы с дурацкими и сложными способами их убийств. И всё это справлено каким то дичайшим сюжетом, в котором даже сам властитель ада сломает голову и тоннами бредового текста - спасибо, что сделали из шутера, который по заветам Кармака должен быть лучше порнухи, унылый, однообразный, многочасовой отстой!
    Expand
  28. Feb 6, 2021
    6
    I really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too lateI really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too late you hit the lava. Do all that jumping **** again. I played up until I got to a level where literally I did like 30 minutes of jumping puzzles. I wanted to quit but couldn't because i wasn't sure if it was going to save what checkpoint I was at and force me to restart the stupid jumping puzzle heavy level. I cannot emphasize how much I **** hated the jumping and dashing puzzels.

    On top of that instead of bringing in new colors and environments it's "hell on earth" so instead of being new and exciting it's the same dumb browns and reds because they brought hell to earth. Such a dumb design decision. Weapons feel under powered and are not satisfying and you carry a hilariously small amount of ammo for each one. I paid like $96 for the game with the year one stuff and honestly I'd probably never play this game again the jumping and dashing puzzles annoyed me so much.
    Expand
  29. Jan 21, 2021
    6
    I started this game having no expectations and it turned out that this hardly is a near-perfect game like the reviews would suggest.

    Starting out with the good - the graphics and sound are decent and the game feels very smooth. The soundtrack is easily the game’s best part, furious industrial metal that goes really great with fast-paced arena combat. When Doom Eternal is at its best,
    I started this game having no expectations and it turned out that this hardly is a near-perfect game like the reviews would suggest.

    Starting out with the good - the graphics and sound are decent and the game feels very smooth. The soundtrack is easily the game’s best part, furious industrial metal that goes really great with fast-paced arena combat. When Doom Eternal is at its best, you're jumping above demons, freezing them, chainsawing, blowing up and tearing to pieces. If you execute your combos perfectly, the game rewards you with almost a blissful state of zen in the middle of tearing down hordes of screaming demons. The catch is, this doesn't happen very often and everything else about the game is an afterthought.

    The story is completely artificial and a poor excuse for the gameplay. You start out in sci-fi facilities, then go through Oblivion and Skyrim-like towns, through hell, which, and I really wish I'd be joking, is now a factory and a power plant and ends in some sort of futuristic place that looks like it belongs in Destiny more than here. The main protagonist gained a base, which looks sort of like a mashup between Doom's sci-fi interiors with Warhammer. You can definitely tell Bethesda's influence in the form of Elder Scrollization of the whole game, which starts at the environment, goes through the story and ends with the NPCs, most of which have terribly weak and infantile design. On top of that the main antagonist is now some kind of a levitating mech. Who the hell thought that mashing all this stuff into a single game was a good idea?

    Combat got really complicated, with you having to juggle between several abilities that have cooldowns like dashing, throwing a grenade, setting demons on fire, glory killing or chainsawing them with artifically small amounts of ammo in your pocket forcing you to cycle weapons all the time. Instead of focusing on mowing down demons as fast as possible, you're now managing the health, armor, ammo, cooldowns for skills and later on also a special weapon, which I won't spoil here. There are new enemy types like the marauders that slow the combat down to a halt due to their mechanics. When you're not in an arena, the game becomes sort of a quasi-platformer puzzle where you have to climb walls, double jump and dash through pits and level geometry which more often than not is frustrating.

    On top of that the attention to detail in this game leaves a lot to be desired. The cutscenes are completely disjointed from the gameplay. After a fight, you're suddenly yanked from where you're standing, something happens in the environment with the camera pointing at it and then you're suddenly placed in a completely different place than you were standing before. Level design suggests to you that certain areas are accessible, while in reality you're going to bounce away from an invisible wall. The game lacks any pacing and a feel of progression. You're dropped straight into a hellhole in the middle of something and there is literally no introduction - you grab a shotgun and kill the first hell priest, one of your main objectives of the game like it's nothing.

    Summing it up, it's a lot like Doom 2016, just much more complicated in every aspect, partly in more interesting ways but mostly more irritating with a setting that doesn't fit the series at all. It’s a part-platformer, part-Doom, part-Quake, part-Elder Scrolls hodgepodge of mismatched elements that gets really confusing at times. And despite all of its grandiose the game still comes as very shallow. Don’t buy it for the full price, it’s not worth it, but if you’re able to get it on a sale like I did, go ahead. It’s still a decent title, which has its better moments but it's definitely not a hit like the reviews make you believe it is.
    Expand
  30. Jan 16, 2021
    5
    FUN BUT DUMB.

    This game is LOTS of fun. There isn't any mood, and it's just one arena battle after another. On one hand, that sucks; but on the other hand, it is FAST action, and FULL of action. Way more difficult than predecessors. On the flip side, THIS STORY IS JUST MIND-BENDINGLY STUPID. I mean, they started putting some sort of interesting story together in 2016, but this one is
    FUN BUT DUMB.

    This game is LOTS of fun. There isn't any mood, and it's just one arena battle after another. On one hand, that sucks; but on the other hand, it is FAST action, and FULL of action. Way more difficult than predecessors.

    On the flip side, THIS STORY IS JUST MIND-BENDINGLY STUPID. I mean, they started putting some sort of interesting story together in 2016, but this one is just amazing in its ridiculousness. It feels like the story from the original Doom back in the day (90's?); like, they made a neat game and said afterwords, "Oh yeah. We need some story here. Where's Hobo-Carl? Give him a pen."

    So as far as FUN goes, I give this game a solid 7/10; the relative scarcity of non-arena action pulls it down. As far as the rest of it goes? Christ... 2? 3?

    So is it worth buying? If you're looking SOLELY for action, then yes. If you're looking for an engaging game that pulls you into it? Firm no. (I'm SLIGHTLY glad I bought it; thank God it was on sale for $20.)

    REVISION: All of the above is still the same, but I can't play this any longer. Got to 2/3 through, and it's just the same thing: arena battle over and over and over. Got bored. Not gonna finish it.
    Expand
  31. Jan 15, 2021
    7
    I expected a sequence with more evolution. But it is still doom.

    I have to talk about the optimization of this game, which is very good like the first one.
  32. Jan 1, 2021
    7
    Pros:
    - fights are very engaging and fast
    - good graphics
    - well optimised
    - many types of oponents

    Cons:
    - ammunition limitation (it makes to hard at the begining)
    - platforming

    Overall good game. Not as decient as doom 2016 but still good.
  33. Dec 29, 2020
    6
    Not really a let down, but failed to meet my expectations. Imps and Soldiers are pure fodder now, they barely kite your attacks. You do the same old boring loop over and over against the same enemies, and the game is ineffective if you don't force yourself into those loop. Even in ultra nightmare it was a snooze fest where I am just doing the same thing , in same order to kill enemies.Not really a let down, but failed to meet my expectations. Imps and Soldiers are pure fodder now, they barely kite your attacks. You do the same old boring loop over and over against the same enemies, and the game is ineffective if you don't force yourself into those loop. Even in ultra nightmare it was a snooze fest where I am just doing the same thing , in same order to kill enemies.

    No crafting you own path to combat, no favorite gun to max out, just a very typical take on a new version of DOOM. Id rather go play Quake champions if I wanted this type of gameplay. This game would not be anywhere near as successful if it did not stand on the shoulders of 2016, which was magnificent.
    Expand
  34. Dec 28, 2020
    5
    The game is good. But thats it, its ok. What got me in Doom 2016 was the environmental exploration, there are some neat QoL improvements here, but also, it feels shallow. The new additions to the combat didn't click with me, and the way they told the story this time around also didn't peak my interest. All in all, fun combat, but not an improvement in any way to Doom 2016.
  35. Dec 18, 2020
    5
    Bought it full price, tried to get it running as intended, gave up after 59 minutes of tinkering, got my refund. Maybe I'll come back next year, when it's patched and on a sale.

    6 Month later, now it´s "free" on GamePass and I gave it another try.
    Technically impressiv, fun demon ripping and tearing BUT the jumping parts are so annoying, that I eventually gave up.
  36. Dec 17, 2020
    7
    Как бы не хотелось, но придется разносить сиквел добротной игры 2016 года.

    Ну да ладно, попробуем постепенно, а не с горяча. 1)Упор на сюжет Не знаю зачем, но творцы из Id Software решили привнести в игру сюжетную составляющую, которую реализовали ущербно, я даже после 3 прохождения так и не до конца понял что и к чему. Накрутили вдобавок к демонам еще и ангелов, поверх них
    Как бы не хотелось, но придется разносить сиквел добротной игры 2016 года.

    Ну да ладно, попробуем постепенно, а не с горяча.

    1)Упор на сюжет

    Не знаю зачем, но творцы из Id Software решили привнести в игру сюжетную составляющую, которую реализовали ущербно, я даже после 3 прохождения так и не до конца понял что и к чему. Накрутили вдобавок к демонам еще и ангелов, поверх них творцов и прочую ультимативную сущность, что явно не пошло игре на пользу.

    2)Увеличение динамики за счет добавление вертикального геймплея.

    Не поймите меня неправильно, но то как они сделали платформы, на которых происходят стычки, в большинстве своем выглядит калечно и неудобно. В думе 2016 года были по сути 1-2 этажные локации, на которых было легко ориентироваться, здесь же нужно постоянно прыгать от одного этажа к другому, лишь бы не убили. Если рассматривать это с точки зрения динамики игры, то она, бесспорно, стала быстрее, но качество этой динамики лично для меня спорное, впрочем, прямо явным минусом это не назвать, но все же.

    3)Баланс.

    Здесь все стало совсем печально, ибо проходить игру на высоких сложностях стало проблематично в виду того, что при обнулении арсенала приходится как дурачку бегать по платформам и искать мобов для того, чтобы пилой пополнить запас. Это тормозит игру и оставляет явный осадочек, плюс даже в оригинале встречаются платформы, где враги валят просто волнами неебическими(В Ancient Gods они зачем-то еще больше сломали баланс, там враги не успевают спавнится, ибо их море). Думчанский явно стал сложнее, но после прохождения локации ты не упиваешься удовольствием, а задаешься вопросами "Какой инвалид настраивал эту игру".

    4)Музыка.

    Звучит смешно, но без Мика Гордона игра обеднела.
    Тот скандал, что не дал композитору добавить свои треки в игру, явно отразился на качестве продукта, ибо ту музыку, что состряпали за пару недель до выхода, нельзя назвать хорошей. Черт возьми, она мне вообще не понравилась и я был расстроен, когда слышал "чужие" мелодии при прохождении.

    Суммируя все вышеперечисленное можно точно сказать, что игра все-таки подойдет тем, кто полюбил DOOM 2016, но мне перепроходить игру не хочется абсолютно, даже длц не стал покупать из-за того, что оно сломанное напрочь по балансу и люди даже на средней сложности часами ковыряют одну платформу.

    Рекомендую к покупке сугубо по скидке, ибо за фул прайс это будет слишком больно.
    Expand
  37. Dec 15, 2020
    6
    Well doom is doom a damon killer simulator and that is about it. Is fun and all but it has such a plain story almost inexistent even though is a way longer story and you can even call it a story.. i guess.. than the one they made in doom 2016. Combat is fun, animations are cool, the controls of the character feels old, without wheight like and that is all what i can say about this game.
  38. Dec 9, 2020
    7
    If the 2016 Doom was a retelling of the original Doom, then this one would be a retelling of Doom 2, since the former took place on Mars and the latter took place on Earth.

    I struggled with coming up with a score for this one, because there are things I really love about it and things I really hate. What I love -- it looks great and sounds great, and it's fun to just blast the hell
    If the 2016 Doom was a retelling of the original Doom, then this one would be a retelling of Doom 2, since the former took place on Mars and the latter took place on Earth.

    I struggled with coming up with a score for this one, because there are things I really love about it and things I really hate.

    What I love -- it looks great and sounds great, and it's fun to just blast the hell out of everything.

    What I hate -- There are too many spots in this game where you have to rely on a serious of fancy jumps, and if you miss, you might have to go back and do all the other ones again because apparently the game developers thought that gamers were saying, "You know what I really hate? Being able to save my game whenever I want to!" Which also gets frustrating when you get to a point where a seemingly endless wave of enemies keeps coming at you. A challenge is one thing, but there were a few spots where I was stuck for more than was enjoyable because I was running around, killing everything, trying not to get hit, for what seemed like an eternity, only to get killed and have to go back to the beginning because again, no save option. I know the 2016 didn't let you save either, but I don't remember ever getting stuck in the same spot for too long. I actually gave up on some of the side challenges on this one because I got frustrated after awhile and just wanted to move on.

    As I do with most games, I start out with what I perceive as the "medium" setting. I think if I decide to play through this one again, I might try the easiest one.

    As with the previous game, there isn't much of a storyline. Not saying that's a bad thing, just personal preferences. Maybe a little more of a storyline than the originals, but not as much of one as Doom 3.
    Expand
  39. Nov 27, 2020
    6
    Well, Doom 2016 was an incredible game. This game feels like a clone of it with arcade.

    Horrible boss fights. Also for the game that forces you to swap weapons - it's so inconvenient to do so.

    Doom guy is slower and half the weapons are useless.

    Multi-player is kind of a joke.
  40. Nov 24, 2020
    6
    In 2016 i could play the way i want. In Eternal i have to play the way ID wants and while i respect it, understand the gameplay loop and can play through the game with no problems, i do not enjoy it very much.
  41. Nov 10, 2020
    5
    This whole game feels like DLC, which is to say the story is very pat and thin while maintaining an air of fullness and profundity. The gameplay isn't bad, but is a step back from the previous game. Simplicity gave way to needless complexity. Predictably, Betheseda let greatness give way to mediocrity.
  42. Nov 8, 2020
    6
    UAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so aUAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so a wej elite and wej middle class management can live as lords over everyone else who are just animals as per the Talmud which these people are brought up on. Sheesh gaming is so sjw one world occultist underworld order programming these days.
    --I generally don't like any of the new doom stuff, just blood and guts S&M with a headache inducing soundtrack. Plants and animals that are blasted with this type of noise get sick or crazy at a much higher level than no music, you are no different. At least Doom 3 had a creepy aliens type of story. This is just much more realistic gory space invaders level stuff. Refunded.
    --On a technical level I had no problems playing this game and it looks ok, the monumental type of level art is good, not as good as dark souls 3 but still pretty nice looking.
    Expand
  43. Nov 7, 2020
    7
    It's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story isIt's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story is okay. There are some big reveals, unnecessary retcons from 2016, and unexplained time-skips. And frustratingly, there is no explanation whatsoever to bridge the gaps either. So we can only hope Id Software feels compelled to share with us how the Doom Slayer got to where he is at the start of this game.

    With that said, let me elaborate on the things I didn't like about this game. Let's start with the visual direction of DOOM Eternal, which I don't like. It's not on the same level as DOOM 2016, which had a refreshingly gritty and cinematic feel to it. Every level in 2016 had its own unique lighting in different areas of the level. It felt handcrafted and organic. In comparison, DOOM Eternal feels very inorganic and bland with the monotone global illumination setting for the entire map, across all levels. Some of the interior lighting looks good, but it doesn't measure up to DOOM 2016. And it doesn't matter if you play it on ULTRA NIGHTMARE graphical settings because the global illumination methods used in this game make everything look bright and saturated. Fortunately, it can be mitigated by downloading the 'Doom Eternal DeLighter' mod from Nexusmods. However, the lighting itself isn't as beautiful as DOOM 2016's, which means the result is still disappointing, if slightly less.

    The weird 8-bit platforming in this game is excessive and immersion breaking. The Cultist Base level has some of the most nonsensical 8-bit platforming I've seen to date. It feels like something 10-year-old children would enjoy. It's the same with gore kills as well. They feel more cartoonish than brutal. I heard Hugo Martin decided to go this route so that his children can play the game. Fair enough, I suppose. It's just not for me.

    "Attack only when their eyes glow green" enemies and bosses in this game are a cheap gimmick passed off as "well-designed enemies requiring your immediate attention." No, they're cheap gimmicks and nothing more. It's not about the difficulty, it's about the enemy design. If the Marauder is a "well-designed" enemy, why can't we use the Marauder's shield ability in the Multiplayer mode? Because it is stupidly imbalanced, and Id Software couldn't justify its use in multiplayer.

    My final rating for this game is 7.5/10. I didn't like it as much as I thought I would. DOOM 2016 was a more satisfying experience for me. DOOM Eternal's gameplay and Mick Gordon's new soundtrack are fantastic, but for every two steps forward they've also taken a step back.
    Expand
  44. Oct 23, 2020
    6
    Great graphics and weapons, stupid jump puzzles ruined the game for me though, gave up in the end.
  45. Oct 8, 2020
    5
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that would have been fine if the game didn't recquire you to constantly keep an eye on weaker demons, make a repetitive cutscene happen through either a glory or chainsaw kill and encourage "variety" for the sake of variety through gimmicks like the flamethrower. All these things are designed to make the game slow-down and re-orient the player, but in reality they only serve to further make you lose focus on your opponents and aim as well as they are over-stimulating for no reason.
    Expand
  46. Oct 1, 2020
    5
    Personally this game was a massive letdown for me. While the first game was a ballet of blood and guts and effects the second game feels like a awkward game of checkers and balancing ammo and health and having the right Weapon at the right time. By no means a bad game but when everyone wanted more of the same we were given something completely different and I don't know why this is a hugePersonally this game was a massive letdown for me. While the first game was a ballet of blood and guts and effects the second game feels like a awkward game of checkers and balancing ammo and health and having the right Weapon at the right time. By no means a bad game but when everyone wanted more of the same we were given something completely different and I don't know why this is a huge disappointment from what the first game was in my opinion Expand
  47. Sep 16, 2020
    7
    Cool, I love some BLASTING action! crazy levels and monsters, but this is insane!
  48. Sep 8, 2020
    5
    DOOM Eternal is a major disappointment. It is overdesigned and frustratingly limiting. You are not the Doomslayer in this one. You are just a monkey that is supposed to jump through hoops and hurdles the game throws at you and you can't avoid it. In fact the game is entirely designed around that. The low amount of ammo you are allowed to carry feels wrong at every moment. It is not likeDOOM Eternal is a major disappointment. It is overdesigned and frustratingly limiting. You are not the Doomslayer in this one. You are just a monkey that is supposed to jump through hoops and hurdles the game throws at you and you can't avoid it. In fact the game is entirely designed around that. The low amount of ammo you are allowed to carry feels wrong at every moment. It is not like there isn't enough ammo available, it is the fact that the game funnels you into a very specific combat loop to acquire the ammo. The platforming sections are absolutely annoying and sometimes just badly designed. I remember one section where I clearly was able to reach a certain platform with double jump and double dash but the game uses an invisible wall to deny this because it is expected that the player follows a different path. That's basically DOOM Eternal in a nutshell to me. You are not allowed to do it your way because we [id Software] have this very narrow, rigid synergy designed for you. The platforming aspect destroys the idea of taking a breath between the combat sections and it completely killed my desire to explore the levels the way I did in DOOM 2016. Yellow monkey bars, Super Mario style fireball traps, purple goo that sticks Doomguy to the ground... Really? The upgrade system is bloated. Technically the game is fine. It looks good and mechanically everything works as intended. Sadly, it just isn't a fun game overall and it is certainly not "shooter perfection". Expand
  49. Aug 13, 2020
    7
    Fun, but it isn't Doom and it's not as good as Doom. There is way too much tedious jump puzzles and the map design isn't up to the levels of the classic games.
  50. Jul 27, 2020
    7
    This sequel feels like a growing tooth ache. It tries do to so much and the game systems for health/armor/ammo etc are super confusing.

    "Oh, I'm low on ammo so I have to kill them this way, low on health this way" and it goes on and on.
    Some people will probably LOVE that mechanic but I just miss the simple ass kicking of Doom.
  51. Jul 22, 2020
    7
    Maybe I'm just not good, but I think they way they handle ammo in this game is just annoying. That takes away from the fun of playing this game.
  52. Jul 17, 2020
    7
    В первые 7 часов игра интересная , а дальше однообразие . Уровни сделаны интересно , много секретов и мест , где нужно включить голову .
  53. Jul 13, 2020
    5
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016 - Ammo is shared between some guns and is sparse - Enemies can CC and stunlock you - Game is harder than it needs to be on the earlier levels - So. much. parkour. It doesn't belong here and is
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016
    - Ammo is shared between some guns and is sparse
    - Enemies can CC and stunlock you
    - Game is harder than it needs to be on the earlier levels
    - So. much. parkour. It doesn't belong here and is just an annoyance
    - Too many upgrade currencies and menus get overwhelming
    - Bad UI makes knowing when things are off cooldown harder than it needs to be
    - Forced to use weapons you don't want to on a lot of enemies, like a rock paper scissors
    - No more normal multiplayer or snapmap from 2016, replaced by a mediocre battlemode
    - Has a battlepass system

    Although I do have a lot of complaints for the game, I do enjoy parts of it and they got some things right:

    - Good soundtrack as always
    - Really well optimised, can run on almost ultra at 144 fps which a lot of games can't really do. No fps stutters or crashes
    - Graphics look pretty good
    - They added a more prevalent story into this one, although no one plays this for the story
    - When in combat and I actually have ammo, it's really fun most of the time
    - The game has some customisation with skins and such, if you are into that (although they're not serious at all)
    Expand
  54. Jul 4, 2020
    7
    Неплохой боевик, очень зрелищный и динамичный, но слишком много платформинга.
  55. Jul 3, 2020
    7
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not fun and added nothing to the experience.
    3. The Marauder is like a monkey wrench thrown in to the normal combat flow, but not in a good way. In a boring uninteresting way. Essentially putting the game on pause until you deal with it. This thing was a very bad idea.
    4. Lack of boss fights, and easy uninteresting boss fights. Some of the boss fights in this game were the easiest part of the game. I was expecting some epic battles, but instead I get another flash in the pan.
    5. The story is too hyperbolic and way too mellow-dramatic. In 2016 they understood the point of the story and made it fun and simple. In Eternal they made the story too serious and it wasn't interesting enough to warrant that. Ultimately the story was missing anything that would grab or engage your mind in any way.
    6. Probably the most annoying thing about this game is how it forces you to play a very specific way. You have very little health or ammo so you're constantly having to push forward through enemies with specific tactics and weapons. They took away our choice of how we want to play this game. This is the main reason I won't be going back and playing it again.

    I would say those are the main issues with the game for me. I hope ID finds their roots again and does better next time.
    Expand
  56. Jul 1, 2020
    6
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One of the core design innovations in original Doom games was taking out the arcade elements such as scoring and concept of lives. However Doom Eternal brings those things back and right into center of the gameplay loop. Most of it can be ignored but it's there and it does hinder the gameplay experience in my opinion.

    Technologically the game is amazing and it looks and sounds incredible. It works even on Linux fairly well despite no native binary being available. Visually Doom Eternal is beautiful but there is a large disconnect between the art styles of past Doom games and Eternal which causes me to become sad at times and just wanting to play the original Doom games instead of Eternal.

    Doom Eternal also doesn't take itself seriously enough to respect its heavy subject matter and that ruins the flow of the story it tries to tell. Some monsters have been designed to be a challenge but they are more of an annoyance and it ruins the flow of the combat somewhat when I have to start following a very specific gameplay style id Software wants to force upon me in Doom Eternal instead of me having fun and playing my way like it was possible in Doom 2016.

    There are some other things as well but this is the gist of my problems. It's a fun game but don't except to find a Doom game.
    Expand
  57. Jun 27, 2020
    6
    The marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the gameThe marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the game looks and runs well, and the game can still be somewhat fun. Expand
  58. Jun 26, 2020
    5
    Indifferent about it, at first was super exciting, then towards the end, it just.....died. Good for a younger gamer, but for me....just another game.
  59. Jun 25, 2020
    5
    Maybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flyingMaybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flying battle fortress?

    The worst part is that the main challenge, the main gameplay, is figuring out how to swap between around a dozen different weapons, powers and abilities- Because they all run out of ammo almost instantly. There's no satisfaction when you're dreading swapping every 7 seconds, and the first few hours are constant reading and tutorials.

    Played 6 hours and it was just a chore. Meh.
    Expand
  60. Jun 23, 2020
    6
    Игра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для негоИгра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для него утомительной и суматошной беготней от одного импа до другого в поисках вечно кончающихся патронов, потому что он хочет играть 2-3 пушками и не использует абилки. Это одна из претензий, но самая главная для меня. Из-за возросшего темпа все стало кислотно мультяшным, словно в мультиплеерной игре, многие ругали прошлую часть за "серость" но в этом хотя был стиль, атмосфера, в эти локации можно было поверить. Подытожив можно сказать, что все было подстроено в угоду новому геймплею, который можно охарактеризовать как спорный. Вся игра спорная и ни как не маст хэв, о чем кричали игровые СМИ на старте. Я убедился в этом на личном примере. Expand
  61. Jun 19, 2020
    6
    Rarely have i been so split on a game. On one hand you have an interesting combat mechanic and novel approach to resource management in shooter games, and on the other hand it just doesn't feel right. In theory, everything about this game is great, but in practice it just feels wrong. The resource management mechanic forces you to play one way and one way only. Full risk, into the fray,Rarely have i been so split on a game. On one hand you have an interesting combat mechanic and novel approach to resource management in shooter games, and on the other hand it just doesn't feel right. In theory, everything about this game is great, but in practice it just feels wrong. The resource management mechanic forces you to play one way and one way only. Full risk, into the fray, shooting, ripping, burning, jumping. It's wonderfully intense, but it's also extremely monotonous. The old doom games featured variety, and by spreading limited ammo around the levels, and actually fare more complex and rewarding system of resource management. They tried to reinvent the wheel here, and I commend them for it, but it's just not for me, I found myself bored with the repetitive combat arenas, constantly sawing through demons or ripping them apart, then going on youtube to look up the solution for another annoying puzzle or platforming section where I overlooked one tiny hidden ledge to hold onto. The puzzles in the original doom were a lot more fun, since they emphasized actual exploration, while constantly under threat and forced to battle monsters.
    The story here is also more than questionable, but i'll admit that blowing a hole into Mars was pretty damn awesome.
    This isn't a bad game by any stretch. It's incredibly well made and ambitious. It's just not a great doom game.
    Expand
  62. Jun 7, 2020
    6
    The game is upset. I don’t know why everyone likes her so much. As if in Doom 2016 they simply introduced DLC to the new interface, improved the graphon and added a small plot, so you can make another 100 games about Doom. The game has become brighter, which of course is a minus. I wanted to see the relationship between Hayden and the executioner, but in the game there is simply zero talk.The game is upset. I don’t know why everyone likes her so much. As if in Doom 2016 they simply introduced DLC to the new interface, improved the graphon and added a small plot, so you can make another 100 games about Doom. The game has become brighter, which of course is a minus. I wanted to see the relationship between Hayden and the executioner, but in the game there is simply zero talk. Some NPC killings, after 30 minutes already become bad and have to take a break. In the middle of the game it was already so boring that I really really wanted to finish it as soon as possible. In Doom 2016 I felt the strength of the executioner, that he really is invincible, in this game, even at normal difficulty, with the slightest error, he loses all hp. Could tell more the story of his ordinary life, but got a couple of minutes of videos that tell the story very briefly. A lot of minuses, but still playable, so 6. Expand
  63. Jun 3, 2020
    6
    Игра годная, но у нее есть свои хорошие, нейтральные и плохие стороны. Плохих, к сожалению, гораздо больше, чем хотелось бы.
    Плюсы:
    + Графика. Хорошая и вполне тянет на не самых сильных машинах. Отлетающие куски от демонов - вообще шикарно. + Геймплей. Главный и очень веский плюс. По сравнению с думом 2016, он стал разнообразнее и интереснее, а некоторые раздражающие элементы (вроде
    Игра годная, но у нее есть свои хорошие, нейтральные и плохие стороны. Плохих, к сожалению, гораздо больше, чем хотелось бы.
    Плюсы:
    + Графика. Хорошая и вполне тянет на не самых сильных машинах. Отлетающие куски от демонов - вообще шикарно.
    + Геймплей. Главный и очень веский плюс. По сравнению с думом 2016, он стал разнообразнее и интереснее, а некоторые раздражающие элементы (вроде рунных испытаний) переработали. Поначалу чувствуешь себя пианистом-неумёхой ввиду обилия клавиш и привязанных к ним способностей, но, когда привыкаешь, играть становится динамично и весело. Хотя, конечно, малое количество патронов иногда подбешивало.
    Нейтралы:
    ... прыжковые головоломки в духе игр-платформеров. Скажу так, они меня не раздражали, но и не радовали. Не могу понять, зачем их вообще добавили.
    ... интерфейс и "аркадные" элементы дизайна. С одной стороны, цветастые интерфейс игрока и ящики патронов, а также подсвеченные секреты и подбираемое оружие облегчают ориентирование в бою. С другой стороны, они же вырвиглазные, господи.
    Минусы:
    - подача сюжета. Не скажу, что сюжет тут хороший или плохой - такая же прямая линия, как и в думе 2016, только с в разы большим размахом. Но воспринимается он гораздо хуже - катсцены в большинстве своем скучные, а вне катсцен подача довольно навязчивая. Единственная годная катсцена в игре - интро, а финальная так вобще полное разочарование.
    - обучение. Если хотите играть в этёрнал как в дум 2016, отключайте обучение сразу же. Оно здорово подрывает динамику, ибо разрабы решили, что на минуту переносить палача в стандартную "тестовую комнату" при подборе каждого нового механического элемента - норма.
    - элементы дизайна уровней. В целом, уровни здесь сделаны хорошо, но некоторые вещи просто ужасные. Замедляющая фиолетовая жижа и "головоломки" с водой и химзащитой - это худшее, что можно было сделать в думе, особенно учитывая то, что они встречаются между боями (за всю игру только один раз фиолетовая слизь появилась в боевой сцене) и просто тратят время игрока. Кроме того, некоторые арены тесные.
    - боссы. Честно, большую часть времени в боях с последними двумя боссами вы будете тратить на то, чтобы чистить арену от миньонов, которых они призывают (ага). Битва с финальным боссом мне показалась и вовсе затянутой на время вдвое дольшее, чем стоило бы, да и напряжения никакого. И хотя вот обычные враги стали интереснее, по сравнению с думом 2016 боссфайты упали в качестве. Возможно, дело в выбранной сложности (играл на сделай мне больно в обе игры), но в предыдущей игре все три битвы с боссами были гораздо напряженнее.

    В звершение скажу, что играть в новый дум нужно ради игры. Он не имеет атмосферы и ощущения целостности прошлого дума, но крошить демонов тут всё же поинтереснее.
    Expand
  64. May 23, 2020
    7
    Compared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing thatCompared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing that drags down the experience is that there are quite a few fights that are brutally unforgiving even on the easiest difficulty, clearly they had some inexperienced designers working on this project. I also would have wanted a bit more story through cutscenes and the like instead of through wall-of-text-logs that I can't be bothered to read. Expand
  65. May 18, 2020
    5
    As a fan of both the original Doom and its sequel as well as Doom 2016 (Doom 3? What Doom 3?) I had high expectations, but along the lines of expecting a somewhat derivative Doom 2016 II. I expected a very similar game, with a story line set on Earth and a decent replacement of the silly snap map mechanic. Perhaps a bit more focused on PvP and the maps to back it up.

    If only we'd gotten
    As a fan of both the original Doom and its sequel as well as Doom 2016 (Doom 3? What Doom 3?) I had high expectations, but along the lines of expecting a somewhat derivative Doom 2016 II. I expected a very similar game, with a story line set on Earth and a decent replacement of the silly snap map mechanic. Perhaps a bit more focused on PvP and the maps to back it up.

    If only we'd gotten that, Doom Eternal would have received an easy 8 or 9 from me. But with Doom Eternal as it stands, I can't go over a 5.

    Technically, it's fine. With the exception of many parts of the scenery that I should *clearly* be able to jump on (but am pushed off of by some invisible boundary), the game is technically solid. There's even a few very enjoyable elements like the satisfying sound design, the passable score - I preferred 2016's tunes, but Eternal's is on par with my expectations there. I don't care for the more arcade disco and video-gamey visual style, but I accept that his may just be age and style.

    But what is up with the insane forced game play loop? Since when is Doom primarily a puzzle game where I get forced to replay levels again and again until I find the one way the developers thought I should play the level, to get just the right amount from chainsawing demons and keeping my health up with a glory kill here and there. This from a fan that finished Doom 2016 on every difficulty level with every possible collectible and even attempting Ultra Nightmare more often than I care to remember.

    Apart from forcing players to adjust to a single, railroaded way of playing, what's wrong with this is that the mechanic makes no sense in the continuity of the game world and possibly even worse: it makes the otherwise satisfying glory kills all but obsolete. In 2016, a glory kill was a power trip - a dominant move putting your character deeper into the action, with a glorious fountain of blood, to be followed up with a spray of bullets and more ripping and tearing. In Eternal, it's what you have to do if you can't be bothered to pop over to one of the power-ups that are littering the arena or when you really need some health because the game forced you into a small room with a bad monster - picking you up from a low point instead of providing a high point.

    That may seem like a really long gripe for something that perhaps seems minor, but it's emblematic of everything that's wrong with Eternal. Eternal simply isn't Doom. It feels derivative not just of its predecessor, but of the genre as a whole and I would have been happy with it as a $15 Doom-wannabe from another publisher. As the latest offering from Id, it makes me sad that Doom 2016 was apparently the final version of Doom.

    And the worst thing: I don't feel like playing it through. I restarted at an easier difficulty figuring I might just give it a more breezy playthrough, but the problem persist and I find myself thinking I'd rather give Doom 2016 Ultra Nightmare another go.
    Expand
  66. May 15, 2020
    6
    Brilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not playBrilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not play Mario in hell. I can see why ID included platforming for pacing reasons, and it's great for folks who enjoy jumping puzzles, but for the rest of us out there it's very close to a game-breaker. For me the combat is so good I will keep gritting my teeth through those stupid platforming sections, waiting for my next dose of beautiful ultraviolence.

    **UPDATE** After completing the campaign and now half way through it again the jumping puzzles still annoy the heck out of me.
    Expand
  67. May 12, 2020
    5
    This review contains spoilers, click expand to view. overly difficult on normal mode, easy is not much different. heavy enemies are bullet sponges and the critical attacks to make them less lethal feels bad. the weapons feel weaker across the board. just not as much freedom in play style as the last game. all down time and exploration has been replaced with very poor platforming. entire game feels like a survival mode with constant scrounging for resources. not enough ammo and the guns are just to weak. glory kills should have given armor as well, the flamethrower is super annoying.

    the hub and the story are good, from an art standpoint its good, but i didn't want to buy a survival platformer with a doom backdrop and honestly with i would have just read the story online.
    Expand
  68. Mar 29, 2020
    6
    Doom 2016 formula was broken for no reason with this stupid ammo economy.
    Commonplace story and story telling.
    Destroyed Slayer personality, yes, yes... he is one of us, he is also a human, I get it... Pathetic.

    Get bored and cant play longer that a few hours. Complete disappointment after godlike Doom 2016. Looks like Id created this game accidentally by luck.

    RIP DOOM ( 2016-2020 )
  69. May 4, 2020
    6
    If you haven't played Doom 2016, play that instead. If you have played Doom 2016, go and play it again.

    I am quite disappointed with this game. It feels like they took the good stuff from Doom 2016 and just decided to tack more stuff on top of it. They seem to think that would make it better. Well, this is a great case of less is more. Doom 2016 felt cool. It felt slick and polished.
    If you haven't played Doom 2016, play that instead. If you have played Doom 2016, go and play it again.

    I am quite disappointed with this game. It feels like they took the good stuff from Doom 2016 and just decided to tack more stuff on top of it. They seem to think that would make it better. Well, this is a great case of less is more.

    Doom 2016 felt cool. It felt slick and polished. It made you feel like a no-nonsense bad-ass.

    Doom Eternal feels more like a single-player arena-shooter. Bright and colorful. Wacky and goofy. It's not all bad, but I just couldn't take it seriously when DoomGuy suddenly grabs hold of a wall and crawls on it like a spider. What!? And the platforming doesn't even try to disguise itself. It's literally platforms, in the air, you have to jump across. And swinging poles and... It's just so silly.

    Monsters are redesigned a bit. For some reason they have all new faces. And it makes them look more cartoonish. I love how the monsters fall apart slowly when shooting them. It's the one thing from Doom Eternal I am absolutely in love with. That's a valuable edition to D16's design.

    I don't care for the shooting mechanic design. There's too much stuff to keep track of. And you basically have to play the game a certain way to win because the uses of the different "tools" are so specific. Upgrades don't feel like they really matter beyond the weapon mods. It feels more like you are removing restrictions, than upgrading equipment. It just feels poorly designed. Like they forgot to design the upgrade properly and instead just decided to remove everything that makes him badass, only to let you slowly unlock it all again throughout the game. I couldn't believe how restrictive the game feels at the beginning. It's just no fun.

    And the exploring is no fun either this time around. Why? I have no idea! I loved exploring the levels in D16, it was part of what I did on each map. Now? I just want to get on with the game so I can finish it.

    I am about 12 hours into the game, and I've simply lost all interest in it. I'm not even sure I want to complete it.
    Expand
  70. gyk
    May 2, 2020
    5
    In DOOM 2016, the story felt much better and the game felt more serious. Here they have simplified it for some reason. Even after looking at the selection of a new weapon, before you took it by actually lifting it from the body or picking it up from the floor. This gave realism, immersion. And now some ridiculous weighing icons in the air. This kills the whole atmosphere of the dive. AndIn DOOM 2016, the story felt much better and the game felt more serious. Here they have simplified it for some reason. Even after looking at the selection of a new weapon, before you took it by actually lifting it from the body or picking it up from the floor. This gave realism, immersion. And now some ridiculous weighing icons in the air. This kills the whole atmosphere of the dive. And there are a lot of little things like that. DOOM 2016 was head and shoulders above DOOM ETERNAL. All the good stuff was just flushed down the toilet. Yes, it's good. Killing demons is fun and the new mechanics are good. But the presentation of the story and simplification kill the whole atmosphere. Expand
  71. May 2, 2020
    6
    Good game, bad sequel.

    Doom Eternal is a very imaginative and unique take on the FPS genre which I can confidently say is unlike anything I've ever played before. The issue is, that includes it's predecessor. While Doom (2016) was this incredible romp to hell and back which managed to capture an atmosphere and tone which was perfectly immersive, grounded, and visceral, in both it's
    Good game, bad sequel.

    Doom Eternal is a very imaginative and unique take on the FPS genre which I can confidently say is unlike anything I've ever played before. The issue is, that includes it's predecessor. While Doom (2016) was this incredible romp to hell and back which managed to capture an atmosphere and tone which was perfectly immersive, grounded, and visceral, in both it's gameplay and visual aesthetic, Doom Eternal looks and feels much more like a cartoon. Not only is the art direction, writing, and general atmosphere much less realistic and consequential, but the gameplay is also so over the top and fundamentally different than the previous game that it both fails to capture that same satisfaction the former had conveyed, as well as also completely removing the player from any immersion they had in the game's universe.

    Doom Eternal's gameplay is much less inspired by the classic shooters of the 90's than 2016 was; with a heavy focus on scarcity of ammo and health pickups, it forces the player to constantly micromanage all of their weapons and abilities; exploiting enemies to get whatever specific resource they need, while constantly waiting for certain abilities to recharge. In the first half of the game where you're still collecting all of the weapons and abilities you constantly feel underpowered and overwhelmed. The game doesn't really get to be all that much fun until a little over halfway through when you've finally both acquired most of the weapons and abilities and have learned how to use them; understanding how to juggle every type of grenade, learning which enemies can produce the most resources under which specific circumstances, and learning how rare each type of ammo is. Unfortunately, by the time you've internalized most of this, the game will be mostly over, and there won't be a whole lot of time left to actually enjoy this system.

    Then there is Id's confusing decision to implement Mario styled platforming into the game, complete with floating platforms which drop when you step on them, and spinning ropes of fire. The platforming is serviceable, when you get it down it does have a good flow to it, but it really doesn't feel necessary in this franchise, and it doesn't gel with the previous game's style. Then again almost nothing in Eternal does.

    Finally the art direction and story are just completely divorced from what we saw in 2016. The bright colors and frequent comic relief completely erode the visceral feel of the game; and everything looks like it's under a white florescent lighting, even if it doesn't make any sense in the context of the scene. Meanwhile a lot of returning enemies have been redesigned and honestly just look worse; with some of the more intimidating demons of the last game now looking cartoonish and ugly in all the wrong ways. Then there's the story, which on one hand feels like it had more effort put into it than the last game, yet it somehow feels much more thin. Plot points and characters come out of nowhere, it makes no sense without reading the lore, and it honestly just is not good. It's supplemental, technically having effort put into it, but honestly not having any emotional thru line or compelling characters.

    All things considered Doom Eternal is a fun and imaginative game which I can tell the developers had fun working on and I cannot say I've seen anything like it; but in my opinion they changed so much that almost all of what I adored about the last game is gone. If this game existed in a vacuum it would be an 8 or 9, but this game is so disappointingly different from its predecessor that it just fails to be a sequel.
    Expand
  72. Apr 30, 2020
    5
    Game COMPLETELY RUINED by gratuitous platforming that makes no sense.
    Save your money.
  73. Apr 27, 2020
    6
    From a technical standpoint, this game is very good. It's polished and seems completely bug free. From an emotional perspective though, something just feels a bit off. As someone who grew up with the original DOOM in the 90s, I found myself missing the gloomy feeling of wandering through levels with the eerie MIDI music playing and hearing demons breathing and lurking in the shadowsFrom a technical standpoint, this game is very good. It's polished and seems completely bug free. From an emotional perspective though, something just feels a bit off. As someone who grew up with the original DOOM in the 90s, I found myself missing the gloomy feeling of wandering through levels with the eerie MIDI music playing and hearing demons breathing and lurking in the shadows ahead. DOOM Eternal feels a lot more chaotic and intense compared to the original. I can see how some would like that, but for me it is just too much.

    The jumping puzzles in the game are well designed and satisfying to complete, but the problem I have is that there are just way too many of them. It would be more tolerable if you encountered maybe one every hour or two, but it seems like I'm constantly running into them every 10 minutes of gameplay or less, which leads to a feeling of annoyance. The violence is also really over the top. My girlfriend watched me play it and was appalled by how disgusting the gore is. To each their own, but I have to wonder about the type of people who enjoy things this violent.

    The platforming is a bit frustrating, and I don't know what to think about the extended fights where you kill mindless zombies to refill health and ammo. It's an interesting design, but for me I ended up not looking forward to fighting hordes of demons, where in previous DOOMs, I couldn't wait for the next fight.

    Anyways, overall it's a good game. I put in about 8 hours or so and got my money's worth, but I can't find myself wanting to finish the game.
    Expand
  74. Apr 25, 2020
    6
    It's not fun to count every single bullet in DOOM game and to run every single corner in search of bullets instead of fighting. There are other issues too, even music is worse than in DOOM 2016. "Rip and Tear"? No, more like "Jump and Search ammo"! Disappointed.
  75. Apr 24, 2020
    6
    Very nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This isVery nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This is ridiculous. Lastly not too fond of the whole arena battle thing, that's not a Doom game.

    Not bad, but overall disappointing.
    Expand
  76. Apr 23, 2020
    5
    Doom 2016 was way better than expected. This one thou didn't meet my expectations. It's just not fun.

    Somehow it looks worst than the 2016 version and silly like a comedy it's supposed to be hell like.

    The ammo mechanics which I thought would be interesting didn't work out. Out of ammo all the time with every weapon. And I play Doom 2016 in Nightmare level. So I don't know it's just not fun.
  77. Apr 20, 2020
    5
    Doom 2016 was an awesome game, while Doom Eternal is just hmm... meh.

    I'm a big Doom fan, starting from the classics. I was totally in love with Doom 2016. It was an almost perfect Doom in every sense. In anticipation of Doom Eternal, I replayed the whole campaign in Nightmare the week before the release. I was in front of the Bethestda Launcher waiting for the countdown to hit zero at
    Doom 2016 was an awesome game, while Doom Eternal is just hmm... meh.

    I'm a big Doom fan, starting from the classics. I was totally in love with Doom 2016. It was an almost perfect Doom in every sense. In anticipation of Doom Eternal, I replayed the whole campaign in Nightmare the week before the release. I was in front of the Bethestda Launcher waiting for the countdown to hit zero at midnight.

    Then I started the game and I really really tried to like it. I was fighting my inner self more than the monsters, trying to convince myself that the game had to be good, that the problem was with me. Unfortunately I couldn't win that battle and the verdict is that the game is just OK. So much wasted potential.

    Anyway, here are my lowlights:

    - The story is not connected to Doom 2016. They had so much good material to work on from the ending of Doom 2016. And there's not even a cinematic to start the game.
    - The graphics are disappointing for 2020. It's quite similar to 2016 and doesn't compare to other AAA games from 2020.
    - The Doomguy has no face in Doom 2016. He has a face in Doom 3 and in Doom Eternal. Guess which one of these games doesn't sux.
    - The style is very cartoonish, which doesn't work for Doom at all. WT* is going on with the bright and colorful loot items? I restarted the game multiple times and checked my graphic drivers thinking there was a problem with my rendering. And WT* is that question mark jumping up and down in secret rooms?
    - The game mechanics and mobility: this is where they ruined it all for me. "All you need is ammo", said Dr Samuel Hayden in Doom 2016. Now you need to be an acrobat to jump and grab monkey bars (WT*), climb walls, dash, double-dash, whatever.
    - The complexity: in Doom 2016 we had argent cells, weapon points, mods and runes. Eternal introduces life powerups and a complex weapon upgrade tree. You can put daemons on fire, or freeze them. Then there's the "blood punch", the "empowered demon", "secret gates", "slayer gates"... Oh my.

    This game is a solid "meh". 5/10. Wasted potential.
    Expand
  78. Apr 15, 2020
    7
    I am truly dissapointed. It seems that the developers (or at least just one of the main managers) were not able to decide that they wanted doom or a mariolike arkham game:they took such logical obstacles into the game that has nothing to do with a doom game. The doom series is NOT about solving logical riddles that stopes you during the gameplay. (Call me stupid,but in many cases I had noI am truly dissapointed. It seems that the developers (or at least just one of the main managers) were not able to decide that they wanted doom or a mariolike arkham game:they took such logical obstacles into the game that has nothing to do with a doom game. The doom series is NOT about solving logical riddles that stopes you during the gameplay. (Call me stupid,but in many cases I had no patience to figure them out,but watched walkthroughes in youtube.) The gamers dont play for this stuff:instead of logical riddeles they want actions and simple rapidness,what we got in the 2016 doom game in a very high quality.

    Others:

    - it is neceserry to use chainsaw,but this obviously too much,sometimes i felt that i am in a lumber mill not in a doom game
    -you cant chose your weapon,this not else but a complete disaster in an FPS game.
    -for me its a bit a hard to decide whether the story schemtic or not. I did not like it but thats very subjective. However I must mention it had some logical disorder with the argent energy. Also the place where soul extraction happens is not realistic. (For example its stupid that the whole worlds soul extraction happen in very small room.)
    Expand
  79. Apr 12, 2020
    5
    Need more ammo, need normal graphics, and need
    remove stupid platforming!!!
  80. Apr 8, 2020
    6
    Why become often a Platform?? don't understand. incredible choise in that game
  81. Apr 8, 2020
    6
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay. In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay.

    In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of being able to freely shoot whatever is ahead of you they thought it was a good idea to add many strategic decisions in a game that is incredibly high paced. Which weapon should you choose for this situation? While running and gunning for your life you need to decide which weapon fits the situation best among more than ten different guns, which modification on the gun fits best AND you also have SIX different offensive abilities on separate cooldowns to keep track of and to keep using.

    You need to keep making these strategic decisions because the game forces you to do so, while limiting ammo so weapons arent as effective and designing enemies that you need to counter which particular weapons or abilities this game forces you to play the game the way it was meant to be played or die. When your weapon runs out of ammo you will automatically switch to your weakest weapons which idiotically enough uses the same ammo as more powerful and better weapons. If you like to pickup a gun and shoot things in the face until they die and just keep shooting until everything is dead this game is definitely not for you. This game is for those that want to be real tactical and strategic about the fights while playing at high speed. The enemies and bosses aren't meant for you to defeat in a way that is fun for you, they are designed to be defeated in a specific way, with specific weapons and abilities which frankly is not fun.

    It is hilarious to me that critics did not see the genius of Doom 2016 until they saw the communites reaction. Now Eternal is released and everyone gave it raving reviews because they think they were supposed to?
    Expand
  82. Apr 7, 2020
    7
    The story of the game is good, a moderate game is a bit poorer than the old games but I would recommend Half Life Alyx from now on, it gave me a legendary experience with virtual reality
  83. Apr 7, 2020
    5
    If this game was called anything else it'd be a 7 out of 10 for me, somehow the 4 year wait for this game has produced a game that feels like a rushed sequel with mario 64 platforming, music that goes unnoticed during battle instead of amping you up, bullet sponge enemies, terrible neon punch blocks, purple goo that exists to make sure you move at a snail's pace, secrets in plain site, mapIf this game was called anything else it'd be a 7 out of 10 for me, somehow the 4 year wait for this game has produced a game that feels like a rushed sequel with mario 64 platforming, music that goes unnoticed during battle instead of amping you up, bullet sponge enemies, terrible neon punch blocks, purple goo that exists to make sure you move at a snail's pace, secrets in plain site, map design that is call of duty levels of linear, and a giant hand wave of plot and story that wraps this crap sandwich together. Buy 2016 and play that instead. Expand
  84. Apr 6, 2020
    5
    тот же самый дум только на стэройдах к прохождению только один раз не более
  85. Apr 5, 2020
    5
    I've played all the major doom titles in the past, and I like this one least. Well, perhaps better than resurrection of evil, but that was a expansion pack. Its not terrible, and up to a point it was really fun. But the final third of the game is just tedious. The fights towards the end are boring, a typical rinse and repeat affair. The secrets, at first really on the nose, start beingI've played all the major doom titles in the past, and I like this one least. Well, perhaps better than resurrection of evil, but that was a expansion pack. Its not terrible, and up to a point it was really fun. But the final third of the game is just tedious. The fights towards the end are boring, a typical rinse and repeat affair. The secrets, at first really on the nose, start being irritating to get to, particularly those to which you have to fall down. The reliance on gimmicks is too much. The platformer sections are tedious. Doom 2016 was by far a better game.

    I'd say that before unlocking the Empyrean Keys the game is a solid 9/10. Then it's downhill, brutally.

    Other than that, ammo for the, erm, big guns is rare.
    Expand
  86. Apr 3, 2020
    6
    punch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good ideapunch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good idea milestones finding sentinal battery so you can unlock stuff was fun too dash platforms keeps game fresh you can do some badass **** with it lvl design was good it's more arcade like because of doom 2 soundtrack is awesome again only problems are bugs which ruins all fo your fun new weak point stuff which is completely horse **** because they can still os and slayer feels weak because of this weakpoint stuff forcing people to use specific gun makes game boring I know dev want to make gameplay fresh but it's not the way and lvl design is good every level feels unique but something feels wrong like game gives you all of this mobility and puts me in a cage so o can't use it (not for all levels ) it's a good game but not the one I hyped foe btw people in comment section doom was never about survival and performing is pretty fun if we ignore puzzle sections Expand
  87. Apr 2, 2020
    7
    Great game all around with various fun mechanics which you can choose to enhance during the game and with every time I fail I feel like I learned something. Completing these challenge gates also feel really amazing making the game really rewarding. With customization players can change pretty much every aspect of the doom slayer and his weapons like having more hit points, armor or ammoGreat game all around with various fun mechanics which you can choose to enhance during the game and with every time I fail I feel like I learned something. Completing these challenge gates also feel really amazing making the game really rewarding. With customization players can change pretty much every aspect of the doom slayer and his weapons like having more hit points, armor or ammo besides the Runes and the many other upgrades. The game has minor bugs and glitches which seem to vanish automatically and appear without reason in the classic Bethesda style. There where a few jumping areas which are fine but somewhat redundant. In general this is a amazing game which makes a lot of things from 16 better and adw new fun mechanics. Bethesda. Net is also a reason why this isn't a 10. Looking at other reviews I can seriously not relate how jumping, dashing and using your chainsaw wouldn't be fun, the player can do these things often as a way to balance things out and they reload quickly after time, making you never really run out of the starting weapons if you just use the damn awesome chainsaw. Eitherway the game just gets better from time to time and the only time I got lost is because I was not paying attention.

    EDIT: Due to Bethesda.net never working this review has been downgraded from a 9 to a 7. Great game like I said, but having to wait 3 times as long on loading screens because Bethesda can't have working servers or being unable to play the fun multiplayer is a shame. I will refrain from buying products which force me to log into bethesda
    Expand
  88. Apr 1, 2020
    5
    Very disappointing compared to 2016 version. Oh well it is what it is. Maybe next one will be better?
  89. Apr 1, 2020
    5
    After completing the campaign i can safely say combat is a HUGE step up from Doom 2016. Even though people complain a lot about the new mechanics being overwhelming, 2016's combat was too basic and slow (not saying it wasn't fun), so they fixed it.

    Unfortunately same can't be said for other stuff Story: 2016's story was side gameplay (if that makes sense). The kind of person who
    After completing the campaign i can safely say combat is a HUGE step up from Doom 2016. Even though people complain a lot about the new mechanics being overwhelming, 2016's combat was too basic and slow (not saying it wasn't fun), so they fixed it.

    Unfortunately same can't be said for other stuff

    Story: 2016's story was side gameplay (if that makes sense). The kind of person who would play the 2016 and give it a 10/10 is generally bored of stories and just wants sheer gameplay. But in eternal, combat is background gameplay. And it tries to explain EVERYTHING. Stop, let the fans wonder why something happened or why someone did something.

    TL;DR: 2016: story for combat. Eternal:Combat for story

    Level Design: The familiarity of human engineering and the stranger environment of mars and hell made a great combo between feeling home and feeling lost.

    Eternals level design feels more like it was made for a Nintendo game.And between level platforming is really not what we asked for. The heaven like nature of sentinel prime and hell like environment of earth feels more like a fantasy game.

    Character design: 2016 Doomguys armor made him inhuman, you couldn't tell if the person under the armor was actually a human or not, which made him look stronger. Also he didn't speak even for once (again inhuman)

    Eternals Doomguy is much more human and the "Rip and Tear" removes a lot of motive from his actions

    Also change in demon design made them feel more like toys rather then actual demons.

    Other stuff: colored ammo drops look bad, less gory, rune system was better in 2016, GIVE ME MY GAUSS CANNON BACK

    5/10, 5 for beauty of combat, the flow, the power. 0 for story and other side elements
    Expand
  90. Mar 31, 2020
    6
    Doom Eternal is probably best summed up in one word, "confusion." It retains a lot of Doom mechanics and adds on with even more mechanics, upgrades, and puzzles. Early on, you can't hardly take two steps forward without seeing some tutorial for a new mechanic. There is a LOT more to try to remember when playing this game. The environments, while pretty, are extremely confusing to navigateDoom Eternal is probably best summed up in one word, "confusion." It retains a lot of Doom mechanics and adds on with even more mechanics, upgrades, and puzzles. Early on, you can't hardly take two steps forward without seeing some tutorial for a new mechanic. There is a LOT more to try to remember when playing this game. The environments, while pretty, are extremely confusing to navigate despite them being linear. There are lots of environmental puzzles and not as much in the way of corridor shooting. On one occasion I encountered a bug where a puzzle was slightly bugged and I was stuck as I didn't realize I was experiencing a bug.

    There's too much story in this game. While Doom 2016 mocks its own story by letting you ignore it, showing the Doom guy rage on the environment while characters talk, Doom Eternal is a parody of itself in this aspect by including crazy priests, humans that are in awe, and demons that are literally so scared of you they hand you weapons. It slows the game down and just comes off as weird.

    While it's somewhat fun, it's definitely not as well polished as Doom 2016 and tries to add too much, ultimately making it a bit of a slog to get through and a confusing mess. It's also much, much harder than Doom 2016, which isn't a bad thing, but if you were expecting Doom 2016's difficulty again, you're in for a rude awakening.

    Overall, fans of Doom 2016 will probably enjoy this, but classic Doom fans might not.
    Expand
  91. Mar 29, 2020
    5
    It starts with a bang but ends with a pathetic whimper. First half is built from decent arenas and rather thought-out encounters, second half is assembled from tiny killboxes you run around in circles which makes you feel like a weaponized hamster.
    Combat design is weird, glory kills and chainsaw seems forced upon by undercoocked ammo and health economy which means you never have the
    It starts with a bang but ends with a pathetic whimper. First half is built from decent arenas and rather thought-out encounters, second half is assembled from tiny killboxes you run around in circles which makes you feel like a weaponized hamster.
    Combat design is weird, glory kills and chainsaw seems forced upon by undercoocked ammo and health economy which means you never have the opportunity to fully enjoy the game.
    Game tries to capitalise on the "edge" but the edge is dull, so many things are copy-pasted from Doom 2016 reboot it's hard to justify it as a separate game.
    Story is alright for the first half too, but then you're treated with Doomguy past which takes away from the experience rather than adds to it.

    I'd rate it as a typical modern experience: fleshed out for the first few hours to fool the reviewers but second half is just basically abandoned.
    Expand
  92. Mar 29, 2020
    6
    This game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimesThis game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimes force you to walk a few minutes to try to jump again .... other than that, the battles themselves are great, but the bad platforming strange level design constantly ruining the game experience, solid 6 to my opinion. Expand
  93. Mar 29, 2020
    5
    It's totally fine if you have nothing better to play, but it has nothing to mark it out as fun or unique. A bog-standard shooter with a stupid story and very average graphics. It's like Bulletstorm but without the laughs and with duller weapons.

    I got the Doom Classic pack and I love it. Play the original, it's awesome, fun and atmospheric. Doom Eternal is trying too hard, and the level
    It's totally fine if you have nothing better to play, but it has nothing to mark it out as fun or unique. A bog-standard shooter with a stupid story and very average graphics. It's like Bulletstorm but without the laughs and with duller weapons.

    I got the Doom Classic pack and I love it. Play the original, it's awesome, fun and atmospheric. Doom Eternal is trying too hard, and the level design is "put a bunch of monsters in a pit"
    Expand
  94. Mar 28, 2020
    5
    Такое ощущение, что создатели вдруг решили: "Постойте, ведь игрок может просто начать бегать и крошить демонов, как и стоило бы палачу рока! Но ведь разве мы зря делали эти лишние механики ползанья по стенам, прыжкам и т.д.? Натыкате в игру побольше всяких испытаний и постоянно напоминайте игрокам, что без выполнения всей этой чуши прохождение не считается. Пусть эти сучки почувствуют себяТакое ощущение, что создатели вдруг решили: "Постойте, ведь игрок может просто начать бегать и крошить демонов, как и стоило бы палачу рока! Но ведь разве мы зря делали эти лишние механики ползанья по стенам, прыжкам и т.д.? Натыкате в игру побольше всяких испытаний и постоянно напоминайте игрокам, что без выполнения всей этой чуши прохождение не считается. Пусть эти сучки почувствуют себя гребанным марио"

    6 баллов просто за приятные анимации, сносную стрельбу и попытку показать себя олдовым думом.
    Expand
  95. Mar 28, 2020
    7
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong. Good
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong.

    Good ones:

    Meat hook is great the best new mechanic.

    Dash is also ok but it takes away careful movement planning you can always "dash away" from the threat. It makes the game a lot faster but also kills the dance. Also demons often block your way because there are so many of them.

    This game looks fenomenal the environment is stunning it makes previous game look like a pre-alpha version. Trully amazing job and the Id tech 7 is just superior to other engines.

    Doom Eternal is longer and more challenging.

    Music is ok it fits the game but is definitely not as memorable as Doom 2016 ost. This time music is really heavy often sounds like a noise or distortion. Shame you can barerly hear metal choir except one track.

    No more rune trials, you can even pick up the rune you want.

    Mastery token - no need for doing weapon mastery challange.

    Bad ones:

    The worst thing in this game is platforming literally during your 15h playthrough 3h of this will be platforming, boring corridors in previous game were ten times better than this. After first half of the game I was asking myself " Am I playing new mario or a doom game?".

    Levels with "the floor is lava" idea. Abysmal design.

    Micromanagement is too strong in Doom Eternal. You literally don't have time to enjoy slaying demons because there is always some job to be done like chainsawing every minute.

    Melee does no damage I can't even set up a zombie for a glory kill. My disappointment is immeasurable.

    Low ammo mechanic is ill-conceived, if 2 weapons share ammo what is the point of using weaker or less fun weapon? It does not encourage me to use all my weapons just like in previous game the best strategy is just SSG + balista/gauss + rocket launcher combo, when I am out of ammo for SSG or rockets I can just chainsaw a dude and keep going.

    Ironically they wanted to introduce more strategy but in the end this game is about raping your left shift key and spaming bullets at **** ton of demons that you are bumping into all the time it is not a dance anymore it is a hard workout not neceserally fun and at the same time the game forces you to play in a certain way which becomes tiring and feels like a job after couple of hours, not the best gameplay design.

    Many people (journalist or pre reviews) were saying that eternal is a much harder game and I know exactly why. They were simply used to Doom 2016 (at least most of my deaths were due to old habits) and didn't have time to learn all the overengineered mechnics. After your first paythrough on nightmare Doom eternal is not harder than previous game, really. Marauder protip: Every time he is sprinting at you his eyes will flash green then balista-SSG-balista combo dash and repeat.

    I figured out why you don't feel badass in Doom eternal:

    1) Enemies are simply more bullet spongie, especially super heavies are nothing but bullet sponges. 2) Weak enemies like imps and zombies spawns indefinitely (and they have to because you must chainsaw something) untill you kill all the heavies. They are just artificial fulfillment, like food without taste and nutrition value only calories, you kill them and they come back so you are asking yourself "why am I wasting my precious ammo?" your kills are meaningless and you feel like a flaccid penis, an impotent. Every kill in Doom 2016 felt individual, like an actual kill, here you are just spaming fire at zombies exactly like in L4D.
    3) You are being strangled at every moment, you have to play as developers intended their ideas sound great on paper but in practice and in the long run are frustrating in a bad way.
    4) No cool animations saying **** you!" (like throwing away monitor at the beginning of 2016 game) but that is what made Slayer so badass.

    Another gameplay design flaw: How is it possible that I can survive on nightmare running around like a maniac and not using essential mechanic like dash and using 3-4 weapons (just to prove my point I even posted on youtube video where I've beaten taras nabad on nightmare without dash) ? Who's fault is it?

    New Doom is dumb dumb instead of smart dumb and there is too much of everything let me cite another reviewer from this site "the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc." I am ok with cutscenes but I generally agree, this game really needs some simplification.

    I am confident that for the next Doom game the developers will find the perfect balance.
    Expand
  96. Mar 28, 2020
    6
    It's too repetitive. Shoot, run outta ammo quickly, chainsaw your ammo back. Repeat.
    The levels are just too linear.

    I guess they tried to shoehorn too many mechanics and got this mess as a result. Let's get down to moddibg!

    Buy it on sale.
  97. Mar 28, 2020
    6
    A game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i playA game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i play this game, i am just frustrated. Apparently they thought adding some super mario/tombraider elements to the game would be a great idea. More often that not, you will be retrying jumps for the 10th time, climbing walls etc ... It pains me to say ... but Doom 2016 was a much more engaging and fun game. Doom Eternal could have been a much better game than Doom 2016 if they just stuck to the formula. In the end ... its supposed to be Doom. Not some platformer kind of game with some occasional shootouts. Expand
  98. Mar 28, 2020
    6
    Good but not great.

    Pros: * Engaging combat loop that encourages you to use the right tools for the right times and target the right spots. * Large levels packed with optional content and reward exploration. * Beautiful scenary, visually gorgeous looking and varied environments. Cons: * Heavy reliance on locked and wave-based arenas to pad out the length of the game. * Combat
    Good but not great.

    Pros:
    * Engaging combat loop that encourages you to use the right tools for the right times and target the right spots.
    * Large levels packed with optional content and reward exploration.
    * Beautiful scenary, visually gorgeous looking and varied environments.

    Cons:
    * Heavy reliance on locked and wave-based arenas to pad out the length of the game.
    * Combat loop can feel restrictive and repetitive with having to harvest resources from enemies all the time and watching the same animations all time.
    * Too much platforming that feels shoe-horned, not exactly bad platforming but it can become annoying if you're not into it.
    * Confusing story and plot, thankfully it can be mostly ignored.

    Overall I'd definitely recommend this to any FPS enthusiast, but not at its current full price.
    Expand
  99. Mar 28, 2020
    7
    Meh. I was a huge fan of the 2016 Doom but this plays very differently and not in a good way. The combat is excellent but I absolutely detested the jumping sessions.
  100. BFM
    Mar 27, 2020
    5
    This was very underwhelming.
    I didn't feel very immersed or interested in what was going on.
    The world looks uninteresting and uninspired, and besides from a few holograms that make announcements, it's all completely dead and non interactive. If you think that you could break glass, or that explosions destroy anything or make even a single object or piece of rubble fly through the
    This was very underwhelming.
    I didn't feel very immersed or interested in what was going on.
    The world looks uninteresting and uninspired, and besides from a few holograms that make announcements, it's all completely dead and non interactive.

    If you think that you could break glass, or that explosions destroy anything or make even a single object or piece of rubble fly through the air, you are crazy.

    The gameplay is completely brain dead.
    You as much as the game just spams enemies at you, is as much as you just spam fire at them.
    The only skill you need is to walk in circles a bit, and press the chainsaw button when you need ammo, which runs out every 10 seconds.

    The gameplay is like meditation, your mind will wander anywhere else, but you will not be in this world, thinking about what is going on in it.

    And then the graphics ....
    what a disappointment.

    Sure - I made the mistake of playing this after Half Life: Alyx.
    But man ... it all looks so bad. The level of detail, the effects, the lighting ...
    it is all designed with the philosophy of a racing game,
    as in "They player is just going to rush by it, so no reason to put any work into what they will not look at."

    Even if your PC is a potato, you will have no problem to set every setting to Ultra Nightmare, and still get a framerate above 100fps at 1440p resolution.

    I really hope that this is the end of the current Doom reboot series, and that they will go back to the ambition and immersion that was put into Doom 3.
    Expand
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.